src/lemon/undir_graph_extender.h
author alpar
Sun, 06 Feb 2005 20:08:25 +0000
changeset 1131 425731cb66de
parent 1054 6a62b1b4cf23
child 1158 29961fa390a3
permissions -rw-r--r--
The new dijkstra.h comes in the next commit.
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/* -*- C++ -*-
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 *
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 * src/lemon/undir_graph_extender.h - Part of LEMON, a generic C++
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 * optimization library
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 *
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 * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi
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 * Kutatocsoport (Egervary Combinatorial Optimization Research Group,
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 * EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_UNDIR_GRAPH_EXTENDER_H
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#define LEMON_UNDIR_GRAPH_EXTENDER_H
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#include <lemon/invalid.h>
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namespace lemon {
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  template <typename _Base>
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  class UndirGraphExtender : public _Base {
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    typedef _Base Parent;
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    typedef UndirGraphExtender Graph;
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  public:
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    typedef typename Parent::Edge UndirEdge;
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    typedef typename Parent::Node Node;
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    class Edge : public UndirEdge {
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      friend class UndirGraphExtender;
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    protected:
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      // FIXME: Marci use opposite logic in his graph wrappers. It would
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      // be reasonable to syncronize...
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      bool forward;
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    public:
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      Edge() {}
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      /// Construct a direct edge from undirect edge and a direction.
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      Edge(const UndirEdge &ue, bool _forward) :
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	UndirEdge(ue), forward(_forward) {}
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      /// Invalid edge constructor
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      Edge(Invalid i) : UndirEdge(i), forward(true) {}
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      bool operator==(const Edge &that) const {
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	return forward==that.forward && UndirEdge(*this)==UndirEdge(that);
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      }
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      bool operator!=(const Edge &that) const {
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	return forward!=that.forward || UndirEdge(*this)!=UndirEdge(that);
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      }
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      bool operator<(const Edge &that) const {
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	return forward<that.forward ||
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	  (!(that.forward<forward) && UndirEdge(*this)<UndirEdge(that));
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      }
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    };
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    /// \brief Returns the Edge of opposite direction.
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    ///
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    /// \bug Is this a good name for this? Or "reverse" is better?
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    Edge opposite(const Edge &e) const {
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      return Edge(e,!e.forward);
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    }
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  protected:
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    template <typename E>
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    Node _dirSource(const E &e) const {
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      return e.forward ? Parent::source(e) : Parent::target(e);
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    }
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    template <typename E>
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    Node _dirTarget(const E &e) const {
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      return e.forward ? Parent::target(e) : Parent::source(e);
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    }
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  public:
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    /// \todo Shouldn't the "source" of an undirected edge be called "aNode"
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    /// or something???
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    using Parent::source;
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    /// Source of the given Edge.
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    Node source(const Edge &e) const {
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      return _dirSource(e);
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    }
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    /// \todo Shouldn't the "target" of an undirected edge be called "bNode"
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    /// or something???
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    using Parent::target;
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    /// Target of the given Edge.
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    Node target(const Edge &e) const {
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      return _dirTarget(e);
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    }
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    /// Returns whether the given directed edge is same orientation as the
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    /// corresponding undirected edge.
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    ///
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    /// \todo reference to the corresponding point of the undirected graph
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    /// concept. "What does the direction of an undirected edge mean?"
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    bool forward(const Edge &e) const { return e.forward; }
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    Node oppositeNode(const Node &n, const UndirEdge &e) const {
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      if( n == Parent::source(e))
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	return Parent::target(e);
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      else if( n == Parent::target(e))
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	return Parent::source(e);
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      else
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	return INVALID;
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    }
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    using Parent::first;
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    void first(Edge &e) const {
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      Parent::first(e);
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      e.forward=true;
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    }
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    using Parent::next;
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    void next(Edge &e) const {
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      if( e.forward ) {
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	e.forward = false;
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      }
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      else {
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	Parent::next(e);
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	e.forward = true;
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      }
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    }
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  protected:
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    template <typename E>
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    void _dirFirstOut(E &e, const Node &n) const {
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      Parent::firstIn(e,n);
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      if( UndirEdge(e) != INVALID ) {
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	e.forward = false;
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      }
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      else {
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	Parent::firstOut(e,n);
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	e.forward = true;
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      }
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    }
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    template <typename E>
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    void _dirFirstIn(E &e, const Node &n) const {
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      Parent::firstOut(e,n);
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      if( UndirEdge(e) != INVALID ) {
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	e.forward = false;
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      }
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      else {
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	Parent::firstIn(e,n);
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	e.forward = true;
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      }
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    }
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    template <typename E>
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    void _dirNextOut(E &e) const {
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      if( ! e.forward ) {
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	Node n = Parent::target(e);
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	Parent::nextIn(e);
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	if( UndirEdge(e) == INVALID ) {
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	  Parent::firstOut(e, n);
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	  e.forward = true;
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	}
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      }
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      else {
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	Parent::nextOut(e);
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      }
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    }
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    template <typename E>
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    void _dirNextIn(E &e) const {
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      if( ! e.forward ) {
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	Node n = Parent::source(e);
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	Parent::nextOut(e);
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	if( UndirEdge(e) == INVALID ) {
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	  Parent::firstIn(e, n);
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	  e.forward = true;
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	}
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      }
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      else {
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	Parent::nextIn(e);
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      }
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    }
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  public:
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    void firstOut(Edge &e, const Node &n) const {
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      _dirFirstOut(e, n);
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    }
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    void firstIn(Edge &e, const Node &n) const {
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      _dirFirstIn(e, n);
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    }
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    void nextOut(Edge &e) const {
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      _dirNextOut(e);
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    }
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    void nextIn(Edge &e) const {
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      _dirNextIn(e);
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    }
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    // Miscellaneous stuff:
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    /// \todo these methods (id, maxEdgeId) should be moved into separate
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    /// Extender
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    // using Parent::id;
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    // Using "using" is not a good idea, cause it could be that there is
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    // no "id" in Parent...
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    int id(const Node &n) const {
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      return Parent::id(n);
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    }
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    int id(const UndirEdge &e) const {
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      return Parent::id(e);
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    }
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    int id(const Edge &e) const {
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      return 2 * Parent::id(e) + int(e.forward);
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    }
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    int maxId(Node) const {
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      return Parent::maxId(Node());
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    }
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    int maxId(Edge) const {
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      return 2 * Parent::maxId(typename Parent::Edge()) + 1;
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    }
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    int maxId(UndirEdge) const {
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      return Parent::maxId(typename Parent::Edge());
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    }
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    int edgeNum() const {
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      return 2 * Parent::edgeNum();
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    }
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    int undirEdgeNum() const {
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      return Parent::edgeNum();
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    }
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  };
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}
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#endif // LEMON_UNDIR_GRAPH_EXTENDER_H