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/* -*- C++ -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library
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*
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* Copyright (C) 2003-2006
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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///\ingroup concept
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///\file
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///\brief Classes for representing paths in graphs.
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///
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///\todo Iterators have obsolete style
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#ifndef LEMON_CONCEPT_PATH_H
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#define LEMON_CONCEPT_PATH_H
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#include <lemon/bits/invalid.h>
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#include <lemon/concept_check.h>
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namespace lemon {
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namespace concepts {
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/// \addtogroup concept
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/// @{
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//! \brief A skeleton structure for representing directed paths in a graph.
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//!
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//! A skeleton structure for representing directed paths in a graph.
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//! \param _Graph The graph type in which the path is.
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//!
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//! In a sense, the path can be treated as a graph, for it has \c NodeIt
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//! and \c EdgeIt with the same usage. These types converts to the \c Node
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//! and \c Edge of the original graph.
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template<typename _Graph>
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class Path {
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public:
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/// Type of the underlying graph.
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typedef _Graph Graph;
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/// Edge type of the underlying graph.
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typedef typename Graph::Edge Edge;
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/// Node type of the underlying graph.
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typedef typename Graph::Node Node;
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class NodeIt;
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class EdgeIt;
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/// \param _g The graph in which the path is.
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///
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Path(const Graph &_g) {
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ignore_unused_variable_warning(_g);
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}
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/// Length of the path ie. the number of edges in the path.
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int length() const {return 0;}
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/// Returns whether the path is empty.
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bool empty() const { return true;}
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/// Resets the path to an empty path.
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void clear() {}
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/// \brief Starting point of the path.
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///
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/// Starting point of the path.
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/// Returns INVALID if the path is empty.
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Node target() const {return INVALID;}
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/// \brief End point of the path.
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///
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/// End point of the path.
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/// Returns INVALID if the path is empty.
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Node source() const {return INVALID;}
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/// \brief The target of an edge.
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///
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/// Returns node iterator pointing to the target node of the
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/// given edge iterator.
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NodeIt target(const EdgeIt&) const {return INVALID;}
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/// \brief The source of an edge.
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///
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/// Returns node iterator pointing to the source node of the
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/// given edge iterator.
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NodeIt source(const EdgeIt&) const {return INVALID;}
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/// \brief Iterator class to iterate on the nodes of the paths
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///
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/// This class is used to iterate on the nodes of the paths
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///
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/// Of course it converts to Graph::Node.
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class NodeIt {
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public:
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/// Default constructor
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NodeIt() {}
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/// Invalid constructor
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NodeIt(Invalid) {}
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/// Constructor with starting point
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NodeIt(const Path &) {}
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///Conversion to Graph::Node
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operator Node() const { return INVALID; }
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/// Next node
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NodeIt& operator++() {return *this;}
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/// Comparison operator
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bool operator==(const NodeIt&) const {return true;}
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/// Comparison operator
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bool operator!=(const NodeIt&) const {return true;}
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/// Comparison operator
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bool operator<(const NodeIt&) const {return false;}
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};
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/// \brief Iterator class to iterate on the edges of the paths
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///
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/// This class is used to iterate on the edges of the paths
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///
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/// Of course it converts to Graph::Edge
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class EdgeIt {
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public:
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/// Default constructor
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EdgeIt() {}
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/// Invalid constructor
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EdgeIt(Invalid) {}
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/// Constructor with starting point
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EdgeIt(const Path &) {}
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operator Edge() const { return INVALID; }
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/// Next edge
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EdgeIt& operator++() {return *this;}
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/// Comparison operator
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bool operator==(const EdgeIt&) const {return true;}
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/// Comparison operator
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bool operator!=(const EdgeIt&) const {return true;}
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/// Comparison operator
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bool operator<(const EdgeIt&) const {return false;}
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};
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friend class Builder;
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/// \brief Class to build paths
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///
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/// This class is used to fill a path with edges.
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///
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/// You can push new edges to the front and to the back of the path in
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/// arbitrary order then you should commit these changes to the graph.
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///
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/// While the builder is active (after the first modifying
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/// operation and until the call of \ref commit()) the
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/// underlining Path is in a "transitional" state (operations on
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/// it have undefined result).
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class Builder {
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public:
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/// Constructor
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/// Constructor
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/// \param _path the path you want to fill in.
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///
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Builder(Path &_path) { ignore_unused_variable_warning(_path); }
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/// Sets the starting node of the path.
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/// Sets the starting node of the path. Edge added to the path
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/// afterwards have to be incident to this node.
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/// You \em must start building an empty path with these functions.
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/// (And you \em must \em not use it later).
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/// \sa pushFront()
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/// \sa pushBack()
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void setStartNode(const Node &) {}
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///Push a new edge to the front of the path
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///Push a new edge to the front of the path.
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///If the path is empty, you \em must call \ref setStartNode() before
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///the first use of \ref pushFront().
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void pushFront(const Edge&) {}
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///Push a new edge to the back of the path
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///Push a new edge to the back of the path.
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///If the path is empty, you \em must call \ref setStartNode() before
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///the first use of \ref pushBack().
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void pushBack(const Edge&) {}
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///Commit the changes to the path.
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///Commit the changes to the path.
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///
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void commit() {}
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///Reserve (front) storage for the builder in advance.
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///If you know a reasonable upper bound on the number of the edges
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///to add to the front of the path,
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///using this function you may speed up the building.
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void reserveFront(size_t) {}
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///Reserve (back) storage for the builder in advance.
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///If you know a reasonable upper bound on the number of the edges
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///to add to the back of the path,
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///using this function you may speed up the building.
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void reserveBack(size_t) {}
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};
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template <typename _Path>
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struct Constraints {
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void constraints() {
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typedef typename _Path::Node Node;
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typedef typename _Path::NodeIt NodeIt;
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typedef typename Graph::Node GraphNode;
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typedef typename _Path::Edge Edge;
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typedef typename _Path::EdgeIt EdgeIt;
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typedef typename Graph::Edge GraphEdge;
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typedef typename _Path::Builder Builder;
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path = _Path(graph);
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bool b = cpath.empty();
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int l = cpath.length();
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Node gn;
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Edge ge;
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gn = cpath.source();
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gn = cpath.target();
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NodeIt nit;
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EdgeIt eit(INVALID);
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nit = path.source(eit);
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nit = path.target(eit);
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nit = NodeIt();
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nit = NodeIt(cpath);
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nit = INVALID;
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gn = nit;
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++nit;
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b = nit == nit;
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b = nit != nit;
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b = nit < nit;
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eit = EdgeIt();
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eit = EdgeIt(cpath);
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eit = INVALID;
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ge = eit;
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++eit;
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b = eit == eit;
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b = eit != eit;
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b = eit < eit;
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size_t st = 0;
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Builder builder(path);
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builder.setStartNode(gn);
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builder.pushFront(ge);
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builder.pushBack(ge);
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builder.commit();
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builder.reserveFront(st);
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builder.reserveBack(st);
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ignore_unused_variable_warning(l);
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ignore_unused_variable_warning(b);
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}
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const Graph& graph;
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const _Path& cpath;
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_Path& path;
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};
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};
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///@}
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}
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} // namespace lemon
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#endif // LEMON_CONCEPT_PATH_H
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