lemon/full_graph.h
author ladanyi
Tue, 23 Aug 2005 07:36:09 +0000
changeset 1645 4a04bb856ac7
parent 1566 12a3101cf3ab
child 1669 66ae78d29f1e
permissions -rw-r--r--
- id maps are not editable
- handle exceptions thrown by the file reader
- texts are always above the edges
- store a default value for all maps, so that edges and nodes created after
adding a new map receive the default value too
- create node on button release, not on click (fixes a few oddities)
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/* -*- C++ -*-
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 * lemon/full_graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_FULL_GRAPH_H
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#define LEMON_FULL_GRAPH_H
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#include <cmath>
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#include <lemon/bits/iterable_graph_extender.h>
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#include <lemon/bits/alteration_notifier.h>
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#include <lemon/bits/default_map.h>
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#include <lemon/bits/undir_graph_extender.h>
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#include <lemon/invalid.h>
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#include <lemon/utility.h>
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///\ingroup graphs
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///\file
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///\brief FullGraph and SymFullGraph classes.
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namespace lemon {
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  class FullGraphBase {
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    int _nodeNum;
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    int _edgeNum;
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  public:
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    typedef FullGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    FullGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int n) { _nodeNum = n; _edgeNum = n * n; }
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    ///
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    //    FullGraphBase(const FullGraphBase &_g)
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    //      : _nodeNum(_g.nodeNum()), _edgeNum(_nodeNum*_nodeNum) { }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxId(Node = INVALID) const { return _nodeNum-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxId(Edge = INVALID) const { return _edgeNum-1; }
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    Node source(Edge e) const { return e.id % _nodeNum; }
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    Node target(Edge e) const { return e.id / _nodeNum; }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    static Node fromId(int id, Node) { return Node(id);}
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    static Edge fromId(int id, Edge) { return Edge(id);}
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    typedef True FindEdgeTag;
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u,Node v, Edge prev = INVALID) const {
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      return prev.id == -1 ? Edge(*this, u.id, v.id) : INVALID;
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    }
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    class Node {
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      friend class FullGraphBase;
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    protected:
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      int id;
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      Node(int _id) : id(_id) {}
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    public:
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      Node() {}
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      Node (Invalid) : id(-1) {}
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class FullGraphBase;
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    protected:
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      int id;  // _nodeNum * target + source;
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      Edge(int _id) : id(_id) {}
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      Edge(const FullGraphBase& _graph, int source, int target) 
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	: id(_graph._nodeNum * target+source) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = _nodeNum-1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = _edgeNum-1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {
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      edge.id = _edgeNum + node.id - _nodeNum;
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    }
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    void nextOut(Edge& edge) const {
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      edge.id -= _nodeNum;
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      if (edge.id < 0) edge.id = -1;
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      edge.id = node.id * _nodeNum;
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    }
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    void nextIn(Edge& edge) const {
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      ++edge.id;
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      if (edge.id % _nodeNum == 0) edge.id = -1;
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    }
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  };
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  typedef AlterableGraphExtender<FullGraphBase> 
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  AlterableFullGraphBase;
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  typedef IterableGraphExtender<AlterableFullGraphBase> 
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  IterableFullGraphBase;
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  typedef DefaultMappableGraphExtender<IterableFullGraphBase> 
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  MappableFullGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief A full graph class.
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  ///
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  /// This is a simple and fast directed full graph implementation.
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  /// It is completely static, so you can neither add nor delete either
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  /// edges or nodes.
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  /// Thus it conforms to
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  /// the \ref concept::StaticGraph "StaticGraph" concept
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  /// \sa concept::StaticGraph.
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  ///
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  /// \author Alpar Juttner
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  class FullGraph : public MappableFullGraphBase {
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  public:
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    FullGraph(int n) { construct(n); }
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  };
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  ///@}
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  class UndirFullGraphBase {
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    int _nodeNum;
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    int _edgeNum;
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  public:
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    typedef UndirFullGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    UndirFullGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int n) { _nodeNum = n; _edgeNum = n * (n - 1) / 2; }
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    ///
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    //    FullGraphBase(const FullGraphBase &_g)
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    //      : _nodeNum(_g.nodeNum()), _edgeNum(_nodeNum*_nodeNum) { }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxId(Node = INVALID) const { return _nodeNum-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxId(Edge = INVALID) const { return _edgeNum-1; }
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    Node source(Edge e) const { 
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      /// \todo we may do it faster
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      return Node(((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2);
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    }
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    Node target(Edge e) const { 
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      int source = ((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2;;
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      return Node(e.id - (source) * (source - 1) / 2);
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    }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u,Node v, Edge prev = INVALID) 
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    {
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      return prev.id == -1 ? Edge(*this, u.id, v.id) : INVALID;
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    }
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    class Node {
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      friend class UndirFullGraphBase;
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    protected:
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      int id;
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      Node(int _id) { id = _id;}
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    public:
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      Node() {}
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      Node (Invalid) { id = -1; }
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class UndirFullGraphBase;
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    protected:
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      int id;  // _nodeNum * target + source;
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      Edge(int _id) : id(_id) {}
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      Edge(const UndirFullGraphBase& _graph, int source, int target) 
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	: id(_graph._nodeNum * target+source) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = _nodeNum-1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = _edgeNum-1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {      
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      edge.id = node.id != 0 ? node.id * (node.id - 1) / 2 : -1;
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    }
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    /// \todo with specialized iterators we can make faster iterating
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    void nextOut(Edge& e) const {
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      int source = ((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2;;
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      int target = e.id - (source) * (source - 1) / 2; 
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      ++target;
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      e.id = target < source ? source * (source - 1) / 2 + target : -1;
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      edge.id = node.id * (node.id + 1) / 2 - 1;
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    }
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    void nextIn(Edge& e) const {
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      int source = ((int)sqrt((double)(1 + 8 * e.id)) + 1) / 2;;
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      int target = e.id - (source) * (source - 1) / 2; ++target;
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      ++source;
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      e.id = source < _nodeNum ? source * (source - 1) / 2 + target : -1;
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    }
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  };
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  typedef UndirGraphExtender<UndirFullGraphBase>
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  UndirUndirFullGraphBase;
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  typedef AlterableUndirGraphExtender<UndirUndirFullGraphBase> 
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  AlterableUndirFullGraphBase;
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  typedef IterableUndirGraphExtender<AlterableUndirFullGraphBase> 
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  IterableUndirFullGraphBase;
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  typedef MappableUndirGraphExtender<IterableUndirFullGraphBase> 
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  MappableUndirFullGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief An undirected full graph class.
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  ///
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  /// This is a simple and fast directed full graph implementation.
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  /// It is completely static, so you can neither add nor delete either
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  /// edges or nodes.
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  ///
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  /// The main difference beetween the \e FullGraph and \e UndirFullGraph class
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  /// is that this class conforms to the undirected graph concept and
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  /// it does not contain the hook edges.
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  ///
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  /// \sa FullGraph
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  ///
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  /// \author Balazs Dezso
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  class UndirFullGraph : public MappableUndirFullGraphBase {
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  public:
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    UndirFullGraph(int n) { construct(n); }
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  };
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} //namespace lemon
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#endif //LEMON_FULL_GRAPH_H