lemon/invalid.h
author ladanyi
Tue, 23 Aug 2005 07:36:09 +0000
changeset 1645 4a04bb856ac7
parent 1359 1581f961cfaa
child 1836 1fee7c6b5129
permissions -rw-r--r--
- id maps are not editable
- handle exceptions thrown by the file reader
- texts are always above the edges
- store a default value for all maps, so that edges and nodes created after
adding a new map receive the default value too
- create node on button release, not on click (fixes a few oddities)
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/* -*- C++ -*-
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 * lemon/invalid.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_INVALID_H
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#define LEMON_INVALID_H
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///\file
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///\brief Definition of INVALID.
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namespace lemon {
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  /// Dummy type to make it easier to make invalid iterators.
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  /// See \ref INVALID, how to use it.
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  struct Invalid {
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  public:
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    bool operator==(Invalid) { return true;  }
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    bool operator!=(Invalid) { return false; }
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    bool operator< (Invalid) { return false; }
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  };
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  /// Invalid iterators.
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  /// \ref Invalid is a global type that converts to each iterator
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  /// in such a way that the value of the target iterator will be invalid.
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  // It is also used to convert the \c INVALID constant to the
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  // node iterator that makes is possible to write 
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  //extern Invalid INVALID;
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  //const Invalid &INVALID = *(Invalid *)0;
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  const Invalid INVALID = Invalid();
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} //namespace lemon
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#endif
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