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// -*- c++ -*-
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#ifndef LEMON_ITERABLE_GRAPH_EXTENDER_H
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#define LEMON_ITERABLE_GRAPH_EXTENDER_H
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#include <lemon/invalid.h>
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namespace lemon {
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template <typename _Base>
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class IterableGraphExtender : public _Base {
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public:
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typedef _Base Parent;
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typedef IterableGraphExtender<_Base> Graph;
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typedef typename Parent::Node Node;
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typedef typename Parent::Edge Edge;
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class NodeIt : public Node {
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const Graph* graph;
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public:
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NodeIt() {}
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NodeIt(Invalid i) : Node(i) { }
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explicit NodeIt(const Graph& _graph) : graph(&_graph) {
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_graph.first(*static_cast<Node*>(this));
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}
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NodeIt(const Graph& _graph, const Node& node)
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: Node(node), graph(&_graph) {}
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NodeIt& operator++() {
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graph->next(*this);
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return *this;
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}
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};
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class EdgeIt : public Edge {
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const Graph* graph;
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public:
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EdgeIt() { }
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EdgeIt(Invalid i) : Edge(i) { }
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explicit EdgeIt(const Graph& _graph) : graph(&_graph) {
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_graph.first(*static_cast<Edge*>(this));
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}
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EdgeIt(const Graph& _graph, const Edge& e) :
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Edge(e), graph(&_graph) { }
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EdgeIt& operator++() {
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graph->next(*this);
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return *this;
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}
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};
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class OutEdgeIt : public Edge {
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const Graph* graph;
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public:
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OutEdgeIt() { }
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OutEdgeIt(Invalid i) : Edge(i) { }
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OutEdgeIt(const Graph& _graph, const Node& node)
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: graph(&_graph) {
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_graph.firstOut(*this, node);
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}
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OutEdgeIt(const Graph& _graph, const Edge& edge)
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: Edge(edge), graph(&_graph) {}
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OutEdgeIt& operator++() {
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graph->nextOut(*this);
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return *this;
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}
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};
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class InEdgeIt : public Edge {
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const Graph* graph;
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public:
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InEdgeIt() { }
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InEdgeIt(Invalid i) : Edge(i) { }
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InEdgeIt(const Graph& _graph, const Node& node)
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: graph(&_graph) {
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_graph.firstIn(*this, node);
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}
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InEdgeIt(const Graph& _graph, const Edge& edge) :
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Edge(edge), graph(&_graph) {}
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InEdgeIt& operator++() {
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graph->nextIn(*this);
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return *this;
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}
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};
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using Parent::first;
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private:
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/// \todo When (and if) we change the iterators concept to use operator*,
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/// then the following shadowed methods will become superfluous.
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/// But for now these are important safety measures.
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void first(NodeIt &) const;
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void first(EdgeIt &) const;
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void first(OutEdgeIt &) const;
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void first(InEdgeIt &) const;
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};
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template <typename _Base>
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class IterableUndirGraphExtender : public IterableGraphExtender<_Base> {
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public:
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typedef IterableGraphExtender<_Base> Parent;
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typedef IterableUndirGraphExtender<_Base> Graph;
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typedef typename Parent::Node Node;
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typedef typename Parent::UndirEdge UndirEdge;
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class UndirEdgeIt : public UndirEdge {
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const Graph* graph;
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public:
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UndirEdgeIt() { }
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UndirEdgeIt(Invalid i) : UndirEdge(i) { }
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explicit UndirEdgeIt(const Graph& _graph) : graph(&_graph) {
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_graph.first(*static_cast<UndirEdge*>(this));
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}
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UndirEdgeIt(const Graph& _graph, const UndirEdge& e) :
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UndirEdge(e), graph(&_graph) { }
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UndirEdgeIt& operator++() {
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graph->next(*this);
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return *this;
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}
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};
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class IncEdgeIt : public UndirEdge {
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const Graph* graph;
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bool forward;
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friend class IterableUndirGraphExtender;
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template <typename G>
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friend class UndirGraphExtender;
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public:
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IncEdgeIt() { }
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IncEdgeIt(Invalid i) : UndirEdge(i), forward(false) { }
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explicit IncEdgeIt(const Graph& _graph, const Node &n)
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: graph(&_graph)
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{
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_graph._dirFirstOut(*this, n);
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}
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// FIXME: Do we need this type of constructor here?
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// IncEdgeIt(const Graph& _graph, const Edge& e) :
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// UndirEdge(e), graph(&_graph), forward(_graph.forward(e)) { }
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// or
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// IncEdgeIt(const Graph& _graph, const Node& n,
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// Const UndirEdge &e) ... ?
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IncEdgeIt& operator++() {
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graph->_dirNextOut(*this);
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return *this;
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}
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};
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Node source(const IncEdgeIt &e) const {
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return _dirSource(e);
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}
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/// \todo Shouldn't the "source" of an undirected edge be called "aNode"
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/// or something???
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using Parent::source;
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/// Target of the given Edge.
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Node target(const IncEdgeIt &e) const {
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return _dirTarget(e);
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}
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/// \todo Shouldn't the "target" of an undirected edge be called "bNode"
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/// or something???
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using Parent::target;
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};
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}
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#endif // LEMON_GRAPH_EXTENDER_H
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