lemon/concept/ugraph.h
author ladanyi
Tue, 04 Jul 2006 19:06:47 +0000
changeset 2119 4cf25c61ea65
parent 2021 11455e986b95
child 2120 a907fb95f1e0
permissions -rw-r--r--
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup graph_concepts
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///\file
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///\brief The concept of the undirected graphs.
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#ifndef LEMON_CONCEPT_UGRAPH_H
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#define LEMON_CONCEPT_UGRAPH_H
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#include <lemon/concept/graph_component.h>
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#include <lemon/concept/graph.h>
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#include <lemon/bits/utility.h>
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namespace lemon {
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  namespace concept {
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    /// \addtogroup graph_concepts
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    /// @{
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    /// Class describing the concept of Undirected Graphs.
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    /// This class describes the common interface of all Undirected
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    /// Graphs.
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    ///
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    /// As all concept describing classes it provides only interface
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    /// without any sensible implementation. So any algorithm for
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    /// undirected graph should compile with this class, but it will not
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    /// run properly, of couse.
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    ///
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    /// In LEMON undirected graphs also fulfill the concept of directed
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    /// graphs (\ref lemon::concept::Graph "Graph Concept"). For
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    /// explanation of this and more see also the page \ref graphs,
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    /// a tutorial about graphs.
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    ///
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    /// You can assume that all undirected graph can be handled
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    /// as a directed graph. This way it is fully conform
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    /// to the Graph concept.
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    class UGraph {
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    public:
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      ///\e
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      ///\todo undocumented
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      ///
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      typedef True UndirectedTag;
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      /// \brief The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      ///
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator.
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Node) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const UGraph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        NodeIt(const UGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the undirected edge iterators.
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      /// The base type of the undirected edge iterators.
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      ///
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      class UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        UEdge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        UEdge(const UEdge&) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        UEdge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(UEdge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(UEdge n)
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        ///
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        bool operator!=(UEdge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(UEdge) const { return false; }
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      };
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      /// This iterator goes through each undirected edge.
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      /// This iterator goes through each undirected edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of undirected edges in a graph \c g of type \c Graph as follows:
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      ///\code
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      /// int count=0;
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      /// for(Graph::UEdgeIt e(g); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class UEdgeIt : public UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        UEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        UEdgeIt(const UEdgeIt& e) : UEdge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        UEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first undirected edge.
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        /// This constructor sets the iterator to the first undirected edge.
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        UEdgeIt(const UGraph&) { }
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        /// UEdge -> UEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator.
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        /// This feature necessitates that each time we
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        /// iterate the undirected edge-set, the iteration order is the 
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	/// same.
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        UEdgeIt(const UGraph&, const UEdge&) { } 
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        /// Next undirected edge
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        /// Assign the iterator to the next undirected edge.
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        UEdgeIt& operator++() { return *this; }
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      };
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      /// \brief This iterator goes trough the incident undirected 
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      /// edges of a node.
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      ///
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      /// This iterator goes trough the incident undirected edges
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      /// of a certain node of a graph. You should assume that the 
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      /// loop edges will be iterated twice.
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      /// 
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      /// Its usage is quite simple, for example you can compute the
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      /// degree (i.e. count the number of incident edges of a node \c n
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      /// in graph \c g of type \c Graph as follows. 
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      ///
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      ///\code
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      /// int count=0;
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      /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class IncEdgeIt : public UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        IncEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        IncEdgeIt(const IncEdgeIt& e) : UEdge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        IncEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to first incident edge.
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        /// This constructor set the iterator to the first incident edge of
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        /// the node.
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        IncEdgeIt(const UGraph&, const Node&) { }
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        /// UEdge -> IncEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        IncEdgeIt(const UGraph&, const UEdge&) { }
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        /// Next incident edge
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        /// Assign the iterator to the next incident edge
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	/// of the corresponding node.
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        IncEdgeIt& operator++() { return *this; }
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      };
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      /// The directed edge type.
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      /// The directed edge type. It can be converted to the
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      /// undirected edge.
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      class Edge : public UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Edge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Edge(const Edge& e) : UEdge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        Edge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Edge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Edge n)
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        ///
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        bool operator!=(Edge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	///
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	/// \bug This is a technical requirement. Do we really need this?
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	bool operator<(Edge) const { return false; }
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      }; 
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      /// This iterator goes through each directed edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      ///\code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class EdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        EdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        EdgeIt(const EdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        EdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first edge.
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        /// This constructor sets the iterator to the first edge of \c g.
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        ///@param g the graph
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        EdgeIt(const UGraph &g) { ignore_unused_variable_warning(g); }
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        /// Edge -> EdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        EdgeIt(const UGraph&, const Edge&) { } 
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        ///Next edge
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        /// Assign the iterator to the next edge.
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        EdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes trough the outgoing directed edges of a node.
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      /// This iterator goes trough the \e outgoing edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      ///\code
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      /// int count=0;
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      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class OutEdgeIt : public Edge {
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      public:
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        /// Default constructor
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   403
deba@1627
   404
        /// @warning The default constructor sets the iterator
deba@1627
   405
        /// to an undefined value.
deba@1627
   406
        OutEdgeIt() { }
deba@1627
   407
        /// Copy constructor.
deba@1627
   408
deba@1627
   409
        /// Copy constructor.
deba@1627
   410
        ///
deba@1627
   411
        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
deba@1627
   412
        /// Initialize the iterator to be invalid.
deba@1627
   413
deba@1627
   414
        /// Initialize the iterator to be invalid.
deba@1627
   415
        ///
deba@1627
   416
        OutEdgeIt(Invalid) { }
deba@1627
   417
        /// This constructor sets the iterator to the first outgoing edge.
deba@1627
   418
    
deba@1627
   419
        /// This constructor sets the iterator to the first outgoing edge of
deba@1627
   420
        /// the node.
deba@1627
   421
        ///@param n the node
deba@1627
   422
        ///@param g the graph
klao@1909
   423
        OutEdgeIt(const UGraph& n, const Node& g) {
alpar@1643
   424
	  ignore_unused_variable_warning(n);
alpar@1643
   425
	  ignore_unused_variable_warning(g);
alpar@1643
   426
	}
deba@1627
   427
        /// Edge -> OutEdgeIt conversion
deba@1627
   428
deba@1627
   429
        /// Sets the iterator to the value of the trivial iterator.
deba@1627
   430
	/// This feature necessitates that each time we 
deba@1627
   431
        /// iterate the edge-set, the iteration order is the same.
klao@1909
   432
        OutEdgeIt(const UGraph&, const Edge&) { }
deba@1627
   433
        ///Next outgoing edge
deba@1627
   434
        
deba@1627
   435
        /// Assign the iterator to the next 
deba@1627
   436
        /// outgoing edge of the corresponding node.
deba@1627
   437
        OutEdgeIt& operator++() { return *this; }
deba@1627
   438
      };
deba@1627
   439
deba@1627
   440
      /// This iterator goes trough the incoming directed edges of a node.
deba@1627
   441
deba@1627
   442
      /// This iterator goes trough the \e incoming edges of a certain node
deba@1627
   443
      /// of a graph.
deba@1627
   444
      /// Its usage is quite simple, for example you can count the number
deba@1627
   445
      /// of outgoing edges of a node \c n
deba@1627
   446
      /// in graph \c g of type \c Graph as follows.
alpar@1946
   447
      ///\code
deba@1627
   448
      /// int count=0;
deba@1627
   449
      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@1946
   450
      ///\endcode
deba@1627
   451
deba@1627
   452
      class InEdgeIt : public Edge {
deba@1627
   453
      public:
deba@1627
   454
        /// Default constructor
deba@1627
   455
deba@1627
   456
        /// @warning The default constructor sets the iterator
deba@1627
   457
        /// to an undefined value.
deba@1627
   458
        InEdgeIt() { }
deba@1627
   459
        /// Copy constructor.
deba@1627
   460
deba@1627
   461
        /// Copy constructor.
deba@1627
   462
        ///
deba@1627
   463
        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
deba@1627
   464
        /// Initialize the iterator to be invalid.
deba@1627
   465
deba@1627
   466
        /// Initialize the iterator to be invalid.
deba@1627
   467
        ///
deba@1627
   468
        InEdgeIt(Invalid) { }
deba@1627
   469
        /// This constructor sets the iterator to first incoming edge.
deba@1627
   470
    
deba@1627
   471
        /// This constructor set the iterator to the first incoming edge of
deba@1627
   472
        /// the node.
deba@1627
   473
        ///@param n the node
deba@1627
   474
        ///@param g the graph
klao@1909
   475
        InEdgeIt(const UGraph& g, const Node& n) { 
alpar@1643
   476
	  ignore_unused_variable_warning(n);
alpar@1643
   477
	  ignore_unused_variable_warning(g);
alpar@1643
   478
	}
deba@1627
   479
        /// Edge -> InEdgeIt conversion
deba@1627
   480
deba@1627
   481
        /// Sets the iterator to the value of the trivial iterator \c e.
deba@1627
   482
        /// This feature necessitates that each time we 
deba@1627
   483
        /// iterate the edge-set, the iteration order is the same.
klao@1909
   484
        InEdgeIt(const UGraph&, const Edge&) { }
deba@1627
   485
        /// Next incoming edge
deba@1627
   486
deba@1627
   487
        /// Assign the iterator to the next inedge of the corresponding node.
deba@1627
   488
        ///
deba@1627
   489
        InEdgeIt& operator++() { return *this; }
deba@1627
   490
      };
deba@1627
   491
deba@1627
   492
      /// \brief Read write map of the nodes to type \c T.
deba@1627
   493
      /// 
deba@1627
   494
      /// ReadWrite map of the nodes to type \c T.
deba@1627
   495
      /// \sa Reference
deba@1627
   496
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@1627
   497
      /// needs some extra attention!
alpar@1630
   498
      /// \todo Wrong documentation
deba@1627
   499
      template<class T> 
deba@1627
   500
      class NodeMap : public ReadWriteMap< Node, T >
deba@1627
   501
      {
deba@1627
   502
      public:
deba@1627
   503
deba@1627
   504
        ///\e
klao@1909
   505
        NodeMap(const UGraph&) { }
deba@1627
   506
        ///\e
klao@1909
   507
        NodeMap(const UGraph&, T) { }
deba@1627
   508
deba@1627
   509
        ///Copy constructor
deba@1627
   510
        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
deba@1627
   511
        ///Assignment operator
deba@1627
   512
        NodeMap& operator=(const NodeMap&) { return *this; }
deba@1627
   513
        // \todo fix this concept
deba@1627
   514
      };
deba@1627
   515
deba@1627
   516
      /// \brief Read write map of the directed edges to type \c T.
deba@1627
   517
      ///
deba@1627
   518
      /// Reference map of the directed edges to type \c T.
deba@1627
   519
      /// \sa Reference
deba@1627
   520
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
deba@1627
   521
      /// needs some extra attention!
alpar@1630
   522
      /// \todo Wrong documentation
deba@1627
   523
      template<class T> 
deba@1627
   524
      class EdgeMap : public ReadWriteMap<Edge,T>
deba@1627
   525
      {
deba@1627
   526
      public:
deba@1627
   527
deba@1627
   528
        ///\e
klao@1909
   529
        EdgeMap(const UGraph&) { }
deba@1627
   530
        ///\e
klao@1909
   531
        EdgeMap(const UGraph&, T) { }
deba@1627
   532
        ///Copy constructor
deba@1627
   533
        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
deba@1627
   534
        ///Assignment operator
deba@1627
   535
        EdgeMap& operator=(const EdgeMap&) { return *this; }
deba@1627
   536
        // \todo fix this concept    
deba@1627
   537
      };
deba@1627
   538
alpar@1620
   539
      /// Read write map of the undirected edges to type \c T.
alpar@1620
   540
alpar@1620
   541
      /// Reference map of the edges to type \c T.
alpar@1620
   542
      /// \sa Reference
klao@1909
   543
      /// \warning Making maps that can handle bool type (UEdgeMap<bool>)
alpar@1620
   544
      /// needs some extra attention!
alpar@1630
   545
      /// \todo Wrong documentation
alpar@1620
   546
      template<class T> 
klao@1909
   547
      class UEdgeMap : public ReadWriteMap<UEdge,T>
alpar@1620
   548
      {
klao@1030
   549
      public:
klao@1030
   550
alpar@1620
   551
        ///\e
klao@1909
   552
        UEdgeMap(const UGraph&) { }
alpar@1620
   553
        ///\e
klao@1909
   554
        UEdgeMap(const UGraph&, T) { }
alpar@1620
   555
        ///Copy constructor
klao@1909
   556
        UEdgeMap(const UEdgeMap& em) : ReadWriteMap<UEdge,T>(em) {}
alpar@1620
   557
        ///Assignment operator
klao@1909
   558
        UEdgeMap &operator=(const UEdgeMap&) { return *this; }
alpar@1620
   559
        // \todo fix this concept    
klao@1030
   560
      };
klao@1030
   561
deba@1627
   562
      /// \brief Direct the given undirected edge.
deba@1627
   563
      ///
deba@1627
   564
      /// Direct the given undirected edge. The returned edge source
deba@1627
   565
      /// will be the given edge.
klao@1909
   566
      Edge direct(const UEdge&, const Node&) const {
deba@1627
   567
	return INVALID;
deba@1627
   568
      }
klao@1030
   569
deba@1627
   570
      /// \brief Direct the given undirected edge.
deba@1627
   571
      ///
deba@1627
   572
      /// Direct the given undirected edge. The returned edge source
deba@1627
   573
      /// will be the source of the undirected edge if the given bool
deba@1627
   574
      /// is true.
klao@1909
   575
      Edge direct(const UEdge&, bool) const {
deba@1627
   576
	return INVALID;
deba@1627
   577
      }
deba@1627
   578
deba@1627
   579
      /// \brief Returns true if the edge has default orientation.
deba@1627
   580
      ///
klao@1030
   581
      /// Returns whether the given directed edge is same orientation as
klao@1030
   582
      /// the corresponding undirected edge.
deba@1627
   583
      bool direction(Edge) const { return true; }
deba@1627
   584
deba@1627
   585
      /// \brief Returns the opposite directed edge.
klao@1030
   586
      ///
deba@1627
   587
      /// Returns the opposite directed edge.
deba@1627
   588
      Edge oppositeEdge(Edge) const { return INVALID; }
klao@1030
   589
deba@1627
   590
      /// \brief Opposite node on an edge
deba@1627
   591
      ///
klao@1030
   592
      /// \return the opposite of the given Node on the given Edge
klao@1909
   593
      Node oppositeNode(Node, UEdge) const { return INVALID; }
klao@1030
   594
deba@1627
   595
      /// \brief First node of the undirected edge.
deba@1627
   596
      ///
klao@1909
   597
      /// \return the first node of the given UEdge.
klao@1030
   598
      ///
klao@1909
   599
      /// Naturally uectected edges don't have direction and thus
klao@1030
   600
      /// don't have source and target node. But we use these two methods
klao@1030
   601
      /// to query the two endnodes of the edge. The direction of the edge
klao@1030
   602
      /// which arises this way is called the inherent direction of the
deba@1627
   603
      /// undirected edge, and is used to define the "default" direction
klao@1030
   604
      /// of the directed versions of the edges.
deba@1627
   605
      /// \sa direction
klao@1909
   606
      Node source(UEdge) const { return INVALID; }
klao@1030
   607
deba@1627
   608
      /// \brief Second node of the undirected edge.
klao@1909
   609
      Node target(UEdge) const { return INVALID; }
klao@1030
   610
deba@1627
   611
      /// \brief Source node of the directed edge.
klao@1030
   612
      Node source(Edge) const { return INVALID; }
klao@1030
   613
deba@1627
   614
      /// \brief Target node of the directed edge.
klao@1030
   615
      Node target(Edge) const { return INVALID; }
klao@1030
   616
klao@1030
   617
      void first(Node&) const {}
klao@1030
   618
      void next(Node&) const {}
klao@1030
   619
klao@1909
   620
      void first(UEdge&) const {}
klao@1909
   621
      void next(UEdge&) const {}
klao@1030
   622
klao@1030
   623
      void first(Edge&) const {}
klao@1030
   624
      void next(Edge&) const {}
klao@1030
   625
klao@1030
   626
      void firstOut(Edge&, Node) const {}
klao@1030
   627
      void nextOut(Edge&) const {}
klao@1030
   628
klao@1030
   629
      void firstIn(Edge&, Node) const {}
klao@1030
   630
      void nextIn(Edge&) const {}
klao@1030
   631
klao@1030
   632
deba@1980
   633
      void firstInc(UEdge &, bool &, const Node &) const {}
deba@1980
   634
      void nextInc(UEdge &, bool &) const {}
deba@1980
   635
deba@1627
   636
      /// \brief Base node of the iterator
klao@1158
   637
      ///
klao@1158
   638
      /// Returns the base node (the source in this case) of the iterator
klao@1158
   639
      Node baseNode(OutEdgeIt e) const {
klao@1158
   640
	return source(e);
klao@1158
   641
      }
deba@1627
   642
      /// \brief Running node of the iterator
klao@1158
   643
      ///
klao@1158
   644
      /// Returns the running node (the target in this case) of the
klao@1158
   645
      /// iterator
klao@1158
   646
      Node runningNode(OutEdgeIt e) const {
klao@1158
   647
	return target(e);
klao@1158
   648
      }
klao@1158
   649
deba@1627
   650
      /// \brief Base node of the iterator
klao@1158
   651
      ///
klao@1158
   652
      /// Returns the base node (the target in this case) of the iterator
klao@1158
   653
      Node baseNode(InEdgeIt e) const {
klao@1158
   654
	return target(e);
klao@1158
   655
      }
deba@1627
   656
      /// \brief Running node of the iterator
klao@1158
   657
      ///
klao@1158
   658
      /// Returns the running node (the source in this case) of the
klao@1158
   659
      /// iterator
klao@1158
   660
      Node runningNode(InEdgeIt e) const {
klao@1158
   661
	return source(e);
klao@1158
   662
      }
klao@1158
   663
deba@1627
   664
      /// \brief Base node of the iterator
klao@1158
   665
      ///
klao@1158
   666
      /// Returns the base node of the iterator
alpar@1367
   667
      Node baseNode(IncEdgeIt) const {
klao@1158
   668
	return INVALID;
klao@1158
   669
      }
deba@1627
   670
      
deba@1627
   671
      /// \brief Running node of the iterator
klao@1158
   672
      ///
klao@1158
   673
      /// Returns the running node of the iterator
alpar@1367
   674
      Node runningNode(IncEdgeIt) const {
klao@1158
   675
	return INVALID;
klao@1158
   676
      }
klao@1158
   677
klao@1022
   678
      template <typename Graph>
klao@1022
   679
      struct Constraints {
klao@1022
   680
	void constraints() {
klao@1909
   681
	  checkConcept<BaseIterableUGraphConcept, Graph>();
klao@1909
   682
	  checkConcept<IterableUGraphConcept, Graph>();
klao@1909
   683
	  checkConcept<MappableUGraphConcept, Graph>();
klao@1022
   684
	}
klao@1022
   685
      };
klao@1022
   686
klao@1022
   687
    };
klao@1022
   688
klao@1030
   689
    /// @}
klao@1030
   690
klao@962
   691
  }
klao@962
   692
klao@962
   693
}
klao@962
   694
klao@962
   695
#endif