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// -*- c++ -*-
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#ifndef HUGO_NET_GRAPH_H
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#define HUGO_NET_GRAPH_H
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///\file
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///\brief Declaration of HierarchyGraph.
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#include <hugo/invalid.h>
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#include <hugo/maps.h>
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/// The namespace of HugoLib
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namespace hugo
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{
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// @defgroup empty_graph The HierarchyGraph class
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// @{
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/// A graph class in that a simple edge can represent a path.
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/// This class provides common features of a graph structure
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/// that represents a network. You can handle with it layers. This
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/// means that a node in one layer can be a complete network in a nother
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/// layer.
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template < class Gact, class Gsub > class HierarchyGraph
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{
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public:
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/// The actual layer
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Gact actuallayer;
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/// Map of the subnetworks in the sublayer
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/// The appropriate edge nodes are also stored here
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class SubNetwork
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{
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struct actedgesubnodestruct
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{
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typename Gact::Edge actedge;
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typename Gsub::Node subnode;
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};
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int edgenumber;
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bool connectable;
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Gact *actuallayer;
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typename Gact::Node * actuallayernode;
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Gsub *subnetwork;
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actedgesubnodestruct *assignments;
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public:
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int addAssignment (typename Gact::Edge actedge,
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typename Gsub::Node subnode)
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{
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if (!(actuallayer->valid (actedge)))
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{
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cerr << "The given edge is not in the given network!" << endl;
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return -1;
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}
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else if ((actuallayer->id (actuallayer->tail (actedge)) !=
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actuallayer->id (*actuallayernode))
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&& (actuallayer->id (actuallayer->head (actedge)) !=
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actuallayer->id (*actuallayernode)))
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{
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cerr << "The given edge does not connect to the given node!" <<
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endl;
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return -1;
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}
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if (!(subnetwork->valid (subnode)))
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{
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cerr << "The given node is not in the given network!" << endl;
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return -1;
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}
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int i = 0;
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//while in the array there is valid note that is not equvivalent with the one that would be noted increase i
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while ((i < edgenumber)
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&& (actuallayer->valid (assignments[i].actedge))
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&& (assignments[i].actedge != actedge))
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i++;
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if (assignments[i].actedge == actedge)
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{
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cout << "Warning: Redefinement of assigment!!!" << endl;
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}
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if (i == edgenumber)
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{
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cout <<
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"This case can't be!!! (because there should be the guven edge in the array already and the cycle had to stop)"
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<< endl;
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}
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//if(!(actuallayer->valid(assignments[i].actedge))) //this condition is necessary if we do not obey redefinition
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{
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assignments[i].actedge = actedge;
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assignments[i].subnode = subnode;
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}
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/// If to all of the edges a subnode is assigned then the subnetwork is connectable (attachable?)
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/// We do not need to check for further attributes, because to notice an assignment we need
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/// all of them to be correctly initialised before.
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if (i == edgenumber - 1)
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connectable = 1;
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return 0;
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}
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int setSubNetwork (Gsub * sn)
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{
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subnetwork = sn;
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return 0;
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}
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int setActualLayer (Gact * al)
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{
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actuallayer = al;
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return 0;
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}
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int setActualLayerNode (typename Gact::Node * aln)
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{
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typename Gact::InEdgeIt iei;
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typename Gact::OutEdgeIt oei;
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actuallayernode = aln;
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edgenumber = 0;
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if (actuallayer)
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{
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for (iei = actuallayer->first (iei, (*actuallayernode));
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((actuallayer->valid (iei))
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&& (actuallayer->head (iei) == (*actuallayernode)));
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actuallayer->next (iei))
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{
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cout << actuallayer->id (actuallayer->
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tail (iei)) << " " << actuallayer->
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id (actuallayer->head (iei)) << endl;
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edgenumber++;
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}
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//cout << "Number of in-edges: " << edgenumber << endl;
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for (oei = actuallayer->first (oei, (*actuallayernode));
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((actuallayer->valid (oei))
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&& (actuallayer->tail (oei) == (*actuallayernode)));
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actuallayer->next (oei))
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{
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cout << actuallayer->id (actuallayer->
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tail (oei)) << " " << actuallayer->
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id (actuallayer->head (oei)) << endl;
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edgenumber++;
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}
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//cout << "Number of in+out-edges: " << edgenumber << endl;
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assignments = new actedgesubnodestruct[edgenumber];
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for (int i = 0; i < edgenumber; i++)
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{
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assignments[i].actedge = INVALID;
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assignments[i].subnode = INVALID;
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}
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}
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else
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{
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cerr << "There is no actual layer defined yet!" << endl;
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return -1;
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}
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return 0;
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}
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SubNetwork ():edgenumber (0), connectable (false), actuallayer (NULL),
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actuallayernode (NULL), subnetwork (NULL),
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assignments (NULL)
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{
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}
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};
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typename Gact::template NodeMap < SubNetwork > subnetworks;
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/// Defalult constructor.
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/// We don't need any extra lines, because the actuallayer
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/// variable has run its constructor, when we have created this class
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/// So only the two maps has to be initialised here.
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HierarchyGraph ():subnetworks (actuallayer)
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{
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}
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///Copy consructor.
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HierarchyGraph (const HierarchyGraph < Gact, Gsub > &HG):actuallayer (HG.actuallayer),
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subnetworks
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(actuallayer)
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{
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}
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/// The base type of the node iterators.
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/// This is the base type of each node iterators,
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/// thus each kind of node iterator will convert to this.
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/// The Node type of the HierarchyGraph is the Node type of the actual layer.
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typedef typename Gact::Node Node;
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/// This iterator goes through each node.
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/// Its usage is quite simple, for example you can count the number
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/// of nodes in graph \c G of type \c Graph like this:
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/// \code
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///int count=0;
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///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
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/// \endcode
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/// The NodeIt type of the HierarchyGraph is the NodeIt type of the actual layer.
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typedef typename Gact::NodeIt NodeIt;
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/// The base type of the edge iterators.
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/// The Edge type of the HierarchyGraph is the Edge type of the actual layer.
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typedef typename Gact::Edge Edge;
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/// This iterator goes trough the outgoing edges of a node.
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/// This iterator goes trough the \e outgoing edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c G of type \c Graph as follows.
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/// \code
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///int count=0;
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///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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/// \endcode
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/// The OutEdgeIt type of the HierarchyGraph is the OutEdgeIt type of the actual layer.
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typedef typename Gact::OutEdgeIt OutEdgeIt;
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/// This iterator goes trough the incoming edges of a node.
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/// This iterator goes trough the \e incoming edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c G of type \c Graph as follows.
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/// \code
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///int count=0;
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///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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/// \endcode
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/// The InEdgeIt type of the HierarchyGraph is the InEdgeIt type of the actual layer.
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typedef typename Gact::InEdgeIt InEdgeIt;
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/// This iterator goes through each edge.
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/// This iterator goes through each edge of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of edges in a graph \c G of type \c Graph as follows:
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/// \code
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///int count=0;
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///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
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/// \endcode
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/// The EdgeIt type of the HierarchyGraph is the EdgeIt type of the actual layer.
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typedef typename Gact::EdgeIt EdgeIt;
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/// First node of the graph.
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/// \retval i the first node.
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/// \return the first node.
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typename Gact::NodeIt & first (typename Gact::NodeIt & i) const
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{
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return actuallayer.first (i);
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}
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/// The first incoming edge.
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typename Gact::InEdgeIt & first (typename Gact::InEdgeIt & i,
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typename Gact::Node) const
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{
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return actuallayer.first (i);
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}
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/// The first outgoing edge.
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typename Gact::OutEdgeIt & first (typename Gact::OutEdgeIt & i,
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typename Gact::Node) const
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{
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return actuallayer.first (i);
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}
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// SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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/// The first edge of the Graph.
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typename Gact::EdgeIt & first (typename Gact::EdgeIt & i) const
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{
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return actuallayer.first (i);
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}
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// Node getNext(Node) const {}
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// InEdgeIt getNext(InEdgeIt) const {}
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// OutEdgeIt getNext(OutEdgeIt) const {}
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// //SymEdgeIt getNext(SymEdgeIt) const {}
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// EdgeIt getNext(EdgeIt) const {}
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/// Go to the next node.
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typename Gact::NodeIt & next (typename Gact::NodeIt & i) const
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{
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return actuallayer.next (i);
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}
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/// Go to the next incoming edge.
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typename Gact::InEdgeIt & next (typename Gact::InEdgeIt & i) const
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{
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return actuallayer.next (i);
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}
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/// Go to the next outgoing edge.
|
hegyi@691
|
319 |
typename Gact::OutEdgeIt & next (typename Gact::OutEdgeIt & i) const
|
hegyi@691
|
320 |
{
|
hegyi@691
|
321 |
return actuallayer.next (i);
|
hegyi@691
|
322 |
}
|
hegyi@677
|
323 |
//SymEdgeIt &next(SymEdgeIt &) const {}
|
hegyi@677
|
324 |
/// Go to the next edge.
|
hegyi@691
|
325 |
typename Gact::EdgeIt & next (typename Gact::EdgeIt & i) const
|
hegyi@691
|
326 |
{
|
hegyi@691
|
327 |
return actuallayer.next (i);
|
hegyi@691
|
328 |
}
|
hegyi@677
|
329 |
|
hegyi@677
|
330 |
///Gives back the head node of an edge.
|
hegyi@691
|
331 |
typename Gact::Node head (typename Gact::Edge edge) const
|
hegyi@691
|
332 |
{
|
hegyi@691
|
333 |
return actuallayer.head (edge);
|
hegyi@691
|
334 |
}
|
hegyi@677
|
335 |
///Gives back the tail node of an edge.
|
hegyi@691
|
336 |
typename Gact::Node tail (typename Gact::Edge edge) const
|
hegyi@691
|
337 |
{
|
hegyi@691
|
338 |
return actuallayer.tail (edge);
|
hegyi@691
|
339 |
}
|
hegyi@690
|
340 |
|
hegyi@677
|
341 |
// Node aNode(InEdgeIt) const {}
|
hegyi@677
|
342 |
// Node aNode(OutEdgeIt) const {}
|
hegyi@677
|
343 |
// Node aNode(SymEdgeIt) const {}
|
hegyi@677
|
344 |
|
hegyi@677
|
345 |
// Node bNode(InEdgeIt) const {}
|
hegyi@677
|
346 |
// Node bNode(OutEdgeIt) const {}
|
hegyi@677
|
347 |
// Node bNode(SymEdgeIt) const {}
|
hegyi@677
|
348 |
|
hegyi@677
|
349 |
/// Checks if a node iterator is valid
|
hegyi@677
|
350 |
|
hegyi@677
|
351 |
///\todo Maybe, it would be better if iterator converted to
|
hegyi@677
|
352 |
///bool directly, as Jacint prefers.
|
hegyi@691
|
353 |
bool valid (const typename Gact::Node & node) const
|
hegyi@691
|
354 |
{
|
hegyi@691
|
355 |
return actuallayer.valid (node);
|
hegyi@691
|
356 |
}
|
hegyi@677
|
357 |
/// Checks if an edge iterator is valid
|
hegyi@677
|
358 |
|
hegyi@677
|
359 |
///\todo Maybe, it would be better if iterator converted to
|
hegyi@677
|
360 |
///bool directly, as Jacint prefers.
|
hegyi@691
|
361 |
bool valid (const typename Gact::Edge & edge) const
|
hegyi@691
|
362 |
{
|
hegyi@691
|
363 |
return actuallayer.valid (edge);
|
hegyi@691
|
364 |
}
|
hegyi@677
|
365 |
|
hegyi@677
|
366 |
///Gives back the \e id of a node.
|
hegyi@677
|
367 |
|
hegyi@677
|
368 |
///\warning Not all graph structures provide this feature.
|
hegyi@677
|
369 |
///
|
hegyi@691
|
370 |
int id (const typename Gact::Node & node) const
|
hegyi@691
|
371 |
{
|
hegyi@691
|
372 |
return actuallayer.id (node);
|
hegyi@691
|
373 |
}
|
hegyi@677
|
374 |
///Gives back the \e id of an edge.
|
hegyi@677
|
375 |
|
hegyi@677
|
376 |
///\warning Not all graph structures provide this feature.
|
hegyi@677
|
377 |
///
|
hegyi@691
|
378 |
int id (const typename Gact::Edge & edge) const
|
hegyi@691
|
379 |
{
|
hegyi@691
|
380 |
return actuallayer.id (edge);
|
hegyi@691
|
381 |
}
|
hegyi@677
|
382 |
|
hegyi@677
|
383 |
//void setInvalid(Node &) const {};
|
hegyi@677
|
384 |
//void setInvalid(Edge &) const {};
|
hegyi@690
|
385 |
|
hegyi@677
|
386 |
///Add a new node to the graph.
|
hegyi@677
|
387 |
|
hegyi@677
|
388 |
/// \return the new node.
|
hegyi@677
|
389 |
///
|
hegyi@691
|
390 |
typename Gact::Node addNode ()
|
hegyi@691
|
391 |
{
|
hegyi@691
|
392 |
return actuallayer.addNode ();
|
hegyi@691
|
393 |
}
|
hegyi@677
|
394 |
///Add a new edge to the graph.
|
hegyi@677
|
395 |
|
hegyi@677
|
396 |
///Add a new edge to the graph with tail node \c tail
|
hegyi@677
|
397 |
///and head node \c head.
|
hegyi@677
|
398 |
///\return the new edge.
|
hegyi@691
|
399 |
typename Gact::Edge addEdge (typename Gact::Node node1,
|
hegyi@691
|
400 |
typename Gact::Node node2)
|
hegyi@691
|
401 |
{
|
hegyi@691
|
402 |
return actuallayer.addEdge (node1, node2);
|
hegyi@691
|
403 |
}
|
hegyi@690
|
404 |
|
hegyi@677
|
405 |
/// Resets the graph.
|
hegyi@677
|
406 |
|
hegyi@677
|
407 |
/// This function deletes all edges and nodes of the graph.
|
hegyi@677
|
408 |
/// It also frees the memory allocated to store them.
|
hegyi@691
|
409 |
void clear ()
|
hegyi@691
|
410 |
{
|
hegyi@691
|
411 |
actuallayer.clear ();
|
hegyi@691
|
412 |
}
|
hegyi@677
|
413 |
|
hegyi@691
|
414 |
int nodeNum () const
|
hegyi@691
|
415 |
{
|
hegyi@691
|
416 |
return actuallayer.nodeNum ();
|
hegyi@691
|
417 |
}
|
hegyi@691
|
418 |
int edgeNum () const
|
hegyi@691
|
419 |
{
|
hegyi@691
|
420 |
return actuallayer.edgeNum ();
|
hegyi@691
|
421 |
}
|
hegyi@677
|
422 |
|
hegyi@677
|
423 |
///Read/write/reference map of the nodes to type \c T.
|
hegyi@677
|
424 |
|
hegyi@677
|
425 |
///Read/write/reference map of the nodes to type \c T.
|
hegyi@677
|
426 |
/// \sa MemoryMapSkeleton
|
hegyi@677
|
427 |
/// \todo We may need copy constructor
|
hegyi@677
|
428 |
/// \todo We may need conversion from other nodetype
|
hegyi@677
|
429 |
/// \todo We may need operator=
|
hegyi@677
|
430 |
/// \warning Making maps that can handle bool type (NodeMap<bool>)
|
hegyi@677
|
431 |
/// needs extra attention!
|
hegyi@677
|
432 |
|
hegyi@691
|
433 |
template < class T > class NodeMap
|
hegyi@677
|
434 |
{
|
hegyi@677
|
435 |
public:
|
hegyi@677
|
436 |
typedef T ValueType;
|
hegyi@677
|
437 |
typedef Node KeyType;
|
hegyi@677
|
438 |
|
hegyi@691
|
439 |
NodeMap (const HierarchyGraph &)
|
hegyi@691
|
440 |
{
|
hegyi@691
|
441 |
}
|
hegyi@691
|
442 |
NodeMap (const HierarchyGraph &, T)
|
hegyi@691
|
443 |
{
|
hegyi@691
|
444 |
}
|
hegyi@677
|
445 |
|
hegyi@691
|
446 |
template < typename TT > NodeMap (const NodeMap < TT > &)
|
hegyi@691
|
447 |
{
|
hegyi@691
|
448 |
}
|
hegyi@677
|
449 |
|
hegyi@677
|
450 |
/// Sets the value of a node.
|
hegyi@677
|
451 |
|
hegyi@677
|
452 |
/// Sets the value associated with node \c i to the value \c t.
|
hegyi@677
|
453 |
///
|
hegyi@691
|
454 |
void set (Node, T)
|
hegyi@691
|
455 |
{
|
hegyi@691
|
456 |
}
|
hegyi@677
|
457 |
// Gets the value of a node.
|
hegyi@677
|
458 |
//T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary?
|
hegyi@691
|
459 |
T & operator[](Node)
|
hegyi@691
|
460 |
{
|
hegyi@691
|
461 |
return *(T *) 0;
|
hegyi@691
|
462 |
}
|
hegyi@691
|
463 |
const T & operator[] (Node) const
|
hegyi@691
|
464 |
{
|
hegyi@691
|
465 |
return *(T *) 0;
|
hegyi@691
|
466 |
}
|
hegyi@677
|
467 |
|
hegyi@677
|
468 |
/// Updates the map if the graph has been changed
|
hegyi@677
|
469 |
|
hegyi@677
|
470 |
/// \todo Do we need this?
|
hegyi@677
|
471 |
///
|
hegyi@691
|
472 |
void update ()
|
hegyi@691
|
473 |
{
|
hegyi@691
|
474 |
}
|
hegyi@691
|
475 |
void update (T a)
|
hegyi@691
|
476 |
{
|
hegyi@691
|
477 |
} //FIXME: Is it necessary
|
hegyi@677
|
478 |
};
|
hegyi@677
|
479 |
|
hegyi@677
|
480 |
///Read/write/reference map of the edges to type \c T.
|
hegyi@677
|
481 |
|
hegyi@677
|
482 |
///Read/write/reference map of the edges to type \c T.
|
hegyi@677
|
483 |
///It behaves exactly in the same way as \ref NodeMap.
|
hegyi@677
|
484 |
/// \sa NodeMap
|
hegyi@677
|
485 |
/// \sa MemoryMapSkeleton
|
hegyi@677
|
486 |
/// \todo We may need copy constructor
|
hegyi@677
|
487 |
/// \todo We may need conversion from other edgetype
|
hegyi@677
|
488 |
/// \todo We may need operator=
|
hegyi@691
|
489 |
template < class T > class EdgeMap
|
hegyi@677
|
490 |
{
|
hegyi@677
|
491 |
public:
|
hegyi@677
|
492 |
typedef T ValueType;
|
hegyi@677
|
493 |
typedef Edge KeyType;
|
hegyi@677
|
494 |
|
hegyi@691
|
495 |
EdgeMap (const HierarchyGraph &)
|
hegyi@691
|
496 |
{
|
hegyi@691
|
497 |
}
|
hegyi@691
|
498 |
EdgeMap (const HierarchyGraph &, T)
|
hegyi@691
|
499 |
{
|
hegyi@691
|
500 |
}
|
hegyi@690
|
501 |
|
hegyi@677
|
502 |
///\todo It can copy between different types.
|
hegyi@677
|
503 |
///
|
hegyi@691
|
504 |
template < typename TT > EdgeMap (const EdgeMap < TT > &)
|
hegyi@691
|
505 |
{
|
hegyi@691
|
506 |
}
|
hegyi@677
|
507 |
|
hegyi@691
|
508 |
void set (Edge, T)
|
hegyi@691
|
509 |
{
|
hegyi@691
|
510 |
}
|
hegyi@677
|
511 |
//T get(Edge) const {return *(T*)0;}
|
hegyi@691
|
512 |
T & operator[](Edge)
|
hegyi@691
|
513 |
{
|
hegyi@691
|
514 |
return *(T *) 0;
|
hegyi@691
|
515 |
}
|
hegyi@691
|
516 |
const T & operator[] (Edge) const
|
hegyi@691
|
517 |
{
|
hegyi@691
|
518 |
return *(T *) 0;
|
hegyi@691
|
519 |
}
|
hegyi@690
|
520 |
|
hegyi@691
|
521 |
void update ()
|
hegyi@691
|
522 |
{
|
hegyi@691
|
523 |
}
|
hegyi@691
|
524 |
void update (T a)
|
hegyi@691
|
525 |
{
|
hegyi@691
|
526 |
} //FIXME: Is it necessary
|
hegyi@677
|
527 |
};
|
hegyi@677
|
528 |
};
|
hegyi@677
|
529 |
|
hegyi@677
|
530 |
/// An empty eraseable graph class.
|
hegyi@690
|
531 |
|
hegyi@677
|
532 |
/// This class provides all the common features of an \e eraseable graph
|
hegyi@677
|
533 |
/// structure,
|
hegyi@677
|
534 |
/// however completely without implementations and real data structures
|
hegyi@677
|
535 |
/// behind the interface.
|
hegyi@677
|
536 |
/// All graph algorithms should compile with this class, but it will not
|
hegyi@677
|
537 |
/// run properly, of course.
|
hegyi@677
|
538 |
///
|
hegyi@677
|
539 |
/// \todo This blabla could be replaced by a sepatate description about
|
hegyi@677
|
540 |
/// Skeletons.
|
hegyi@677
|
541 |
///
|
hegyi@677
|
542 |
/// It can be used for checking the interface compatibility,
|
hegyi@677
|
543 |
/// or it can serve as a skeleton of a new graph structure.
|
hegyi@690
|
544 |
///
|
hegyi@677
|
545 |
/// Also, you will find here the full documentation of a certain graph
|
hegyi@677
|
546 |
/// feature, the documentation of a real graph imlementation
|
hegyi@677
|
547 |
/// like @ref ListGraph or
|
hegyi@677
|
548 |
/// @ref SmartGraph will just refer to this structure.
|
hegyi@691
|
549 |
template < typename Gact, typename Gsub > class EraseableHierarchyGraph:public HierarchyGraph < Gact,
|
hegyi@691
|
550 |
Gsub
|
hegyi@691
|
551 |
>
|
hegyi@677
|
552 |
{
|
hegyi@677
|
553 |
public:
|
hegyi@677
|
554 |
/// Deletes a node.
|
hegyi@691
|
555 |
void erase (typename Gact::Node n)
|
hegyi@691
|
556 |
{
|
hegyi@691
|
557 |
actuallayer.erase (n);
|
hegyi@691
|
558 |
}
|
hegyi@677
|
559 |
/// Deletes an edge.
|
hegyi@691
|
560 |
void erase (typename Gact::Edge e)
|
hegyi@691
|
561 |
{
|
hegyi@691
|
562 |
actuallayer.erase (e);
|
hegyi@691
|
563 |
}
|
hegyi@677
|
564 |
|
hegyi@677
|
565 |
/// Defalult constructor.
|
hegyi@691
|
566 |
EraseableHierarchyGraph ()
|
hegyi@691
|
567 |
{
|
hegyi@691
|
568 |
}
|
hegyi@677
|
569 |
///Copy consructor.
|
hegyi@691
|
570 |
EraseableHierarchyGraph (const HierarchyGraph < Gact, Gsub > &EPG)
|
hegyi@691
|
571 |
{
|
hegyi@691
|
572 |
}
|
hegyi@677
|
573 |
};
|
hegyi@677
|
574 |
|
hegyi@690
|
575 |
|
hegyi@677
|
576 |
// @}
|
hegyi@677
|
577 |
|
hegyi@691
|
578 |
} //namespace hugo
|
hegyi@677
|
579 |
|
hegyi@677
|
580 |
|
hegyi@677
|
581 |
#endif // HUGO_SKELETON_GRAPH_H
|