author | marci |
Mon, 13 Sep 2004 16:15:12 +0000 | |
changeset 838 | 51dcd224455c |
child 921 | 818510fa3d99 |
permissions | -rw-r--r-- |
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#define SKELETON |
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// -*- c++ -*- // |
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///\ingroup skeletons |
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///\file |
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///\brief Classes for representing paths in graphs. |
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#ifndef HUGO_PATH_H |
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#define HUGO_PATH_H |
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#include <hugo/invalid.h> |
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namespace hugo { |
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namespace skeleton { |
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/// \addtogroup skeletons |
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/// @{ |
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//! \brief A skeletom structure for representing directed paths in a graph. |
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//! |
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//! A skeleton structure for representing directed paths in a graph. |
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//! \param GR The graph type in which the path is. |
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//! |
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//! In a sense, the path can be treated as a graph, for is has \c NodeIt |
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//! and \c EdgeIt with the same usage. These types converts to the \c Node |
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//! and \c Edge of the original graph. |
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template<typename GR> |
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class Path { |
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public: |
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/// Type of the underlying graph. |
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typedef /*typename*/ GR Graph; |
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/// Edge type of the underlying graph. |
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typedef typename Graph::Edge GraphEdge; |
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/// Node type of the underlying graph. |
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typedef typename Graph::Node GraphNode; |
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class NodeIt; |
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class EdgeIt; |
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|
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/// \param _G The graph in which the path is. |
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/// |
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Path(const Graph &_G) {} |
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/// Length of the path. |
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size_t length() const {} |
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/// Returns whether the path is empty. |
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bool empty() const {} |
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/// Resets the path to an empty path. |
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void clear() {} |
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/// \brief Starting point of the path. |
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/// |
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/// Starting point of the path. |
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/// Returns INVALID if the path is empty. |
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GraphNode head() const {} |
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/// \brief End point of the path. |
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/// |
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/// End point of the path. |
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/// Returns INVALID if the path is empty. |
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GraphNode tail() const {} |
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|
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/// \brief First NodeIt/EdgeIt. |
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/// |
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/// Initializes node or edge iterator to point to the first |
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/// node or edge. |
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template<typename It> |
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It& first(It &i) const { return i=It(*this); } |
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/// \brief The head of an edge. |
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/// |
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/// Returns node iterator pointing to the head node of the |
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/// given edge iterator. |
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NodeIt head(const EdgeIt& e) const {} |
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|
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/// \brief The tail of an edge. |
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/// |
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/// Returns node iterator pointing to the tail node of the |
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/// given edge iterator. |
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NodeIt tail(const EdgeIt& e) const {} |
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|
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/* Iterator classes */ |
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/** |
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* \brief Iterator class to iterate on the edges of the paths |
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* |
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* \ingroup skeletons |
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* This class is used to iterate on the edges of the paths |
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* |
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* Of course it converts to Graph::Edge |
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* |
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*/ |
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class EdgeIt { |
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public: |
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/// Default constructor |
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EdgeIt() {} |
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/// Invalid constructor |
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EdgeIt(Invalid) {} |
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/// Constructor with starting point |
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EdgeIt(const Path &_p) {} |
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operator GraphEdge () const {} |
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/// Next edge |
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EdgeIt& operator++() {} |
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/// Comparison operator |
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bool operator==(const EdgeIt& e) const {} |
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/// Comparison operator |
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bool operator!=(const EdgeIt& e) const {} |
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// /// Comparison operator |
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// /// \todo It is not clear what is the "natural" ordering. |
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// bool operator<(const EdgeIt& e) const {} |
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}; |
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/** |
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* \brief Iterator class to iterate on the nodes of the paths |
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* |
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* \ingroup skeletons |
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* This class is used to iterate on the nodes of the paths |
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* |
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* Of course it converts to Graph::Node. |
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* |
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*/ |
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class NodeIt { |
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public: |
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/// Default constructor |
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NodeIt() {} |
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/// Invalid constructor |
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NodeIt(Invalid) {} |
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/// Constructor with starting point |
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NodeIt(const Path &_p) {} |
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///Conversion to Graph::Node |
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operator const GraphNode& () const {} |
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/// Next node |
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NodeIt& operator++() {} |
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/// Comparison operator |
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bool operator==(const NodeIt& e) const {} |
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/// Comparison operator |
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bool operator!=(const NodeIt& e) const {} |
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// /// Comparison operator |
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// /// \todo It is not clear what is the "natural" ordering. |
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// bool operator<(const NodeIt& e) const {} |
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}; |
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friend class Builder; |
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/** |
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* \brief Class to build paths |
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* |
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* \ingroup skeletons |
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* This class is used to fill a path with edges. |
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* |
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* You can push new edges to the front and to the back of the path in |
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* arbitrary order then you should commit these changes to the graph. |
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* |
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* While the builder is active (after the first modifying |
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* operation and until the call of \ref commit()) |
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* the underlining Path is in a |
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* "transitional" state (operations on it have undefined result). |
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*/ |
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class Builder { |
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public: |
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Path &P; |
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///\param _P the path you want to fill in. |
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/// |
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Builder(Path &_P) : P(_P) {} |
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/// Sets the starting node of the path. |
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/// Sets the starting node of the path. Edge added to the path |
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/// afterwards have to be incident to this node. |
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/// You \em must start building an empry path with this functions. |
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/// (And you \em must \em not use it later). |
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/// \sa pushFront() |
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/// \sa pushBack() |
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void setStartNode(const GraphNode &) {} |
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///Push a new edge to the front of the path |
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///Push a new edge to the front of the path. |
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///If the path is empty, you \em must call \ref setStartNode() before |
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///the first use of \ref pushFront(). |
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void pushFront(const GraphEdge& e) {} |
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///Push a new edge to the back of the path |
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///Push a new edge to the back of the path. |
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///If the path is empty, you \em must call \ref setStartNode() before |
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///the first use of \ref pushBack(). |
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void pushBack(const GraphEdge& e) {} |
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///Commit the changes to the path. |
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void commit() {} |
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///Reserve (front) storage for the builder in advance. |
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///If you know an reasonable upper bound of the number of the edges |
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///to add to the front of the path, |
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///using this function you may speed up the building. |
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void reserveFront(size_t r) {} |
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///Reserve (back) storage for the builder in advance. |
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///If you know an reasonable upper bound of the number of the edges |
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///to add to the back of the path, |
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///using this function you may speed up the building. |
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void reserveBack(size_t r) {} |
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}; |
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}; |
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///@} |
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} |
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} // namespace hugo |
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#endif // HUGO_PATH_H |