lemon/concept/ugraph.h
author deba
Wed, 06 Sep 2006 10:28:13 +0000
changeset 2204 5617107d27e9
parent 2126 2c8adbee9fa6
child 2231 06faf3f06d67
permissions -rw-r--r--
Some doc fix
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup graph_concepts
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///\file
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///\brief The concept of the undirected graphs.
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#ifndef LEMON_CONCEPT_UGRAPH_H
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#define LEMON_CONCEPT_UGRAPH_H
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#include <lemon/concept/graph_components.h>
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#include <lemon/concept/graph.h>
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#include <lemon/bits/utility.h>
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namespace lemon {
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  namespace concept {
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    /// \addtogroup graph_concepts
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    /// @{
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    /// \brief Class describing the concept of Undirected Graphs.
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    ///
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    /// This class describes the common interface of all Undirected
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    /// Graphs.
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    ///
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    /// As all concept describing classes it provides only interface
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    /// without any sensible implementation. So any algorithm for
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    /// undirected graph should compile with this class, but it will not
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    /// run properly, of course.
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    ///
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    /// The LEMON undirected graphs also fulfill the concept of
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    /// directed graphs (\ref lemon::concept::Graph "Graph
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    /// Concept"). Each undirected edges can be seen as two opposite
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    /// directed edge and consequently the undirected graph can be
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    /// seen as the direceted graph of these directed edges. The
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    /// UGraph has the UEdge inner class for the undirected edges and
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    /// the Edge type for the directed edges. The Edge type is
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    /// convertible to UEdge or inherited from it so from a directed
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    /// edge we can get the represented undirected edge.
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    ///
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    /// In the sense of the LEMON each undirected edge has a default
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    /// direction (it should be in every computer implementation,
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    /// because the order of undirected edge's nodes defines an
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    /// orientation). With the default orientation we can define that
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    /// the directed edge is forward or backward directed. With the \c
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    /// direction() and \c direct() function we can get the direction
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    /// of the directed edge and we can direct an undirected edge.
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    ///
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    /// The UEdgeIt is an iterator for the undirected edges. We can use
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    /// the UEdgeMap to map values for the undirected edges. The InEdgeIt and
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    /// OutEdgeIt iterates on the same undirected edges but with opposite
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    /// direction. The IncEdgeIt iterates also on the same undirected edges
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    /// as the OutEdgeIt and InEdgeIt but it is not convertible to Edge just
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    /// to UEdge.  
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    class UGraph {
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    public:
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      /// \brief The undirected graph should be tagged by the
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      /// UndirectedTag.
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      ///
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      /// The undirected graph should be tagged by the UndirectedTag. This
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      /// tag helps the enable_if technics to make compile time 
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      /// specializations for undirected graphs.  
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      typedef True UndirectedTag;
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      /// \brief The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      ///
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator.
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	bool operator<(Node) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const UGraph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        NodeIt(const UGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the undirected edge iterators.
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      /// The base type of the undirected edge iterators.
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      ///
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      class UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        UEdge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        UEdge(const UEdge&) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        UEdge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(UEdge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(UEdge n)
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        ///
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        bool operator!=(UEdge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	bool operator<(UEdge) const { return false; }
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      };
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      /// This iterator goes through each undirected edge.
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      /// This iterator goes through each undirected edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of undirected edges in a graph \c g of type \c Graph as follows:
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      ///\code
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      /// int count=0;
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      /// for(Graph::UEdgeIt e(g); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class UEdgeIt : public UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        UEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        UEdgeIt(const UEdgeIt& e) : UEdge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        UEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first undirected edge.
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        /// This constructor sets the iterator to the first undirected edge.
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        UEdgeIt(const UGraph&) { }
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        /// UEdge -> UEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator.
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        /// This feature necessitates that each time we
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        /// iterate the undirected edge-set, the iteration order is the 
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	/// same.
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        UEdgeIt(const UGraph&, const UEdge&) { } 
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        /// Next undirected edge
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        /// Assign the iterator to the next undirected edge.
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        UEdgeIt& operator++() { return *this; }
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      };
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      /// \brief This iterator goes trough the incident undirected 
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      /// edges of a node.
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      ///
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      /// This iterator goes trough the incident undirected edges
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      /// of a certain node of a graph. You should assume that the 
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      /// loop edges will be iterated twice.
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      /// 
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      /// Its usage is quite simple, for example you can compute the
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      /// degree (i.e. count the number of incident edges of a node \c n
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      /// in graph \c g of type \c Graph as follows. 
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      ///
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      ///\code
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      /// int count=0;
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      /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class IncEdgeIt : public UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        IncEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        IncEdgeIt(const IncEdgeIt& e) : UEdge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        IncEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to first incident edge.
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        /// This constructor set the iterator to the first incident edge of
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        /// the node.
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        IncEdgeIt(const UGraph&, const Node&) { }
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        /// UEdge -> IncEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        IncEdgeIt(const UGraph&, const UEdge&) { }
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        /// Next incident edge
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        /// Assign the iterator to the next incident edge
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	/// of the corresponding node.
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        IncEdgeIt& operator++() { return *this; }
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      };
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      /// The directed edge type.
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      /// The directed edge type. It can be converted to the
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      /// undirected edge or it should be inherited from the undirected
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      /// edge.
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      class Edge : public UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Edge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Edge(const Edge& e) : UEdge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        Edge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Edge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Edge n)
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        ///
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        bool operator!=(Edge) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	bool operator<(Edge) const { return false; }
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      }; 
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      /// This iterator goes through each directed edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      ///\code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class EdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        EdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        EdgeIt(const EdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        EdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first edge.
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        /// This constructor sets the iterator to the first edge of \c g.
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        ///@param g the graph
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        EdgeIt(const UGraph &g) { ignore_unused_variable_warning(g); }
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        /// Edge -> EdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        EdgeIt(const UGraph&, const Edge&) { } 
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        ///Next edge
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deba@1627
   396
        /// Assign the iterator to the next edge.
deba@1627
   397
        EdgeIt& operator++() { return *this; }
deba@1627
   398
      };
deba@1627
   399
   
deba@1627
   400
      /// This iterator goes trough the outgoing directed edges of a node.
deba@1627
   401
deba@1627
   402
      /// This iterator goes trough the \e outgoing edges of a certain node
deba@1627
   403
      /// of a graph.
deba@1627
   404
      /// Its usage is quite simple, for example you can count the number
deba@1627
   405
      /// of outgoing edges of a node \c n
deba@1627
   406
      /// in graph \c g of type \c Graph as follows.
alpar@1946
   407
      ///\code
deba@1627
   408
      /// int count=0;
deba@1627
   409
      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@1946
   410
      ///\endcode
deba@1627
   411
    
deba@1627
   412
      class OutEdgeIt : public Edge {
deba@1627
   413
      public:
deba@1627
   414
        /// Default constructor
deba@1627
   415
deba@1627
   416
        /// @warning The default constructor sets the iterator
deba@1627
   417
        /// to an undefined value.
deba@1627
   418
        OutEdgeIt() { }
deba@1627
   419
        /// Copy constructor.
deba@1627
   420
deba@1627
   421
        /// Copy constructor.
deba@1627
   422
        ///
deba@1627
   423
        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
deba@1627
   424
        /// Initialize the iterator to be invalid.
deba@1627
   425
deba@1627
   426
        /// Initialize the iterator to be invalid.
deba@1627
   427
        ///
deba@1627
   428
        OutEdgeIt(Invalid) { }
deba@1627
   429
        /// This constructor sets the iterator to the first outgoing edge.
deba@1627
   430
    
deba@1627
   431
        /// This constructor sets the iterator to the first outgoing edge of
deba@1627
   432
        /// the node.
deba@1627
   433
        ///@param n the node
deba@1627
   434
        ///@param g the graph
klao@1909
   435
        OutEdgeIt(const UGraph& n, const Node& g) {
alpar@1643
   436
	  ignore_unused_variable_warning(n);
alpar@1643
   437
	  ignore_unused_variable_warning(g);
alpar@1643
   438
	}
deba@1627
   439
        /// Edge -> OutEdgeIt conversion
deba@1627
   440
deba@1627
   441
        /// Sets the iterator to the value of the trivial iterator.
deba@1627
   442
	/// This feature necessitates that each time we 
deba@1627
   443
        /// iterate the edge-set, the iteration order is the same.
klao@1909
   444
        OutEdgeIt(const UGraph&, const Edge&) { }
deba@1627
   445
        ///Next outgoing edge
deba@1627
   446
        
deba@1627
   447
        /// Assign the iterator to the next 
deba@1627
   448
        /// outgoing edge of the corresponding node.
deba@1627
   449
        OutEdgeIt& operator++() { return *this; }
deba@1627
   450
      };
deba@1627
   451
deba@1627
   452
      /// This iterator goes trough the incoming directed edges of a node.
deba@1627
   453
deba@1627
   454
      /// This iterator goes trough the \e incoming edges of a certain node
deba@1627
   455
      /// of a graph.
deba@1627
   456
      /// Its usage is quite simple, for example you can count the number
deba@1627
   457
      /// of outgoing edges of a node \c n
deba@1627
   458
      /// in graph \c g of type \c Graph as follows.
alpar@1946
   459
      ///\code
deba@1627
   460
      /// int count=0;
deba@1627
   461
      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@1946
   462
      ///\endcode
deba@1627
   463
deba@1627
   464
      class InEdgeIt : public Edge {
deba@1627
   465
      public:
deba@1627
   466
        /// Default constructor
deba@1627
   467
deba@1627
   468
        /// @warning The default constructor sets the iterator
deba@1627
   469
        /// to an undefined value.
deba@1627
   470
        InEdgeIt() { }
deba@1627
   471
        /// Copy constructor.
deba@1627
   472
deba@1627
   473
        /// Copy constructor.
deba@1627
   474
        ///
deba@1627
   475
        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
deba@1627
   476
        /// Initialize the iterator to be invalid.
deba@1627
   477
deba@1627
   478
        /// Initialize the iterator to be invalid.
deba@1627
   479
        ///
deba@1627
   480
        InEdgeIt(Invalid) { }
deba@1627
   481
        /// This constructor sets the iterator to first incoming edge.
deba@1627
   482
    
deba@1627
   483
        /// This constructor set the iterator to the first incoming edge of
deba@1627
   484
        /// the node.
deba@1627
   485
        ///@param n the node
deba@1627
   486
        ///@param g the graph
klao@1909
   487
        InEdgeIt(const UGraph& g, const Node& n) { 
alpar@1643
   488
	  ignore_unused_variable_warning(n);
alpar@1643
   489
	  ignore_unused_variable_warning(g);
alpar@1643
   490
	}
deba@1627
   491
        /// Edge -> InEdgeIt conversion
deba@1627
   492
deba@1627
   493
        /// Sets the iterator to the value of the trivial iterator \c e.
deba@1627
   494
        /// This feature necessitates that each time we 
deba@1627
   495
        /// iterate the edge-set, the iteration order is the same.
klao@1909
   496
        InEdgeIt(const UGraph&, const Edge&) { }
deba@1627
   497
        /// Next incoming edge
deba@1627
   498
deba@1627
   499
        /// Assign the iterator to the next inedge of the corresponding node.
deba@1627
   500
        ///
deba@1627
   501
        InEdgeIt& operator++() { return *this; }
deba@1627
   502
      };
deba@1627
   503
deba@1627
   504
      /// \brief Read write map of the nodes to type \c T.
deba@1627
   505
      /// 
deba@1627
   506
      /// ReadWrite map of the nodes to type \c T.
deba@1627
   507
      /// \sa Reference
deba@1627
   508
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@1627
   509
      /// needs some extra attention!
deba@1627
   510
      template<class T> 
deba@1627
   511
      class NodeMap : public ReadWriteMap< Node, T >
deba@1627
   512
      {
deba@1627
   513
      public:
deba@1627
   514
deba@1627
   515
        ///\e
klao@1909
   516
        NodeMap(const UGraph&) { }
deba@1627
   517
        ///\e
klao@1909
   518
        NodeMap(const UGraph&, T) { }
deba@1627
   519
deba@1627
   520
        ///Copy constructor
deba@1627
   521
        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
deba@1627
   522
        ///Assignment operator
deba@2121
   523
        template <typename CMap>
deba@2121
   524
        NodeMap& operator=(const CMap&) { 
deba@2121
   525
          checkConcept<ReadMap<Node, T>, CMap>();
deba@2121
   526
          return *this; 
deba@2121
   527
        }
deba@1627
   528
      };
deba@1627
   529
deba@1627
   530
      /// \brief Read write map of the directed edges to type \c T.
deba@1627
   531
      ///
deba@1627
   532
      /// Reference map of the directed edges to type \c T.
deba@1627
   533
      /// \sa Reference
deba@1627
   534
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
deba@1627
   535
      /// needs some extra attention!
deba@1627
   536
      template<class T> 
deba@1627
   537
      class EdgeMap : public ReadWriteMap<Edge,T>
deba@1627
   538
      {
deba@1627
   539
      public:
deba@1627
   540
deba@1627
   541
        ///\e
klao@1909
   542
        EdgeMap(const UGraph&) { }
deba@1627
   543
        ///\e
klao@1909
   544
        EdgeMap(const UGraph&, T) { }
deba@1627
   545
        ///Copy constructor
deba@1627
   546
        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
deba@1627
   547
        ///Assignment operator
deba@2121
   548
        template <typename CMap>
deba@2121
   549
        EdgeMap& operator=(const CMap&) { 
deba@2121
   550
          checkConcept<ReadMap<Edge, T>, CMap>();
deba@2121
   551
          return *this; 
deba@2121
   552
        }
deba@1627
   553
      };
deba@1627
   554
alpar@1620
   555
      /// Read write map of the undirected edges to type \c T.
alpar@1620
   556
alpar@1620
   557
      /// Reference map of the edges to type \c T.
alpar@1620
   558
      /// \sa Reference
klao@1909
   559
      /// \warning Making maps that can handle bool type (UEdgeMap<bool>)
alpar@1620
   560
      /// needs some extra attention!
alpar@1620
   561
      template<class T> 
klao@1909
   562
      class UEdgeMap : public ReadWriteMap<UEdge,T>
alpar@1620
   563
      {
klao@1030
   564
      public:
klao@1030
   565
alpar@1620
   566
        ///\e
klao@1909
   567
        UEdgeMap(const UGraph&) { }
alpar@1620
   568
        ///\e
klao@1909
   569
        UEdgeMap(const UGraph&, T) { }
alpar@1620
   570
        ///Copy constructor
klao@1909
   571
        UEdgeMap(const UEdgeMap& em) : ReadWriteMap<UEdge,T>(em) {}
alpar@1620
   572
        ///Assignment operator
deba@2121
   573
        template <typename CMap>
deba@2121
   574
        UEdgeMap& operator=(const CMap&) { 
deba@2121
   575
          checkConcept<ReadMap<UEdge, T>, CMap>();
deba@2121
   576
          return *this; 
deba@2121
   577
        }
klao@1030
   578
      };
klao@1030
   579
deba@1627
   580
      /// \brief Direct the given undirected edge.
deba@1627
   581
      ///
deba@1627
   582
      /// Direct the given undirected edge. The returned edge source
deba@2163
   583
      /// will be the given node.
klao@1909
   584
      Edge direct(const UEdge&, const Node&) const {
deba@1627
   585
	return INVALID;
deba@1627
   586
      }
klao@1030
   587
deba@1627
   588
      /// \brief Direct the given undirected edge.
deba@1627
   589
      ///
deba@2163
   590
      /// Direct the given undirected edge. The returned edge
deba@2163
   591
      /// represents the given undireted edge and the direction comes
deba@2163
   592
      /// from the given bool.  The source of the undirected edge and
deba@2163
   593
      /// the directed edge is the same when the given bool is true.
klao@1909
   594
      Edge direct(const UEdge&, bool) const {
deba@1627
   595
	return INVALID;
deba@1627
   596
      }
deba@1627
   597
deba@1627
   598
      /// \brief Returns true if the edge has default orientation.
deba@1627
   599
      ///
klao@1030
   600
      /// Returns whether the given directed edge is same orientation as
deba@2163
   601
      /// the corresponding undirected edge's default orientation.
deba@1627
   602
      bool direction(Edge) const { return true; }
deba@1627
   603
deba@1627
   604
      /// \brief Returns the opposite directed edge.
klao@1030
   605
      ///
deba@1627
   606
      /// Returns the opposite directed edge.
deba@1627
   607
      Edge oppositeEdge(Edge) const { return INVALID; }
klao@1030
   608
deba@1627
   609
      /// \brief Opposite node on an edge
deba@1627
   610
      ///
deba@2163
   611
      /// \return the opposite of the given Node on the given UEdge
klao@1909
   612
      Node oppositeNode(Node, UEdge) const { return INVALID; }
klao@1030
   613
deba@1627
   614
      /// \brief First node of the undirected edge.
deba@1627
   615
      ///
klao@1909
   616
      /// \return the first node of the given UEdge.
klao@1030
   617
      ///
deba@2163
   618
      /// Naturally undirected edges don't have direction and thus
klao@1030
   619
      /// don't have source and target node. But we use these two methods
deba@2163
   620
      /// to query the two nodes of the edge. The direction of the edge
klao@1030
   621
      /// which arises this way is called the inherent direction of the
deba@1627
   622
      /// undirected edge, and is used to define the "default" direction
klao@1030
   623
      /// of the directed versions of the edges.
deba@1627
   624
      /// \sa direction
klao@1909
   625
      Node source(UEdge) const { return INVALID; }
klao@1030
   626
deba@1627
   627
      /// \brief Second node of the undirected edge.
klao@1909
   628
      Node target(UEdge) const { return INVALID; }
klao@1030
   629
deba@1627
   630
      /// \brief Source node of the directed edge.
klao@1030
   631
      Node source(Edge) const { return INVALID; }
klao@1030
   632
deba@1627
   633
      /// \brief Target node of the directed edge.
klao@1030
   634
      Node target(Edge) const { return INVALID; }
klao@1030
   635
klao@1030
   636
      void first(Node&) const {}
klao@1030
   637
      void next(Node&) const {}
klao@1030
   638
klao@1909
   639
      void first(UEdge&) const {}
klao@1909
   640
      void next(UEdge&) const {}
klao@1030
   641
klao@1030
   642
      void first(Edge&) const {}
klao@1030
   643
      void next(Edge&) const {}
klao@1030
   644
klao@1030
   645
      void firstOut(Edge&, Node) const {}
klao@1030
   646
      void nextOut(Edge&) const {}
klao@1030
   647
klao@1030
   648
      void firstIn(Edge&, Node) const {}
klao@1030
   649
      void nextIn(Edge&) const {}
klao@1030
   650
klao@1030
   651
deba@1980
   652
      void firstInc(UEdge &, bool &, const Node &) const {}
deba@1980
   653
      void nextInc(UEdge &, bool &) const {}
deba@1980
   654
deba@1627
   655
      /// \brief Base node of the iterator
klao@1158
   656
      ///
klao@1158
   657
      /// Returns the base node (the source in this case) of the iterator
klao@1158
   658
      Node baseNode(OutEdgeIt e) const {
klao@1158
   659
	return source(e);
klao@1158
   660
      }
deba@1627
   661
      /// \brief Running node of the iterator
klao@1158
   662
      ///
klao@1158
   663
      /// Returns the running node (the target in this case) of the
klao@1158
   664
      /// iterator
klao@1158
   665
      Node runningNode(OutEdgeIt e) const {
klao@1158
   666
	return target(e);
klao@1158
   667
      }
klao@1158
   668
deba@1627
   669
      /// \brief Base node of the iterator
klao@1158
   670
      ///
klao@1158
   671
      /// Returns the base node (the target in this case) of the iterator
klao@1158
   672
      Node baseNode(InEdgeIt e) const {
klao@1158
   673
	return target(e);
klao@1158
   674
      }
deba@1627
   675
      /// \brief Running node of the iterator
klao@1158
   676
      ///
klao@1158
   677
      /// Returns the running node (the source in this case) of the
klao@1158
   678
      /// iterator
klao@1158
   679
      Node runningNode(InEdgeIt e) const {
klao@1158
   680
	return source(e);
klao@1158
   681
      }
klao@1158
   682
deba@1627
   683
      /// \brief Base node of the iterator
klao@1158
   684
      ///
klao@1158
   685
      /// Returns the base node of the iterator
alpar@1367
   686
      Node baseNode(IncEdgeIt) const {
klao@1158
   687
	return INVALID;
klao@1158
   688
      }
deba@1627
   689
      
deba@1627
   690
      /// \brief Running node of the iterator
klao@1158
   691
      ///
klao@1158
   692
      /// Returns the running node of the iterator
alpar@1367
   693
      Node runningNode(IncEdgeIt) const {
klao@1158
   694
	return INVALID;
klao@1158
   695
      }
klao@1158
   696
klao@1022
   697
      template <typename Graph>
klao@1022
   698
      struct Constraints {
klao@1022
   699
	void constraints() {
deba@2121
   700
	  checkConcept<BaseIterableUGraphComponent<>, Graph>();
deba@2121
   701
	  checkConcept<IterableUGraphComponent<>, Graph>();
deba@2121
   702
	  checkConcept<MappableUGraphComponent<>, Graph>();
klao@1022
   703
	}
klao@1022
   704
      };
klao@1022
   705
klao@1022
   706
    };
klao@1022
   707
klao@1030
   708
    /// @}
klao@1030
   709
klao@962
   710
  }
klao@962
   711
klao@962
   712
}
klao@962
   713
klao@962
   714
#endif