lemon/matrix_graph.h
author alpar
Thu, 28 Jul 2005 19:04:43 +0000
changeset 1603 5ad84fbadf2b
parent 1590 ba2cb5006358
permissions -rw-r--r--
More docs
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/* -*- C++ -*-
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 * lemon/matrix_graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef MATRIX_GRAPH_H
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#define MATRIX_GRAPH_H
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#include <iostream>
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#include <lemon/invalid.h>
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#include <lemon/utility.h>
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#include <lemon/bits/iterable_graph_extender.h>
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#include <lemon/bits/alteration_notifier.h>
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#include <lemon/bits/default_map.h>
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#include <lemon/bits/undir_graph_extender.h>
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namespace lemon {
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  class MatrixGraphBase {
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  public:
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    typedef MatrixGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    MatrixGraphBase() {}
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    ///Creates a full graph with \c n nodes.
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    void construct(int height, int width) {
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      _height = height; _width = width;
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      _nodeNum = height * width; _edgeNum = 2 * _nodeNum - width - height;
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      _edgeLimit = _nodeNum - width;
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    }
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    Node operator()(int i, int j) const {
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      return Node(i * _width + j);
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    }
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    int width() const {
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      return _width;
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    }
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    int height() const {
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      return _height;
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    }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return _nodeNum; }
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    ///Number of edges.
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    int edgeNum() const { return _edgeNum; }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxId(Node = INVALID) const { return nodeNum() - 1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxId(Edge = INVALID) const { return edgeNum() - 1; }
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    Node source(Edge e) const {
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      if (e.id < _edgeLimit) {
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	return e.id;
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      } else {
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	return (e.id - _edgeLimit) % (_width - 1) +
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	  (e.id - _edgeLimit) / (_width - 1) * _width;
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      }
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    }
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    Node target(Edge e) const {
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      if (e.id < _edgeLimit) {
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	return e.id + _width;
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      } else {
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	return (e.id - _edgeLimit) % (_width - 1) +
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	  (e.id - _edgeLimit) / (_width - 1) * _width + 1;
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      }
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    }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxNodeId(). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxNodeId().
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.id; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.id; }
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    static Node fromId(int id, Node) { return Node(id);}
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    static Edge fromId(int id, Edge) { return Edge(id);}
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    typedef True FindEdgeTag;
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// It finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or INVALID if there is no such an edge.
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    Edge findEdge(Node u, Node v, Edge prev = INVALID) {
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      if (prev != INVALID) return INVALID;
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      if (v.id - u.id == _width) return Edge(u.id);
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      if (v.id - u.id == 1 && u.id % _width < _width - 1) {
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	return Edge(u.id / _width * (_width - 1) +
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		    u.id % _width + _edgeLimit);
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      }
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      return INVALID;
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    }
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    class Node {
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      friend class MatrixGraphBase;
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    protected:
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      int id;
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      Node(int _id) { id = _id;}
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    public:
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      Node() {}
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      Node (Invalid) { id = -1; }
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      bool operator==(const Node node) const {return id == node.id;}
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      bool operator!=(const Node node) const {return id != node.id;}
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      bool operator<(const Node node) const {return id < node.id;}
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    };
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    class Edge {
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      friend class MatrixGraphBase;
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    protected:
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      int id; 
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      Edge(int _id) : id(_id) {}
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    public:
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      Edge() { }
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      Edge (Invalid) { id = -1; }
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      bool operator==(const Edge edge) const {return id == edge.id;}
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      bool operator!=(const Edge edge) const {return id != edge.id;}
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      bool operator<(const Edge edge) const {return id < edge.id;}
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    };
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    void first(Node& node) const {
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      node.id = nodeNum() - 1;
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    }
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    static void next(Node& node) {
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      --node.id;
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    }
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    void first(Edge& edge) const {
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      edge.id = edgeNum() - 1;
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    }
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    static void next(Edge& edge) {
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      --edge.id;
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    }
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    void firstOut(Edge& edge, const Node& node) const {
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      if (node.id < _nodeNum - _width) {
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	edge.id = node.id;
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      } else if (node.id % _width < _width - 1) {
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	edge.id = _edgeLimit + node.id % _width +
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	  (node.id / _width) * (_width - 1);
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      } else {
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	edge.id = -1;
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      }
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    }
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    void nextOut(Edge& edge) const {
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      if (edge.id >= _edgeLimit) {
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	edge.id = -1;
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      } else if (edge.id % _width < _width - 1) {
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	edge.id = _edgeLimit + edge.id % _width +
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	  (edge.id / _width) * (_width - 1);
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      } else {
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	edge.id = -1;
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      }
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      if (node.id >= _width) {
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	edge.id = node.id - _width;
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      } else if (node.id % _width > 0) {
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	edge.id = _edgeLimit + node.id % _width +
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	  (node.id / _width) * (_width - 1) - 1;
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      } else {
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	edge.id = -1;
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      }
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    }
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    void nextIn(Edge& edge) const {
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      if (edge.id >= _edgeLimit) {
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	edge.id = -1;
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      } else if (edge.id % _width > 0) {
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	edge.id = _edgeLimit + edge.id % _width +
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	  (edge.id / _width + 1) * (_width - 1) - 1;
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      } else {
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	edge.id = -1;
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      }
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    }
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  private:
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    int _width, _height;
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    int _nodeNum, _edgeNum;
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    int _edgeLimit;
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  };
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  typedef UndirGraphExtender<MatrixGraphBase>
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  UndirMatrixGraphBase;
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  typedef AlterableUndirGraphExtender<UndirMatrixGraphBase> 
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  AlterableMatrixGraphBase;
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  typedef IterableUndirGraphExtender<AlterableMatrixGraphBase> 
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  IterableMatrixGraphBase;
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  typedef MappableUndirGraphExtender<IterableMatrixGraphBase> 
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  MappableMatrixGraphBase;
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  /// \ingroup graphs
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  ///
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  /// \brief Matrix graph class
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  ///
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  /// This class implements a special graph type. The nodes of the
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  /// graph can be indiced by two integer \c (i,j) value where \c i
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  /// is in the \c [0,height) range and j is in the [0, width) range.
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  /// Two nodes are connected in the graph if the indices differ only
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  /// on one position and only one is the difference. 
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  ///
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  /// The graph can be indiced in the following way:
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  /// \code
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  /// MatrixGraph graph(h, w);
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  /// MatrixGraph::NodeMap<int> val(graph); 
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  /// for (int i = 0; i < graph.height(); ++i) {
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  ///   for (int j = 0; j < graph.width(); ++j) {
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  ///     val[graph(i, j)] = i + j;
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  ///   }
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  /// }
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  /// \endcode
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  ///
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  /// The graph type is fully conform to the \ref concept::UndirGraph
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  /// "Undirected Graph" concept.
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  ///
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  /// \author Balazs Dezso
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  class MatrixGraph : public MappableMatrixGraphBase {
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  public:
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    MatrixGraph(int m, int n) { construct(m, n); }
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  };
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}
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#endif