src/lemon/fib_heap.h
author klao
Thu, 03 Feb 2005 19:24:42 +0000
changeset 1120 5d8d64bde9c5
parent 921 818510fa3d99
child 1127 2dea256cb988
permissions -rw-r--r--
Latest LEMON exception and assert concepts
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/* -*- C++ -*-
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 * src/lemon/fib_heap.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Combinatorial Optimization Research Group, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_FIB_HEAP_H
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#define LEMON_FIB_HEAP_H
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///\file
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///\ingroup auxdat
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///\brief Fibonacci Heap implementation.
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#include <vector>
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#include <functional>
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#include <math.h>
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namespace lemon {
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  /// \addtogroup auxdat
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  /// @{
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  /// Fibonacci Heap.
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  ///This class implements the \e Fibonacci \e heap data structure. A \e heap
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  ///is a data structure for storing items with specified values called \e
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  ///priorities in such a way that finding the item with minimum priority is
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  ///efficient. \c Compare specifies the ordering of the priorities. In a heap
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  ///one can change the priority of an item, add or erase an item, etc.
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  ///
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  ///The methods \ref increase and \ref erase are not efficient in a Fibonacci
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  ///heap. In case of many calls to these operations, it is better to use a
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  ///\e binary \e heap.
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  ///
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  ///\param Item Type of the items to be stored.  
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  ///\param Prio Type of the priority of the items.
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  ///\param ItemIntMap A read and writable Item int map, for the usage of
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  ///the heap.
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  ///\param Compare A class for the ordering of the priorities. The
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  ///default is \c std::less<Prio>.
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  ///
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  ///\sa BinHeap
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  ///\sa Dijkstra
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  ///\author Jacint Szabo 
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#ifdef DOXYGEN
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  template <typename Item, 
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	    typename Prio, 
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	    typename ItemIntMap, 
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	    typename Compare>
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#else
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  template <typename Item, 
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	    typename Prio, 
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	    typename ItemIntMap, 
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	    typename Compare = std::less<Prio> >
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#endif
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  class FibHeap {
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  public:     
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    typedef Prio PrioType;
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  private:
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    class store;
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    std::vector<store> container;
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    int minimum;
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    ItemIntMap &iimap;
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    Compare comp;
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    int num_items;
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  public:
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    enum state_enum {
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      IN_HEAP = 0,
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      PRE_HEAP = -1,
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      POST_HEAP = -2
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    };
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    FibHeap(ItemIntMap &_iimap) : minimum(0), iimap(_iimap), num_items() {} 
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    FibHeap(ItemIntMap &_iimap, const Compare &_comp) : minimum(0), 
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      iimap(_iimap), comp(_comp), num_items() {}
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    ///The number of items stored in the heap.
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    /**
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       Returns the number of items stored in the heap.
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    */
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    int size() const { return num_items; }
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    ///Checks if the heap stores no items.
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    /**
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       Returns \c true if and only if the heap stores no items.
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    */
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    bool empty() const { return num_items==0; }
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    ///\c item gets to the heap with priority \c value independently if \c item was already there.
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    /**
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       This method calls \ref push(\c item, \c value) if \c item is not
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       stored in the heap and it calls \ref decrease(\c item, \c value) or
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       \ref increase(\c item, \c value) otherwise.
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    */
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    void set (Item const item, PrioType const value); 
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    ///Adds \c item to the heap with priority \c value. 
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    /**
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       Adds \c item to the heap with priority \c value. 
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       \pre \c item must not be stored in the heap. 
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    */
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    void push (Item const item, PrioType const value);
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    ///Returns the item with minimum priority relative to \c Compare.
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    /**
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       This method returns the item with minimum priority relative to \c
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       Compare.  
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       \pre The heap must be nonempty.  
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    */
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    Item top() const { return container[minimum].name; }
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    ///Returns the minimum priority relative to \c Compare.
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    /**
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       It returns the minimum priority relative to \c Compare.
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       \pre The heap must be nonempty.
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    */
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    PrioType prio() const { return container[minimum].prio; }
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    ///Returns the priority of \c item.
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    /**
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       This function returns the priority of \c item.
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       \pre \c item must be in the heap.
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    */
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    PrioType& operator[](const Item& item) { 
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      return container[iimap[item]].prio; 
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    }
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    ///Returns the priority of \c item.
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    /**
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       It returns the priority of \c item.
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       \pre \c item must be in the heap.
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    */
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    const PrioType& operator[](const Item& item) const { 
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      return container[iimap[item]].prio; 
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    }
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    ///Deletes the item with minimum priority relative to \c Compare.
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    /**
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    This method deletes the item with minimum priority relative to \c
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    Compare from the heap.  
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    \pre The heap must be non-empty.  
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    */
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    void pop();
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    ///Deletes \c item from the heap.
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    /**
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       This method deletes \c item from the heap, if \c item was already
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       stored in the heap. It is quite inefficient in Fibonacci heaps.
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    */
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    void erase (const Item& item); 
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    ///Decreases the priority of \c item to \c value.
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    /**
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       This method decreases the priority of \c item to \c value.
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       \pre \c item must be stored in the heap with priority at least \c
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       value relative to \c Compare.
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    */
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    void decrease (Item item, PrioType const value); 
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    ///Increases the priority of \c item to \c value.
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    /**
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       This method sets the priority of \c item to \c value. Though
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       there is no precondition on the priority of \c item, this
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       method should be used only if it is indeed necessary to increase
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       (relative to \c Compare) the priority of \c item, because this
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       method is inefficient.
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    */
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    void increase (Item item, PrioType const value) {
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      erase(item);
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      push(item, value);
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    }
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    ///Returns if \c item is in, has already been in, or has never been in the heap.
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    /**
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       This method returns PRE_HEAP if \c item has never been in the
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       heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
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       otherwise. In the latter case it is possible that \c item will
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       get back to the heap again.
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    */
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    state_enum state(const Item &item) const {
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      int i=iimap[item];
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      if( i>=0 ) {
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	if ( container[i].in ) i=0;
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	else i=-2; 
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      }
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      return state_enum(i);
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    }    
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  private:
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    void balance();
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    void makeroot(int c);
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    void cut(int a, int b);
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    void cascade(int a);
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    void fuse(int a, int b);
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    void unlace(int a);
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    class store {
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      friend class FibHeap;
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      Item name;
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      int parent;
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      int left_neighbor;
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      int right_neighbor;
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      int child;
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      int degree;  
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      bool marked;
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      bool in;
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      PrioType prio;
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      store() : parent(-1), child(-1), degree(), marked(false), in(true) {} 
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    };
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  };    
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    // **********************************************************************
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    //  IMPLEMENTATIONS
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    // **********************************************************************
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  template <typename Item, typename Prio, typename ItemIntMap, 
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    typename Compare>
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  void FibHeap<Item, Prio, ItemIntMap, Compare>::set 
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  (Item const item, PrioType const value) 
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  {
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    int i=iimap[item];
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    if ( i >= 0 && container[i].in ) {
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      if ( comp(value, container[i].prio) ) decrease(item, value); 
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      if ( comp(container[i].prio, value) ) increase(item, value); 
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    } else push(item, value);
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  }
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  template <typename Item, typename Prio, typename ItemIntMap, 
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    typename Compare>
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  void FibHeap<Item, Prio, ItemIntMap, Compare>::push 
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  (Item const item, PrioType const value) {
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      int i=iimap[item];      
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      if ( i < 0 ) {
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	int s=container.size();
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	iimap.set( item, s );	
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	store st;
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	st.name=item;
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	container.push_back(st);
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	i=s;
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      } else {
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	container[i].parent=container[i].child=-1;
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	container[i].degree=0;
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	container[i].in=true;
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	container[i].marked=false;
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      }
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      if ( num_items ) {
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	container[container[minimum].right_neighbor].left_neighbor=i;
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	container[i].right_neighbor=container[minimum].right_neighbor;
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	container[minimum].right_neighbor=i;
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	container[i].left_neighbor=minimum;
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	if ( comp( value, container[minimum].prio) ) minimum=i; 
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      } else {
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	container[i].right_neighbor=container[i].left_neighbor=i;
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	minimum=i;	
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      }
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      container[i].prio=value;
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      ++num_items;
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    }
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  template <typename Item, typename Prio, typename ItemIntMap, 
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    typename Compare>
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  void FibHeap<Item, Prio, ItemIntMap, Compare>::pop() {
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      /*The first case is that there are only one root.*/
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      if ( container[minimum].left_neighbor==minimum ) {
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	container[minimum].in=false;
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	if ( container[minimum].degree!=0 ) { 
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	  makeroot(container[minimum].child);
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	  minimum=container[minimum].child;
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	  balance();
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	}
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      } else {
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	int right=container[minimum].right_neighbor;
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	unlace(minimum);
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	container[minimum].in=false;
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	if ( container[minimum].degree > 0 ) {
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	  int left=container[minimum].left_neighbor;
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	  int child=container[minimum].child;
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	  int last_child=container[child].left_neighbor;
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	  makeroot(child);
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	  container[left].right_neighbor=child;
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	  container[child].left_neighbor=left;
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	  container[right].left_neighbor=last_child;
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	  container[last_child].right_neighbor=right;
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	}
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	minimum=right;
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	balance();
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      } // the case where there are more roots
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      --num_items;   
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    }
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  template <typename Item, typename Prio, typename ItemIntMap, 
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    typename Compare>
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  void FibHeap<Item, Prio, ItemIntMap, Compare>::erase 
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  (const Item& item) {
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      int i=iimap[item];
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      if ( i >= 0 && container[i].in ) { 	
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	if ( container[i].parent!=-1 ) {
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	  int p=container[i].parent;
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	  cut(i,p);	    
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	  cascade(p);
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	}
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	minimum=i;     //As if its prio would be -infinity
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	pop();
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      }
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  }
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  template <typename Item, typename Prio, typename ItemIntMap, 
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    typename Compare>
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  void FibHeap<Item, Prio, ItemIntMap, Compare>::decrease 
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  (Item item, PrioType const value) {
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      int i=iimap[item];
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      container[i].prio=value;
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      int p=container[i].parent;
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      if ( p!=-1 && comp(value, container[p].prio) ) {
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	cut(i,p);	    
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	cascade(p);
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      }      
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      if ( comp(value, container[minimum].prio) ) minimum=i; 
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  }
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  template <typename Item, typename Prio, typename ItemIntMap, 
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    typename Compare>
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  void FibHeap<Item, Prio, ItemIntMap, Compare>::balance() {      
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    int maxdeg=int( floor( 2.08*log(double(container.size()))))+1;
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    std::vector<int> A(maxdeg,-1); 
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    /*
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     *Recall that now minimum does not point to the minimum prio element.
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     *We set minimum to this during balance().
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     */
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    int anchor=container[minimum].left_neighbor; 
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    int next=minimum; 
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    bool end=false; 
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       do {
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	int active=next;
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	if ( anchor==active ) end=true;
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	int d=container[active].degree;
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	next=container[active].right_neighbor;
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	while (A[d]!=-1) {	  
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	  if( comp(container[active].prio, container[A[d]].prio) ) {
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	    fuse(active,A[d]); 
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	  } else { 
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	    fuse(A[d],active);
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	    active=A[d];
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	  } 
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	  A[d]=-1;
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	  ++d;
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	}	
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	A[d]=active;
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       } while ( !end );
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       while ( container[minimum].parent >=0 ) minimum=container[minimum].parent;
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       int s=minimum;
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       int m=minimum;
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       do {  
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	 if ( comp(container[s].prio, container[minimum].prio) ) minimum=s;
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	 s=container[s].right_neighbor;
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       } while ( s != m );
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    }
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  template <typename Item, typename Prio, typename ItemIntMap, 
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    typename Compare>
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  void FibHeap<Item, Prio, ItemIntMap, Compare>::makeroot 
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  (int c) {
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   412
      int s=c;
alpar@255
   413
      do {  
alpar@255
   414
	container[s].parent=-1;
alpar@255
   415
	s=container[s].right_neighbor;
alpar@255
   416
      } while ( s != c );
alpar@255
   417
    }
jacint@387
   418
  
jacint@387
   419
  
jacint@387
   420
  template <typename Item, typename Prio, typename ItemIntMap, 
jacint@387
   421
    typename Compare>
jacint@387
   422
  void FibHeap<Item, Prio, ItemIntMap, Compare>::cut 
jacint@387
   423
  (int a, int b) {    
jacint@387
   424
    /*
jacint@387
   425
     *Replacing a from the children of b.
jacint@387
   426
     */
jacint@387
   427
    --container[b].degree;
alpar@255
   428
    
jacint@387
   429
    if ( container[b].degree !=0 ) {
jacint@387
   430
      int child=container[b].child;
jacint@387
   431
      if ( child==a ) 
jacint@387
   432
	container[b].child=container[child].right_neighbor;
jacint@387
   433
      unlace(a);
jacint@387
   434
    }
jacint@387
   435
    
jacint@387
   436
    
jacint@387
   437
    /*Lacing a to the roots.*/
jacint@387
   438
    int right=container[minimum].right_neighbor;
jacint@387
   439
    container[minimum].right_neighbor=a;
jacint@387
   440
    container[a].left_neighbor=minimum;
jacint@387
   441
    container[a].right_neighbor=right;
jacint@387
   442
    container[right].left_neighbor=a;
jacint@387
   443
    
jacint@387
   444
    container[a].parent=-1;
jacint@387
   445
    container[a].marked=false;
jacint@387
   446
  }
jacint@387
   447
  
alpar@255
   448
jacint@387
   449
  template <typename Item, typename Prio, typename ItemIntMap, 
jacint@387
   450
    typename Compare>
jacint@387
   451
  void FibHeap<Item, Prio, ItemIntMap, Compare>::cascade 
jacint@387
   452
  (int a) 
alpar@255
   453
    {
alpar@255
   454
      if ( container[a].parent!=-1 ) {
alpar@255
   455
	int p=container[a].parent;
alpar@255
   456
	
alpar@255
   457
	if ( container[a].marked==false ) container[a].marked=true;
alpar@255
   458
	else {
alpar@255
   459
	  cut(a,p);
alpar@255
   460
	  cascade(p);
alpar@255
   461
	}
alpar@255
   462
      }
alpar@255
   463
    }
alpar@255
   464
alpar@255
   465
jacint@387
   466
  template <typename Item, typename Prio, typename ItemIntMap, 
jacint@387
   467
    typename Compare>
jacint@387
   468
  void FibHeap<Item, Prio, ItemIntMap, Compare>::fuse 
jacint@387
   469
  (int a, int b) {
alpar@255
   470
      unlace(b);
alpar@255
   471
      
alpar@255
   472
      /*Lacing b under a.*/
alpar@255
   473
      container[b].parent=a;
alpar@255
   474
alpar@255
   475
      if (container[a].degree==0) {
alpar@255
   476
	container[b].left_neighbor=b;
alpar@255
   477
	container[b].right_neighbor=b;
alpar@255
   478
	container[a].child=b;	
alpar@255
   479
      } else {
alpar@255
   480
	int child=container[a].child;
alpar@255
   481
	int last_child=container[child].left_neighbor;
alpar@255
   482
	container[child].left_neighbor=b;
alpar@255
   483
	container[b].right_neighbor=child;
alpar@255
   484
	container[last_child].right_neighbor=b;
alpar@255
   485
	container[b].left_neighbor=last_child;
alpar@255
   486
      }
alpar@255
   487
alpar@255
   488
      ++container[a].degree;
alpar@255
   489
      
alpar@255
   490
      container[b].marked=false;
alpar@255
   491
    }
alpar@255
   492
jacint@387
   493
  
jacint@387
   494
  /*
jacint@387
   495
   *It is invoked only if a has siblings.
jacint@387
   496
   */
jacint@387
   497
  template <typename Item, typename Prio, typename ItemIntMap, 
jacint@387
   498
    typename Compare>
jacint@387
   499
  void FibHeap<Item, Prio, ItemIntMap, Compare>::unlace 
jacint@387
   500
  (int a) {      
alpar@255
   501
      int leftn=container[a].left_neighbor;
alpar@255
   502
      int rightn=container[a].right_neighbor;
alpar@255
   503
      container[leftn].right_neighbor=rightn;
alpar@255
   504
      container[rightn].left_neighbor=leftn;
jacint@387
   505
  }
alpar@255
   506
  
alpar@430
   507
  ///@}
alpar@430
   508
alpar@921
   509
} //namespace lemon
alpar@477
   510
alpar@921
   511
#endif //LEMON_FIB_HEAP_H
alpar@477
   512