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// -*- c++ -*-
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#include <vector>
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#include <algorithm>
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#include <lemon/dijkstra.h>
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class IntIntMap : public std::vector<int> {
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public:
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typedef std::vector<int> Parent;
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IntIntMap() : Parent() {}
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IntIntMap(int n) : Parent(n) {}
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IntIntMap(int n, int v) : Parent(n, v) {}
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void set(int key, int value) {
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Parent::operator[](key) = value;
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}
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};
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template <typename _Heap>
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void heapSortTest(int n) {
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typedef _Heap Heap;
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IntIntMap map(n, -1);
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Heap heap(map);
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std::vector<int> v(n);
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for (int i = 0; i < n; ++i) {
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v[i] = rand() % 1000;
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heap.push(i, v[i]);
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}
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std::sort(v.begin(), v.end());
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for (int i = 0; i < n; ++i) {
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check(v[i] == heap.prio() ,"Wrong order in heap sort.");
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heap.pop();
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}
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}
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template <typename _Heap>
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void heapIncreaseTest(int n) {
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typedef _Heap Heap;
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IntIntMap map(n, -1);
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Heap heap(map);
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std::vector<int> v(n);
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for (int i = 0; i < n; ++i) {
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v[i] = rand() % 1000;
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heap.push(i, v[i]);
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}
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for (int i = 0; i < n; ++i) {
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v[i] += rand() % 1000;
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heap.increase(i, v[i]);
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}
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std::sort(v.begin(), v.end());
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for (int i = 0; i < n; ++i) {
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check(v[i] == heap.prio() ,"Wrong order in heap increase test.");
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heap.pop();
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}
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}
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template <typename _Graph, typename _LengthMap, typename _Heap>
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void dijkstraHeapTest(_Graph& graph, _LengthMap& length,
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typename _Graph::Node& start) {
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typedef _Heap Heap;
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typedef _Graph Graph;
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typedef _LengthMap LengthMap;
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typedef typename Graph::Node Node;
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typedef typename Graph::Edge Edge;
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typedef typename Graph::NodeIt NodeIt;
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typedef typename Graph::EdgeIt EdgeIt;
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typename Dijkstra<Graph, LengthMap>::template DefStandardHeap<Heap>::
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Create dijkstra(graph, length);
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dijkstra.run(start);
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for(EdgeIt e(graph); e!=INVALID; ++e) {
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Node u=graph.source(e);
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Node v=graph.target(e);
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if (dijkstra.reached(u)) {
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check( dijkstra.dist(v) - dijkstra.dist(u) <= length[e],
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"Error in a shortest path tree edge!");
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}
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}
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for(NodeIt v(graph); v!=INVALID; ++v) {
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if ( dijkstra.reached(v) && dijkstra.predEdge(v) != INVALID ) {
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Edge e=dijkstra.predEdge(v);
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Node u=graph.source(e);
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check( dijkstra.dist(v) - dijkstra .dist(u) == length[e],
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"Error in a shortest path tree edge!");
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}
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}
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}
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