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/* -*- C++ -*-
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*
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* src/lemon/undir_graph_extender.h - Part of LEMON, a generic C++
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* optimization library
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*
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* Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi
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* Kutatocsoport (Egervary Combinatorial Optimization Research Group,
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* EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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#ifndef LEMON_UNDIR_GRAPH_EXTENDER_H
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#define LEMON_UNDIR_GRAPH_EXTENDER_H
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#include <lemon/invalid.h>
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namespace lemon {
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template <typename _Base>
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class UndirGraphExtender : public _Base {
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typedef _Base Parent;
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typedef UndirGraphExtender Graph;
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public:
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typedef typename Parent::Edge UndirEdge;
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typedef typename Parent::Node Node;
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class Edge : public UndirEdge {
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friend class UndirGraphExtender;
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protected:
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// FIXME: Marci use opposite logic in his graph wrappers. It would
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// be reasonable to syncronize...
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bool forward;
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public:
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Edge() {}
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/// \brief Directed edge from undirected edge and a direction.
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///
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/// This constructor is not a part of the concept interface of
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/// undirected graph, so please avoid using it if possible!
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Edge(const UndirEdge &ue, bool _forward) :
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UndirEdge(ue), forward(_forward) {}
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/// \brief Directed edge from undirected edge and a source node.
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///
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/// Constructs a directed edge from undirected edge and a source node.
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///
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/// \note You have to specify the graph for this constructor.
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Edge(const Graph &g, const UndirEdge &ue, const Node &n) :
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UndirEdge(ue) { forward = (g.source(ue) == n); }
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/// Invalid edge constructor
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Edge(Invalid i) : UndirEdge(i), forward(true) {}
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bool operator==(const Edge &that) const {
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return forward==that.forward && UndirEdge(*this)==UndirEdge(that);
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}
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bool operator!=(const Edge &that) const {
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return forward!=that.forward || UndirEdge(*this)!=UndirEdge(that);
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}
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bool operator<(const Edge &that) const {
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return forward<that.forward ||
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(!(that.forward<forward) && UndirEdge(*this)<UndirEdge(that));
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}
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};
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/// \brief Edge of opposite direction.
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///
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/// Returns the Edge of opposite direction.
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Edge opposite(const Edge &e) const {
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return Edge(e,!e.forward);
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}
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protected:
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template <typename E>
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Node _dirSource(const E &e) const {
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return e.forward ? Parent::source(e) : Parent::target(e);
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}
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template <typename E>
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Node _dirTarget(const E &e) const {
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return e.forward ? Parent::target(e) : Parent::source(e);
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}
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public:
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/// \todo Shouldn't the "source" of an undirected edge be called "aNode"
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/// or something???
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using Parent::source;
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/// Source of the given Edge.
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Node source(const Edge &e) const {
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return _dirSource(e);
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}
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/// \todo Shouldn't the "target" of an undirected edge be called "bNode"
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/// or something???
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using Parent::target;
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/// Target of the given Edge.
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Node target(const Edge &e) const {
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return _dirTarget(e);
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}
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/// Returns whether the given directed edge is same orientation as the
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/// corresponding undirected edge.
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///
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/// \todo reference to the corresponding point of the undirected graph
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/// concept. "What does the direction of an undirected edge mean?"
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bool forward(const Edge &e) const { return e.forward; }
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Node oppositeNode(const Node &n, const UndirEdge &e) const {
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if( n == Parent::source(e))
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return Parent::target(e);
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else if( n == Parent::target(e))
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return Parent::source(e);
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else
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return INVALID;
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}
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/// Directed edge from an undirected edge and a source node.
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///
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/// Returns a (directed) Edge corresponding to the specified UndirEdge
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/// and source Node.
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///
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///\todo Do we need this?
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///
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///\todo Better name...
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Edge edgeWithSource(const UndirEdge &ue, const Node &s) const {
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return Edge(*this, eu, s);
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}
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using Parent::first;
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void first(Edge &e) const {
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Parent::first(e);
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e.forward=true;
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}
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using Parent::next;
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void next(Edge &e) const {
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if( e.forward ) {
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e.forward = false;
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}
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else {
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Parent::next(e);
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e.forward = true;
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}
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}
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protected:
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template <typename E>
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void _dirFirstOut(E &e, const Node &n) const {
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Parent::firstIn(e,n);
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if( UndirEdge(e) != INVALID ) {
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e.forward = false;
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}
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else {
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Parent::firstOut(e,n);
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e.forward = true;
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}
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}
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template <typename E>
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void _dirFirstIn(E &e, const Node &n) const {
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Parent::firstOut(e,n);
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if( UndirEdge(e) != INVALID ) {
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e.forward = false;
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}
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else {
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Parent::firstIn(e,n);
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e.forward = true;
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}
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}
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template <typename E>
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void _dirNextOut(E &e) const {
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if( ! e.forward ) {
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Node n = Parent::target(e);
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Parent::nextIn(e);
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if( UndirEdge(e) == INVALID ) {
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Parent::firstOut(e, n);
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e.forward = true;
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}
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}
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else {
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Parent::nextOut(e);
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}
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}
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template <typename E>
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void _dirNextIn(E &e) const {
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if( ! e.forward ) {
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Node n = Parent::source(e);
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Parent::nextOut(e);
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if( UndirEdge(e) == INVALID ) {
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Parent::firstIn(e, n);
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e.forward = true;
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}
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}
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else {
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Parent::nextIn(e);
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}
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}
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public:
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void firstOut(Edge &e, const Node &n) const {
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_dirFirstOut(e, n);
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}
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void firstIn(Edge &e, const Node &n) const {
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_dirFirstIn(e, n);
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}
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void nextOut(Edge &e) const {
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_dirNextOut(e);
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}
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void nextIn(Edge &e) const {
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_dirNextIn(e);
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}
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// Miscellaneous stuff:
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/// \todo these methods (id, maxEdgeId) should be moved into separate
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/// Extender
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// using Parent::id;
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// Using "using" is not a good idea, cause it could be that there is
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// no "id" in Parent...
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int id(const Node &n) const {
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return Parent::id(n);
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}
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int id(const UndirEdge &e) const {
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return Parent::id(e);
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}
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int id(const Edge &e) const {
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return 2 * Parent::id(e) + int(e.forward);
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}
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int maxId(Node) const {
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return Parent::maxId(Node());
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}
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int maxId(Edge) const {
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return 2 * Parent::maxId(typename Parent::Edge()) + 1;
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}
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int maxId(UndirEdge) const {
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return Parent::maxId(typename Parent::Edge());
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}
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int edgeNum() const {
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return 2 * Parent::edgeNum();
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}
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int undirEdgeNum() const {
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return Parent::edgeNum();
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}
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};
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}
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#endif // LEMON_UNDIR_GRAPH_EXTENDER_H
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