src/work/peter/hierarchygraph.h
author ladanyi
Mon, 08 Nov 2004 08:40:37 +0000
changeset 966 5e865c5c8a87
parent 880 9d0bfd35b97c
child 986 e997802b855c
permissions -rw-r--r--
Added an init method to the controller, and started writing a second controller.
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// -*- c++ -*-
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#ifndef LEMON_NET_GRAPH_H
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#define LEMON_NET_GRAPH_H
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///\file
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///\brief Declaration of HierarchyGraph.
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#include <lemon/invalid.h>
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#include <lemon/maps.h>
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/// The namespace of LEMON
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namespace lemon
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{
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  // @defgroup empty_graph The HierarchyGraph class
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  // @{
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  /// A graph class in that a simple edge can represent a path.
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  /// This class provides common features of a graph structure
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  /// that represents a network. You can handle with it layers. This
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  /// means that a node in one layer can be a complete network in a nother
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  /// layer.
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  template < class Gact, class Gsub > class HierarchyGraph
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  {
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  public:
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    /// The actual layer
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    Gact actuallayer;
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    /// Map of the subnetworks in the sublayer
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    /// The appropriate edge nodes are also stored here
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    class SubNetwork
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    {
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      struct actedgesubnodestruct
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      {
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	typename Gact::Edge actedge;
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	typename Gsub::Node subnode;
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      };
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      int edgenumber;
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      bool connectable;
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      Gact *actuallayer;
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      typename Gact::Node * actuallayernode;
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      Gsub *subnetwork;
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      actedgesubnodestruct *assignments;
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    public:
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      int addAssignment (typename Gact::Edge actedge,
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			 typename Gsub::Node subnode)
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      {
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	if (!(actuallayer->valid (actedge)))
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	  {
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	    cerr << "The given edge is not in the given network!" << endl;
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	    return -1;
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	  }
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	else if ((actuallayer->id (actuallayer->tail (actedge)) !=
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		  actuallayer->id (*actuallayernode))
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		 && (actuallayer->id (actuallayer->head (actedge)) !=
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		     actuallayer->id (*actuallayernode)))
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	  {
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	    cerr << "The given edge does not connect to the given node!" <<
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	      endl;
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	    return -1;
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	  }
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	if (!(subnetwork->valid (subnode)))
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	  {
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	    cerr << "The given node is not in the given network!" << endl;
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	    return -1;
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	  }
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	int i = 0;
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	//while in the array there is valid note that is not equvivalent with the one that would be noted increase i
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	while ((i < edgenumber)
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	       && (actuallayer->valid (assignments[i].actedge))
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	       && (assignments[i].actedge != actedge))
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	  i++;
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	if (assignments[i].actedge == actedge)
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	  {
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	    cout << "Warning: Redefinement of assigment!!!" << endl;
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	  }
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	if (i == edgenumber)
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	  {
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	    cout <<
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	      "This case can't be!!! (because there should be the guven edge in the array already and the cycle had to stop)"
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	      << endl;
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	  }
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	//if(!(actuallayer->valid(assignments[i].actedge)))   //this condition is necessary if we do not obey redefinition
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	{
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	  assignments[i].actedge = actedge;
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	  assignments[i].subnode = subnode;
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	}
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	/// If to all of the edges a subnode is assigned then the subnetwork is connectable (attachable?)
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	/// We do not need to check for further attributes, because to notice an assignment we need
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	/// all of them to be correctly initialised before.
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	if (i == edgenumber - 1)
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	  connectable = 1;
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	return 0;
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      }
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      int setSubNetwork (Gsub * sn)
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      {
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	subnetwork = sn;
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	return 0;
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      }
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      int setActualLayer (Gact * al)
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      {
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	actuallayer = al;
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	return 0;
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      }
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      int setActualLayerNode (typename Gact::Node * aln)
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      {
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	typename Gact::InEdgeIt iei;
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	typename Gact::OutEdgeIt oei;
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	actuallayernode = aln;
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	edgenumber = 0;
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	if (actuallayer)
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	  {
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	    for (iei = actuallayer->first (iei, (*actuallayernode));
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		 ((actuallayer->valid (iei))
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		  && (actuallayer->head (iei) == (*actuallayernode)));
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		 actuallayer->next (iei))
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	      {
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		cout << actuallayer->id (actuallayer->
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					 tail (iei)) << " " << actuallayer->
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		  id (actuallayer->head (iei)) << endl;
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		edgenumber++;
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	      }
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	    //cout << "Number of in-edges: " << edgenumber << endl;
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	    for (oei = actuallayer->first (oei, (*actuallayernode));
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		 ((actuallayer->valid (oei))
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		  && (actuallayer->tail (oei) == (*actuallayernode)));
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		 actuallayer->next (oei))
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	      {
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		cout << actuallayer->id (actuallayer->
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					 tail (oei)) << " " << actuallayer->
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		  id (actuallayer->head (oei)) << endl;
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		edgenumber++;
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	      }
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	    //cout << "Number of in+out-edges: " << edgenumber << endl;
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	    assignments = new actedgesubnodestruct[edgenumber];
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	    for (int i = 0; i < edgenumber; i++)
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	      {
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		assignments[i].actedge = INVALID;
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		assignments[i].subnode = INVALID;
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	      }
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	  }
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	else
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	  {
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	    cerr << "There is no actual layer defined yet!" << endl;
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	    return -1;
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	  }
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	return 0;
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      }
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    SubNetwork ():edgenumber (0), connectable (false), actuallayer (NULL),
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	actuallayernode (NULL), subnetwork (NULL),
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	assignments (NULL)
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      {
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      }
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    };
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    typename Gact::template NodeMap < SubNetwork > subnetworks;
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    /// Defalult constructor.
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    /// We don't need any extra lines, because the actuallayer
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    /// variable has run its constructor, when we have created this class
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    /// So only the two maps has to be initialised here.
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  HierarchyGraph ():subnetworks (actuallayer)
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    {
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    }
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    ///Copy consructor.
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  HierarchyGraph (const HierarchyGraph < Gact, Gsub > &HG):actuallayer (HG.actuallayer),
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      subnetworks
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      (actuallayer)
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    {
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    }
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    /// The base type of the node iterators.
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    /// This is the base type of each node iterators,
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    /// thus each kind of node iterator will convert to this.
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    /// The Node type of the HierarchyGraph is the Node type of the actual layer.
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    typedef typename Gact::Node Node;
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    /// This iterator goes through each node.
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    /// Its usage is quite simple, for example you can count the number
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    /// of nodes in graph \c G of type \c Graph like this:
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    /// \code
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    ///int count=0;
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    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
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    /// \endcode
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    /// The NodeIt type of the HierarchyGraph is the NodeIt type of the actual layer.
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    typedef typename Gact::NodeIt NodeIt;
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    /// The base type of the edge iterators.
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    /// The Edge type of the HierarchyGraph is the Edge type of the actual layer.
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    typedef typename Gact::Edge Edge;
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    /// This iterator goes trough the outgoing edges of a node.
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    /// This iterator goes trough the \e outgoing edges of a certain node
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    /// of a graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of outgoing edges of a node \c n
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    /// in graph \c G of type \c Graph as follows.
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    /// \code
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    ///int count=0;
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    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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    /// \endcode
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    /// The OutEdgeIt type of the HierarchyGraph is the OutEdgeIt type of the actual layer.
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    typedef typename Gact::OutEdgeIt OutEdgeIt;
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    /// This iterator goes trough the incoming edges of a node.
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    /// This iterator goes trough the \e incoming edges of a certain node
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    /// of a graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of outgoing edges of a node \c n
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    /// in graph \c G of type \c Graph as follows.
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    /// \code
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    ///int count=0;
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    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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    /// \endcode
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    /// The InEdgeIt type of the HierarchyGraph is the InEdgeIt type of the actual layer.
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    typedef typename Gact::InEdgeIt InEdgeIt;
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    /// This iterator goes through each edge.
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    /// This iterator goes through each edge of a graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of edges in a graph \c G of type \c Graph as follows:
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    /// \code
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    ///int count=0;
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    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
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    /// \endcode
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    /// The EdgeIt type of the HierarchyGraph is the EdgeIt type of the actual layer.
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    typedef typename Gact::EdgeIt EdgeIt;
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    /// First node of the graph.
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    /// \retval i the first node.
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    /// \return the first node.
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    typename Gact::NodeIt & first (typename Gact::NodeIt & i) const
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    {
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      return actuallayer.first (i);
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    }
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    /// The first incoming edge.
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    typename Gact::InEdgeIt & first (typename Gact::InEdgeIt & i,
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				     typename Gact::Node) const
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    {
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      return actuallayer.first (i);
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    }
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    /// The first outgoing edge.
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    typename Gact::OutEdgeIt & first (typename Gact::OutEdgeIt & i,
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				      typename Gact::Node) const
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    {
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      return actuallayer.first (i);
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    }
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    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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    /// The first edge of the Graph.
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    typename Gact::EdgeIt & first (typename Gact::EdgeIt & i) const
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    {
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      return actuallayer.first (i);
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    }
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//     Node getNext(Node) const {}
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//     InEdgeIt getNext(InEdgeIt) const {}
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//     OutEdgeIt getNext(OutEdgeIt) const {}
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//     //SymEdgeIt getNext(SymEdgeIt) const {}
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//     EdgeIt getNext(EdgeIt) const {}
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    /// Go to the next node.
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    typename Gact::NodeIt & next (typename Gact::NodeIt & i) const
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    {
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      return actuallayer.next (i);
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    }
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    /// Go to the next incoming edge.
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    typename Gact::InEdgeIt & next (typename Gact::InEdgeIt & i) const
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    {
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      return actuallayer.next (i);
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    }
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    /// Go to the next outgoing edge.
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    typename Gact::OutEdgeIt & next (typename Gact::OutEdgeIt & i) const
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    {
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      return actuallayer.next (i);
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    }
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    //SymEdgeIt &next(SymEdgeIt &) const {}
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    /// Go to the next edge.
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    typename Gact::EdgeIt & next (typename Gact::EdgeIt & i) const
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    {
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      return actuallayer.next (i);
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    }
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    ///Gives back the head node of an edge.
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    typename Gact::Node head (typename Gact::Edge edge) const
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    {
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      return actuallayer.head (edge);
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    }
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    ///Gives back the tail node of an edge.
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    typename Gact::Node tail (typename Gact::Edge edge) const
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    {
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      return actuallayer.tail (edge);
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    }
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    //   Node aNode(InEdgeIt) const {}
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    //   Node aNode(OutEdgeIt) const {}
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    //   Node aNode(SymEdgeIt) const {}
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    //   Node bNode(InEdgeIt) const {}
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    //   Node bNode(OutEdgeIt) const {}
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    //   Node bNode(SymEdgeIt) const {}
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    /// Checks if a node iterator is valid
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    ///\todo Maybe, it would be better if iterator converted to
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    ///bool directly, as Jacint prefers.
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    bool valid (const typename Gact::Node & node) const
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    {
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      return actuallayer.valid (node);
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    }
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    /// Checks if an edge iterator is valid
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    ///\todo Maybe, it would be better if iterator converted to
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    ///bool directly, as Jacint prefers.
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    bool valid (const typename Gact::Edge & edge) const
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    {
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      return actuallayer.valid (edge);
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    }
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    ///Gives back the \e id of a node.
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    ///\warning Not all graph structures provide this feature.
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    ///
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    int id (const typename Gact::Node & node) const
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    {
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      return actuallayer.id (node);
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    }
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    ///Gives back the \e id of an edge.
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    ///\warning Not all graph structures provide this feature.
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    ///
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    int id (const typename Gact::Edge & edge) const
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    {
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      return actuallayer.id (edge);
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    }
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    //void setInvalid(Node &) const {};
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    //void setInvalid(Edge &) const {};
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    ///Add a new node to the graph.
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    /// \return the new node.
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    ///
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    typename Gact::Node addNode ()
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    {
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      return actuallayer.addNode ();
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   393
    }
hegyi@677
   394
    ///Add a new edge to the graph.
hegyi@677
   395
hegyi@677
   396
    ///Add a new edge to the graph with tail node \c tail
hegyi@677
   397
    ///and head node \c head.
hegyi@677
   398
    ///\return the new edge.
hegyi@691
   399
    typename Gact::Edge addEdge (typename Gact::Node node1,
hegyi@691
   400
				 typename Gact::Node node2)
hegyi@691
   401
    {
hegyi@691
   402
      return actuallayer.addEdge (node1, node2);
hegyi@691
   403
    }
hegyi@690
   404
hegyi@677
   405
    /// Resets the graph.
hegyi@677
   406
hegyi@677
   407
    /// This function deletes all edges and nodes of the graph.
hegyi@677
   408
    /// It also frees the memory allocated to store them.
hegyi@691
   409
    void clear ()
hegyi@691
   410
    {
hegyi@691
   411
      actuallayer.clear ();
hegyi@691
   412
    }
hegyi@677
   413
hegyi@691
   414
    int nodeNum () const
hegyi@691
   415
    {
hegyi@691
   416
      return actuallayer.nodeNum ();
hegyi@691
   417
    }
hegyi@691
   418
    int edgeNum () const
hegyi@691
   419
    {
hegyi@691
   420
      return actuallayer.edgeNum ();
hegyi@691
   421
    }
hegyi@677
   422
hegyi@677
   423
    ///Read/write/reference map of the nodes to type \c T.
hegyi@677
   424
hegyi@677
   425
    ///Read/write/reference map of the nodes to type \c T.
alpar@880
   426
    /// \sa MemoryMap
hegyi@677
   427
    /// \todo We may need copy constructor
hegyi@677
   428
    /// \todo We may need conversion from other nodetype
hegyi@677
   429
    /// \todo We may need operator=
hegyi@677
   430
    /// \warning Making maps that can handle bool type (NodeMap<bool>)
hegyi@677
   431
    /// needs extra attention!
hegyi@677
   432
hegyi@691
   433
    template < class T > class NodeMap
hegyi@677
   434
    {
hegyi@677
   435
    public:
hegyi@677
   436
      typedef T ValueType;
hegyi@677
   437
      typedef Node KeyType;
hegyi@677
   438
hegyi@691
   439
      NodeMap (const HierarchyGraph &)
hegyi@691
   440
      {
hegyi@691
   441
      }
hegyi@691
   442
      NodeMap (const HierarchyGraph &, T)
hegyi@691
   443
      {
hegyi@691
   444
      }
hegyi@677
   445
hegyi@691
   446
      template < typename TT > NodeMap (const NodeMap < TT > &)
hegyi@691
   447
      {
hegyi@691
   448
      }
hegyi@677
   449
hegyi@677
   450
      /// Sets the value of a node.
hegyi@677
   451
hegyi@677
   452
      /// Sets the value associated with node \c i to the value \c t.
hegyi@677
   453
      ///
hegyi@691
   454
      void set (Node, T)
hegyi@691
   455
      {
hegyi@691
   456
      }
hegyi@677
   457
      // Gets the value of a node.
hegyi@677
   458
      //T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary?
hegyi@691
   459
      T & operator[](Node)
hegyi@691
   460
      {
hegyi@691
   461
	return *(T *) 0;
hegyi@691
   462
      }
hegyi@691
   463
      const T & operator[] (Node) const
hegyi@691
   464
      {
hegyi@691
   465
	return *(T *) 0;
hegyi@691
   466
      }
hegyi@677
   467
hegyi@677
   468
      /// Updates the map if the graph has been changed
hegyi@677
   469
hegyi@677
   470
      /// \todo Do we need this?
hegyi@677
   471
      ///
hegyi@691
   472
      void update ()
hegyi@691
   473
      {
hegyi@691
   474
      }
hegyi@691
   475
      void update (T a)
hegyi@691
   476
      {
hegyi@691
   477
      }				//FIXME: Is it necessary
hegyi@677
   478
    };
hegyi@677
   479
hegyi@677
   480
    ///Read/write/reference map of the edges to type \c T.
hegyi@677
   481
hegyi@677
   482
    ///Read/write/reference map of the edges to type \c T.
hegyi@677
   483
    ///It behaves exactly in the same way as \ref NodeMap.
hegyi@677
   484
    /// \sa NodeMap
alpar@880
   485
    /// \sa MemoryMap
hegyi@677
   486
    /// \todo We may need copy constructor
hegyi@677
   487
    /// \todo We may need conversion from other edgetype
hegyi@677
   488
    /// \todo We may need operator=
hegyi@691
   489
    template < class T > class EdgeMap
hegyi@677
   490
    {
hegyi@677
   491
    public:
hegyi@677
   492
      typedef T ValueType;
hegyi@677
   493
      typedef Edge KeyType;
hegyi@677
   494
hegyi@691
   495
      EdgeMap (const HierarchyGraph &)
hegyi@691
   496
      {
hegyi@691
   497
      }
hegyi@691
   498
      EdgeMap (const HierarchyGraph &, T)
hegyi@691
   499
      {
hegyi@691
   500
      }
hegyi@690
   501
hegyi@677
   502
      ///\todo It can copy between different types.
hegyi@677
   503
      ///
hegyi@691
   504
      template < typename TT > EdgeMap (const EdgeMap < TT > &)
hegyi@691
   505
      {
hegyi@691
   506
      }
hegyi@677
   507
hegyi@691
   508
      void set (Edge, T)
hegyi@691
   509
      {
hegyi@691
   510
      }
hegyi@677
   511
      //T get(Edge) const {return *(T*)0;}
hegyi@691
   512
      T & operator[](Edge)
hegyi@691
   513
      {
hegyi@691
   514
	return *(T *) 0;
hegyi@691
   515
      }
hegyi@691
   516
      const T & operator[] (Edge) const
hegyi@691
   517
      {
hegyi@691
   518
	return *(T *) 0;
hegyi@691
   519
      }
hegyi@690
   520
hegyi@691
   521
      void update ()
hegyi@691
   522
      {
hegyi@691
   523
      }
hegyi@691
   524
      void update (T a)
hegyi@691
   525
      {
hegyi@691
   526
      }				//FIXME: Is it necessary
hegyi@677
   527
    };
hegyi@677
   528
  };
hegyi@677
   529
alpar@826
   530
  /// An empty erasable graph class.
hegyi@690
   531
alpar@826
   532
  /// This class provides all the common features of an \e erasable graph
hegyi@677
   533
  /// structure,
hegyi@677
   534
  /// however completely without implementations and real data structures
hegyi@677
   535
  /// behind the interface.
hegyi@677
   536
  /// All graph algorithms should compile with this class, but it will not
hegyi@677
   537
  /// run properly, of course.
hegyi@677
   538
  ///
hegyi@677
   539
  /// \todo This blabla could be replaced by a sepatate description about
alpar@880
   540
  /// s.
hegyi@677
   541
  ///
hegyi@677
   542
  /// It can be used for checking the interface compatibility,
hegyi@677
   543
  /// or it can serve as a skeleton of a new graph structure.
hegyi@690
   544
  ///
hegyi@677
   545
  /// Also, you will find here the full documentation of a certain graph
hegyi@677
   546
  /// feature, the documentation of a real graph imlementation
hegyi@677
   547
  /// like @ref ListGraph or
hegyi@677
   548
  /// @ref SmartGraph will just refer to this structure.
alpar@826
   549
template < typename Gact, typename Gsub > class ErasableHierarchyGraph:public HierarchyGraph < Gact,
hegyi@691
   550
    Gsub
hegyi@691
   551
    >
hegyi@677
   552
  {
hegyi@677
   553
  public:
hegyi@677
   554
    /// Deletes a node.
hegyi@691
   555
    void erase (typename Gact::Node n)
hegyi@691
   556
    {
hegyi@691
   557
      actuallayer.erase (n);
hegyi@691
   558
    }
hegyi@677
   559
    /// Deletes an edge.
hegyi@691
   560
    void erase (typename Gact::Edge e)
hegyi@691
   561
    {
hegyi@691
   562
      actuallayer.erase (e);
hegyi@691
   563
    }
hegyi@677
   564
hegyi@677
   565
    /// Defalult constructor.
alpar@826
   566
    ErasableHierarchyGraph ()
hegyi@691
   567
    {
hegyi@691
   568
    }
hegyi@677
   569
    ///Copy consructor.
alpar@826
   570
    ErasableHierarchyGraph (const HierarchyGraph < Gact, Gsub > &EPG)
hegyi@691
   571
    {
hegyi@691
   572
    }
hegyi@677
   573
  };
hegyi@677
   574
hegyi@690
   575
hegyi@677
   576
  // @}
hegyi@677
   577
alpar@921
   578
}				//namespace lemon
hegyi@677
   579
hegyi@677
   580
alpar@921
   581
#endif // LEMON_SKELETON_GRAPH_H