lemon/smart_graph.h
author hegyi
Thu, 20 Oct 2005 15:50:23 +0000
changeset 1731 616bc933c2bc
parent 1718 6a958ab38386
child 1768 1e2e0238e7c8
permissions -rw-r--r--
Mapselector widget reached its first release, but there are still work to do on it, I know...
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/* -*- C++ -*-
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 * lemon/smart_graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_SMART_GRAPH_H
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#define LEMON_SMART_GRAPH_H
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///\ingroup graphs
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///\file
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///\brief SmartGraph and UndirSmartGraph classes.
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#include <vector>
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#include <lemon/invalid.h>
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#include <lemon/bits/clearable_graph_extender.h>
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#include <lemon/bits/extendable_graph_extender.h>
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#include <lemon/bits/iterable_graph_extender.h>
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#include <lemon/bits/alteration_notifier.h>
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#include <lemon/bits/default_map.h>
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#include <lemon/bits/undir_graph_extender.h>
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#include <lemon/utility.h>
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namespace lemon {
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  class SmartGraph;
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  ///Base of SmartGraph
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  ///Base of SmartGraph
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  ///
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  class SmartGraphBase {
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    friend class SmatGraph;
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  protected:
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    struct NodeT 
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    {
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      int first_in,first_out;      
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      NodeT() : first_in(-1), first_out(-1) {}
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    };
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    struct EdgeT 
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    {
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      int target, source, next_in, next_out;      
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      //FIXME: is this necessary?
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      EdgeT() : next_in(-1), next_out(-1) {}  
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    };
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    std::vector<NodeT> nodes;
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    std::vector<EdgeT> edges;
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  public:
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    typedef SmartGraphBase Graph;
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    class Node;
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    class Edge;
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  public:
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    SmartGraphBase() : nodes(), edges() { }
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    SmartGraphBase(const SmartGraphBase &_g) 
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      : nodes(_g.nodes), edges(_g.edges) { }
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    typedef True NodeNumTag;
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    typedef True EdgeNumTag;
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    ///Number of nodes.
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    int nodeNum() const { return nodes.size(); }
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    ///Number of edges.
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    int edgeNum() const { return edges.size(); }
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    /// Maximum node ID.
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    /// Maximum node ID.
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    ///\sa id(Node)
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    int maxId(Node) const { return nodes.size()-1; }
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    /// Maximum edge ID.
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    /// Maximum edge ID.
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    ///\sa id(Edge)
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    int maxId(Edge) const { return edges.size()-1; }
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    Node source(Edge e) const { return edges[e.n].source; }
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    Node target(Edge e) const { return edges[e.n].target; }
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    /// Node ID.
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    /// The ID of a valid Node is a nonnegative integer not greater than
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    /// \ref maxId(Node). The range of the ID's is not surely continuous
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    /// and the greatest node ID can be actually less then \ref maxId(Node).
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    ///
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    /// The ID of the \ref INVALID node is -1.
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    ///\return The ID of the node \c v. 
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    static int id(Node v) { return v.n; }
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    /// Edge ID.
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    /// The ID of a valid Edge is a nonnegative integer not greater than
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    /// \ref maxId(Edge). The range of the ID's is not surely continuous
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    /// and the greatest edge ID can be actually less then \ref maxId(Edge).
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    ///
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    /// The ID of the \ref INVALID edge is -1.
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    ///\return The ID of the edge \c e. 
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    static int id(Edge e) { return e.n; }
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    static Node fromId(int id, Node) { return Node(id);}
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    static Edge fromId(int id, Edge) { return Edge(id);}
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    Node addNode() {
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      Node n; n.n=nodes.size();
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      nodes.push_back(NodeT()); //FIXME: Hmmm...
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      return n;
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    }
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    Edge addEdge(Node u, Node v) {
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      Edge e; e.n=edges.size(); edges.push_back(EdgeT()); //FIXME: Hmmm...
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      edges[e.n].source=u.n; edges[e.n].target=v.n;
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      edges[e.n].next_out=nodes[u.n].first_out;
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      edges[e.n].next_in=nodes[v.n].first_in;
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      nodes[u.n].first_out=nodes[v.n].first_in=e.n;
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      return e;
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    }
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    void clear() {
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      edges.clear();
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      nodes.clear();
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    }
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    class Node {
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      friend class SmartGraphBase;
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      friend class SmartGraph;
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    protected:
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      int n;
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      ///\e
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      ///\todo It should be removed (or at least define a setToId() instead).
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      ///
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      Node(int nn) {n=nn;}
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    public:
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      Node() {}
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      Node (Invalid) { n=-1; }
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      bool operator==(const Node i) const {return n==i.n;}
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      bool operator!=(const Node i) const {return n!=i.n;}
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      bool operator<(const Node i) const {return n<i.n;}
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    };
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    class Edge {
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      friend class SmartGraphBase;
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      friend class SmartGraph;
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    protected:
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      int n;
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      ///\todo It should be removed (or at least define a setToId() instead).
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      ///
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      Edge(int nn) {n=nn;}
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    public:
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      Edge() { }
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      Edge (Invalid) { n=-1; }
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      bool operator==(const Edge i) const {return n==i.n;}
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      bool operator!=(const Edge i) const {return n!=i.n;}
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      bool operator<(const Edge i) const {return n<i.n;}
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    };
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    void first(Node& node) const {
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      node.n = nodes.size() - 1;
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    }
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    static void next(Node& node) {
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      --node.n;
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    }
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    void first(Edge& edge) const {
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      edge.n = edges.size() - 1;
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    }
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    static void next(Edge& edge) {
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      --edge.n;
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    }
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    void firstOut(Edge& edge, const Node& node) const {
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      edge.n = nodes[node.n].first_out;
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    }
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    void nextOut(Edge& edge) const {
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      edge.n = edges[edge.n].next_out;
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    }
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    void firstIn(Edge& edge, const Node& node) const {
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      edge.n = nodes[node.n].first_in;
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    }
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    void nextIn(Edge& edge) const {
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      edge.n = edges[edge.n].next_in;
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    }
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    Edge _findEdge(Node u,Node v, Edge prev = INVALID) 
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    {
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      int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
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      while(e!=-1 && edges[e].target!=v.n) e = edges[e].next_out;
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      prev.n=e;
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      return prev;
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    }
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    Node _split(Node n, bool connect = true)
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    {
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      Node b = addNode();
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      nodes[b.n].first_out=nodes[n.n].first_out;
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      nodes[n.n].first_out=-1;
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      for(int i=nodes[b.n].first_out;i!=-1;i++) edges[i].source=b.n;
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      if(connect) addEdge(n,b);
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      return b;
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    }
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  };
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  typedef ClearableGraphExtender<
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    ExtendableGraphExtender<
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    MappableGraphExtender<
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    IterableGraphExtender<
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    AlterableGraphExtender<SmartGraphBase> > > > > ExtendedSmartGraphBase;
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  /// \addtogroup graphs
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  /// @{
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  ///A smart graph class.
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  ///This is a simple and fast graph implementation.
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  ///It is also quite memory efficient, but at the price
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  ///that <b> it does support only limited (only stack-like)
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  ///node and edge deletions</b>.
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  ///It conforms to 
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  ///the \ref concept::ExtendableGraph "ExtendableGraph" concept.
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  ///\sa concept::ExtendableGraph.
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  ///
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  ///\author Alpar Juttner
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  class SmartGraph : public ExtendedSmartGraphBase {
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  public:
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    /// Finds an edge between two nodes.
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    /// Finds an edge from node \c u to node \c v.
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    ///
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    /// If \c prev is \ref INVALID (this is the default value), then
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    /// it finds the first edge from \c u to \c v. Otherwise it looks for
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    /// the next edge from \c u to \c v after \c prev.
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    /// \return The found edge or \ref INVALID if there is no such an edge.
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    ///
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    /// Thus you can iterate through each edge from \c u to \c v as it follows.
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    /// \code
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    /// for(Edge e=G.findEdge(u,v);e!=INVALID;e=G.findEdge(u,v,e)) {
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    ///   ...
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    /// }
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    /// \endcode
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    /// \todo Possibly it should be a global function.
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    Edge findEdge(Node u,Node v, Edge prev = INVALID) 
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    {
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      return _findEdge(u,v,prev);
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    }
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    class SnapShot;
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    friend class SnapShot;
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  protected:
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    void restoreSnapShot(const SnapShot &s)
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    {
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      while(s.edge_num<edges.size()) {
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	Parent::getNotifier(Edge()).erase(Edge(edges.size()-1));
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	nodes[edges.back().target].first_in=edges.back().next_in;
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	nodes[edges.back().source].first_out=edges.back().next_out;
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	edges.pop_back();
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      }
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      //nodes.resize(s.nodes_num);
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      while(s.node_num<nodes.size()) {
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	Parent::getNotifier(Node()).erase(Node(nodes.size()-1));
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	nodes.pop_back();
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      }
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    }    
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  public:
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    ///Split a node.
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    ///This function splits a node. First a new node is added to the graph,
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    ///then the source of each outgoing edge of \c n is moved to this new node.
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    ///If \c connect is \c true (this is the default value), then a new edge
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    ///from \c n to the newly created node is also added.
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    ///\return The newly created node.
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    ///
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    ///\note The <tt>Edge</tt>s
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    ///referencing a moved edge remain
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    ///valid. However <tt>InEdge</tt>'s and <tt>OutEdge</tt>'s
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    ///may be invalidated.
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    ///\warning This functionality cannot be used together with the SnapShot
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    ///feature.
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    ///\todo It could be implemented in a bit faster way.
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    Node split(Node n, bool connect = true) 
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    {
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      Node b = _split(n,connect);
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      return b;
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    }
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    ///Class to make a snapshot of the graph and to restrore to it later.
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    ///Class to make a snapshot of the graph and to restrore to it later.
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    ///
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    ///The newly added nodes and edges can be removed using the
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    ///restore() function.
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    ///\note After you restore a state, you cannot restore
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    ///a later state, in other word you cannot add again the edges deleted
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    ///by restore() using another SnapShot instance.
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    ///
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    class SnapShot 
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    {
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      SmartGraph *g;
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    protected:
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      friend class SmartGraph;
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      unsigned int node_num;
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      unsigned int edge_num;
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    public:
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      ///Default constructor.
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      ///Default constructor.
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      ///To actually make a snapshot you must call save().
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      ///
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      SnapShot() : g(0) {}
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      ///Constructor that immediately makes a snapshot
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      ///This constructor immediately makes a snapshot of the graph.
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      ///\param _g The graph we make a snapshot of.
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      SnapShot(SmartGraph &_g) :g(&_g) {
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	node_num=g->nodes.size();
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	edge_num=g->edges.size();
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      }
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      ///Make a snapshot.
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      ///Make a snapshot of the graph.
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      ///
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      ///This function can be called more than once. In case of a repeated
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      ///call, the previous snapshot gets lost.
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      ///\param _g The graph we make the snapshot of.
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      void save(SmartGraph &_g) 
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      {
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	g=&_g;
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	node_num=g->nodes.size();
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	edge_num=g->edges.size();
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      }
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      ///Undo the changes until a snapshot.
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      ///Undo the changes until a snapshot created by save().
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      ///
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      ///\note After you restored a state, you cannot restore
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      ///a later state, in other word you cannot add again the edges deleted
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      ///by restore().
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      ///
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      ///\todo This function might be called undo().
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      void restore()
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      {
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	g->restoreSnapShot(*this);
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      }
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    };
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  };
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  /**************** Undirected List Graph ****************/
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  typedef ClearableUndirGraphExtender<
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    ExtendableUndirGraphExtender<
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    MappableUndirGraphExtender<
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    IterableUndirGraphExtender<
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    AlterableUndirGraphExtender<
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    UndirGraphExtender<SmartGraphBase> > > > > > ExtendedUndirSmartGraphBase;
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  ///A smart undirected graph class.
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  ///This is a simple and fast undirected graph implementation.
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  ///It is also quite memory efficient, but at the price
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  ///that <b> it does support only limited (only stack-like)
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  ///node and edge deletions</b>.
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  ///Except from this it conforms to 
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  ///the \ref concept::UndirGraph "UndirGraph" concept.
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  ///\sa concept::UndirGraph.
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  ///
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  ///\todo SnapShot hasn't been implemented yet.
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  ///
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  class UndirSmartGraph : public ExtendedUndirSmartGraphBase {
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  };
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  /// @}  
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} //namespace lemon
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#endif //LEMON_SMART_GRAPH_H