src/work/johanna/ma_order.h
author marci
Fri, 23 Apr 2004 08:08:41 +0000
changeset 380 6399494e30b1
child 921 818510fa3d99
permissions -rw-r--r--
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// -*- C++ -*- //
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#ifndef HUGO_MA_ORDER_H
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#define HUGO_MA_ORDER_H
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#include <vector>
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#include <functional>
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#include <bin_heap.h>
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namespace hugo {
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  template <typename Graph, 
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	    typename Heap = BinHeap<typename Graph::Node, int, 
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				    typename Graph::NodeMap<int>, 
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				    std::greater<int> >,
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	    typename OrderVect = std::vector<typename Graph::Node> >
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  class MAOrder {
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    typedef typename Graph::Node Node;
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    typedef typename Graph::NodeIt NodeIt;
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    typedef typename Graph::Edge Edge;
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    typedef typename Graph::OutEdgeIt OutEdgeIt;
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    typedef typename Graph::NodeMap<int> NodeMapInt;
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    const Graph& G;
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    OrderVect& order;
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  public:
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    MAOrder(const Graph& _G, OrderVect& _order) : G(_G), order(_order) {}
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    void run()
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    {
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      Node first;
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      G.first(first);
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      run(first);
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    }
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    void run(Node first)
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    {
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      NodeMapInt heapMap(G, -1);
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      Heap heap(heapMap);
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      heap.push(first, 0);
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      NodeIt n;
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      G.first(n);
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      while ( G.valid(n) ) {
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	while(!heap.empty()) {
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	  Node a = heap.top();
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	  heap.pop();
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	  order.push_back(a);
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	  OutEdgeIt e;
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	  G.first(e,a);
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	  for (;G.valid(e);G.next(e)) {
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	    Node v = G.head(e); // hmm
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	    if (heap.state(v) == Heap::IN_HEAP ) {
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	      heap.decrease(v, heap[v]+1);
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	    }
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	    else if (heap.state(v) == Heap::PRE_HEAP) {
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	      heap.push(v, 1);
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	    }
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	  }
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	}
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	while( G.valid(n) ) {
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	  if (heap.state(n) == Heap::PRE_HEAP) {
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	    heap.push(n,0);
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	    break;
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	  }
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	  G.next(n);
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	}
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      }
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    }
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  };
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} // namespace hugo
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#endif // HUGO_MA_ORDER_H