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// -*- C++ -*-
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/*
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*template <Graph, T, Heap=FibHeap, LengthMap=Graph::EdgeMap<T> >
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*
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*Constructor:
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*
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*Prim(Graph G, LengthMap weight)
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*
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*
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*Methods:
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*
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*void run() : Runs the Prim-algorithm from a random node
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*
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*void run(Node r) : Runs the Prim-algorithm from node s
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*
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*T weight() : After run(r) was run, it returns the minimum
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* weight of a spanning tree of the component of the root.
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*
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*Edge tree(Node v) : After run(r) was run, it returns the
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* first edge in the path from v to the root. Returns
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* INVALID if v=r or v is not reachable from the root.
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*
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*bool conn() : After run(r) was run, it is true iff G is connected
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*
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*bool reached(Node v) : After run(r) was run, it is true
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* iff v is in the same component as the root
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*
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*Node root() : returns the root
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*
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*/
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#ifndef LEMON_PRIM_H
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#define LEMON_PRIM_H
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#include <fib_heap.h>
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#include <invalid.h>
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namespace lemon {
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template <typename Graph, typename T,
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typename Heap=FibHeap<typename Graph::Node, T,
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typename Graph::NodeMap<int> >,
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typename LengthMap=typename Graph::EdgeMap<T> >
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class Prim{
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typedef typename Graph::Node Node;
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typedef typename Graph::NodeIt NodeIt;
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typedef typename Graph::Edge Edge;
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typedef typename Graph::OutEdgeIt OutEdgeIt;
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typedef typename Graph::InEdgeIt InEdgeIt;
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const Graph& G;
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const LengthMap& edge_weight;
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typename Graph::NodeMap<Edge> tree_edge;
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typename Graph::NodeMap<T> min_weight;
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typename Graph::NodeMap<bool> reach;
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public :
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Prim(Graph& _G, LengthMap& _edge_weight) :
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G(_G), edge_weight(_edge_weight),
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tree_edge(_G,INVALID), min_weight(_G), reach(_G, false) { }
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void run() {
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NodeIt _r;
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G.first(_r);
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run(_r);
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}
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void run(Node r) {
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NodeIt u;
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for ( G.first(u) ; G.valid(u) ; G.next(u) ) {
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tree_edge.set(u,INVALID);
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min_weight.set(u,0);
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reach.set(u,false);
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}
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typename Graph::NodeMap<bool> scanned(G, false);
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typename Graph::NodeMap<int> heap_map(G,-1);
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Heap heap(heap_map);
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heap.push(r,0);
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reach.set(r, true);
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while ( !heap.empty() ) {
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Node v=heap.top();
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min_weight.set(v, heap.get(v));
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heap.pop();
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scanned.set(v,true);
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OutEdgeIt e;
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for( G.first(e,v); G.valid(e); G.next(e)) {
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Node w=G.target(e);
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if ( !scanned[w] ) {
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if ( !reach[w] ) {
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reach.set(w,true);
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heap.push(w, edge_weight[e]);
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tree_edge.set(w,e);
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} else if ( edge_weight[e] < heap.get(w) ) {
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tree_edge.set(w,e);
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heap.decrease(w, edge_weight[e]);
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}
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}
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}
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InEdgeIt f;
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for( G.first(f,v); G.valid(f); G.next(f)) {
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Node w=G.source(f);
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if ( !scanned[w] ) {
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if ( !reach[w] ) {
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reach.set(w,true);
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heap.push(w, edge_weight[f]);
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tree_edge.set(w,f);
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} else if ( edge_weight[f] < heap.get(w) ) {
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tree_edge.set(w,f);
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heap.decrease(w, edge_weight[f]);
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}
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}
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}
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}
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}
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T weight() {
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T w=0;
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NodeIt u;
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for ( G.first(u) ; G.valid(u) ; G.next(u) ) w+=min_weight[u];
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return w;
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}
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Edge tree(Node v) {
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return tree_edge[v];
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}
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bool conn() {
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bool c=true;
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NodeIt u;
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for ( G.first(u) ; G.valid(u) ; G.next(u) )
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if ( !reached[u] ) {
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c=false;
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break;
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}
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return c;
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}
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bool reached(Node v) {
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return reached[v];
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}
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Node root() {
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return r;
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}
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};
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}
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#endif
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