doc/graphs.dox
author alpar
Tue, 20 Jul 2004 09:52:03 +0000
changeset 712 6f1abe741fb6
child 756 c54cf1e83039
permissions -rw-r--r--
src/becnhmark gets in the distro.
I hope it works well.
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/*!
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\page graphs How to use graphs
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The following program demonstrates the basic features of HugoLib's graph
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structures.
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\code
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#include <iostream>
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#include <hugo/list_graph.h>
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using namespace hugo;
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int main()
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{
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  typedef ListGraph Graph;
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\endcode
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ListGraph is one of HugoLib's graph classes. It is based on linked lists,
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therefore iterating throuh its edges and nodes is fast.
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\code
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  typedef Graph::Edge Edge;
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  typedef Graph::InEdgeIt InEdgeIt;
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  typedef Graph::OutEdgeIt OutEdgeIt;
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  typedef Graph::EdgeIt EdgeIt;
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  typedef Graph::Node Node;
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  typedef Graph::NodeIt NodeIt;
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  Graph g;
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  for (int i = 0; i < 3; i++)
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    g.addNode();
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  for (NodeIt i(g); g.valid(i); g.next(i))
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    for (NodeIt j(g); g.valid(j); g.next(j))
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      if (i != j) g.addEdge(i, j);
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\endcode
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After some convenience typedefs we create a graph and add three nodes to it.
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Then we add edges to it to form a full graph.
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\code
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  std::cout << "Nodes:";
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  for (NodeIt i(g); g.valid(i); g.next(i))
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    std::cout << " " << g.id(i);
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  std::cout << std::endl;
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\endcode
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Here we iterate through all nodes of the graph. We use a constructor of the
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node iterator to initialize it to the first node. The next member function is
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used to step to the next node, and valid is used to check if we have passed the
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last one.
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\code
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  std::cout << "Nodes:";
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  NodeIt n;
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  for (g.first(n); n != INVALID; g.next(n))
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    std::cout << " " << g.id(n);
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  std::cout << std::endl;
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\endcode
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Here you can see an alternative way to iterate through all nodes. Here we use a
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member function of the graph to initialize the node iterator to the first node
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of the graph. Using next on the iterator pointing to the last node invalidates
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the iterator i.e. sets its value to INVALID. Checking for this value is
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equivalent to using the valid member function.
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Both of the previous code fragments print out the same:
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\code
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Nodes: 2 1 0
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\endcode
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\code
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  std::cout << "Edges:";
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  for (EdgeIt i(g); g.valid(i); g.next(i))
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    std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")";
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  std::cout << std::endl;
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\endcode
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\code
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Edges: (0,2) (1,2) (0,1) (2,1) (1,0) (2,0)
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\endcode
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We can also iterate through all edges of the graph very similarly. The head and
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tail member functions can be used to access the endpoints of an edge.
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\code
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  NodeIt first_node(g);
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  std::cout << "Out-edges of node " << g.id(first_node) << ":";
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  for (OutEdgeIt i(g, first_node); g.valid(i); g.next(i))
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    std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")"; 
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  std::cout << std::endl;
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  std::cout << "In-edges of node " << g.id(first_node) << ":";
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  for (InEdgeIt i(g, first_node); g.valid(i); g.next(i))
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    std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")"; 
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  std::cout << std::endl;
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\endcode
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\code
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Out-edges of node 2: (2,0) (2,1)
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In-edges of node 2: (0,2) (1,2)
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\endcode
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We can also iterate through the in and out-edges of a node. In the above
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example we print out the in and out-edges of the first node of the graph.
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\code
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  Graph::EdgeMap<int> m(g);
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  for (EdgeIt e(g); g.valid(e); g.next(e))
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    m.set(e, 10 - g.id(e));
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  std::cout << "Id Edge  Value" << std::endl;
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  for (EdgeIt e(g); g.valid(e); g.next(e))
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    std::cout << g.id(e) << "  (" << g.id(g.tail(e)) << "," << g.id(g.head(e))
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      << ") " << m[e] << std::endl;
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\endcode
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\code
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Id Edge  Value
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4  (0,2) 6
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2  (1,2) 8
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5  (0,1) 5
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0  (2,1) 10
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3  (1,0) 7
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1  (2,0) 9
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\endcode
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In generic graph optimization programming graphs are not containers rather
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incidence structures which are iterable in many ways. HugoLib introduces
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concepts that allow us to attach containers to graphs. These containers are
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called maps.
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In the example above we create an EdgeMap which assigns an int value to all
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edges of the graph. We use the set member function of the map to write values
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into the map and the operator[] to retrieve them.
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Here we used the maps provided by the ListGraph class, but you can also write
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your own maps. You can read more about using maps \ref maps "here".
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*/