author | ladanyi |
Mon, 11 Oct 2004 18:02:48 +0000 | |
changeset 942 | 75fdd0c6866d |
parent 811 | e27135322727 |
child 955 | 0a066f80e05f |
permissions | -rw-r--r-- |
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/*! |
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\page coding_style LEMON Coding Style |
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\section naming_conv Naming Conventions |
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In order to make development easier we have made some conventions |
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according to coding style. These include names of types, classes, |
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functions, variables, constants and exceptions. If these conventions |
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are met in one's code then it is easier to read and maintain |
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it. Please comply with these conventions if you want to contribute |
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developing LEMON library. |
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\subsection cs-class Classes and other types |
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The name of a class or any type should look like the following: |
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\code |
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AllWordsCapitalizedWithoutUnderscores |
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\endcode |
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\subsection cs-func Methods and other functions |
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The name of a function should look like the following: |
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\code |
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firstWordLowerCaseRestCapitalizedWithoutUnderscores |
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\endcode |
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\subsection cs-funcs Constants, Macros |
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The names of constants and macros should look like the following: |
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\code |
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ALL_UPPER_CASE_WITH_UNDERSCORES |
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\endcode |
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\subsection cs-loc-var Class and instance member variables, auto variables |
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The names of class and instance member variables and auto variables (=variables used locally in methods) should look like the following: |
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\code |
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all_lower_case_with_underscores |
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\endcode |
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\subsection cs-excep Exceptions |
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When writing exceptions please comply the following naming conventions: |
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\code |
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ClassNameEndsWithException |
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\endcode |
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\warning In some cases we diverge from these rules. |
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This primary done because STL uses different naming convention and |
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in certain cases |
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it is beneficial to provide STL compatible interface. |
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*/ |