src/lemon/skeletons/sym_graph.h
author ladanyi
Mon, 11 Oct 2004 18:02:48 +0000
changeset 942 75fdd0c6866d
permissions -rw-r--r--
Naming and coding style fixes and various other changes.
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/* -*- C++ -*-
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 * src/lemon/skeletons/graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Combinatorial Optimization Research Group, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_SKELETON_SYM_GRAPH_H
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#define LEMON_SKELETON_SYM_GRAPH_H
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///\ingroup skeletons
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///\file
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///\brief Declaration of SymGraph.
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#include <lemon/invalid.h>
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#include <lemon/skeletons/graph.h>
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#include <lemon/skeletons/maps.h>
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namespace lemon {
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  namespace skeleton {
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    /// \addtogroup skeletons
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    /// @{
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    /// An empty static graph class.
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    /// This class provides all the common features of a symmetric
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    /// graph structure, however completely without implementations and 
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    /// real data structures behind the interface.
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    /// All graph algorithms should compile with this class, but it will not
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    /// run properly, of course.
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    ///
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    /// It can be used for checking the interface compatibility,
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    /// or it can serve as a skeleton of a new symmetric graph structure.
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    /// 
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    /// Also, you will find here the full documentation of a certain graph
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    /// feature, the documentation of a real symmetric graph imlementation
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    /// like @ref SymListGraph or
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    /// @ref lemon::SymSmartGraph will just refer to this structure.
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    class StaticSymGraph
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    {
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    public:
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      /// Defalult constructor.
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      /// Defalult constructor.
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      ///
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      StaticSymGraph() { }
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      ///Copy consructor.
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//       ///\todo It is not clear, what we expect from a copy constructor.
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//       ///E.g. How to assign the nodes/edges to each other? What about maps?
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//       StaticGraph(const StaticGraph& g) { }
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      /// The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator.
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      class Node {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	Node() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	Node(const Node&) { }
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	/// Invalid constructor \& conversion.
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	/// This constructor initializes the iterator to be invalid.
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	/// \sa Invalid for more details.
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	Node(Invalid) { }
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	/// Equality operator
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	/// Two iterators are equal if and only if they point to the
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	/// same object or both are invalid.
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	bool operator==(Node) const { return true; }
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	/// Inequality operator
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	/// \sa operator==(Node n)
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	///
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	bool operator!=(Node) const { return true; }
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 	///Comparison operator.
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	///This is a strict ordering between the nodes.
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	///
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	///This ordering can be different from the order in which NodeIt
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	///goes through the nodes.
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	///\todo Possibly we don't need it.
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	bool operator<(Node) const { return true; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      /// \code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      /// \endcode
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      class NodeIt : public Node {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	NodeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	NodeIt(const NodeIt&) { }
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	/// Invalid constructor \& conversion.
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	/// Initialize the iterator to be invalid.
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	/// \sa Invalid for more details.
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	NodeIt(Invalid) { }
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	/// Sets the iterator to the first node.
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	/// Sets the iterator to the first node of \c g.
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	///
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	NodeIt(const StaticSymGraph& g) { }
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	/// Node -> NodeIt conversion.
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	/// Sets the iterator to the node of \c g pointed by the trivial 
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	/// iterator n.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	NodeIt(const StaticSymGraph& g, const Node& n) { }
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	/// Next node.
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	/// Assign the iterator to the next node.
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	///
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	NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the symmetric edge iterators.
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      /// The base type of the symmetric edge iterators.
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      ///
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      class SymEdge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	SymEdge() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	SymEdge(const SymEdge&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	SymEdge(Invalid) { }
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	/// Equality operator
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	/// Two iterators are equal if and only if they point to the
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	/// same object or both are invalid.
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	bool operator==(SymEdge) const { return true; }
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	/// Inequality operator
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	/// \sa operator==(Node n)
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	///
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	bool operator!=(SymEdge) const { return true; }
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 	///Comparison operator.
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	///This is a strict ordering between the nodes.
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	///
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	///This ordering can be different from the order in which NodeIt
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	///goes through the nodes.
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	///\todo Possibly we don't need it.
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 	bool operator<(SymEdge) const { return true; }
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      };
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      /// The base type of the edge iterators.
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      /// The base type of the edge iterators.
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      ///
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      class Edge : public SymEdge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	Edge() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	Edge(const Edge&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	Edge(Invalid) { }
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	/// Equality operator
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	/// Two iterators are equal if and only if they point to the
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	/// same object or both are invalid.
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	bool operator==(Edge) const { return true; }
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	/// Inequality operator
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	/// \sa operator==(Node n)
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	///
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	bool operator!=(Edge) const { return true; }
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 	///Comparison operator.
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	///This is a strict ordering between the nodes.
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	///
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	///This ordering can be different from the order in which NodeIt
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	///goes through the nodes.
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	///\todo Possibly we don't need it.
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 	bool operator<(Edge) const { return true; }
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      };
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      /// This iterator goes trough the outgoing edges of a node.
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      /// This iterator goes trough the \e outgoing edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class OutEdgeIt : public Edge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	OutEdgeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	OutEdgeIt(const OutEdgeIt&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	OutEdgeIt(Invalid) { }
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	/// This constructor sets the iterator to first outgoing edge.
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	/// This constructor set the iterator to the first outgoing edge of
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	/// node
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	///@param n the node
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	///@param g the graph
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	OutEdgeIt(const StaticSymGraph& g, const Node& n) { }
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	/// Edge -> OutEdgeIt conversion
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	/// Sets the iterator to the value of the trivial iterator \c e.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	OutEdgeIt(const StaticSymGraph& g, const Edge& e) { }
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	///Next outgoing edge
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	/// Assign the iterator to the next 
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	/// outgoing edge of the corresponding node.
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	OutEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes trough the incoming edges of a node.
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      /// This iterator goes trough the \e incoming edges of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing edges of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      /// \code
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      /// int count=0;
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      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class InEdgeIt : public Edge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	InEdgeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	InEdgeIt(const InEdgeIt&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	InEdgeIt(Invalid) { }
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	/// This constructor sets the iterator to first incoming edge.
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	/// This constructor set the iterator to the first incoming edge of
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	/// node
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	///@param n the node
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	///@param g the graph
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	InEdgeIt(const StaticSymGraph& g, const Node& n) { }
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	/// Edge -> InEdgeIt conversion
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	/// Sets the iterator to the value of the trivial iterator \c e.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	InEdgeIt(const StaticSymGraph& g, const Edge& n) { }
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	/// Next incoming edge
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	/// Assign the iterator to the next inedge of the corresponding node.
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	///
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	InEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each symmetric edge.
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      /// This iterator goes through each symmetric edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of symmetric edges in a graph \c g of type \c Graph as follows:
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      /// \code
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      /// int count=0;
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      /// for(Graph::SymEdgeIt e(g); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class SymEdgeIt : public SymEdge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	SymEdgeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	SymEdgeIt(const SymEdgeIt&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	SymEdgeIt(Invalid) { }
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	/// This constructor sets the iterator to first edge.
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	/// This constructor set the iterator to the first edge of
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	/// node
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	///@param g the graph
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	SymEdgeIt(const StaticSymGraph& g) { }
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	/// Edge -> EdgeIt conversion
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	/// Sets the iterator to the value of the trivial iterator \c e.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	SymEdgeIt(const StaticSymGraph&, const SymEdge&) { } 
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    	///Next edge
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	/// Assign the iterator to the next 
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	/// edge of the corresponding node.
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	SymEdgeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      /// \code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      /// \endcode
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      class EdgeIt : public Edge {
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      public:
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	/// Default constructor
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	/// @warning The default constructor sets the iterator
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	/// to an undefined value.
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	EdgeIt() { }
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	/// Copy constructor.
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	/// Copy constructor.
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	///
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	EdgeIt(const EdgeIt&) { }
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	/// Initialize the iterator to be invalid.
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	/// Initialize the iterator to be invalid.
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	///
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	EdgeIt(Invalid) { }
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	/// This constructor sets the iterator to first edge.
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	/// This constructor set the iterator to the first edge of
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	/// node
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	///@param g the graph
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	EdgeIt(const StaticSymGraph& g) { }
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	/// Edge -> EdgeIt conversion
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	/// Sets the iterator to the value of the trivial iterator \c e.
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	/// This feature necessitates that each time we 
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	/// iterate the edge-set, the iteration order is the same.
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	EdgeIt(const StaticSymGraph&, const Edge&) { } 
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    	///Next edge
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	/// Assign the iterator to the next 
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	/// edge of the corresponding node.
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	EdgeIt& operator++() { return *this; }
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      };
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      /// First node of the graph.
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      /// \retval i the first node.
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      /// \return the first node.
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      ///
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      NodeIt& first(NodeIt& i) const { return i; }
deba@937
   431
deba@937
   432
      /// The first incoming edge.
deba@937
   433
deba@937
   434
      /// The first incoming edge.
deba@937
   435
      ///
deba@937
   436
      InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
deba@937
   437
      /// The first outgoing edge.
deba@937
   438
deba@937
   439
      /// The first outgoing edge.
deba@937
   440
      ///
deba@937
   441
      OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
deba@937
   442
      /// The first edge of the Graph.
deba@937
   443
deba@937
   444
      /// The first edge of the Graph.
deba@937
   445
      ///
deba@937
   446
      EdgeIt& first(EdgeIt& i) const { return i; }
deba@937
   447
      /// The first symmetric edge of the Graph.
deba@937
   448
deba@937
   449
      /// The first symmetric edge of the Graph.
deba@937
   450
      ///
deba@937
   451
      SymEdgeIt& first(SymEdgeIt& i) const { return i; }
deba@937
   452
deba@937
   453
      ///Gives back the head node of an edge.
deba@937
   454
deba@937
   455
      ///Gives back the head node of an edge.
deba@937
   456
      ///
deba@937
   457
      Node head(Edge) const { return INVALID; }
deba@937
   458
      ///Gives back the tail node of an edge.
deba@937
   459
deba@937
   460
      ///Gives back the tail node of an edge.
deba@937
   461
      ///
deba@937
   462
      Node tail(Edge) const { return INVALID; }
deba@937
   463
  
deba@937
   464
      ///Gives back the first node of an symmetric edge.
deba@937
   465
deba@937
   466
      ///Gives back the first node of an symmetric edge.
deba@937
   467
      ///
deba@937
   468
      Node head(SymEdge) const { return INVALID; }
deba@937
   469
      ///Gives back the second node of an symmetric edge.
deba@937
   470
deba@937
   471
      ///Gives back the second node of an symmetric edge.
deba@937
   472
      ///
deba@937
   473
      Node tail(SymEdge) const { return INVALID; }
deba@937
   474
      ///Gives back the \e id of a node.
deba@937
   475
deba@937
   476
      ///\warning Not all graph structures provide this feature.
deba@937
   477
      ///
deba@937
   478
      ///\todo Should each graph provide \c id?
deba@937
   479
      int id(const Node&) const { return 0; }
deba@937
   480
      ///Gives back the \e id of an edge.
deba@937
   481
deba@937
   482
      ///\warning Not all graph structures provide this feature.
deba@937
   483
      ///
deba@937
   484
      ///\todo Should each graph provide \c id?
deba@937
   485
      int id(const Edge&) const { return 0; }
deba@937
   486
deba@937
   487
      ///\warning Not all graph structures provide this feature.
deba@937
   488
      ///
deba@937
   489
      ///\todo Should each graph provide \c id?
deba@937
   490
      int id(const SymEdge&) const { return 0; }
deba@937
   491
deba@937
   492
      ///\e
deba@937
   493
      
deba@937
   494
      ///\todo Should it be in the concept?
deba@937
   495
      ///
deba@937
   496
      int nodeNum() const { return 0; }
deba@937
   497
      ///\e
deba@937
   498
deba@937
   499
      ///\todo Should it be in the concept?
deba@937
   500
      ///
deba@937
   501
      int edgeNum() const { return 0; }
deba@937
   502
deba@937
   503
      ///\todo Should it be in the concept?
deba@937
   504
      ///
deba@937
   505
      int symEdgeNum() const { return 0; }
deba@937
   506
deba@937
   507
deba@937
   508
      /// Gives back the forward directed edge of the symmetric edge.
deba@937
   509
      Edge forward(SymEdge) const {return INVALID;} 
deba@937
   510
deba@937
   511
      /// Gives back the backward directed edge of the symmetric edge.
deba@937
   512
      Edge backward(SymEdge) const {return INVALID;};
deba@937
   513
deba@937
   514
      /// Gives back the opposite of the edge.
deba@937
   515
      Edge opposite(Edge) const {return INVALID;}
deba@937
   516
deba@937
   517
      ///Reference map of the nodes to type \c T.
deba@937
   518
      /// \ingroup skeletons
deba@937
   519
      ///Reference map of the nodes to type \c T.
deba@937
   520
      /// \sa Reference
deba@937
   521
      /// \warning Making maps that can handle bool type (NodeMap<bool>)
deba@937
   522
      /// needs some extra attention!
deba@937
   523
      template<class T> class NodeMap : public ReferenceMap< Node, T >
deba@937
   524
      {
deba@937
   525
      public:
deba@937
   526
deba@937
   527
	///\e
deba@937
   528
	NodeMap(const StaticSymGraph&) { }
deba@937
   529
	///\e
deba@937
   530
	NodeMap(const StaticSymGraph&, T) { }
deba@937
   531
deba@937
   532
	///Copy constructor
deba@937
   533
	template<typename TT> NodeMap(const NodeMap<TT>&) { }
deba@937
   534
	///Assignment operator
deba@937
   535
	template<typename TT> NodeMap& operator=(const NodeMap<TT>&)
deba@937
   536
	{ return *this; }
deba@937
   537
      };
deba@937
   538
deba@937
   539
      ///Reference map of the edges to type \c T.
deba@937
   540
deba@937
   541
      /// \ingroup skeletons
deba@937
   542
      ///Reference map of the edges to type \c T.
deba@937
   543
      /// \sa Reference
deba@937
   544
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
deba@937
   545
      /// needs some extra attention!
deba@937
   546
      template<class T> class EdgeMap
deba@937
   547
	: public ReferenceMap<Edge,T>
deba@937
   548
      {
deba@937
   549
      public:
deba@937
   550
deba@937
   551
	///\e
deba@937
   552
	EdgeMap(const StaticSymGraph&) { }
deba@937
   553
	///\e
deba@937
   554
	EdgeMap(const StaticSymGraph&, T) { }
deba@937
   555
    
deba@937
   556
	///Copy constructor
deba@937
   557
	template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
deba@937
   558
	///Assignment operator
deba@937
   559
	template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&)
deba@937
   560
	{ return *this; }
deba@937
   561
      };
deba@937
   562
deba@937
   563
      ///Reference map of the edges to type \c T.
deba@937
   564
deba@937
   565
      /// \ingroup skeletons
deba@937
   566
      ///Reference map of the symmetric edges to type \c T.
deba@937
   567
      /// \sa Reference
deba@937
   568
      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
deba@937
   569
      /// needs some extra attention!
deba@937
   570
      template<class T> class SymEdgeMap
deba@937
   571
	: public ReferenceMap<SymEdge,T>
deba@937
   572
      {
deba@937
   573
      public:
deba@937
   574
deba@937
   575
	///\e
deba@937
   576
	SymEdgeMap(const StaticSymGraph&) { }
deba@937
   577
	///\e
deba@937
   578
	SymEdgeMap(const StaticSymGraph&, T) { }
deba@937
   579
    
deba@937
   580
	///Copy constructor
deba@937
   581
	template<typename TT> SymEdgeMap(const SymEdgeMap<TT>&) { }
deba@937
   582
	///Assignment operator
deba@937
   583
	template<typename TT> SymEdgeMap &operator=(const SymEdgeMap<TT>&)
deba@937
   584
	{ return *this; }
deba@937
   585
      };
deba@937
   586
    };
deba@937
   587
deba@937
   588
deba@937
   589
  
deba@937
   590
    /// An empty non-static graph class.
deba@937
   591
deba@937
   592
    /// This class provides everything that \ref StaticGraph
deba@937
   593
    /// with additional functionality which enables to build a
deba@937
   594
    /// graph from scratch.
deba@937
   595
    class ExtendableSymGraph : public StaticSymGraph
deba@937
   596
    {
deba@937
   597
    public:
deba@937
   598
      /// Defalult constructor.
deba@937
   599
deba@937
   600
      /// Defalult constructor.
deba@937
   601
      ///
deba@937
   602
      ExtendableSymGraph() { }
deba@937
   603
      ///Add a new node to the graph.
deba@937
   604
deba@937
   605
      /// \return the new node.
deba@937
   606
      ///
deba@937
   607
      Node addNode() { return INVALID; }
deba@937
   608
      ///Add a new edge to the graph.
deba@937
   609
deba@937
   610
      ///Add a new symmetric edge to the graph with tail node \c t
deba@937
   611
      ///and head node \c h.
deba@937
   612
      ///\return the new edge.
deba@937
   613
      SymEdge addEdge(Node h, Node t) { return INVALID; }
deba@937
   614
    
deba@937
   615
      /// Resets the graph.
deba@937
   616
deba@937
   617
      /// This function deletes all edges and nodes of the graph.
deba@937
   618
      /// It also frees the memory allocated to store them.
deba@937
   619
      /// \todo It might belong to \ref ErasableGraph.
deba@937
   620
      void clear() { }
deba@937
   621
    };
deba@937
   622
deba@937
   623
    /// An empty erasable graph class.
deba@937
   624
  
deba@937
   625
    /// This class is an extension of \ref ExtendableGraph. It also makes it
deba@937
   626
    /// possible to erase edges or nodes.
deba@937
   627
    class ErasableSymGraph : public ExtendableSymGraph
deba@937
   628
    {
deba@937
   629
    public:
deba@937
   630
      /// Defalult constructor.
deba@937
   631
deba@937
   632
      /// Defalult constructor.
deba@937
   633
      ///
deba@937
   634
      ErasableSymGraph() { }
deba@937
   635
      /// Deletes a node.
deba@937
   636
deba@937
   637
      /// Deletes node \c n node.
deba@937
   638
      ///
deba@937
   639
      void erase(Node n) { }
deba@937
   640
      /// Deletes an edge.
deba@937
   641
deba@937
   642
      /// Deletes edge \c e edge.
deba@937
   643
      ///
deba@937
   644
      void erase(SymEdge e) { }
deba@937
   645
    };
deba@937
   646
deba@937
   647
    // @}
deba@937
   648
  } //namespace skeleton  
deba@937
   649
} //namespace lemon
deba@937
   650
deba@937
   651
deba@937
   652
deba@937
   653
#endif // LEMON_SKELETON_GRAPH_H