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// -*- c++ -*-
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#ifndef HUGO_MAPSKELETON_H
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#define HUGO_MAPSKELETON_H
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namespace hugo {
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///Readable map skeleton
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template<typename K, typename T>
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class ReadMapSkeleton
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{
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public:
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/// Map value type.
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typedef T ValueType;
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/// Map key type.
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typedef K KeyType;
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///Default constructor.
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ReadMapSkeleton() {}
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///Reads an element of the map.
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ValueType operator[](const KeyType &i) const {return ValueType();}
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};
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///Writeable map skeleton
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template<typename K, typename T>
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class WriteMapSkeleton
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{
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public:
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/// Map value type.
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typedef T ValueType;
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/// Map key type.
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typedef K KeyType;
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///Default constructor.
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WriteMapSkeleton() {}
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///'Fill with' constructor.
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WriteMapSkeleton(const ValueType &t) {}
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///Write an element of a map.
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void set(const KeyType &i,const ValueType &t) {}
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};
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///Read/Write map skeleton.
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template<typename K, typename T>
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class ReadWriteMapSkeleton : public ReadMapSkeleton<K,T>,
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public WriteMapSkeleton<K,T>
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{
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public:
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///Default constructor.
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ReadWriteMapSkeleton() : ReadMapSkeleton(), WriteMapSkeleton() {}
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///'Fill with' constructor.
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ReadWriteMap(const ValueType &t) :ReadMapSkeleton(), WriteMapSkeleton(t) {}
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};
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///Dereferable map skeleton
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template<typename K, typename T>
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class MemoryMapSkeleton : public ReadWriteMapSkeleton<K,T>
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{
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public:
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/// Map value type.
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typedef T ValueType;
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/// Map key type.
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typedef K KeyType;
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///Default constructor.
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ReferenceMapSkeleton() : ReadWriteMapSkeleton() {}
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///'Fill with' constructor.
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ReferenceMapSkeleton(const ValueType &t) : ReadWriteMapSkeleton(t) {}
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///Give a reference to the value belonging to a key.
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ValueType &operator[](const KeyType &i) {return *(ValueType*)0;}
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///Give a const reference to the value belonging to a key.
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const ValueType &operator[](const KeyType &i) const {return *(T*)0;}
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};
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}
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#endif // HUGO_MAPSKELETON_H
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