src/work/deba/test.cpp
author alpar
Fri, 25 Mar 2005 11:03:49 +0000
changeset 1258 88dff8bb4bf2
parent 1036 2f514b5c7122
child 1267 a93f94dbe3d3
permissions -rw-r--r--
- setRow() added
- more docs
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#include <iostream>
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using namespace std;
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#include <lemon/utility.h>
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using namespace std;
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/*
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struct _EmptyList {
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  void write() const {}
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};
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template <typename _Item, typename _Next>
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struct _AddNode {
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  typedef _Next Next;
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  typedef _Item Item;
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  const Item item;
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  const Next& next;
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  _AddNode(const Item& _item, const Next& _next) 
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    : item(_item), next(_next) {}
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  void write() const {
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    next.write();
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    cout << item << ' ';
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  }
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};
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template <typename _List = _EmptyList>
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struct _Writer {
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  typedef _List List;
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  const List list;
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  _Writer(const List& _list = List()) : list(_list) {}
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  template <typename Item> _Writer<_AddNode<Item, List> > add(Item item) const {
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    return _Writer<_AddNode<Item, List> >(_AddNode<Item, List>(item, list));
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  }
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  void write() const {
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    list.write();
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    cout << endl;
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  }
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};
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typedef _Writer<> Writer;
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int main() {
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  Writer().add(3).add("alpha").add(4.53).write();
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}
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*/
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class A {
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public:
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  typedef int X;
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};
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class C {
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};
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template <typename A> 
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class TRUE {
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public:
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  static const bool state = true;
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};
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template <typename _A> 
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class B {
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public:
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  typedef enable_if<A::X, int> state;
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};
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template <typename _A>
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class B<_A, void> {
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public:
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  static const bool state = true;
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};
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int main() {
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  printf("%s\n", B<A>::state(), true ? "true" : "false");
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  printf("%s\n", B<C>::state(), true ? "true" : "false");
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  return 0;
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}