gui/graph_displayer_canvas.h
author ladanyi
Mon, 23 May 2005 04:48:14 +0000
changeset 1435 8e85e6bbefdf
parent 1412 src/gui/graph_displayer_canvas.h@c7fab5a1174a
child 1440 3d2e3cfb2a6c
permissions -rw-r--r--
trunk/src/* move to trunk/
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// -*- C++ -*- //
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#ifndef GRAPH_DISPLAYER_CANVAS_H
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#define GRAPH_DISPLAYER_CANVAS_H
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#include <all_include.h>
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#include <mapstorage.h>
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#include <libgnomecanvasmm.h>
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#include <libgnomecanvasmm/polygon.h>
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class GraphDisplayerCanvas : public Gnome::Canvas::CanvasAA
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{
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  typedef Gnome::Canvas::CanvasAA Parent;
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public:
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  GraphDisplayerCanvas(Graph &, CoordinatesMap &, MapStorage &);
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  virtual ~GraphDisplayerCanvas();
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  int changeLineWidth (std::string mapname);
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  int changeColor (std::string mapname);
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  int changeText (std::string mapname);
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  int rezoom();
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protected:
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  virtual bool on_expose_event(GdkEventExpose *);
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private:
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  ///Event handler function that handles dragging nodes of displayed_graph
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  bool event_handler(GdkEvent* e, Node n);
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  ///The graph, on which we work
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  Graph g;
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  ///Map of nodes of planefigure
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  Graph::NodeMap<Gnome::Canvas::Ellipse *> nodesmap;
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  ///Map of edges of planefigure
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  Graph::EdgeMap<Gnome::Canvas::Line *> edgesmap;
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  ///Map of texts to write on edges
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  Graph::EdgeMap<Gnome::Canvas::Text *> edgetextmap;
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  ///Group of graphical elements of displayed_graph
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  Gnome::Canvas::Group displayed_graph;
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  ///Here we store the maps that can be displayed through properties.
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  MapStorage mapstorage;
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  ///Indicates whether the button of mouse is pressed or not
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  bool isbutton;
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  ///At this location was the mousebutton pressed.
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  ///It helps to calculate the distance of dragging.
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  double clicked_x, clicked_y;
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  ///Remembers which Gnome::Canvas::Item was pressed.
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  ///this variable is needed, because
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  ///1. we cannot query the item at he cursor as fast as it could not cause a Segmentation Fault
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  ///2. we would like to handle only ony item per movement, therefore quering it is not a working solution
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  Gnome::Canvas::Item * active_item;
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};
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#endif //GRAPH_DISPLAYER_CANVAS_H