src/lemon/concept/graph.h
author klao
Wed, 05 Jan 2005 14:34:00 +0000
changeset 1053 90f8696360b2
parent 989 ca95f8b5c931
child 1136 8d066154b66a
permissions -rw-r--r--
UndirGraphs: invalid edge bug
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/* -*- C++ -*-
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 * src/lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Combinatorial Optimization Research Group, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_CONCEPT_GRAPH_H
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#define LEMON_CONCEPT_GRAPH_H
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///\ingroup graph_concepts
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///\file
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///\brief Declaration of Graph.
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#include <lemon/invalid.h>
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#include <lemon/concept/maps.h>
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#include <lemon/concept_check.h>
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#include <lemon/concept/graph_component.h>
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namespace lemon {
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  namespace concept {
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    /// \addtogroup graph_concepts
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    /// @{
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//     /// An empty static graph class.
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//     /// This class provides all the common features of a graph structure,
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//     /// however completely without implementations and real data structures
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//     /// behind the interface.
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//     /// All graph algorithms should compile with this class, but it will not
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//     /// run properly, of course.
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//     ///
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//     /// It can be used for checking the interface compatibility,
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//     /// or it can serve as a skeleton of a new graph structure.
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//     /// 
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//     /// Also, you will find here the full documentation of a certain graph
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//     /// feature, the documentation of a real graph imlementation
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//     /// like @ref ListGraph or
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//     /// @ref SmartGraph will just refer to this structure.
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//     ///
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//     /// \todo A pages describing the concept of concept description would
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//     /// be nice.
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//     class StaticGraph
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//     {
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//     public:
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//       /// Defalult constructor.
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//       /// Defalult constructor.
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//       ///
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//       StaticGraph() { }
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//       ///Copy consructor.
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// //       ///\todo It is not clear, what we expect from a copy constructor.
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// //       ///E.g. How to assign the nodes/edges to each other? What about maps?
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// //       StaticGraph(const StaticGraph& g) { }
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//       /// The base type of node iterators, 
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//       /// or in other words, the trivial node iterator.
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//       /// This is the base type of each node iterator,
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//       /// thus each kind of node iterator converts to this.
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//       /// More precisely each kind of node iterator should be inherited 
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//       /// from the trivial node iterator.
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//       class Node {
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//       public:
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// 	/// Default constructor
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// 	/// @warning The default constructor sets the iterator
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// 	/// to an undefined value.
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// 	Node() { }
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// 	/// Copy constructor.
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// 	/// Copy constructor.
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// 	///
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// 	Node(const Node&) { }
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// 	/// Invalid constructor \& conversion.
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// 	/// This constructor initializes the iterator to be invalid.
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// 	/// \sa Invalid for more details.
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// 	Node(Invalid) { }
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// 	/// Equality operator
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// 	/// Two iterators are equal if and only if they point to the
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// 	/// same object or both are invalid.
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// 	bool operator==(Node) const { return true; }
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// 	/// Inequality operator
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// 	/// \sa operator==(Node n)
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// 	///
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// 	bool operator!=(Node) const { return true; }
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//       };
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//       /// This iterator goes through each node.
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//       /// This iterator goes through each node.
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//       /// Its usage is quite simple, for example you can count the number
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//       /// of nodes in graph \c g of type \c Graph like this:
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//       /// \code
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//       /// int count=0;
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//       /// for (Graph::NodeIt n(g); n!=INVALID ++n) ++count;
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//       /// \endcode
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//       class NodeIt : public Node {
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//       public:
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// 	/// Default constructor
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// 	/// @warning The default constructor sets the iterator
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// 	/// to an undefined value.
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// 	NodeIt() { }
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// 	/// Copy constructor.
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// 	/// Copy constructor.
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// 	///
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// 	NodeIt(const NodeIt&) { }
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// 	/// Invalid constructor \& conversion.
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// 	/// Initialize the iterator to be invalid.
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// 	/// \sa Invalid for more details.
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// 	NodeIt(Invalid) { }
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// 	/// Sets the iterator to the first node.
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// 	/// Sets the iterator to the first node of \c g.
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// 	///
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// 	NodeIt(const StaticGraph& g) { }
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// 	/// Node -> NodeIt conversion.
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// 	/// Sets the iterator to the node of \c g pointed by the trivial 
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// 	/// iterator n.
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// 	/// This feature necessitates that each time we 
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// 	/// iterate the edge-set, the iteration order is the same.
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// 	NodeIt(const StaticGraph& g, const Node& n) { }
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// 	/// Next node.
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// 	/// Assign the iterator to the next node.
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// 	///
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// 	NodeIt& operator++() { return *this; }
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//       };
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//       /// The base type of the edge iterators.
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//       /// The base type of the edge iterators.
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//       ///
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//       class Edge {
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//       public:
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// 	/// Default constructor
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// 	/// @warning The default constructor sets the iterator
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// 	/// to an undefined value.
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// 	Edge() { }
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// 	/// Copy constructor.
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// 	/// Copy constructor.
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// 	///
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// 	Edge(const Edge&) { }
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// 	/// Initialize the iterator to be invalid.
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// 	/// Initialize the iterator to be invalid.
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// 	///
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// 	Edge(Invalid) { }
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// 	/// Equality operator
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// 	/// Two iterators are equal if and only if they point to the
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// 	/// same object or both are invalid.
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// 	bool operator==(Edge) const { return true; }
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// 	/// Inequality operator
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// 	/// \sa operator==(Node n)
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// 	///
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// 	bool operator!=(Edge) const { return true; }
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//       };
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//       /// This iterator goes trough the outgoing edges of a node.
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//       /// This iterator goes trough the \e outgoing edges of a certain node
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//       /// of a graph.
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//       /// Its usage is quite simple, for example you can count the number
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//       /// of outgoing edges of a node \c n
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//       /// in graph \c g of type \c Graph as follows.
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//       /// \code
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//       /// int count=0;
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//       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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//       /// \endcode
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//       class OutEdgeIt : public Edge {
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//       public:
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// 	/// Default constructor
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// 	/// @warning The default constructor sets the iterator
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// 	/// to an undefined value.
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// 	OutEdgeIt() { }
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// 	/// Copy constructor.
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// 	/// Copy constructor.
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// 	///
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// 	OutEdgeIt(const OutEdgeIt&) { }
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// 	/// Initialize the iterator to be invalid.
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// 	/// Initialize the iterator to be invalid.
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// 	///
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// 	OutEdgeIt(Invalid) { }
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// 	/// This constructor sets the iterator to first outgoing edge.
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// 	/// This constructor set the iterator to the first outgoing edge of
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// 	/// node
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// 	///@param n the node
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// 	///@param g the graph
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// 	OutEdgeIt(const StaticGraph& g, const Node& n) { }
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// 	/// Edge -> OutEdgeIt conversion
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// 	/// Sets the iterator to the value of the trivial iterator \c e.
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// 	/// This feature necessitates that each time we 
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// 	/// iterate the edge-set, the iteration order is the same.
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// 	OutEdgeIt(const StaticGraph& g, const Edge& e) { }
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// 	///Next outgoing edge
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// 	/// Assign the iterator to the next 
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// 	/// outgoing edge of the corresponding node.
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// 	OutEdgeIt& operator++() { return *this; }
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//       };
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//       /// This iterator goes trough the incoming edges of a node.
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//       /// This iterator goes trough the \e incoming edges of a certain node
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//       /// of a graph.
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//       /// Its usage is quite simple, for example you can count the number
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//       /// of outgoing edges of a node \c n
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//       /// in graph \c g of type \c Graph as follows.
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//       /// \code
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//       /// int count=0;
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//       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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//       /// \endcode
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//       class InEdgeIt : public Edge {
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//       public:
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// 	/// Default constructor
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// 	/// @warning The default constructor sets the iterator
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// 	/// to an undefined value.
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// 	InEdgeIt() { }
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// 	/// Copy constructor.
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// 	/// Copy constructor.
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// 	///
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// 	InEdgeIt(const InEdgeIt&) { }
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// 	/// Initialize the iterator to be invalid.
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// 	/// Initialize the iterator to be invalid.
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// 	///
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// 	InEdgeIt(Invalid) { }
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// 	/// This constructor sets the iterator to first incoming edge.
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// 	/// This constructor set the iterator to the first incoming edge of
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// 	/// node
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// 	///@param n the node
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// 	///@param g the graph
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// 	InEdgeIt(const StaticGraph& g, const Node& n) { }
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// 	/// Edge -> InEdgeIt conversion
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// 	/// Sets the iterator to the value of the trivial iterator \c e.
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// 	/// This feature necessitates that each time we 
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// 	/// iterate the edge-set, the iteration order is the same.
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// 	InEdgeIt(const StaticGraph& g, const Edge& n) { }
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// 	/// Next incoming edge
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// 	/// Assign the iterator to the next inedge of the corresponding node.
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// 	///
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// 	InEdgeIt& operator++() { return *this; }
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//       };
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//       /// This iterator goes through each edge.
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//       /// This iterator goes through each edge of a graph.
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//       /// Its usage is quite simple, for example you can count the number
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//       /// of edges in a graph \c g of type \c Graph as follows:
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//       /// \code
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//       /// int count=0;
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//       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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//       /// \endcode
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//       class EdgeIt : public Edge {
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//       public:
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// 	/// Default constructor
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// 	/// @warning The default constructor sets the iterator
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// 	/// to an undefined value.
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// 	EdgeIt() { }
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// 	/// Copy constructor.
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// 	/// Copy constructor.
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// 	///
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// 	EdgeIt(const EdgeIt&) { }
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// 	/// Initialize the iterator to be invalid.
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// 	/// Initialize the iterator to be invalid.
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// 	///
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// 	EdgeIt(Invalid) { }
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// 	/// This constructor sets the iterator to first edge.
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// 	/// This constructor set the iterator to the first edge of
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// 	/// node
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// 	///@param g the graph
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// 	EdgeIt(const StaticGraph& g) { }
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// 	/// Edge -> EdgeIt conversion
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// 	/// Sets the iterator to the value of the trivial iterator \c e.
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// 	/// This feature necessitates that each time we 
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// 	/// iterate the edge-set, the iteration order is the same.
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// 	EdgeIt(const StaticGraph&, const Edge&) { } 
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//     	///Next edge
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// 	/// Assign the iterator to the next 
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// 	/// edge of the corresponding node.
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// 	EdgeIt& operator++() { return *this; }
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//       };
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//       ///Gives back the target node of an edge.
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//       ///Gives back the target node of an edge.
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//       ///
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//       Node target(Edge) const { return INVALID; }
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//       ///Gives back the source node of an edge.
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//       ///Gives back the source node of an edge.
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//       ///
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//       Node source(Edge) const { return INVALID; }
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//       /// Read write map of the nodes to type \c T.
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//       /// \ingroup concept
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//       /// ReadWrite map of the nodes to type \c T.
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//       /// \sa Reference
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//       /// \warning Making maps that can handle bool type (NodeMap<bool>)
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//       /// needs some extra attention!
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//       template<class T> 
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//       class NodeMap : public ReadWriteMap< Node, T >
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//       {
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//       public:
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// 	///\e
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// 	NodeMap(const StaticGraph&) { }
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// 	///\e
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// 	NodeMap(const StaticGraph&, T) { }
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// 	///Copy constructor
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// 	NodeMap(const NodeMap&) { }
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// 	///Assignment operator
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// 	NodeMap& operator=(const NodeMap&) { return *this; }
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// 	// \todo fix this concept
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//       };
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//       /// Read write map of the edges to type \c T.
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//       /// \ingroup concept
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//       ///Reference map of the edges to type \c T.
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//       /// \sa Reference
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//       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
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//       /// needs some extra attention!
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//       template<class T> 
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//       class EdgeMap : public ReadWriteMap<Edge,T>
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//       {
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//       public:
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// 	///\e
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// 	EdgeMap(const StaticGraph&) { }
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// 	///\e
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// 	EdgeMap(const StaticGraph&, T) { }
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// 	///Copy constructor
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// 	EdgeMap(const EdgeMap&) { }
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// 	///Assignment operator
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// 	EdgeMap& operator=(const EdgeMap&) { return *this; }
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// 	// \todo fix this concept    
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//       };
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//     };
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//     /// An empty non-static graph class.
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//     /// This class provides everything that \ref StaticGraph
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//     /// with additional functionality which enables to build a
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//     /// graph from scratch.
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//     class ExtendableGraph : public StaticGraph
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//     {
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//     public:
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//       /// Defalult constructor.
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//       /// Defalult constructor.
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//       ///
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//       ExtendableGraph() { }
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//       ///Add a new node to the graph.
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//       /// \return the new node.
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//       ///
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//       Node addNode() { return INVALID; }
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//       ///Add a new edge to the graph.
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//       ///Add a new edge to the graph with source node \c s
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//       ///and target node \c t.
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//       ///\return the new edge.
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//       Edge addEdge(Node s, Node t) { return INVALID; }
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//       /// Resets the graph.
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//       /// This function deletes all edges and nodes of the graph.
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//       /// It also frees the memory allocated to store them.
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//       /// \todo It might belong to \ref ErasableGraph.
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//       void clear() { }
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//     };
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//     /// An empty erasable graph class.
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//     /// This class is an extension of \ref ExtendableGraph. It also makes it
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//     /// possible to erase edges or nodes.
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//     class ErasableGraph : public ExtendableGraph
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//     {
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//     public:
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//       /// Defalult constructor.
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//       /// Defalult constructor.
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//       ///
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//       ErasableGraph() { }
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//       /// Deletes a node.
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//       /// Deletes node \c n node.
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//       ///
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//       void erase(Node n) { }
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//       /// Deletes an edge.
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//       /// Deletes edge \c e edge.
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//       ///
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//       void erase(Edge e) { }
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//     };
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    /************* New GraphBase stuff **************/
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    /// A minimal GraphBase concept
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    /// This class describes a minimal concept which can be extended to a
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    /// full-featured graph with \ref GraphFactory.
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    class GraphBase {
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    public:
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      GraphBase() {}
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      /// \bug Should we demand that Node and Edge be subclasses of the
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      /// Graph class???
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      typedef GraphItem<'n'> Node;
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      typedef GraphItem<'e'> Edge;
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//       class Node : public BaseGraphItem<'n'> {};
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//       class Edge : public BaseGraphItem<'e'> {};
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   462
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      // Graph operation
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      void firstNode(Node &n) const { }
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      void firstEdge(Edge &e) const { }
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      void firstOutEdge(Edge &e, Node) const { }
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   468
      void firstInEdge(Edge &e, Node) const { }
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      void nextNode(Node &n) const { }
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   471
      void nextEdge(Edge &e) const { }
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   473
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   474
      // Question: isn't it reasonable if this methods have a Node
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   475
      // parameter? Like this:
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      // Edge& nextOut(Edge &e, Node) const { return e; }
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   477
      void nextOutEdge(Edge &e) const { }
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   478
      void nextInEdge(Edge &e) const { }
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   479
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   480
      Node target(Edge) const { return Node(); }
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      Node source(Edge) const { return Node(); }
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   482
      
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   483
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   484
      // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
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   485
      // concept?
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   486
klao@959
   487
klao@959
   488
      // Maps.
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   489
      //
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   490
      // We need a special slimer concept which does not provide maps (it
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   491
      // wouldn't be strictly slimer, cause for map-factory id() & friends
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   492
      // a required...)
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   493
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   494
      template<typename T>
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      class NodeMap : public GraphMap<GraphBase, Node, T> {};
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   496
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   497
      template<typename T>
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      class EdgeMap : public GraphMap<GraphBase, Node, T> {};
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   499
    };
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   500
klao@959
   501
klao@959
   502
klao@959
   503
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   504
    /**************** The full-featured graph concepts ****************/
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   505
klao@959
   506
    
klao@959
   507
    class StaticGraph 
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   508
      :  virtual public BaseGraphComponent,
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   509
	 public IterableGraphComponent, public MappableGraphComponent {
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   510
    public:
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   511
      typedef BaseGraphComponent::Node Node;
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   512
      typedef BaseGraphComponent::Edge Edge;
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   513
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      template <typename _Graph>
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   515
      struct Constraints {
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   516
	void constraints() {
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   517
	  checkConcept<IterableGraphComponent, _Graph>();
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   518
	  checkConcept<MappableGraphComponent, _Graph>();
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   519
	}
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   520
      };
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   521
    };
klao@959
   522
klao@959
   523
    class ExtendableGraph 
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   524
      :  virtual public BaseGraphComponent, public StaticGraph,
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   525
	 public ExtendableGraphComponent, public ClearableGraphComponent {
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   526
    public:
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   527
      typedef BaseGraphComponent::Node Node;
klao@959
   528
      typedef BaseGraphComponent::Edge Edge;
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   529
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   530
      template <typename _Graph>
deba@989
   531
      struct Constraints {
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   532
	void constraints() {
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   533
	  checkConcept<StaticGraph, _Graph >();
deba@989
   534
	  checkConcept<ExtendableGraphComponent, _Graph >();
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   535
	  checkConcept<ClearableGraphComponent, _Graph >();
deba@989
   536
	}
deba@989
   537
      };
klao@959
   538
    };
klao@959
   539
klao@959
   540
    class ErasableGraph 
klao@961
   541
      :  virtual public BaseGraphComponent, public ExtendableGraph,
klao@961
   542
	 public ErasableGraphComponent {
klao@959
   543
    public:
klao@959
   544
      typedef BaseGraphComponent::Node Node;
klao@959
   545
      typedef BaseGraphComponent::Edge Edge;
klao@959
   546
deba@989
   547
      template <typename _Graph>
deba@989
   548
      struct Constraints {
deba@989
   549
	void constraints() {
deba@989
   550
	  checkConcept<ExtendableGraph, _Graph >();
deba@989
   551
	  checkConcept<ErasableGraphComponent, _Graph >();
deba@989
   552
	}
deba@989
   553
      };
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   554
    };
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   555
klao@959
   556
    // @}
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   557
  } //namespace concept  
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   558
} //namespace lemon
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   559
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   560
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   561
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   562
#endif // LEMON_CONCEPT_GRAPH_H