src/work/klao/iter_map.h
author athos
Thu, 07 Apr 2005 09:42:31 +0000
changeset 1314 9269c76551cf
parent 921 818510fa3d99
permissions -rw-r--r--
New functions in lp_glpk.cc. Sample file: lp_sample.cc.
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// -*- c++ -*- //
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#ifndef LEMON_ITER_MAP
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#define LEMON_ITER_MAP
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#include <vector>
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#include <algorithm>
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// for uint8_t
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#include <stdint.h>
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// for memset
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#include <cstring>
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#include <lemon/invalid.h>
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namespace lemon {
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  /// \brief A map with "small integers" as value set which can enumarate it
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  /// value classes
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  /// \todo Decide whether we need all the range checkings!!!
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  /// \todo Implement dynamic map behaviour. Is it necessary? Yes it is.
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  template<typename KeyIntMap, uint8_t N, typename Val = uint8_t>
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  class IterableMap {
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  public:
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    typedef typename KeyIntMap::Key Key;
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    typedef Val Value;
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    typedef typename std::vector<Key>::const_iterator iterator;
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  protected:
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    KeyIntMap &base;
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    std::vector<Key> data;
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    size_t bounds[N];
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    Val def_val;
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    Val find(size_t a) const {
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      for(uint8_t n=0; n<N; ++n) {
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	if(bounds[n] > a)
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	  return n;
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      }
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      return def_val;
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    }
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    void half_swap(size_t &a, size_t b) {
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      if(a != b) {
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	base.set(data[b],a);
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	data[a] = data[b];
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	a = b;
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      }
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    }
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    size_t move(size_t a, uint8_t m, uint8_t n) {
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      if(m != n) {
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	size_t orig_a = a;
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	Key orig_key = data[a];
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	while(m > n) {
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	  --m;
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	  half_swap(a, bounds[m]++);
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	}
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	// FIXME: range check ide?
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	while(m < n) {
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	  half_swap(a, --bounds[m]);
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	  ++m;
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	}
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	if(a != orig_a) {
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	  base.set(orig_key, a);
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	  data[a]=orig_key;
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	}
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      }
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      return a;
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    }
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  public:
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    IterableMap(KeyIntMap &_base, Val d = N+1) : base(_base), def_val(d) {
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      memset(bounds, 0, sizeof(bounds));
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      //    for(int i=0; i<N; ++i) { bounds[i]=0; }
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    }
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    Val operator[](const Key& k) const {
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      return find(base[k]);
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    }
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    void set(const Key& k, Val n) {
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      // FIXME: range check?
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      size_t a = base[k];
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      if(a < bounds[N-1]) {
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	move(a, find(a), n);
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      }
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      else {
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	insert(k, n);
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      }
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    }
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    void insert(const Key& k, Val n) {
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      data.push_back(k);
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      base.set(k, move(bounds[N-1]++, N-1, n));
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    }
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    /// This func is not very usable, but necessary to implement 
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    /// dynamic map behaviour.
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    void remove(const Key& k) {
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      size_t a = base[k];
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      if(a < bounds[N-1]) {
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	move(a, find(a), N);
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	data.pop_back();
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	base.set(k, -1);
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      }
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    }
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    iterator begin(Val n) const {
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      return data.begin() + (n ? bounds[n-1] : 0);
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    }
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    iterator end(Val n) const {
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      return data.begin() + bounds[n];
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    }
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    size_t size(Val n) const {
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      return bounds[n] - (n ? bounds[n-1] : 0);
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    }
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    size_t size() const {
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      // assert(bounds[N-1] == data.size());
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      return bounds[N-1];
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    }
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    /// For use as an iterator...
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    Key& first(Key &k, Val n) {
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      size_t i = (n ? bounds[n-1] : 0);
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      if( i < bounds[n] ) {
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	k = data[i];
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      }
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      else {
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	k = INVALID;
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      }
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      return k;
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    }
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    /// For use as an iterator...
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    Key& next(Key &k) {
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      size_t i = base[k];
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      uint8_t n = find(i);
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      ++i;
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      if( i < bounds[n] ) {
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	k = data[i];
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      }
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      else {
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	k = INVALID;
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      }
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      return k;
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    }
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  };
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  template<typename KeyIntMap>
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  class IterableBoolMap : public IterableMap<KeyIntMap, 2, bool> {
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    typedef IterableMap<KeyIntMap, 2, bool> Parent;
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  public:
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    IterableBoolMap(KeyIntMap &_base, bool d = false) : Parent(_base, d) {}
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  };
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}
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#endif