lemon/dim2.h
author alpar
Tue, 28 Nov 2006 17:15:50 +0000
changeset 2310 96cca167430a
parent 2214 a886e48e0d91
child 2391 14a343be7a5a
permissions -rw-r--r--
- update graph_oriantation.cc to be in line with the renamed xy and with the
new graphToEps() scaling.
- Fix and external directory build problem in Doxyfile.in
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_DIM2_H
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#define LEMON_DIM2_H
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#include <iostream>
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#include <lemon/bits/utility.h>
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///\ingroup misc
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///\file
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///\brief A simple two dimensional vector and a bounding box implementation 
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///
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/// The class \ref lemon::dim2::Point "dim2::Point" implements
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///a two dimensional vector with the usual
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/// operations.
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///
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/// The class \ref lemon::dim2::BoundingBox "dim2::BoundingBox"
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/// can be used to determine
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/// the rectangular bounding box of a set of
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/// \ref lemon::dim2::Point "dim2::Point"'s.
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///
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///\author Attila Bernath
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namespace lemon {
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  ///Tools for handling two dimensional coordinates
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  ///This namespace is a storage of several
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  ///tools for handling two dimensional coordinates
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  namespace dim2 {
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  /// \addtogroup misc
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  /// @{
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  /// A simple two dimensional vector (plainvector) implementation
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  /// A simple two dimensional vector (plainvector) implementation
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  ///with the usual vector
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  /// operators.
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  ///
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  template<typename T>
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    class Point {
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    public:
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      typedef T Value;
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      ///First co-ordinate
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      T x;
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      ///Second co-ordinate
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      T y;     
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      ///Default constructor
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      Point() {}
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      ///Construct an instance from coordinates
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      Point(T a, T b) : x(a), y(b) { }
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      ///The dimension of the vector.
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      ///This class give back always 2.
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      ///
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      int size() const { return 2; }
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      ///Subscripting operator
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      ///\c p[0] is \c p.x and \c p[1] is \c p.y
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      ///
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      T& operator[](int idx) { return idx == 0 ? x : y; }
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      ///Const subscripting operator
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      ///\c p[0] is \c p.x and \c p[1] is \c p.y
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      ///
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      const T& operator[](int idx) const { return idx == 0 ? x : y; }
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      ///Conversion constructor
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      template<class TT> Point(const Point<TT> &p) : x(p.x), y(p.y) {}
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      ///Give back the square of the norm of the vector
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      T normSquare() const {
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        return x*x+y*y;
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      }
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      ///Increment the left hand side by u
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      Point<T>& operator +=(const Point<T>& u) {
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        x += u.x;
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        y += u.y;
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        return *this;
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      }
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      ///Decrement the left hand side by u
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      Point<T>& operator -=(const Point<T>& u) {
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        x -= u.x;
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        y -= u.y;
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        return *this;
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      }
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      ///Multiply the left hand side with a scalar
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      Point<T>& operator *=(const T &u) {
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        x *= u;
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        y *= u;
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        return *this;
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      }
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      ///Divide the left hand side by a scalar
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      Point<T>& operator /=(const T &u) {
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        x /= u;
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        y /= u;
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        return *this;
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      }
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      ///Return the scalar product of two vectors
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      T operator *(const Point<T>& u) const {
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        return x*u.x+y*u.y;
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      }
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      ///Return the sum of two vectors
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      Point<T> operator+(const Point<T> &u) const {
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        Point<T> b=*this;
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        return b+=u;
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      }
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      ///Return the neg of the vectors
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      Point<T> operator-() const {
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        Point<T> b=*this;
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        b.x=-b.x; b.y=-b.y;
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        return b;
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      }
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      ///Return the difference of two vectors
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      Point<T> operator-(const Point<T> &u) const {
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        Point<T> b=*this;
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        return b-=u;
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      }
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      ///Return a vector multiplied by a scalar
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      Point<T> operator*(const T &u) const {
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        Point<T> b=*this;
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        return b*=u;
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      }
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      ///Return a vector divided by a scalar
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      Point<T> operator/(const T &u) const {
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        Point<T> b=*this;
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        return b/=u;
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      }
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      ///Test equality
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      bool operator==(const Point<T> &u) const {
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        return (x==u.x) && (y==u.y);
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      }
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      ///Test inequality
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      bool operator!=(Point u) const {
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        return  (x!=u.x) || (y!=u.y);
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      }
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    };
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  ///Return an Point 
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  ///Return an Point
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  ///\relates Point
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  template <typename T>
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  inline Point<T> makePoint(const T& x, const T& y) {
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    return Point<T>(x, y);
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  }
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  ///Return a vector multiplied by a scalar
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  ///Return a vector multiplied by a scalar
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  ///\relates Point
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  template<typename T> Point<T> operator*(const T &u,const Point<T> &x) {
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    return x*u;
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  }
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  ///Read a plainvector from a stream
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  ///Read a plainvector from a stream
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  ///\relates Point
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  ///
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  template<typename T>
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  inline std::istream& operator>>(std::istream &is, Point<T> &z) {
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    char c;
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    if (is >> c) {
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      if (c != '(') is.putback(c);
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    } else {
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      is.clear();
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    }
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    if (!(is >> z.x)) return is;
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    if (is >> c) {
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      if (c != ',') is.putback(c);
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    } else {
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      is.clear();
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    }
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    if (!(is >> z.y)) return is;
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    if (is >> c) {
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      if (c != ')') is.putback(c);
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    } else {
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      is.clear();
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    }
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    return is;
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  }
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  ///Write a plainvector to a stream
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  ///Write a plainvector to a stream
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  ///\relates Point
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  ///
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  template<typename T>
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  inline std::ostream& operator<<(std::ostream &os, const Point<T>& z)
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  {
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    os << "(" << z.x << ", " << z.y << ")";
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    return os;
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  }
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  ///Rotate by 90 degrees
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  ///Returns its parameter rotated by 90 degrees in positive direction.
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  ///\relates Point
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  ///
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  template<typename T>
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  inline Point<T> rot90(const Point<T> &z)
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  {
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    return Point<T>(-z.y,z.x);
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  }
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  ///Rotate by 180 degrees
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  ///Returns its parameter rotated by 180 degrees.
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  ///\relates Point
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  ///
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  template<typename T>
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  inline Point<T> rot180(const Point<T> &z)
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  {
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    return Point<T>(-z.x,-z.y);
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  }
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  ///Rotate by 270 degrees
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  ///Returns its parameter rotated by 90 degrees in negative direction.
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  ///\relates Point
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  ///
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  template<typename T>
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  inline Point<T> rot270(const Point<T> &z)
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  {
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    return Point<T>(z.y,-z.x);
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  }
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  /// A class to calculate or store the bounding box of plainvectors.
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  /// A class to calculate or store the bounding box of plainvectors.
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  ///
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  ///\author Attila Bernath
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  template<typename T>
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    class BoundingBox {
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      Point<T> bottom_left, top_right;
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      bool _empty;
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    public:
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      ///Default constructor: creates an empty bounding box
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      BoundingBox() { _empty = true; }
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      ///Construct an instance from one point
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      BoundingBox(Point<T> a) { bottom_left=top_right=a; _empty = false; }
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      ///Were any points added?
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      bool empty() const {
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        return _empty;
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      }
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      ///Make the BoundingBox empty
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      void clear() {
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        _empty=1;
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      }
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      ///Give back the bottom left corner
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      ///Give back the bottom left corner.
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      ///If the bounding box is empty, then the return value is not defined.
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      Point<T> bottomLeft() const {
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        return bottom_left;
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      }
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      ///Set the bottom left corner
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      ///Set the bottom left corner.
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      ///It should only bee used for non-empty box.
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      void bottomLeft(Point<T> p) {
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	bottom_left = p;
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      }
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      ///Give back the top right corner
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      ///Give back the top right corner.
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      ///If the bounding box is empty, then the return value is not defined.
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      Point<T> topRight() const {
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        return top_right;
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      }
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      ///Set the top right corner
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      ///Set the top right corner.
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      ///It should only bee used for non-empty box.
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      void topRight(Point<T> p) {
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	top_right = p;
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      }
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      ///Give back the bottom right corner
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      ///Give back the bottom right corner.
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      ///If the bounding box is empty, then the return value is not defined.
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      Point<T> bottomRight() const {
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        return Point<T>(top_right.x,bottom_left.y);
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      }
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      ///Set the bottom right corner
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      ///Set the bottom right corner.
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      ///It should only bee used for non-empty box.
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      void bottomRight(Point<T> p) {
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	top_right.x = p.x;
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	bottom_left.y = p.y;
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      }
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      ///Give back the top left corner
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      ///Give back the top left corner.
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      ///If the bounding box is empty, then the return value is not defined.
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      Point<T> topLeft() const {
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        return Point<T>(bottom_left.x,top_right.y);
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      }
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      ///Set the top left corner
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      ///Set the top left corner.
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      ///It should only bee used for non-empty box.
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      void topLeft(Point<T> p) {
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	top_right.y = p.y;
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	bottom_left.x = p.x;
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      }
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      ///Give back the bottom of the box
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      ///Give back the bottom of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T bottom() const {
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        return bottom_left.y;
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      }
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      ///Set the bottom of the box
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      ///Set the bottom of the box.
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      ///It should only bee used for non-empty box.
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      void bottom(T t) {
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	bottom_left.y = t;
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      }
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      ///Give back the top of the box
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      ///Give back the top of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T top() const {
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        return top_right.y;
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      }
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      ///Set the top of the box
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      ///Set the top of the box.
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      ///It should only bee used for non-empty box.
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      void top(T t) {
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	top_right.y = t;
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      }
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      ///Give back the left side of the box
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      ///Give back the left side of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T left() const {
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        return bottom_left.x;
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      }
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      ///Set the left side of the box
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      ///Set the left side of the box.
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      ///It should only bee used for non-empty box
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      void left(T t) {
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	bottom_left.x = t;
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      }
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      /// Give back the right side of the box
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      /// Give back the right side of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      T right() const {
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        return top_right.x;
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      }
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   419
      ///Set the right side of the box
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      ///Set the right side of the box.
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      ///It should only bee used for non-empty box
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      void right(T t) {
alpar@1927
   424
	top_right.x = t;
alpar@1927
   425
      }
alpar@1927
   426
alpar@2157
   427
      ///Give back the height of the box
alpar@2157
   428
alpar@2157
   429
      ///Give back the height of the box.
alpar@2157
   430
      ///If the bounding box is empty, then the return value is not defined.
alpar@1102
   431
      T height() const {
ladanyi@1426
   432
        return top_right.y-bottom_left.y;
alpar@1391
   433
      }
alpar@1102
   434
alpar@2157
   435
      ///Give back the width of the box
alpar@2157
   436
alpar@2157
   437
      ///Give back the width of the box.
alpar@2157
   438
      ///If the bounding box is empty, then the return value is not defined.
alpar@1102
   439
      T width() const {
ladanyi@1426
   440
        return top_right.x-bottom_left.x;
alpar@1391
   441
      }
alpar@1102
   442
athos@244
   443
      ///Checks whether a point is inside a bounding box
alpar@2207
   444
      bool inside(const Point<T>& u){
ladanyi@1426
   445
        if (_empty)
ladanyi@1426
   446
          return false;
ladanyi@1426
   447
        else{
ladanyi@1426
   448
          return ((u.x-bottom_left.x)*(top_right.x-u.x) >= 0 &&
ladanyi@1426
   449
              (u.y-bottom_left.y)*(top_right.y-u.y) >= 0 );
ladanyi@1426
   450
        }
athos@244
   451
      }
athos@244
   452
  
athos@244
   453
      ///Increments a bounding box with a point
alpar@2207
   454
      BoundingBox& add(const Point<T>& u){
ladanyi@1426
   455
        if (_empty){
ladanyi@1426
   456
          bottom_left=top_right=u;
ladanyi@1426
   457
          _empty = false;
ladanyi@1426
   458
        }
ladanyi@1426
   459
        else{
ladanyi@1426
   460
          if (bottom_left.x > u.x) bottom_left.x = u.x;
ladanyi@1426
   461
          if (bottom_left.y > u.y) bottom_left.y = u.y;
ladanyi@1426
   462
          if (top_right.x < u.x) top_right.x = u.x;
ladanyi@1426
   463
          if (top_right.y < u.y) top_right.y = u.y;
ladanyi@1426
   464
        }
ladanyi@1426
   465
        return *this;
alpar@1391
   466
      }
alpar@2214
   467
    
alpar@2214
   468
      ///Increments a bounding to contain another bounding box
alpar@1588
   469
      BoundingBox& add(const BoundingBox &u){
ladanyi@1426
   470
        if ( !u.empty() ){
alpar@1588
   471
          this->add(u.bottomLeft());
alpar@1588
   472
	  this->add(u.topRight());
ladanyi@1426
   473
        }
ladanyi@1426
   474
        return *this;
alpar@1391
   475
      }
athos@244
   476
  
alpar@1588
   477
      ///Intersection of two bounding boxes
alpar@1588
   478
      BoundingBox operator &(const BoundingBox& u){
alpar@1588
   479
        BoundingBox b;
alpar@1588
   480
	b.bottom_left.x=std::max(this->bottom_left.x,u.bottom_left.x);
alpar@1588
   481
	b.bottom_left.y=std::max(this->bottom_left.y,u.bottom_left.y);
alpar@1588
   482
	b.top_right.x=std::min(this->top_right.x,u.top_right.x);
alpar@1588
   483
	b.top_right.y=std::min(this->top_right.y,u.top_right.y);
alpar@1588
   484
	b._empty = this->_empty || u._empty ||
alpar@1588
   485
	  b.bottom_left.x>top_right.x && b.bottom_left.y>top_right.y;
alpar@1588
   486
        return b;
alpar@1391
   487
      }
athos@244
   488
athos@244
   489
    };//class Boundingbox
athos@244
   490
athos@244
   491
alpar@2207
   492
  ///Map of x-coordinates of a dim2::Point<>-map
alpar@1317
   493
alpar@1317
   494
  ///\ingroup maps
alpar@2214
   495
  ///Map of x-coordinates of a dim2::Point<>-map
alpar@1317
   496
  ///
alpar@1317
   497
  template<class M>
alpar@1317
   498
  class XMap 
alpar@1317
   499
  {
deba@1706
   500
    M& _map;
alpar@1317
   501
  public:
deba@1420
   502
alpar@1317
   503
    typedef typename M::Value::Value Value;
alpar@1317
   504
    typedef typename M::Key Key;
alpar@1317
   505
    ///\e
deba@1706
   506
    XMap(M& map) : _map(map) {}
alpar@1317
   507
    Value operator[](Key k) const {return _map[k].x;}
alpar@1352
   508
    void set(Key k,Value v) {_map.set(k,typename M::Value(v,_map[k].y));}
alpar@1317
   509
  };
alpar@1317
   510
    
alpar@1317
   511
  ///Returns an \ref XMap class
alpar@1317
   512
alpar@1317
   513
  ///This function just returns an \ref XMap class.
alpar@1317
   514
  ///
alpar@1317
   515
  ///\ingroup maps
alpar@1317
   516
  ///\relates XMap
alpar@1317
   517
  template<class M> 
alpar@1317
   518
  inline XMap<M> xMap(M &m) 
alpar@1317
   519
  {
alpar@1317
   520
    return XMap<M>(m);
alpar@1317
   521
  }
alpar@1317
   522
deba@1420
   523
  template<class M> 
deba@1420
   524
  inline XMap<M> xMap(const M &m) 
deba@1420
   525
  {
deba@1420
   526
    return XMap<M>(m);
deba@1420
   527
  }
deba@1420
   528
alpar@1317
   529
  ///Constant (read only) version of \ref XMap
alpar@1317
   530
alpar@1317
   531
  ///\ingroup maps
alpar@2214
   532
  ///Constant (read only) version of \ref XMap
alpar@1317
   533
  ///
alpar@1317
   534
  template<class M>
alpar@1317
   535
  class ConstXMap 
alpar@1317
   536
  {
deba@1706
   537
    const M& _map;
alpar@1317
   538
  public:
deba@1420
   539
alpar@1317
   540
    typedef typename M::Value::Value Value;
alpar@1317
   541
    typedef typename M::Key Key;
alpar@1317
   542
    ///\e
alpar@1317
   543
    ConstXMap(const M &map) : _map(map) {}
alpar@1317
   544
    Value operator[](Key k) const {return _map[k].x;}
alpar@1317
   545
  };
alpar@1317
   546
    
alpar@1317
   547
  ///Returns a \ref ConstXMap class
alpar@1317
   548
alpar@1317
   549
  ///This function just returns an \ref ConstXMap class.
alpar@1317
   550
  ///
alpar@1317
   551
  ///\ingroup maps
alpar@1317
   552
  ///\relates ConstXMap
alpar@1317
   553
  template<class M> 
alpar@1317
   554
  inline ConstXMap<M> xMap(const M &m) 
alpar@1317
   555
  {
alpar@1317
   556
    return ConstXMap<M>(m);
alpar@1317
   557
  }
alpar@1317
   558
alpar@2207
   559
  ///Map of y-coordinates of a dim2::Point<>-map
alpar@1317
   560
    
alpar@1317
   561
  ///\ingroup maps
alpar@2214
   562
  ///Map of y-coordinates of a dim2::Point<>-map
alpar@1317
   563
  ///
alpar@1317
   564
  template<class M>
alpar@1317
   565
  class YMap 
alpar@1317
   566
  {
deba@1706
   567
    M& _map;
alpar@1317
   568
  public:
deba@1420
   569
alpar@1317
   570
    typedef typename M::Value::Value Value;
alpar@1317
   571
    typedef typename M::Key Key;
alpar@1317
   572
    ///\e
deba@1706
   573
    YMap(M& map) : _map(map) {}
alpar@1317
   574
    Value operator[](Key k) const {return _map[k].y;}
alpar@1352
   575
    void set(Key k,Value v) {_map.set(k,typename M::Value(_map[k].x,v));}
alpar@1317
   576
  };
alpar@1317
   577
alpar@1317
   578
  ///Returns an \ref YMap class
alpar@1317
   579
alpar@1317
   580
  ///This function just returns an \ref YMap class.
alpar@1317
   581
  ///
alpar@1317
   582
  ///\ingroup maps
alpar@1317
   583
  ///\relates YMap
alpar@1317
   584
  template<class M> 
alpar@1317
   585
  inline YMap<M> yMap(M &m) 
alpar@1317
   586
  {
alpar@1317
   587
    return YMap<M>(m);
alpar@1317
   588
  }
alpar@1317
   589
deba@1420
   590
  template<class M> 
deba@1420
   591
  inline YMap<M> yMap(const M &m) 
deba@1420
   592
  {
deba@1420
   593
    return YMap<M>(m);
deba@1420
   594
  }
deba@1420
   595
alpar@1317
   596
  ///Constant (read only) version of \ref YMap
alpar@1317
   597
alpar@1317
   598
  ///\ingroup maps
alpar@2214
   599
  ///Constant (read only) version of \ref YMap
alpar@1317
   600
  ///
alpar@1317
   601
  template<class M>
alpar@1317
   602
  class ConstYMap 
alpar@1317
   603
  {
deba@1706
   604
    const M& _map;
alpar@1317
   605
  public:
deba@1420
   606
alpar@1317
   607
    typedef typename M::Value::Value Value;
alpar@1317
   608
    typedef typename M::Key Key;
alpar@1317
   609
    ///\e
alpar@1317
   610
    ConstYMap(const M &map) : _map(map) {}
alpar@1317
   611
    Value operator[](Key k) const {return _map[k].y;}
alpar@1317
   612
  };
alpar@1317
   613
    
alpar@1317
   614
  ///Returns a \ref ConstYMap class
alpar@1317
   615
alpar@1317
   616
  ///This function just returns an \ref ConstYMap class.
alpar@1317
   617
  ///
alpar@1317
   618
  ///\ingroup maps
alpar@1317
   619
  ///\relates ConstYMap
alpar@1317
   620
  template<class M> 
alpar@1317
   621
  inline ConstYMap<M> yMap(const M &m) 
alpar@1317
   622
  {
alpar@1317
   623
    return ConstYMap<M>(m);
alpar@1317
   624
  }
alpar@1317
   625
alpar@1317
   626
alpar@2214
   627
    ///\brief Map of the \ref Point::normSquare() "normSquare()"
alpar@2214
   628
    ///of an \ref Point "Point"-map
alpar@2214
   629
    ///
alpar@2214
   630
    ///Map of the \ref Point::normSquare() "normSquare()"
alpar@2214
   631
    ///of an \ref Point "Point"-map
alpar@2214
   632
    ///\ingroup maps
alpar@2214
   633
    ///
alpar@1352
   634
  template<class M>
alpar@1352
   635
  class NormSquareMap 
alpar@1352
   636
  {
deba@1706
   637
    const M& _map;
alpar@1352
   638
  public:
deba@1420
   639
alpar@1352
   640
    typedef typename M::Value::Value Value;
alpar@1352
   641
    typedef typename M::Key Key;
alpar@1352
   642
    ///\e
alpar@1352
   643
    NormSquareMap(const M &map) : _map(map) {}
alpar@1352
   644
    Value operator[](Key k) const {return _map[k].normSquare();}
alpar@1352
   645
  };
alpar@1352
   646
    
alpar@1352
   647
  ///Returns a \ref NormSquareMap class
alpar@1352
   648
alpar@1352
   649
  ///This function just returns an \ref NormSquareMap class.
alpar@1352
   650
  ///
alpar@1352
   651
  ///\ingroup maps
alpar@1352
   652
  ///\relates NormSquareMap
alpar@1352
   653
  template<class M> 
alpar@1352
   654
  inline NormSquareMap<M> normSquareMap(const M &m) 
alpar@1352
   655
  {
alpar@1352
   656
    return NormSquareMap<M>(m);
alpar@1352
   657
  }
alpar@1352
   658
alpar@431
   659
  /// @}
athos@244
   660
alpar@2207
   661
  } //namespce dim2
alpar@2207
   662
  
alpar@921
   663
} //namespace lemon
athos@201
   664
alpar@2207
   665
#endif //LEMON_DIM2_H