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// -*-mode: c++; -*-
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#include <invalid.h>
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/// The namespace of HugoLib
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namespace hugo {
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// @defgroup empty_graph The EmptyGraph class
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// @{
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/// An empty graph class.
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/// This class provides all the common features of a grapf structure,
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/// however completely without implementations or real data structures
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/// behind the interface.
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/// All graph algorithms should compile with this class, but it will not
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/// run properly, of course.
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///
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/// It can be used for checking the interface compatibility,
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/// or it can serve as a skeleton of a new graph structure.
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class EmptyGraph
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{
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public:
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/// The base type of the node iterators.
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class Node {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Node() {} //FIXME
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/// Initialize the iterator to be invalid
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Node(Invalid) {};
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//Node(const Node &) {}
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bool operator==(Node n) const { return true; } //FIXME
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bool operator!=(Node n) const { return true; } //FIXME
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};
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/// This iterator goes through each node.
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class NodeIt : public Node {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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NodeIt() {} //FIXME
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/// Initialize the iterator to be invalid
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NodeIt(Invalid) {};
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/// Sets the iterator to the first node of \c G.
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NodeIt(const EmptyGraph &G) {}
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NodeIt(const NodeIt &) {} //FIXME
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};
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/// The base type of the edge iterators.
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class Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Edge() {} //FIXME
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/// Initialize the iterator to be invalid
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Edge(Invalid) {};
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//Edge(const Edge &) {}
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bool operator==(Edge n) const { return true; } //FIXME
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bool operator!=(Edge n) const { return true; } //FIXME
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};
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/// This iterator goes trought the outgoing edges of a certain graph.
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class OutEdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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OutEdgeIt() {}
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/// Initialize the iterator to be invalid
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OutEdgeIt(Invalid) {};
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/// This constructor sets the iterator to first outgoing edge.
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/// This constructor set the iterator to the first outgoing edge of
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/// node
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///@param n the node
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///@param G the graph
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OutEdgeIt(const EmptyGraph & G, Node n) {}
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};
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class InEdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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InEdgeIt() {}
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/// Initialize the iterator to be invalid
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InEdgeIt(Invalid) {};
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InEdgeIt(const EmptyGraph &, Node) {}
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};
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// class SymEdgeIt : public Edge {};
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class EdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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EdgeIt() {}
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/// Initialize the iterator to be invalid
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EdgeIt(Invalid) {};
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EdgeIt(const EmptyGraph &) {}
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};
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/// First node of the graph.
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/// \post \c i and the return value will be the first node.
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///
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NodeIt &first(NodeIt &i) const { return i;}
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/// The first outgoing edge.
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InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
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/// The first incoming edge.
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OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
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// SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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/// The first edge of the Graph.
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EdgeIt &first(EdgeIt &i) const { return i;}
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// Node getNext(Node) const {}
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// InEdgeIt getNext(InEdgeIt) const {}
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// OutEdgeIt getNext(OutEdgeIt) const {}
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// //SymEdgeIt getNext(SymEdgeIt) const {}
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// EdgeIt getNext(EdgeIt) const {}
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/// Go to the next node.
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Node &next(Node &i) const { return i;}
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/// Go to the next incoming edge.
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InEdgeIt &next(InEdgeIt &i) const { return i;}
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/// Go to the next outgoing edge.
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OutEdgeIt &next(OutEdgeIt &i) const { return i;}
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//SymEdgeIt &next(SymEdgeIt &) const {}
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/// Go to the next edge.
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EdgeIt &next(EdgeIt &i) const { return i;}
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///Gives back the head node of an edge.
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Node head(Edge) const { return INVALID; }
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///Gives back the tail node of an edge.
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Node tail(Edge) const { return INVALID; }
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// Node aNode(InEdgeIt) const {}
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// Node aNode(OutEdgeIt) const {}
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// Node aNode(SymEdgeIt) const {}
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// Node bNode(InEdgeIt) const {}
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// Node bNode(OutEdgeIt) const {}
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// Node bNode(SymEdgeIt) const {}
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/// Checks if a node iterator is valid
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bool valid(const Node) const { return true;};
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/// Checks if an edge iterator is valid
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bool valid(const Edge) const { return true;};
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///Gives back the \e id of a node.
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int id(const Node) const { return 0;};
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///Gives back the \e id of an edge.
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int id(const Edge) const { return 0;};
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//void setInvalid(Node &) const {};
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//void setInvalid(Edge &) const {};
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Node addNode() { return INVALID;}
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Edge addEdge(Node tail, Node head) { return INVALID;}
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void erase(Node n) {}
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void erase(Edge e) {}
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void clear() {}
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int nodeNum() { return 0;}
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int edgeNum() { return 0;}
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EmptyGraph() {};
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EmptyGraph(const EmptyGraph &G) {};
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///Read/write map from the nodes to type \c T.
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template<class T> class NodeMap
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{
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public:
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typedef T ValueType;
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typedef Node KeyType;
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NodeMap(const EmptyGraph &G) {}
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NodeMap(const EmptyGraph &G, T t) {}
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void set(Node i, T t) {}
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T get(Node i) const {return *(T*)NULL;} //FIXME: Is it necessary
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T &operator[](Node i) {return *(T*)NULL;}
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const T &operator[](Node i) const {return *(T*)NULL;}
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void update() {}
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void update(T a) {} //FIXME: Is it necessary
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};
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///Read/write map from the edges to type \c T.
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template<class T> class EdgeMap
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{
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public:
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typedef T ValueType;
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typedef Edge KeyType;
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EdgeMap(const EmptyGraph &G) {}
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EdgeMap(const EmptyGraph &G, T t) {}
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void set(Edge i, T t) {}
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T get(Edge i) const {return *(T*)NULL;}
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T &operator[](Edge i) {return *(T*)NULL;}
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void update() {}
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void update(T a) {} //FIXME: Is it necessary
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};
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};
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// @}
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};
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// class EmptyBipGraph : public EmptyGraph
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// {
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// class ANode {};
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// class BNode {};
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// ANode &next(ANode &) {}
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// BNode &next(BNode &) {}
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// ANode &getFirst(ANode &) const {}
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// BNode &getFirst(BNode &) const {}
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// enum NodeClass { A = 0, B = 1 };
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// NodeClass getClass(Node n) {}
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// }
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