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// -*- c++ -*-
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#ifndef HUGO_BFS_DFS_H
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#define HUGO_BFS_DFS_H
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/// \ingroup galgs
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/// \file
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/// \brief Bfs and dfs iterators.
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///
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/// This file contains bfs and dfs iterator classes.
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///
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// /// \author Marton Makai
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#include <queue>
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#include <stack>
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#include <utility>
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#include <hugo/invalid.h>
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namespace hugo {
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/// Bfs searches for the nodes wich are not marked in
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/// \c reached_map
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/// Reached have to work as read-write bool Node-map.
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/// \ingroup galgs
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template <typename Graph, /*typename OutEdgeIt,*/
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typename ReachedMap/*=typename Graph::NodeMap<bool>*/ >
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class BfsIterator {
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protected:
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typedef typename Graph::Node Node;
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typedef typename Graph::OutEdgeIt OutEdgeIt;
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const Graph* graph;
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std::queue<Node> bfs_queue;
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ReachedMap& reached;
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bool b_node_newly_reached;
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OutEdgeIt actual_edge;
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bool own_reached_map;
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public:
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/// In that constructor \c _reached have to be a reference
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/// for a bool Node-map. The algorithm will search in a bfs order for
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/// the nodes which are \c false initially
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BfsIterator(const Graph& _graph, ReachedMap& _reached) :
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graph(&_graph), reached(_reached),
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own_reached_map(false) { }
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/// The same as above, but the map storing the reached nodes
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/// is constructed dynamically to everywhere false.
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BfsIterator(const Graph& _graph) :
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graph(&_graph), reached(*(new ReachedMap(*graph /*, false*/))),
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own_reached_map(true) { }
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/// The map storing the reached nodes have to be destroyed if
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/// it was constructed dynamically
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~BfsIterator() { if (own_reached_map) delete &reached; }
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/// This method markes \c s reached.
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/// If the queue is empty, then \c s is pushed in the bfs queue
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/// and the first out-edge is processed.
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/// If the queue is not empty, then \c s is simply pushed.
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void pushAndSetReached(Node s) {
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reached.set(s, true);
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if (bfs_queue.empty()) {
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bfs_queue.push(s);
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graph->first(actual_edge, s);
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if (graph->valid(actual_edge)) {
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Node w=graph->bNode(actual_edge);
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if (!reached[w]) {
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bfs_queue.push(w);
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reached.set(w, true);
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b_node_newly_reached=true;
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} else {
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b_node_newly_reached=false;
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}
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}
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} else {
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bfs_queue.push(s);
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}
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}
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/// As \c BfsIterator<Graph, ReachedMap> works as an edge-iterator,
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/// its \c operator++() iterates on the edges in a bfs order.
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BfsIterator<Graph, /*OutEdgeIt,*/ ReachedMap>&
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operator++() {
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if (graph->valid(actual_edge)) {
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graph->next(actual_edge);
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if (graph->valid(actual_edge)) {
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Node w=graph->bNode(actual_edge);
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if (!reached[w]) {
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bfs_queue.push(w);
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reached.set(w, true);
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b_node_newly_reached=true;
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} else {
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b_node_newly_reached=false;
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}
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}
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} else {
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bfs_queue.pop();
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if (!bfs_queue.empty()) {
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graph->first(actual_edge, bfs_queue.front());
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if (graph->valid(actual_edge)) {
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Node w=graph->bNode(actual_edge);
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if (!reached[w]) {
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bfs_queue.push(w);
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reached.set(w, true);
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b_node_newly_reached=true;
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} else {
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b_node_newly_reached=false;
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}
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}
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}
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}
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return *this;
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}
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/// Guess what?
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bool finished() const { return bfs_queue.empty(); }
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/// The conversion operator makes for converting the bfs-iterator
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/// to an \c out-edge-iterator.
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///\bug Edge have to be in HUGO 0.2
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operator OutEdgeIt() const { return actual_edge; }
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/// Guess what?
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bool isBNodeNewlyReached() const { return b_node_newly_reached; }
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/// Guess what?
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bool isANodeExamined() const { return !(graph->valid(actual_edge)); }
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/// Guess what?
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Node aNode() const { return bfs_queue.front(); }
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/// Guess what?
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Node bNode() const { return graph->bNode(actual_edge); }
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/// Guess what?
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const ReachedMap& getReachedMap() const { return reached; }
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/// Guess what?
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const std::queue<Node>& getBfsQueue() const { return bfs_queue; }
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};
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/// Bfs searches for the nodes wich are not marked in
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/// \c reached_map
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/// Reached have to work as a read-write bool Node-map,
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/// Pred is a write Edge Node-map and
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/// Dist is a read-write Node-map of integral value, have to be.
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/// \ingroup galgs
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template <typename Graph,
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typename ReachedMap=typename Graph::template NodeMap<bool>,
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typename PredMap
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=typename Graph::template NodeMap<typename Graph::Edge>,
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typename DistMap=typename Graph::template NodeMap<int> >
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class Bfs : public BfsIterator<Graph, ReachedMap> {
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typedef BfsIterator<Graph, ReachedMap> Parent;
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protected:
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typedef typename Parent::Node Node;
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PredMap& pred;
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DistMap& dist;
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public:
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/// The algorithm will search in a bfs order for
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/// the nodes which are \c false initially.
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/// The constructor makes no initial changes on the maps.
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Bfs<Graph, ReachedMap, PredMap, DistMap>(const Graph& _graph, ReachedMap& _reached, PredMap& _pred, DistMap& _dist) : BfsIterator<Graph, ReachedMap>(_graph, _reached), pred(&_pred), dist(&_dist) { }
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/// \c s is marked to be reached and pushed in the bfs queue.
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/// If the queue is empty, then the first out-edge is processed.
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/// If \c s was not marked previously, then
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/// in addition its pred is set to be \c INVALID, and dist to \c 0.
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/// if \c s was marked previuosly, then it is simply pushed.
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void push(Node s) {
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if (this->reached[s]) {
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Parent::pushAndSetReached(s);
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} else {
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Parent::pushAndSetReached(s);
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pred.set(s, INVALID);
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dist.set(s, 0);
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}
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}
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/// A bfs is processed from \c s.
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void run(Node s) {
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push(s);
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while (!this->finished()) this->operator++();
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}
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/// Beside the bfs iteration, \c pred and \dist are saved in a
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/// newly reached node.
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Bfs<Graph, ReachedMap, PredMap, DistMap>& operator++() {
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Parent::operator++();
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if (this->graph->valid(this->actual_edge) && this->b_node_newly_reached)
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{
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pred.set(this->bNode(), this->actual_edge);
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dist.set(this->bNode(), dist[this->aNode()]);
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}
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return *this;
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}
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/// Guess what?
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const PredMap& getPredMap() const { return pred; }
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/// Guess what?
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const DistMap& getDistMap() const { return dist; }
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};
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/// Dfs searches for the nodes wich are not marked in
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/// \c reached_map
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/// Reached have to be a read-write bool Node-map.
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/// \ingroup galgs
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template <typename Graph, /*typename OutEdgeIt,*/
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typename ReachedMap/*=typename Graph::NodeMap<bool>*/ >
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class DfsIterator {
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protected:
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typedef typename Graph::Node Node;
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typedef typename Graph::OutEdgeIt OutEdgeIt;
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const Graph* graph;
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std::stack<OutEdgeIt> dfs_stack;
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bool b_node_newly_reached;
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OutEdgeIt actual_edge;
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Node actual_node;
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ReachedMap& reached;
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bool own_reached_map;
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public:
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/// In that constructor \c _reached have to be a reference
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/// for a bool Node-map. The algorithm will search in a dfs order for
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/// the nodes which are \c false initially
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DfsIterator(const Graph& _graph, ReachedMap& _reached) :
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graph(&_graph), reached(_reached),
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own_reached_map(false) { }
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/// The same as above, but the map of reached nodes is
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/// constructed dynamically
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/// to everywhere false.
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DfsIterator(const Graph& _graph) :
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graph(&_graph), reached(*(new ReachedMap(*graph /*, false*/))),
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own_reached_map(true) { }
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~DfsIterator() { if (own_reached_map) delete &reached; }
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/// This method markes s reached and first out-edge is processed.
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void pushAndSetReached(Node s) {
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actual_node=s;
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reached.set(s, true);
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OutEdgeIt e;
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graph->first(e, s);
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dfs_stack.push(e);
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}
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/// As \c DfsIterator<Graph, ReachedMap> works as an edge-iterator,
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/// its \c operator++() iterates on the edges in a dfs order.
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DfsIterator<Graph, /*OutEdgeIt,*/ ReachedMap>&
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operator++() {
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actual_edge=dfs_stack.top();
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//actual_node=G.aNode(actual_edge);
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if (graph->valid(actual_edge)/*.valid()*/) {
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Node w=graph->bNode(actual_edge);
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actual_node=w;
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if (!reached[w]) {
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OutEdgeIt e;
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graph->first(e, w);
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dfs_stack.push(e);
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reached.set(w, true);
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b_node_newly_reached=true;
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} else {
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actual_node=graph->aNode(actual_edge);
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graph->next(dfs_stack.top());
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b_node_newly_reached=false;
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}
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} else {
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//actual_node=G.aNode(dfs_stack.top());
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dfs_stack.pop();
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}
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return *this;
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}
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/// Guess what?
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bool finished() const { return dfs_stack.empty(); }
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/// Guess what?
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operator OutEdgeIt() const { return actual_edge; }
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/// Guess what?
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bool isBNodeNewlyReached() const { return b_node_newly_reached; }
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/// Guess what?
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bool isANodeExamined() const { return !(graph->valid(actual_edge)); }
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/// Guess what?
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Node aNode() const { return actual_node; /*FIXME*/}
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/// Guess what?
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Node bNode() const { return graph->bNode(actual_edge); }
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/// Guess what?
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const ReachedMap& getReachedMap() const { return reached; }
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/// Guess what?
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const std::stack<OutEdgeIt>& getDfsStack() const { return dfs_stack; }
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};
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/// Dfs searches for the nodes wich are not marked in
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/// \c reached_map
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/// Reached is a read-write bool Node-map,
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/// Pred is a write Node-map, have to be.
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/// \ingroup galgs
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template <typename Graph,
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typename ReachedMap=typename Graph::template NodeMap<bool>,
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typename PredMap
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=typename Graph::template NodeMap<typename Graph::Edge> >
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class Dfs : public DfsIterator<Graph, ReachedMap> {
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typedef DfsIterator<Graph, ReachedMap> Parent;
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protected:
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typedef typename Parent::Node Node;
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PredMap& pred;
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public:
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/// The algorithm will search in a dfs order for
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/// the nodes which are \c false initially.
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/// The constructor makes no initial changes on the maps.
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288 |
Dfs<Graph, ReachedMap, PredMap>(const Graph& _graph, ReachedMap& _reached, PredMap& _pred) : DfsIterator<Graph, ReachedMap>(_graph, _reached), pred(&_pred) { }
|
marci@602
|
289 |
/// \c s is marked to be reached and pushed in the bfs queue.
|
marci@602
|
290 |
/// If the queue is empty, then the first out-edge is processed.
|
marci@602
|
291 |
/// If \c s was not marked previously, then
|
marci@602
|
292 |
/// in addition its pred is set to be \c INVALID.
|
marci@602
|
293 |
/// if \c s was marked previuosly, then it is simply pushed.
|
marci@602
|
294 |
void push(Node s) {
|
marci@602
|
295 |
if (this->reached[s]) {
|
marci@602
|
296 |
Parent::pushAndSetReached(s);
|
marci@602
|
297 |
} else {
|
marci@602
|
298 |
Parent::pushAndSetReached(s);
|
marci@602
|
299 |
pred.set(s, INVALID);
|
marci@602
|
300 |
}
|
marci@602
|
301 |
}
|
marci@602
|
302 |
/// A bfs is processed from \c s.
|
marci@602
|
303 |
void run(Node s) {
|
marci@602
|
304 |
push(s);
|
marci@602
|
305 |
while (!this->finished()) this->operator++();
|
marci@602
|
306 |
}
|
marci@602
|
307 |
/// Beside the dfs iteration, \c pred is saved in a
|
marci@602
|
308 |
/// newly reached node.
|
marci@604
|
309 |
Dfs<Graph, ReachedMap, PredMap>& operator++() {
|
marci@602
|
310 |
Parent::operator++();
|
marci@602
|
311 |
if (this->graph->valid(this->actual_edge) && this->b_node_newly_reached)
|
marci@602
|
312 |
{
|
marci@602
|
313 |
pred.set(this->bNode(), this->actual_edge);
|
marci@602
|
314 |
}
|
marci@602
|
315 |
return *this;
|
marci@602
|
316 |
}
|
marci@615
|
317 |
/// Guess what?
|
marci@602
|
318 |
const PredMap& getPredMap() const { return pred; }
|
marci@602
|
319 |
};
|
marci@602
|
320 |
|
marci@602
|
321 |
|
marci@602
|
322 |
} // namespace hugo
|
marci@602
|
323 |
|
marci@602
|
324 |
#endif //HUGO_BFS_DFS_H
|