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// -*- c++ -*-
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#ifndef MAP_REGISTRY_H
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#define MAP_REGISTRY_H
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#include <vector>
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using namespace std;
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namespace hugo {
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/**
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* Registry class to register edge or node maps into the graph. The
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* registry helps you to implement an observer pattern. If you add
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* or erase an edge or node you must notify all the maps about the
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* event.
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*/
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template <typename G, typename K, typename KIt>
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class MapRegistry {
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public:
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typedef G Graph;
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typedef K Key;
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typedef KIt KeyIt;
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/**
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* MapBase is the base class of the registered maps.
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* It defines the core modification operations on the maps and
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* implements some helper functions.
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*/
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class MapBase {
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public:
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typedef G Graph;
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typedef K Key;
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typedef KIt KeyIt;
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typedef MapRegistry<G, K, KIt> Registry;
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friend class MapRegistry<G, K, KIt>;
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/**
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* Default constructor for MapBase.
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*/
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MapBase() : graph(0), registry(0) {}
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/**
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* Simple constructor to register into a graph registry.
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*/
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MapBase(const Graph& g, Registry& r) : graph(&g), registry(0) {
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r.attach(*this);
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}
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/**
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* Copy constructor to register into the registry.
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*/
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MapBase(const MapBase& copy) : graph(copy.graph), registry(0) {
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if (copy.registry) {
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copy.registry->attach(*this);
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}
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}
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/**
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* Assign operator.
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*/
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const MapBase& operator=(const MapBase& copy) {
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if (registry) {
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registry->detach(*this);
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}
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graph = copy.graph;
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if (copy.registry) {
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copy.registry->attach(*this);
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}
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return *this;
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}
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/**
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* Destructor.
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*/
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virtual ~MapBase() {
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if (registry) {
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registry->detach(*this);
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}
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}
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/*
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* Returns the graph that the map belongs to.
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*/
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const Graph* getGraph() const { return graph; }
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protected:
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const Graph* graph;
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Registry* registry;
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int registry_index;
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protected:
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/**
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Helper function to implement constructors in the subclasses.
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*/
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virtual void init() {
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for (KeyIt it(*graph); it != INVALID; ++it) {
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add(it);
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}
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}
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/**
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Helper function to implement the destructor in the subclasses.
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*/
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virtual void destroy() {
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for (KeyIt it(*getGraph()); it != INVALID; ++it) {
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erase(it);
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}
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}
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/**
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The add member function should be overloaded in the subclasses.
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\e Add extends the map with the new node.
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*/
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virtual void add(const Key&) = 0;
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/**
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The erase member function should be overloaded in the subclasses.
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\e Erase removes the node from the map.
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*/
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virtual void erase(const Key&) = 0;
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/**
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* The clear member function should be overloaded in the subclasses.
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* \e Clear makes empty the data structure.
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*/
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virtual void clear() = 0;
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/**
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Exception class to throw at unsupported operation.
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*/
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class NotSupportedOperationException {};
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};
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protected:
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/**
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* The container type of the maps.
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*/
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typedef std::vector<MapBase*> Container;
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/**
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* The container of the registered maps.
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*/
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Container container;
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public:
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/**
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* Default Constructor of the MapRegistry. It creates an empty registry.
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*/
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MapRegistry() {}
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/**
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* Copy Constructor of the MapRegistry. The new registry does not steal
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* the maps from the right value. The new registry will be an empty.
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*/
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MapRegistry(const MapRegistry&) {}
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/**
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* Assign operator. The left value does not steal the maps
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* from the right value. The left value will be an empty registry.
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*/
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MapRegistry& operator=(const MapRegistry&) {
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typename Container::iterator it;
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for (it = container.begin(); it != container.end(); ++it) {
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(*it)->destroy();
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(*it)->graph = 0;
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(*it)->registry = 0;
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}
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}
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/**
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* Destructor of the MapRegistry.
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*/
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~MapRegistry() {
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typename Container::iterator it;
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for (it = container.begin(); it != container.end(); ++it) {
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(*it)->destroy();
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(*it)->registry = 0;
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(*it)->graph = 0;
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}
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}
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public:
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/**
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* Attach a map into thr registry. If the map has been attached
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* into an other registry it is detached from that automaticly.
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*/
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void attach(MapBase& map) {
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if (map.registry) {
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map.registry->detach(map);
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}
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container.push_back(&map);
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map.registry = this;
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map.registry_index = container.size()-1;
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}
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/**
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* Detach the map from the registry.
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*/
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void detach(MapBase& map) {
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container.back()->registry_index = map.registry_index;
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container[map.registry_index] = container.back();
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container.pop_back();
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map.registry = 0;
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map.graph = 0;
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}
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/**
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* Notify all the registered maps about a Key added.
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*/
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void add(Key& key) {
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typename Container::iterator it;
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for (it = container.begin(); it != container.end(); ++it) {
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(*it)->add(key);
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}
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}
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/**
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* Notify all the registered maps about a Key erased.
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*/
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void erase(Key& key) {
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typename Container::iterator it;
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for (it = container.begin(); it != container.end(); ++it) {
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(*it)->erase(key);
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}
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}
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/**
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* Notify all the registered maps about the map should be cleared.
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*/
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void clear() {
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typename Container::iterator it;
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for (it = container.begin(); it != container.end(); ++it) {
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(*it)->clear();
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}
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}
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};
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}
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#endif
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