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// -*- c++ -*-
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#ifndef HUGO_NET_GRAPH_H
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#define HUGO_NET_GRAPH_H
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///\file
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///\brief Declaration of HierarchyGraph.
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#include <hugo/invalid.h>
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#include <hugo/maps.h>
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/// The namespace of HugoLib
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namespace hugo {
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// @defgroup empty_graph The HierarchyGraph class
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// @{
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/// A graph class in that a simple edge can represent a path.
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/// This class provides common features of a graph structure
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/// that represents a network. You can handle with it layers. This
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/// means that a node in one layer can be a complete network in a nother
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/// layer.
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template <class Gact, class Gsub>
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class HierarchyGraph
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{
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public:
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/// The actual layer
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Gact actuallayer;
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/// Map of subnetworks that are represented by the nodes of this layer
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typename Gact::template NodeMap<Gsub> subnetwork;
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/// Defalult constructor.
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/// We don't need any extra lines, because the actuallayer
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/// variable has run its constructor, when we have created this class
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/// So only the two maps has to be initialised here.
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HierarchyGraph() : subnetwork(actuallayer)
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{
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}
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///Copy consructor.
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HierarchyGraph(const HierarchyGraph<Gact, Gsub> & HG ) : actuallayer(HG.actuallayer), subnetwork(actuallayer)
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{
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}
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/// The base type of the node iterators.
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/// This is the base type of each node iterators,
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/// thus each kind of node iterator will convert to this.
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/// The Node type of the HierarchyGraph is the Node type of the actual layer.
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typedef typename Gact::Node Node;
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/// This iterator goes through each node.
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/// Its usage is quite simple, for example you can count the number
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/// of nodes in graph \c G of type \c Graph like this:
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/// \code
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///int count=0;
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///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
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/// \endcode
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/// The NodeIt type of the HierarchyGraph is the NodeIt type of the actual layer.
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typedef typename Gact::NodeIt NodeIt;
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/// The base type of the edge iterators.
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/// The Edge type of the HierarchyGraph is the Edge type of the actual layer.
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typedef typename Gact::Edge Edge;
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/// This iterator goes trough the outgoing edges of a node.
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/// This iterator goes trough the \e outgoing edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c G of type \c Graph as follows.
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/// \code
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///int count=0;
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///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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/// \endcode
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/// The OutEdgeIt type of the HierarchyGraph is the OutEdgeIt type of the actual layer.
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typedef typename Gact::OutEdgeIt OutEdgeIt;
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/// This iterator goes trough the incoming edges of a node.
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/// This iterator goes trough the \e incoming edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c G of type \c Graph as follows.
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/// \code
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///int count=0;
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///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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/// \endcode
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/// The InEdgeIt type of the HierarchyGraph is the InEdgeIt type of the actual layer.
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typedef typename Gact::InEdgeIt InEdgeIt;
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/// This iterator goes through each edge.
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/// This iterator goes through each edge of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of edges in a graph \c G of type \c Graph as follows:
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/// \code
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///int count=0;
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///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
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/// \endcode
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/// The EdgeIt type of the HierarchyGraph is the EdgeIt type of the actual layer.
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typedef typename Gact::EdgeIt EdgeIt;
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/// First node of the graph.
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/// \retval i the first node.
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/// \return the first node.
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typename Gact::NodeIt &first(typename Gact::NodeIt &i) const { return actuallayer.first(i);}
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/// The first incoming edge.
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typename Gact::InEdgeIt &first(typename Gact::InEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);}
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/// The first outgoing edge.
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typename Gact::OutEdgeIt &first(typename Gact::OutEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);}
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// SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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/// The first edge of the Graph.
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typename Gact::EdgeIt &first(typename Gact::EdgeIt &i) const { return actuallayer.first(i);}
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// Node getNext(Node) const {}
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// InEdgeIt getNext(InEdgeIt) const {}
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// OutEdgeIt getNext(OutEdgeIt) const {}
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// //SymEdgeIt getNext(SymEdgeIt) const {}
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// EdgeIt getNext(EdgeIt) const {}
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/// Go to the next node.
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typename Gact::NodeIt &next(typename Gact::NodeIt &i) const { return actuallayer.next(i);}
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/// Go to the next incoming edge.
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typename Gact::InEdgeIt &next(typename Gact::InEdgeIt &i) const { return actuallayer.next(i);}
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/// Go to the next outgoing edge.
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typename Gact::OutEdgeIt &next(typename Gact::OutEdgeIt &i) const { return actuallayer.next(i);}
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//SymEdgeIt &next(SymEdgeIt &) const {}
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/// Go to the next edge.
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typename Gact::EdgeIt &next(typename Gact::EdgeIt &i) const { return actuallayer.next(i);}
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///Gives back the head node of an edge.
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typename Gact::Node head(typename Gact::Edge edge) const { return actuallayer.head(edge); }
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///Gives back the tail node of an edge.
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typename Gact::Node tail(typename Gact::Edge edge) const { return actuallayer.tail(edge); }
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// Node aNode(InEdgeIt) const {}
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// Node aNode(OutEdgeIt) const {}
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// Node aNode(SymEdgeIt) const {}
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// Node bNode(InEdgeIt) const {}
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// Node bNode(OutEdgeIt) const {}
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// Node bNode(SymEdgeIt) const {}
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/// Checks if a node iterator is valid
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///\todo Maybe, it would be better if iterator converted to
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///bool directly, as Jacint prefers.
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bool valid(const typename Gact::Node& node) const { return actuallayer.valid(node);}
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/// Checks if an edge iterator is valid
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///\todo Maybe, it would be better if iterator converted to
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///bool directly, as Jacint prefers.
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bool valid(const typename Gact::Edge& edge) const { return actuallayer.valid(edge);}
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///Gives back the \e id of a node.
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///\warning Not all graph structures provide this feature.
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///
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int id(const typename Gact::Node & node) const { return actuallayer.id(node);}
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///Gives back the \e id of an edge.
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///\warning Not all graph structures provide this feature.
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///
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int id(const typename Gact::Edge & edge) const { return actuallayer.id(edge);}
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//void setInvalid(Node &) const {};
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//void setInvalid(Edge &) const {};
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///Add a new node to the graph.
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/// \return the new node.
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///
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typename Gact::Node addNode() { return actuallayer.addNode();}
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///Add a new edge to the graph.
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///Add a new edge to the graph with tail node \c tail
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///and head node \c head.
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///\return the new edge.
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typename Gact::Edge addEdge(typename Gact::Node node1, typename Gact::Node node2) { return actuallayer.addEdge(node1, node2);}
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/// Resets the graph.
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/// This function deletes all edges and nodes of the graph.
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/// It also frees the memory allocated to store them.
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void clear() {actuallayer.clear();}
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int nodeNum() const { return actuallayer.nodeNum();}
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int edgeNum() const { return actuallayer.edgeNum();}
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///Read/write/reference map of the nodes to type \c T.
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///Read/write/reference map of the nodes to type \c T.
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/// \sa MemoryMapSkeleton
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/// \todo We may need copy constructor
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/// \todo We may need conversion from other nodetype
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/// \todo We may need operator=
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/// \warning Making maps that can handle bool type (NodeMap<bool>)
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/// needs extra attention!
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template<class T> class NodeMap
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{
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public:
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typedef T ValueType;
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typedef Node KeyType;
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NodeMap(const HierarchyGraph &) {}
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NodeMap(const HierarchyGraph &, T) {}
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template<typename TT> NodeMap(const NodeMap<TT> &) {}
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/// Sets the value of a node.
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/// Sets the value associated with node \c i to the value \c t.
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///
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void set(Node, T) {}
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// Gets the value of a node.
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//T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary?
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T &operator[](Node) {return *(T*)0;}
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const T &operator[](Node) const {return *(T*)0;}
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/// Updates the map if the graph has been changed
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/// \todo Do we need this?
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///
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void update() {}
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void update(T a) {} //FIXME: Is it necessary
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};
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///Read/write/reference map of the edges to type \c T.
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///Read/write/reference map of the edges to type \c T.
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///It behaves exactly in the same way as \ref NodeMap.
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/// \sa NodeMap
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/// \sa MemoryMapSkeleton
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/// \todo We may need copy constructor
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/// \todo We may need conversion from other edgetype
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/// \todo We may need operator=
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template<class T> class EdgeMap
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{
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public:
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typedef T ValueType;
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typedef Edge KeyType;
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EdgeMap(const HierarchyGraph &) {}
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EdgeMap(const HierarchyGraph &, T ) {}
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///\todo It can copy between different types.
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///
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template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
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void set(Edge, T) {}
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//T get(Edge) const {return *(T*)0;}
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T &operator[](Edge) {return *(T*)0;}
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const T &operator[](Edge) const {return *(T*)0;}
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void update() {}
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void update(T a) {} //FIXME: Is it necessary
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};
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};
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/// An empty eraseable graph class.
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/// This class provides all the common features of an \e eraseable graph
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/// structure,
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/// however completely without implementations and real data structures
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/// behind the interface.
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/// All graph algorithms should compile with this class, but it will not
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/// run properly, of course.
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///
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/// \todo This blabla could be replaced by a sepatate description about
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/// Skeletons.
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///
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/// It can be used for checking the interface compatibility,
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/// or it can serve as a skeleton of a new graph structure.
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///
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/// Also, you will find here the full documentation of a certain graph
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/// feature, the documentation of a real graph imlementation
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/// like @ref ListGraph or
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/// @ref SmartGraph will just refer to this structure.
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template <typename Gact, typename Gsub>
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class EraseableHierarchyGraph : public HierarchyGraph<Gact, Gsub>
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{
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public:
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/// Deletes a node.
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void erase(typename Gact::Node n) {actuallayer.erase(n);}
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/// Deletes an edge.
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void erase(typename Gact::Edge e) {actuallayer.erase(e);}
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/// Defalult constructor.
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EraseableHierarchyGraph() {}
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///Copy consructor.
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EraseableHierarchyGraph(const HierarchyGraph<Gact, Gsub> &EPG) {}
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};
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// @}
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} //namespace hugo
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#endif // HUGO_SKELETON_GRAPH_H
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