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// -*- C++ -*- //
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#ifndef GRAPH_DISPLAYER_CANVAS_H
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#define GRAPH_DISPLAYER_CANVAS_H
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hegyi@1501
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class GraphDisplayerCanvas;
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#include <all_include.h>
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#include <map_win.h>
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#include <mapstorage.h>
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#include <broken_edge.h>
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#include <libgnomecanvasmm.h>
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#include <libgnomecanvasmm/polygon.h>
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///This class is the canvas, on which the graph can be drawn.
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class GraphDisplayerCanvas : public Gnome::Canvas::CanvasAA
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{
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typedef Gnome::Canvas::CanvasAA Parent;
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public:
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GraphDisplayerCanvas(Graph &, CoordinatesMap &, MapStorage &, MapWin *);
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virtual ~GraphDisplayerCanvas();
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///Changes the linewidth attribute according to the given map.
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///\param mapname is the name of the map which contains the new values
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int changeEdgeWidth (std::string mapname, Graph::Edge new_item=INVALID);
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///Changes the linecolor attribute according to the given map.
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///\param mapname is the name of the map which contains the new values
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int changeEdgeColor (std::string mapname, Graph::Edge new_item=INVALID);
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///Changes the text of line attribute according to the given map.
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///\param mapname is the name of the map which contains the new values
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int changeEdgeText (std::string mapname, Graph::Edge new_item=INVALID);
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///Changes the linewidth attribute according to the given map.
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///\param mapname is the name of the map which contains the new values
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int changeNodeRadius (std::string mapname, Graph::Node new_item=INVALID);
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///Changes the linecolor attribute according to the given map.
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///\param mapname is the name of the map which contains the new values
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int changeNodeColor (std::string mapname, Graph::Node new_item=INVALID);
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///Changes the text of line attribute according to the given map.
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///\param mapname is the name of the map which contains the new values
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int changeNodeText (std::string mapname, Graph::Node new_item=INVALID);
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///Callback for 'ViewZoomIn' action.
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virtual void zoomIn();
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///Callback for 'ViewZoomOut' action.
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virtual void zoomOut();
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///Callback for 'ViewZoomFit' action.
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virtual void zoomFit();
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///Callback for 'ViewZoom100' action.
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virtual void zoom100();
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///Sets the scroll region of the convas to the bounding box of the graph.
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void updateScrollRegion();
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///This function changes the tool in the graph-editor's hand
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void changeEditorialTool(int);
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protected:
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//maximizing, minimizing, restoring window, etc.
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virtual bool on_expose_event(GdkEventExpose *);
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private:
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///This function is responsible for the correct
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///reaction of any action happened in the territory
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///of the canvas
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///DEPRECATED!!!!
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bool eventHandler(GdkEvent* e, Node n);
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///actual event handler
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///
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///Actual event handler should be stored, to be able to disconnect it and later reconnect it.
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sigc::connection actual_handler;
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///event handler for the case when move-tool is active
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bool moveEventHandler(GdkEvent*);
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///event handler for the case when create_node-tool is active
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bool createNodeEventHandler(GdkEvent*);
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///event handler for the case when create_edge-tool is active
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bool createEdgeEventHandler(GdkEvent*);
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///event handler for the case when eraser-tool is active
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bool eraserEventHandler(GdkEvent*);
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///event handler for the case when edge map editor tool is active
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bool edgeMapEditEventHandler(GdkEvent*);
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///event handler for the case when node map editor tool is active
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bool nodeMapEditEventHandler(GdkEvent*);
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///event handler for the case when the entry widget is changed
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bool entryWidgetChangeHandler(GdkEvent*);
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public:
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///Moves the text to new place
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void textReposition(xy<double>);
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///Activates an edge belonging to a BrokenEdge
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///
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///After we have activated an edge this way,
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///the GDC object will know, which edge is under forming
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///therefore it can redraw the necessarz elementy on the canvas,
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///for example the text belonging to the \ref BrokenEdge can be
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///redrawn (\ref textReposition).
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void toggleEdgeActivity(BrokenEdge*, bool);
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public:
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///\return the actual tool in hand
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int getActualTool();
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///creates a new Nodemap
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void addNewNodeMap(double,std::string);
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///creates a new Edgemap
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void addNewEdgeMap(double,std::string);
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private:
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///Deletes the given element.
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void deleteItem(NodeIt);
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///Deletes the given element.
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void deleteItem(EdgeIt);
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///Deletes the given element.
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void deleteItem(Graph::Edge);
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private:
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///The graph, on which we work
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Graph & g;
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///Map of nodes of graph
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Graph::NodeMap<Gnome::Canvas::Ellipse *> nodesmap;
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///Map of edges of graph
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Graph::EdgeMap<BrokenEdge *> edgesmap;
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///Map of texts to write on edges
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Graph::EdgeMap<Gnome::Canvas::Text *> edgetextmap;
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///Map of texts to write on nodes
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Graph::NodeMap<Gnome::Canvas::Text *> nodetextmap;
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///Group of graphical elements of displayed_graph
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Gnome::Canvas::Group displayed_graph;
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///Map editor entry
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Gtk::Entry entrywidget;
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///GnomeCanvas holder for entry
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Gnome::Canvas::Widget * canvasentrywidget;
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///Here we store the maps that can be displayed through properties.
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MapStorage & mapstorage;
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///Indicates whether the button of mouse is pressed or not
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int isbutton;
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///Stores the actual tool in hand
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int actual_tool;
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///At this location was the mousebutton pressed.
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///It helps to calculate the distance of dragging.
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double clicked_x, clicked_y;
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///Remembers which Gnome::Canvas::Item was pressed.
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///this variable is needed, because
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///1. we cannot query the item at he cursor as fast as it could not cause a Segmentation Fault
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///2. we would like to handle only ony item per movement, therefore quering it is not a working solution
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Gnome::Canvas::Item * active_item, * target_item;
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Graph::NodeIt active_node;
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Graph::EdgeIt active_edge;
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Graph::EdgeIt forming_edge;
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std::string nodemap_to_edit, edgemap_to_edit;
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static const int zoom_step = 5;
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///We need to store mapwin, to be able to ask the appropriate values for properties of new items.
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MapWin * mapwin;
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};
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#endif //GRAPH_DISPLAYER_CANVAS_H
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