lemon/bits/base_extender.h
author ladanyi
Wed, 21 Jun 2006 08:35:23 +0000
changeset 2103 a979fcdda073
parent 2031 080d51024ac5
child 2187 a54a2dd03f03
permissions -rw-r--r--
Exclude the gui from the build.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_BITS_BASE_EXTENDER_H
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#define LEMON_BITS_BASE_EXTENDER_H
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#include <lemon/bits/invalid.h>
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#include <lemon/error.h>
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#include <lemon/bits/map_extender.h>
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#include <lemon/bits/default_map.h>
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#include <lemon/concept_check.h>
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#include <lemon/concept/maps.h>
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///\ingroup graphbits
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///\file
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///\brief Extenders for the graph types
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namespace lemon {
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  /// \ingroup graphbits
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  ///
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  /// \brief BaseExtender for the UGraphs
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  template <typename Base>
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  class UndirGraphExtender : public Base {
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  public:
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    typedef Base Parent;
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    typedef typename Parent::Edge UEdge;
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    typedef typename Parent::Node Node;
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    typedef True UndirectedTag;
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    class Edge : public UEdge {
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      friend class UndirGraphExtender;
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    protected:
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      bool forward;
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      Edge(const UEdge &ue, bool _forward) :
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        UEdge(ue), forward(_forward) {}
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    public:
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      Edge() {}
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      /// Invalid edge constructor
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      Edge(Invalid i) : UEdge(i), forward(true) {}
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      bool operator==(const Edge &that) const {
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	return forward==that.forward && UEdge(*this)==UEdge(that);
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      }
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      bool operator!=(const Edge &that) const {
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	return forward!=that.forward || UEdge(*this)!=UEdge(that);
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      }
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      bool operator<(const Edge &that) const {
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	return forward<that.forward ||
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	  (!(that.forward<forward) && UEdge(*this)<UEdge(that));
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      }
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    };
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    using Parent::source;
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    /// Source of the given Edge.
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    Node source(const Edge &e) const {
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      return e.forward ? Parent::source(e) : Parent::target(e);
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    }
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    using Parent::target;
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    /// Target of the given Edge.
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    Node target(const Edge &e) const {
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      return e.forward ? Parent::target(e) : Parent::source(e);
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    }
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    /// \brief Directed edge from an undirected edge.
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    ///
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    /// Returns a directed edge corresponding to the specified UEdge.
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    /// If the given bool is true the given undirected edge and the
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    /// returned edge have the same source node.
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    static Edge direct(const UEdge &ue, bool d) {
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      return Edge(ue, d);
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    }
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    /// Returns whether the given directed edge is same orientation as the
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    /// corresponding undirected edge.
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    ///
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    /// \todo reference to the corresponding point of the undirected graph
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    /// concept. "What does the direction of an undirected edge mean?"
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    static bool direction(const Edge &e) { return e.forward; }
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    using Parent::first;
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    using Parent::next;
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    void first(Edge &e) const {
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      Parent::first(e);
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      e.forward=true;
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    }
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    void next(Edge &e) const {
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      if( e.forward ) {
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	e.forward = false;
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      }
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      else {
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	Parent::next(e);
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	e.forward = true;
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      }
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    }
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    void firstOut(Edge &e, const Node &n) const {
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      Parent::firstIn(e,n);
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      if( UEdge(e) != INVALID ) {
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	e.forward = false;
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      }
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      else {
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	Parent::firstOut(e,n);
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	e.forward = true;
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      }
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    }
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    void nextOut(Edge &e) const {
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      if( ! e.forward ) {
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	Node n = Parent::target(e);
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	Parent::nextIn(e);
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	if( UEdge(e) == INVALID ) {
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	  Parent::firstOut(e, n);
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	  e.forward = true;
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	}
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      }
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      else {
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	Parent::nextOut(e);
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      }
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    }
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    void firstIn(Edge &e, const Node &n) const {
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      Parent::firstOut(e,n);
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      if( UEdge(e) != INVALID ) {
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	e.forward = false;
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      }
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      else {
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	Parent::firstIn(e,n);
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	e.forward = true;
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      }
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    }
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    void nextIn(Edge &e) const {
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      if( ! e.forward ) {
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	Node n = Parent::source(e);
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	Parent::nextOut(e);
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	if( UEdge(e) == INVALID ) {
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	  Parent::firstIn(e, n);
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	  e.forward = true;
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	}
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      }
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      else {
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	Parent::nextIn(e);
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      }
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    }
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    void firstInc(UEdge &e, bool &d, const Node &n) const {
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      d = true;
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      Parent::firstOut(e, n);
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      if (e != INVALID) return;
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      d = false;
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      Parent::firstIn(e, n);
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    }
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    void nextInc(UEdge &e, bool &d) const {
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      if (d) {
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	Node s = Parent::source(e);
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	Parent::nextOut(e);
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	if (e != INVALID) return;
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	d = false;
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	Parent::firstIn(e, s);
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      } else {
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	Parent::nextIn(e);
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      }
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    }
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    Node nodeFromId(int id) const {
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      return Parent::nodeFromId(id);
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    }
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    Edge edgeFromId(int id) const {
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      return direct(Parent::edgeFromId(id >> 1), bool(id & 1));
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    }
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    UEdge uEdgeFromId(int id) const {
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      return Parent::edgeFromId(id >> 1);
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    }
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    int id(const Node &n) const {
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      return Parent::id(n);
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    }
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    int id(const UEdge &e) const {
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      return Parent::id(e);
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    }
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    int id(const Edge &e) const {
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      return 2 * Parent::id(e) + int(e.forward);
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    }
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    int maxNodeId() const {
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      return Parent::maxNodeId();
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    }
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    int maxEdgeId() const {
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      return 2 * Parent::maxEdgeId() + 1;
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    }
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    int maxUEdgeId() const {
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      return Parent::maxEdgeId();
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    }
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    int edgeNum() const {
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      return 2 * Parent::edgeNum();
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    }
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    int uEdgeNum() const {
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      return Parent::edgeNum();
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    }
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    Edge findEdge(Node source, Node target, Edge prev) const {
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      if (prev == INVALID) {
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	UEdge edge = Parent::findEdge(source, target);
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	if (edge != INVALID) return direct(edge, true);
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	edge = Parent::findEdge(target, source);
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	if (edge != INVALID) return direct(edge, false);
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      } else if (direction(prev)) {
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	UEdge edge = Parent::findEdge(source, target, prev);
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	if (edge != INVALID) return direct(edge, true);
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	edge = Parent::findEdge(target, source);
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	if (edge != INVALID) return direct(edge, false);	
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      } else {
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	UEdge edge = Parent::findEdge(target, source, prev);
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	if (edge != INVALID) return direct(edge, false);	      
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      }
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      return INVALID;
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    }
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    UEdge findUEdge(Node source, Node target, UEdge prev) const {
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      if (prev == INVALID) {
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	UEdge edge = Parent::findEdge(source, target);
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	if (edge != INVALID) return edge;
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	edge = Parent::findEdge(target, source);
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	if (edge != INVALID) return edge;
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      } else if (Parent::source(prev) == source) {
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	UEdge edge = Parent::findEdge(source, target, prev);
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	if (edge != INVALID) return edge;
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	edge = Parent::findEdge(target, source);
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	if (edge != INVALID) return edge;	
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      } else {
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	UEdge edge = Parent::findEdge(target, source, prev);
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	if (edge != INVALID) return edge;	      
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      }
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      return INVALID;
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    }
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  };
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}
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#endif