lemon/color.h
author ladanyi
Wed, 21 Jun 2006 08:35:23 +0000
changeset 2103 a979fcdda073
parent 1971 9a59a6cacfd9
child 2159 dd3181a462d0
permissions -rw-r--r--
Exclude the gui from the build.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_COLOR_H
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#define LEMON_COLOR_H
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#include <sys/time.h>
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#include<iostream>
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#include<fstream>
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#include<sstream>
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#include<algorithm>
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#include<vector>
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#include <ctime>
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#include <cmath>
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#include<lemon/bits/invalid.h>
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#include<lemon/xy.h>
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#include<lemon/maps.h>
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#include<lemon/bezier.h>
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///\ingroup misc
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///\file
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///\brief Tools to manage RGB colors.
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///
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///\author Alpar Juttner
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namespace lemon {
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///Data structure representing RGB colors.
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///Data structure representing RGB colors.
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///\ingroup misc
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class Color
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{
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  double _r,_g,_b;
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public:
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  ///Default constructor
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  Color() {}
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  ///Constructor
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  Color(double r,double g,double b) :_r(r),_g(g),_b(b) {};
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  ///Returns the red component
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  double & red() {return _r;}
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  ///Returns the red component
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  const double & red() const {return _r;}
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  ///Returns the green component
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  double & green() {return _g;}
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  ///Returns the green component
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  const double & green() const {return _g;}
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  ///Returns the blue component
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  double & blue() {return _b;}
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  ///Returns the blue component
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  const double & blue() const {return _b;}
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  ///Set the color components
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  void set(double r,double g,double b) { _r=r;_g=g;_b=b; };
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};
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///Maps <tt>int</tt>s to different \ref Color "Color"s
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///This map assigns one of the predefined \ref Color "Color"s
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///to each <tt>int</tt>. It is possible to change the colors as well as their
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///number. The integer range is cyclically mapped to the provided set of colors.
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///
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///This is a true \ref concept::ReferenceMap "reference map", so you can also
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///change the actual colors.
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class ColorSet : public MapBase<int,Color>
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{
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  std::vector<Color> colors;
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public:
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  ///Constructor
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  ///Constructor
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  ///\param have_white indicates whether white is
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  ///amongst the provided color (\c true) or not (\c false). If it is true,
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  ///white will be assigned to \c 0.
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  ///\param num the number of the allocated colors. If it is \c 0
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  ///the default color configuration is set up (26 color plus the while).
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  ///If \c num is less then 26/27 then the default color list is cut. Otherwise
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  ///the color list is filled repeatedly with the default color list.
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  ///(The colors can be changed later on.)
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  ColorSet(bool have_white=false,int num=0)
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  {
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    do {
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      if(have_white) colors.push_back(Color(1,1,1));
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      colors.push_back(Color(0,0,0));
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      colors.push_back(Color(1,0,0));
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      colors.push_back(Color(0,1,0));
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      colors.push_back(Color(0,0,1));
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      colors.push_back(Color(1,1,0));
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      colors.push_back(Color(1,0,1));
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      colors.push_back(Color(0,1,1));
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      colors.push_back(Color(.5,0,0));
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      colors.push_back(Color(0,.5,0));
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      colors.push_back(Color(0,0,.5));
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      colors.push_back(Color(.5,.5,0));
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      colors.push_back(Color(.5,0,.5));
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      colors.push_back(Color(0,.5,.5));
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      colors.push_back(Color(.5,.5,.5));
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      colors.push_back(Color(1,.5,.5));
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      colors.push_back(Color(.5,1,.5));
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      colors.push_back(Color(.5,.5,1));
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      colors.push_back(Color(1,1,.5));
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      colors.push_back(Color(1,.5,1));
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      colors.push_back(Color(.5,1,1));
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      colors.push_back(Color(1,.5,0));
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      colors.push_back(Color(.5,1,0));
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      colors.push_back(Color(1,0,.5));
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      colors.push_back(Color(0,1,.5));
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      colors.push_back(Color(0,.5,1));
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      colors.push_back(Color(.5,0,1));
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    } while(int(colors.size())<num);
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    //    colors.push_back(Color(1,1,1));
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    if(num>0) colors.resize(num);
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  }
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  ///\e
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  Color &operator[](int i)
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  {
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    return colors[i%colors.size()];
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  }
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  ///\e
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  const Color &operator[](int i) const
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  {
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    return colors[i%colors.size()];
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  }
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  ///\e
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  void set(int i,const Color &c)
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  {
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    colors[i%colors.size()]=c;
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  }
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  ///Sets the number of the exiting colors.
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  void resize(int s) { colors.resize(s);}
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  ///Returns the number of the existing colors.
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  std::size_t size() const { return colors.size();}
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};
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///Returns a visible distinct \ref Color
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///Returns a \ref Color which is as different from the given parameter
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///as it is possible.
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inline Color distantColor(const Color &c) 
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{
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  return Color(c.red()<.5?1:0,c.green()<.5?1:0,c.blue()<.5?1:0);
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}
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///Returns black for light colors and white for the dark ones.
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///Returns black for light colors and white for the dark ones.
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inline Color distantBW(const Color &c){
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  double v=(.2125*c.red()+.7154*c.green()+.0721*c.blue())<.5?1:0;
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  return Color(v,v,v);
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}
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} //END OF NAMESPACE LEMON
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#endif // LEMON_COLOR_H