src/work/jacint/j_graph.h
author marci
Mon, 22 Mar 2004 17:05:08 +0000
changeset 235 aa50acc936dc
permissions -rw-r--r--
.
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// -*- mode:C++ -*-
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#ifndef J_GRAPH_H
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#define J_GRAPH_H
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#include <iostream>
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#include <vector>
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namespace hugo {
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  class JGraph {
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    struct NodeT 
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    {
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      int in, out;      
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      NodeT() : in(), out() {}
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    };
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    struct EdgeT 
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    {
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      int head, tail, in, out;      
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    };
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    std::vector<NodeT> nodes;
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    std::vector<EdgeT> edges;
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    /*    template <typename Key> class DynMapBase
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    {
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    protected:
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      SmartGraph* G; 
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    public:
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      virtual void add(const Key k) = NULL;
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      virtual void erase(const Key k) = NULL;
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      DynMapBase(SmartGraph &_G) : G(&_G) {}
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      virtual ~DynMapBase() {}
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      friend class SmartGraph;
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      };
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    template <typename T> class DynEdgeMap;
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    template <typename T> class DynEdgeMap;
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    */
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  public:
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    class TrivNodeIt;
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    class TrivEdgeIt;
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    class NodeIt;
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    class EdgeIt;
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    class OutEdgeIt;
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    class InEdgeIt;
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    /*  protected:
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    std::vector<DynMapBase<NodeIt> * > dyn_node_maps;
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    std::vector<DynMapBase<EdgeIt> * > dyn_edge_maps;
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    */
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    template <typename T> class NodeMap;
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    template <typename T> class EdgeMap;
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  public:
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    JGraph() : nodes(1), edges(1) {
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      edges[0].head=0; 
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      edges[0].tail=0; 
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      edges[0].in=0; //numEdges (numNodes is maintained in nodes[0].in)
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      edges[0].out=0; 
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    }    
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    /*    ~SmartGraph()
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    {
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      for(std::vector<DynMapBase<NodeIt> * >::iterator i=dyn_node_maps.begin();
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	  i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
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      for(std::vector<DynMapBase<EdgeIt> * >::iterator i=dyn_edge_maps.begin();
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	  i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
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	  }*/
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    int numNodes() const { return nodes[0].in; }
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    int numEdges() const { return edges[0].in; } 
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    TrivNodeIt tail(TrivEdgeIt e) const { return edges[e.n].tail; }
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    TrivNodeIt head(TrivEdgeIt e) const { return edges[e.n].head; }
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    /*    EachNodeIt& getFirst(EachNodeIt& v) const { 
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      v=EachNodeIt(*this); return v; }
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    EachEdgeIt& getFirst(EachEdgeIt& e) const { 
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      e=EachEdgeIt(*this); return e; }
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    OutEdgeIt& getFirst(OutEdgeIt& e, const NodeIt v) const { 
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      e=OutEdgeIt(*this,v); return e; }
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    InEdgeIt& getFirst(InEdgeIt& e, const NodeIt v) const { 
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      e=InEdgeIt(*this,v); return e; }
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    */
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    NodeIt firstNode() const { 
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      return NodeIt( numNodes() );
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    }
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    EdgeIt firstEdge() const { 
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      return EdgeIt( numEdges() );
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    }
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    InEdgeIt firstIn(TrivNodeIt v) const { 
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      return InEdgeIt(nodes[v.n].in);
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    }
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    OutEdgeIt firstOut(TrivNodeIt v) const { 
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      return OutEdgeIt(nodes[v.n].out);
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    }
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    void next(NodeIt& it) const {--it.n;}
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    void next(OutEdgeIt& it) const { it.n=edges[it.n].out; }
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    void next(InEdgeIt& it) const { it.n=edges[it.n].in; }
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    void next(EdgeIt& it) const {--it.n;}
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    int id(TrivNodeIt v) const { return v.n; }
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    int id(TrivEdgeIt e) const { return e.n; }
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    TrivNodeIt addNode() {
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      TrivNodeIt n; 
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      n.n=++nodes[0].in;
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      nodes.push_back(NodeT()); //FIXME
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      /*      for(std::vector<DynMapBase<NodeIt> * >::iterator i=dyn_node_maps.begin();
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	      i!=dyn_node_maps.end(); ++i) (**i).add(n.n);*/
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      return n;
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    }
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    TrivEdgeIt addEdge(TrivNodeIt u, TrivNodeIt v) {
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      if ( u && v ) {
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      TrivEdgeIt e; 
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      e.n=++edges[0].in;
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      edges.push_back(EdgeT()); //FIXME: Hmmm...
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      edges[e.n].tail=u.n;   edges[e.n].head=v.n;
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      edges[e.n].out=nodes[u.n].out;
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      edges[e.n].in=nodes[v.n].in;
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      nodes[u.n].out=nodes[v.n].in=e.n;
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      return e;
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      } 
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      else return TrivEdgeIt();
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	       /*      for(std::vector<DynMapBase<EdgeIt> * >::iterator i=dyn_edge_maps.begin();
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		       i!=dyn_edge_maps.end(); ++i) (**i).add(e.n);*/
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    }
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    void clear() {
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      nodes.resize(1);
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      edges.resize(1); edges[0].in=0;
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    }
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    class TrivNodeIt {
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      friend class JGraph;
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      template <typename T> friend class NodeMap;
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      friend class TrivEdgeIt;
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      friend class OutEdgeIt;
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      friend class InEdgeIt;
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    protected:
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      int n;
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    public:
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      TrivNodeIt() : n() {}
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      TrivNodeIt(int number) {n=number;}
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      bool operator==(const TrivNodeIt i) const {return n==i.n;}
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      bool operator!=(const TrivNodeIt i) const {return n!=i.n;}
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      operator bool() const  { return n!=0; }
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 };
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    class NodeIt : public TrivNodeIt {
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      friend class JGraph;
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    public:
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      NodeIt() : TrivNodeIt() { }
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      NodeIt(int i) : TrivNodeIt(i) { }
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      operator bool() const  { return n!=0; }
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    };
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    class TrivEdgeIt {
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      friend class JGraph;
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      template <typename T> friend class EdgeMap;
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      friend class TrivNodeIt;
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      friend class NodeIt;
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    protected:
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      int n;
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    public:
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      TrivEdgeIt() : n() { }
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      TrivEdgeIt(int number) {n=number;}
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      bool operator==(const TrivEdgeIt i) const {return n==i.n;}
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      bool operator!=(const TrivEdgeIt i) const {return n!=i.n;}
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      operator bool() const { return n!=0; }
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 };
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    class EdgeIt : public TrivEdgeIt {
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      friend class JGraph;
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    public:
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      EdgeIt() : TrivEdgeIt() { }
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      EdgeIt(int i) : TrivEdgeIt(i) { }
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      operator bool() const { return n!=0; } 
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 };
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    class OutEdgeIt : public TrivEdgeIt {
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      friend class JGraph;
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    public: 
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      OutEdgeIt() : TrivEdgeIt() { }
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      OutEdgeIt(int i) : TrivEdgeIt(i) { }
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    };
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    class InEdgeIt : public TrivEdgeIt {
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      friend class JGraph;
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    public: 
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      InEdgeIt() : TrivEdgeIt() { }
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      InEdgeIt(int i) : TrivEdgeIt(i) { }
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    };
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    // Map types
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    template <typename T>
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    class NodeMap {
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      const JGraph& G; 
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      std::vector<T> container;
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    public:
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      NodeMap(const JGraph& _G) : G(_G), container( G.numNodes()+1  ) { }
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      NodeMap(const JGraph& _G, T a) : 
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	G(_G), container(G.numNodes()+1, a) { }
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      void set(TrivNodeIt n, T a) { container[n.n]=a; }
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      T get(TrivNodeIt n) const { return container[n.n]; }
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      /*T& operator[](NodeIt n) { return container[n.n]; }
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	const T& operator[](NodeIt n) const { return container[n.n]; }*/
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      void update() { container.resize(G.numNodes()+1); }
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      void update(T a) { container.resize(G.numNodes()+1, a); }
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    };
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    template <typename T>
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    class EdgeMap {
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      const JGraph& G; 
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      std::vector<T> container;
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    public:
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      EdgeMap(const JGraph& _G) : G(_G), container(G.numEdges()+1) { }
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      EdgeMap(const JGraph& _G, T a) : 
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	G(_G), container(G.numEdges()+1, a) { }
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      void set(TrivEdgeIt e, T a) { container[e.n]=a; }
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      T get(TrivEdgeIt e) const { return container[e.n]; }
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      /*T& operator[](EdgeIt e) { return container[e.n]; } 
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	const T& operator[](EdgeIt e) const { return container[e.n]; } */
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      void update() { container.resize(G.numEdges()+1); }
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      void update(T a) { container.resize(G.numEdges()+1, a); }
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    };
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    /*template <typename T> class DynNodeMap : public DynMapBase<NodeIt>
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    {
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      std::vector<T> container;
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    public:
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      typedef T ValueType;
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      typedef NodeIt KeyType;
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      DynNodeMap(JGraph &_G) :
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	DynMapBase<NodeIt>(_G), container(_G.maxNodeId())
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      {
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	//FIXME: What if there are empty Id's?
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	//FIXME: Can I use 'this' in a constructor?
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	G->dyn_node_maps.push_back(this);
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      }
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      ~DynNodeMap()
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      {
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	if(G) {
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	  std::vector<DynMapBase<NodeIt>* >::iterator i;
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	  for(i=G->dyn_node_maps.begin();
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	      i!=G->dyn_node_maps.end() && *i!=this; ++i) ;
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	  //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow...
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	  //A better way to do that: (Is this really important?)
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	  if(*i==this) {
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	    *i=G->dyn_node_maps.back();
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	    G->dyn_node_maps.pop_back();
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	  }
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	}
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      }
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      void add(const NodeIt k) 
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      {
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	if(k.n>=container.size()) container.resize(k.n+1);
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      }
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      void erase(const NodeIt k)
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      {
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	//FIXME: Please implement me.
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      }
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      void set(NodeIt n, T a) { container[n.n]=a; }
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      T get(NodeIt n) const { return container[n.n]; }
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      T& operator[](NodeIt n) { return container[n.n]; }
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      const T& operator[](NodeIt n) const { return container[n.n]; }
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      void update() {}    //Useless for DynMaps
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      void update(T a) {}  //Useless for DynMaps
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    };
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    template <typename T> class DynEdgeMap : public DynMapBase<EdgeIt>
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    {
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      std::vector<T> container;
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    public:
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      typedef T ValueType;
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      typedef EdgeIt KeyType;
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      DynEdgeMap(JGraph &_G) :
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	DynMapBase<EdgeIt>(_G), container(_G.maxEdgeId())
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      {
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	//FIXME: What if there are empty Id's?
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	//FIXME: Can I use 'this' in a constructor?
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	G->dyn_edge_maps.push_back(this);
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      }
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      ~DynEdgeMap()
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      {
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	if(G) {
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	  std::vector<DynMapBase<EdgeIt>* >::iterator i;
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	  for(i=G->dyn_edge_maps.begin();
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	      i!=G->dyn_edge_maps.end() && *i!=this; ++i) ;
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	  //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
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	  //A better way to do that: (Is this really important?)
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	  if(*i==this) {
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	    *i=G->dyn_edge_maps.back();
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	    G->dyn_edge_maps.pop_back();
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	  }
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	}
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      }
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      void add(const EdgeIt k) 
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      {
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	if(k.n>=int(container.size())) container.resize(k.n+1);
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      }
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      void erase(const EdgeIt k)
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      {
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	//FIXME: Please implement me.
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      }
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      void set(EdgeIt n, T a) { container[n.n]=a; }
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      T get(EdgeIt n) const { return container[n.n]; }
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      T& operator[](EdgeIt n) { return container[n.n]; }
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      const T& operator[](EdgeIt n) const { return container[n.n]; }
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      void update() {}    //Useless for DynMaps
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      void update(T a) {}  //Useless for DynMaps
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      };*/
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  };
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} //namespace hugo
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#endif //J_GRAPH_H