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#include <iostream>
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deba@1036
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deba@1036
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using namespace std;
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deba@1036
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deba@1210
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#include <lemon/utility.h>
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deba@1036
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deba@1267
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using namespace lemon;
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deba@1210
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/*
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struct _EmptyList {
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void write() const {}
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};
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template <typename _Item, typename _Next>
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struct _AddNode {
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typedef _Next Next;
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typedef _Item Item;
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const Item item;
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const Next& next;
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_AddNode(const Item& _item, const Next& _next)
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: item(_item), next(_next) {}
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void write() const {
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next.write();
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cout << item << ' ';
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}
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};
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deba@1036
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template <typename _List = _EmptyList>
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struct _Writer {
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typedef _List List;
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const List list;
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_Writer(const List& _list = List()) : list(_list) {}
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deba@1036
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template <typename Item> _Writer<_AddNode<Item, List> > add(Item item) const {
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return _Writer<_AddNode<Item, List> >(_AddNode<Item, List>(item, list));
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}
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void write() const {
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list.write();
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cout << endl;
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}
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deba@1036
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};
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deba@1036
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typedef _Writer<> Writer;
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deba@1036
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int main() {
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Writer().add(3).add("alpha").add(4.53).write();
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}
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deba@1210
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*/
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deba@1210
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deba@1210
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class A {
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deba@1210
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public:
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deba@1210
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typedef int X;
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deba@1267
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typedef True XD;
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deba@1210
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};
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deba@1210
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deba@1210
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class C {
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deba@1210
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};
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deba@1210
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deba@1267
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deba@1267
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template <typename _A, bool _B = false>
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class B {
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deba@1267
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public:
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static const bool state = false;
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deba@1267
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};
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template <typename _A>
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class B<_A, typename enable_if<typename _A::XD, void>::type> {
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public:
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static const bool state = true;
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};
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deba@1210
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deba@1210
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deba@1210
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int main() {
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deba@1267
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printf("%s\n", B<A>::state ? "true" : "false");
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deba@1267
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printf("%s\n", B<C>::state ? "true" : "false");
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deba@1210
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return 0;
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deba@1210
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}
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