lemon/linear_heap.h
author deba
Wed, 02 Nov 2005 15:22:28 +0000
changeset 1749 c13f6b4aa40e
child 1758 4bfe670710e0
permissions -rw-r--r--
Visitor interface for the dfs algorithm.
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/* -*- C++ -*-
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 * lemon/linear_heap.h - Part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_LINEAR_HEAP_H
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#define LEMON_LINEAR_HEAP_H
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///\ingroup auxdat
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///\file
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///\brief Binary Heap implementation.
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#include <vector>
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#include <utility>
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#include <functional>
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namespace lemon {
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  /// \addtogroup auxdat
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  /// @{
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  /// \brief A Linear Heap implementation.
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  ///
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  /// This class implements the \e linear \e heap data structure. A \e heap
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  /// is a data structure for storing items with specified values called \e
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  /// priorities in such a way that finding the item with minimum priority is
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  /// efficient. The linear heap is very simple implementation, it can store
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  /// only integer priorities and it stores for each priority in the [0..C]
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  /// range a list of items. So it should be used only when the priorities
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  /// are small. It is not intended to use as dijkstra heap.
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  ///
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  /// \param _Item Type of the items to be stored.  
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  /// \param _ItemIntMap A read and writable Item int map, used internally
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  /// to handle the cross references.
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  /// \param minimize If the given parameter is true then the heap gives back
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  /// the lowest priority. 
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  template <typename _Item, typename _ItemIntMap, bool minimize = true >
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  class LinearHeap {
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  public:
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    typedef _Item Item;
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    typedef int Prio;
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    typedef std::pair<Item, Prio> Pair;
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    typedef _ItemIntMap ItemIntMap;
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    /// \brief Type to represent the items states.
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    ///
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    /// Each Item element have a state associated to it. It may be "in heap",
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    /// "pre heap" or "post heap". The latter two are indifferent from the
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    /// heap's point of view, but may be useful to the user.
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    ///
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    /// The ItemIntMap \e should be initialized in such way that it maps
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    /// PRE_HEAP (-1) to any element to be put in the heap...
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    enum state_enum {
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      IN_HEAP = 0,
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      PRE_HEAP = -1,
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      POST_HEAP = -2
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    };
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  public:
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    /// \brief The constructor.
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    ///
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    /// The constructor.
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    /// \param _index should be given to the constructor, since it is used
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    /// internally to handle the cross references. The value of the map
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    /// should be PRE_HEAP (-1) for each element.
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    explicit LinearHeap(ItemIntMap &_index) : index(_index), minimal(0) {}
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    /// The number of items stored in the heap.
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    ///
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    /// \brief Returns the number of items stored in the heap.
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    int size() const { return data.size(); }
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    /// \brief Checks if the heap stores no items.
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    ///
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    /// Returns \c true if and only if the heap stores no items.
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    bool empty() const { return data.empty(); }
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    /// \brief Make empty this heap.
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    /// 
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    /// Make empty this heap.
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    void clear() { 
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      for (int i = 0; i < (int)data.size(); ++i) {
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	index[data[i].item] = -2;
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      }
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      data.clear(); first.clear(); minimal = 0;
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    }
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  private:
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    void relocate_last(int idx) {
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      if (idx + 1 < (int)data.size()) {
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	data[idx] = data.back();
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	if (data[idx].prev != -1) {
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	  data[data[idx].prev].next = idx;
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	} else {
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	  first[data[idx].value] = idx;
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	}
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	if (data[idx].next != -1) {
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	  data[data[idx].next].prev = idx;
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	}
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	index[data[idx].item] = idx;
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      }
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      data.pop_back();
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    }
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    void unlace(int idx) {
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      if (data[idx].prev != -1) {
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	data[data[idx].prev].next = data[idx].next;
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      } else {
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	first[data[idx].value] = data[idx].next;
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      }
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      if (data[idx].next != -1) {
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	data[data[idx].next].prev = data[idx].prev;
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      }
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    }
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    void lace(int idx) {
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      if ((int)first.size() <= data[idx].value) {
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	first.resize(data[idx].value + 1, -1);
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      }
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      data[idx].next = first[data[idx].value];
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      if (data[idx].next != -1) {
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	data[data[idx].next].prev = idx;
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      }
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      first[data[idx].value] = idx;
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      data[idx].prev = -1;
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    }
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  public:
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    /// \brief Insert a pair of item and priority into the heap.
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    ///
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    /// Adds \c p.first to the heap with priority \c p.second.
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    /// \param p The pair to insert.
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    void push(const Pair& p) {
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      push(p.first, p.second);
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    }
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    /// \brief Insert an item into the heap with the given priority.
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    ///    
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    /// Adds \c i to the heap with priority \c p. 
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    /// \param i The item to insert.
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    /// \param p The priority of the item.
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    void push(const Item &i, const Prio &p) { 
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      int idx = data.size();
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      index[i] = idx;
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      data.push_back(LinearItem(i, p));
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      lace(idx);
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      if (p < minimal) {
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	minimal = p;
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      }
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    }
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    /// \brief Returns the item with minimum priority relative to \c Compare.
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    ///
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    /// This method returns the item with minimum priority relative to \c
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    /// Compare.  
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    /// \pre The heap must be nonempty.  
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    Item top() const {
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      while (first[minimal] == -1) {
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	++minimal;
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      }
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      return data[first[minimal]].item;
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    }
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    /// \brief Returns the minimum priority relative to \c Compare.
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    ///
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    /// It returns the minimum priority relative to \c Compare.
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    /// \pre The heap must be nonempty.
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    Prio prio() const {
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      while (first[minimal] == -1) {
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	++minimal;
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      }
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      return minimal;
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    }
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    /// \brief Deletes the item with minimum priority relative to \c Compare.
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    ///
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    /// This method deletes the item with minimum priority relative to \c
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    /// Compare from the heap.  
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    /// \pre The heap must be non-empty.  
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    void pop() {
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      while (first[minimal] == -1) {
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	++minimal;
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      }
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      int idx = first[minimal];
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      index[data[idx].item] = -2;
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      unlace(idx);
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      relocate_last(idx);
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    }
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    /// \brief Deletes \c i from the heap.
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    ///
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    /// This method deletes item \c i from the heap, if \c i was
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    /// already stored in the heap.
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    /// \param i The item to erase. 
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    void erase(const Item &i) {
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      int idx = index[i];
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      index[data[idx].item] = -2;
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      unlace(idx);
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      relocate_last(idx);
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    }
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    /// \brief Returns the priority of \c i.
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    ///
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    /// This function returns the priority of item \c i.  
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    /// \pre \c i must be in the heap.
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    /// \param i The item.
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    Prio operator[](const Item &i) const {
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      int idx = index[i];
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      return data[idx].value;
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    }
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    /// \brief \c i gets to the heap with priority \c p independently 
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    /// if \c i was already there.
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    ///
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    /// This method calls \ref push(\c i, \c p) if \c i is not stored
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    /// in the heap and sets the priority of \c i to \c p otherwise.
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    /// \param i The item.
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    /// \param p The priority.
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    void set(const Item &i, const Prio &p) {
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      int idx = index[i];
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      if (idx < 0) {
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	push(i,p);
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      } else if (p > data[idx].value) {
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	increase(i, p);
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      } else {
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	decrease(i, p);
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      }
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    }
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    /// \brief Decreases the priority of \c i to \c p.
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    /// This method decreases the priority of item \c i to \c p.
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    /// \pre \c i must be stored in the heap with priority at least \c
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    /// p relative to \c Compare.
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    /// \param i The item.
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    /// \param p The priority.
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    void decrease(const Item &i, const Prio &p) {
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      int idx = index[i];
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      unlace(idx);
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      data[idx].value = p;
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      if (p < minimal) {
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	minimal = p;
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      }
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      lace(idx);
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    }
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    /// \brief Increases the priority of \c i to \c p.
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    ///
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    /// This method sets the priority of item \c i to \c p. 
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    /// \pre \c i must be stored in the heap with priority at most \c
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    /// p relative to \c Compare.
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    /// \param i The item.
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    /// \param p The priority.
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    void increase(const Item &i, const Prio &p) {
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      int idx = index[i];
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      unlace(idx);
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      data[idx].value = p;
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      lace(idx);
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    }
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    /// \brief Returns if \c item is in, has already been in, or has 
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    /// never been in the heap.
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    ///
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    /// This method returns PRE_HEAP if \c item has never been in the
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    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
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    /// otherwise. In the latter case it is possible that \c item will
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    /// get back to the heap again.
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    /// \param i The item.
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    state_enum state(const Item &i) const {
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      int idx = index[i];
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      if (idx >= 0) idx = 0;
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      return state_enum(idx);
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    }
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  private:
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    struct LinearItem {
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      LinearItem(const Item& _item, int _value) 
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	: item(_item), value(_value) {}
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      Item item;
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      int value;
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      int prev, next;
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    };
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    ItemIntMap& index;
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    std::vector<int> first;
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    std::vector<LinearItem> data;
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    mutable int minimal;
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  }; // class LinearHeap
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  template <typename _Item, typename _ItemIntMap>
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  class LinearHeap<_Item, _ItemIntMap, false> {
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  public:
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    typedef _Item Item;
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    typedef int Prio;
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    typedef std::pair<Item, Prio> Pair;
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    typedef _ItemIntMap ItemIntMap;
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    enum state_enum {
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      IN_HEAP = 0,
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      PRE_HEAP = -1,
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      POST_HEAP = -2
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    };
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  public:
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    explicit LinearHeap(ItemIntMap &_index) : index(_index), maximal(-1) {}
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    int size() const { return data.size(); }
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    bool empty() const { return data.empty(); }
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    void clear() { 
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      for (int i = 0; i < (int)data.size(); ++i) {
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	index[data[i].item] = -2;
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      }
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      data.clear(); first.clear(); maximal = -1; 
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    }
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  private:
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    void relocate_last(int idx) {
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      if (idx + 1 != (int)data.size()) {
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	data[idx] = data.back();
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	if (data[idx].prev != -1) {
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	  data[data[idx].prev].next = idx;
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	} else {
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	  first[data[idx].value] = idx;
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	}
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	if (data[idx].next != -1) {
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	  data[data[idx].next].prev = idx;
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	}
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	index[data[idx].item] = idx;
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      }
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      data.pop_back();
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    }
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    void unlace(int idx) {
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      if (data[idx].prev != -1) {
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	data[data[idx].prev].next = data[idx].next;
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      } else {
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	first[data[idx].value] = data[idx].next;
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      }
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      if (data[idx].next != -1) {
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	data[data[idx].next].prev = data[idx].prev;
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      }
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    }
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    void lace(int idx) {
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      if ((int)first.size() <= data[idx].value) {
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	first.resize(data[idx].value + 1, -1);
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      }
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      data[idx].next = first[data[idx].value];
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      if (data[idx].next != -1) {
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	data[data[idx].next].prev = idx;
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      }
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      first[data[idx].value] = idx;
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      data[idx].prev = -1;
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    }
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  public:
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    void push(const Pair& p) {
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      push(p.first, p.second);
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    }
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    void push(const Item &i, const Prio &p) { 
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      int idx = data.size();
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      index[i] = idx;
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      data.push_back(LinearItem(i, p));
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      lace(idx);
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      if (data[idx].value > maximal) {
deba@1724
   391
	maximal = data[idx].value;
deba@1724
   392
      }
deba@1724
   393
    }
deba@1724
   394
deba@1724
   395
    Item top() const {
deba@1724
   396
      while (first[maximal] == -1) {
deba@1724
   397
	--maximal;
deba@1724
   398
      }
deba@1724
   399
      return data[first[maximal]].item;
deba@1724
   400
    }
deba@1724
   401
deba@1724
   402
    Prio prio() const {
deba@1724
   403
      while (first[maximal] == -1) {
deba@1724
   404
	--maximal;
deba@1724
   405
      }
deba@1724
   406
      return maximal;
deba@1724
   407
    }
deba@1724
   408
deba@1724
   409
    void pop() {
deba@1724
   410
      while (first[maximal] == -1) {
deba@1724
   411
	--maximal;
deba@1724
   412
      }
deba@1724
   413
      int idx = first[maximal];
deba@1724
   414
      index[data[idx].item] = -2;
deba@1724
   415
      unlace(idx);
deba@1724
   416
      relocate_last(idx);
deba@1724
   417
    }
deba@1724
   418
deba@1724
   419
    void erase(const Item &i) {
deba@1724
   420
      int idx = index[i];
deba@1724
   421
      index[data[idx].item] = -2;
deba@1724
   422
      unlace(idx);
deba@1724
   423
      relocate_last(idx);
deba@1724
   424
    }
deba@1724
   425
deba@1724
   426
    Prio operator[](const Item &i) const {
deba@1724
   427
      int idx = index[i];
deba@1724
   428
      return data[idx].value;
deba@1724
   429
    }
deba@1724
   430
deba@1724
   431
    void set(const Item &i, const Prio &p) {
deba@1724
   432
      int idx = index[i];
deba@1724
   433
      if (idx < 0) {
deba@1724
   434
	push(i,p);
deba@1724
   435
      } else if (p > data[idx].value) {
deba@1724
   436
	decrease(i, p);
deba@1724
   437
      } else {
deba@1724
   438
	increase(i, p);
deba@1724
   439
      }
deba@1724
   440
    }
deba@1724
   441
deba@1724
   442
    void decrease(const Item &i, const Prio &p) {
deba@1724
   443
      int idx = index[i];
deba@1724
   444
      unlace(idx);
deba@1724
   445
      data[idx].value = p;
deba@1724
   446
      if (p > maximal) {
deba@1724
   447
	maximal = p;
deba@1724
   448
      }
deba@1724
   449
      lace(idx);
deba@1724
   450
    }
deba@1724
   451
    
deba@1724
   452
    void increase(const Item &i, const Prio &p) {
deba@1724
   453
      int idx = index[i];
deba@1724
   454
      unlace(idx);
deba@1724
   455
      data[idx].value = p;
deba@1724
   456
      lace(idx);
deba@1724
   457
    }
deba@1724
   458
deba@1724
   459
    state_enum state(const Item &i) const {
deba@1724
   460
      int idx = index[i];
deba@1724
   461
      if (idx >= 0) idx = 0;
deba@1724
   462
      return state_enum(idx);
deba@1724
   463
    }
deba@1724
   464
deba@1724
   465
  private:
deba@1724
   466
deba@1724
   467
    struct LinearItem {
deba@1724
   468
      LinearItem(const Item& _item, int _value) 
deba@1724
   469
	: item(_item), value(_value) {}
deba@1724
   470
deba@1724
   471
      Item item;
deba@1724
   472
      int value;
deba@1724
   473
deba@1724
   474
      int prev, next;
deba@1724
   475
    };
deba@1724
   476
deba@1724
   477
    ItemIntMap& index;
deba@1724
   478
    std::vector<int> first;
deba@1724
   479
    std::vector<LinearItem> data;
deba@1724
   480
    mutable int maximal;
deba@1724
   481
deba@1724
   482
  }; // class LinearHeap
deba@1724
   483
deba@1724
   484
}
deba@1724
   485
  
deba@1724
   486
#endif