benchmark/min_cut_graphs.h
author alpar
Sat, 03 Mar 2007 12:00:32 +0000
changeset 2388 c6d537888fe5
child 2391 14a343be7a5a
permissions -rw-r--r--
More doc.
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// -*- C++ -*-
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#include <lemon/random.h>
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template <typename UGraph, typename CapacityMap>
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void genNoiUGraph(UGraph& g, CapacityMap& c, 
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                  int n, int d, int k, int p) {
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  std::vector<typename UGraph::Node> nodes(n);
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  for (int i = 0; i < n; ++i) {
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    nodes[i] = g.addNode();
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  }
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  typename UGraph::template NodeMap<int> comp(g);
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  for (int i = 0; i < n; ++i) {
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    comp[nodes[i]] = rnd[k];
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  }
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  int m = (n * (n - 1) * d) / 200;
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  for (int i = 0; i < m; ++i) {
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    int s = rnd[n], t = rnd[n];
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    c[g.addEdge(nodes[s], nodes[t])] =
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      rnd[(comp[nodes[s]] == comp[nodes[t]] ? p : 1) * 100]; 
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  }
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}
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template <typename UGraph, typename CapacityMap>
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void genBikeWheelUGraph(UGraph& g, CapacityMap& c, int n) {
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  std::vector<typename UGraph::Node> nodes(n);
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  for (int i = 0; i < n; ++i) {
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    nodes[i] = g.addNode();
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  }
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  for (int i = 0; i < n - 2; ++i) {
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    c[g.addEdge(nodes[i], nodes[n - 1 - (i % 2)])] = 2;
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  }
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  for (int i = 1; i < n - 2; ++i) {
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    c[g.addEdge(nodes[i - 1], nodes[i])] = n - 1;
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  }
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  c[g.addEdge(nodes[n - 3], nodes[0])] = n - 1;
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  c[g.addEdge(nodes[n - 2], nodes[n - 1])] = 2;
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}
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template <typename UGraph, typename CapacityMap>
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void genRegUGraph(UGraph& g, CapacityMap& c, int n, int d) {
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  std::vector<typename UGraph::Node> nodes(n);
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  for (int i = 0; i < n; ++i) {
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    nodes[i] = g.addNode();
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  }
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  for (int k = 0; k < d; ++k) {
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    for (int i = 0; i < n; ++i) {
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      int r = rnd[n];
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      typename UGraph::Node t = nodes[r];
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      nodes[r] = nodes[i];
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      nodes[i] = t;
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    }
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    for (int i = 1; i < n; ++i) {
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      c[g.addEdge(nodes[i - 1], nodes[i])] = 1;
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    }
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    c[g.addEdge(nodes[n - 1], nodes[0])] = 1;
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  }
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}
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template <typename UGraph, typename CapacityMap>
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void genCdgUGraph(UGraph& g, CapacityMap& c, int n, int d) {
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  std::vector<typename UGraph::Node> nodes(n);
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  for (int i = 0; i < n; ++i) {
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    nodes[i] = g.addNode();
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  }
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  std::vector<typename UGraph::Node> mix(n * d);
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  for (int i = 0; i < n; ++i) {
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    for (int j = 0; j < d; ++j) {
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      mix[i * d + j] = nodes[i];
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    }
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  }
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  while (mix.size() >= 2) {
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    int r;
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    r = rnd[mix.size()];
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    typename UGraph::Node s = mix[r];
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    mix[r] = mix.back(); mix.pop_back();
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    r = rnd[mix.size()];
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    typename UGraph::Node t = mix[r];
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    mix[r] = mix.back(); mix.pop_back();
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    c[g.addEdge(s, t)] = 1;
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  }
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}