gui/all_include.h
author hegyi
Mon, 21 Nov 2005 18:03:20 +0000
changeset 1823 cb082cdf3667
parent 1651 e40c41eae31f
child 1860 27a9a75b957b
permissions -rw-r--r--
NewMapWin has become Dialog instead of Window. Therefore it is created dynamically, when there is need for it, instead of keeping one instance in memory. This solution is slower, but more correct than before.
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// -*- C++ -*- //
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#ifndef ALL_INCLUDE_H
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#define ALL_INCLUDE_H
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#include <fstream>
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#include <iostream>
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#include <vector>
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#include <lemon/list_graph.h>
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#include <lemon/graph_reader.h>
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#include <lemon/graph_writer.h>
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#include <lemon/graph_utils.h>
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#include <lemon/maps.h>
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#include <lemon/error.h>
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#include <lemon/xy.h>
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enum {E_WIDTH, E_COLOR, E_TEXT, EDGE_PROPERTY_NUM}; // edge properties;
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enum {N_RADIUS, N_COLOR, N_TEXT, NODE_PROPERTY_NUM}; // node properties;
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enum {MOVE, CREATE_NODE, CREATE_EDGE, ERASER, EDGE_MAP_EDIT, NODE_MAP_EDIT, TOOL_NUM}; // tools;
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#define RANGE 3
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#define WIN_WIDTH 900
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#define WIN_HEIGHT 600
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#define MIN_EDGE_WIDTH 2
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#define MAX_EDGE_WIDTH 40
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#define MIN_NODE_RADIUS 2
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#define MAX_NODE_RADIUS 80
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#ifndef MAIN_PART
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extern std::vector <std::string> edge_property_strings;
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extern std::vector <double> edge_property_defaults;
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extern std::vector <std::string> node_property_strings;
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extern std::vector <double> node_property_defaults;
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extern int longest_property_string_length;
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#endif //MAIN_PART
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using namespace lemon;
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typedef xy<double> Coordinates;
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typedef ListGraph Graph;
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typedef Graph::NodeMap<Coordinates> CoordinatesMap;
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typedef Graph::Node Node;
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typedef Graph::Edge Edge;
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typedef Graph::EdgeIt EdgeIt;
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typedef Graph::InEdgeIt InEdgeIt;
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typedef Graph::OutEdgeIt OutEdgeIt;
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typedef Graph::NodeIt NodeIt;
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const std::string prog_name = "LEMON Graph Editor";
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#endif // ALL_INCLUDE_H