src/test/path_test.cc
author marci
Tue, 14 Sep 2004 10:09:24 +0000
changeset 849 cc3867a7d380
parent 831 b6ae3446098a
child 906 17f31d280385
permissions -rw-r--r--
(none)
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#include <string>
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#include <iostream>
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#include <hugo/skeletons/path.h>
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#include <hugo/path.h>
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#include <hugo/list_graph.h>
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using namespace std;
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using namespace hugo;
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using namespace skeleton;
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template<class Path> void checkCompilePath(Path &P) 
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{
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  typedef typename Path::EdgeIt EdgeIt;
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  typedef typename Path::NodeIt NodeIt;
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  typedef typename Path::GraphNode GraphNode;
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  typedef typename Path::GraphEdge GraphEdge;
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  //typedef typename Path::Builder Builder;
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  //??? ha csinalok ilyet es siman Builderrel peldanyositok, akkor warningol. Talan friend miatt? De ki az?
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  EdgeIt ei;
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  NodeIt ni;
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  GraphNode gn;
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  GraphEdge ge;
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  size_t st;
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  bool b;
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  //Path(const Graph &_G) {}      //the constructor has been already called
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  st=P.length();                  //size_t length() const {return 0;}
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  b=P.empty();                    //bool empty() const {}
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  P.clear();                      //void clear() {}
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  gn=P.head();                    //GraphNode/*It*/ head() const {return INVALID;}
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  gn=P.tail();                    //GraphNode/*It*/ tail() const {return INVALID;}
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  ei=P.first(ei);                 //It& first(It &i) const { return i=It(*this); }
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  ni=P.head(ei);                  //NodeIt head(const EdgeIt& e) const {}
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  ni=P.tail(ei);                  //NodeIt tail(const EdgeIt& e) const {}
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  ListGraph lg;
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  Path p(lg);
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  EdgeIt i;	                  //EdgeIt() {}
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  EdgeIt j(INVALID);	          //EdgeIt(Invalid) {}
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  EdgeIt k(p);	                  //EdgeIt(const Path &_p) {}
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  i=++j;	                  //EdgeIt& operator++() {}
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  b=(i==j);	                  //bool operator==(const EdgeIt& e) const {return true;}
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  b=(i!=j);	                  //bool operator!=(const EdgeIt& e) const {return true;}
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  NodeIt l;                       //NodeIt() {}
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  NodeIt m(INVALID);	          //NodeIt(Invalid) {}
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  NodeIt n(p);	                  //NodeIt(const Path &_p) {}
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  l=++m;                          //NodeIt& operator++() {}
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  b=(m==n);                       //bool operator==(const NodeIt& e) const {}
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  b=(m!=n);                   	  //bool operator!=(const NodeIt& e) const {}
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  typename Path::Builder builder(p);     //Builder(Path &_P) : P(_P) {}
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  builder.setStartNode(gn);     	 //void setStartNode(const GraphNode &) {}
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  builder.pushFront(ge);	         //void pushFront(const GraphEdge& e) {}
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  builder.pushBack(ge);	                 //void pushBack(const GraphEdge& e) {}
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  builder.commit();	                 //void commit() {}
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  builder.reserveFront(st);	         //void reserveFront(size_t r) {}
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  builder.reserveBack(st);	         //void reserveBack(size_t r) {}
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}
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template void checkCompilePath< skeleton::Path<ListGraph> >(skeleton::Path<ListGraph> &);
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template void checkCompilePath< DirPath<ListGraph> >(DirPath<ListGraph> &);
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template void checkCompilePath< UndirPath<ListGraph> >(UndirPath<ListGraph> &);
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int main() 
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{
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}