src/work/deba/map_base.h
author marci
Fri, 07 May 2004 10:57:31 +0000
changeset 576 d00c33d07114
parent 378 c3f93631cd24
child 595 e10b5e9419ef
permissions -rw-r--r--
(none)
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#ifndef MAP_BASE_H
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#define MAP_BASE_H
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/**
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	Template base class for implementing mapping on nodes.
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	\param The first template parameter is the Graph class. The Graph
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		must have an \emp node_maps member with \emp MapRegistry class.
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	\param The second template parameter is the  type of the class.
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*/
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namespace hugo {
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	template <typename G, typename K, typename KIt>
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	class MapBase;
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}
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#include "map_registry.h"
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namespace hugo {
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	template <typename G, typename K, typename KIt>
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	class MapBase {
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	public:
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		typedef G Graph;
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		typedef MapRegistry<G, K, KIt> Registry;
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		typedef K KeyType;
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		typedef KIt KeyIt;
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		friend class Registry;
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		/** 
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			Default constructor.
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		*/	
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		MapBase() : registry(0) {}
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		/** 
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			Simple constructor to register into a graph registry.
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		*/
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		MapBase(Graph& g, Registry& r) : graph(&g), registry(0) {
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			registry->attach(*this);
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		}
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		/** 
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			Copy constructor with registering into the map.
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		*/	
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		MapBase(const MapBase& copy) : registry(0), graph(copy.graph) {
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			if (copy.registry) {
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				copy.registry->attach(*this);
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			}
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		} 
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		/** 
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			Assign operator.
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		*/	
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		const MapBase& operator=(const MapBase& copy) {
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			if (registry) {
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				registry->detach(*this);
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			}
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			graph = copy.graph;
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			if (copy.registry) {
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				copy.registry->attach(*this);
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			}
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		}
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		/** 
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			Destructor.
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		*/		
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		virtual ~MapBase() {
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			if (registry) {
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				registry->detach(*this);
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			}
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		}
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	protected:
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		Registry* registry;
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		Graph* graph;
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		int registry_index;
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		/**
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			Helper function to implement the default constructor in the subclasses.
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		*/
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		virtual void init() {
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			for (KeyIt it(*graph); graph->valid(it); graph->next(it)) {
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				add(it);
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			}
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		}
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		/**
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			Helper function to implement the destructor in the subclasses.
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		*/
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		virtual void destroy() {
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			for (KeyIt it(*graph); graph->valid(it); graph->next(it)) {
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				erase(it);
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			}
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		}
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		/** 
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			The add member function should be overloaded in the subclasses.
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			\e Add extends the map with the new node.
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		*/
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		virtual void add(const KeyType&) = 0;
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		/** 
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			The erase member function should be overloaded in the subclasses.
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			\e Erase removes the node from the map.
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		*/
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		virtual void erase(const KeyType&) = 0;
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		/**
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			Exception class to throw at unsupported operation.
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		*/
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		class NotSupportedOperationException {};
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	};
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}
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#endif