lemon/elevator.h
author kpeter
Thu, 13 Nov 2008 16:17:50 +0000
changeset 2630 d239741cfd44
parent 2524 44675961f645
child 2633 4f47c0f6be04
permissions -rw-r--r--
Various improvements in NetworkSimplex.

- Faster variant of "Altering Candidate List" pivot rule using make_heap
instead of partial_sort.
- Doc improvements.
- Removing unecessary inline keywords.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2008
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_ELEVATOR_H
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#define LEMON_ELEVATOR_H
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///\ingroup auxdat
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///\file
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///\brief Elevator class
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///
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///Elevator class implements an efficient data structure
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///for labeling items in push-relabel type algorithms.
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///
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#include <test/test_tools.h>
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namespace lemon {
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  ///Class for handling "labels" in push-relabel type algorithms.
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  ///A class for handling "labels" in push-relabel type algorithms.
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  ///
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  ///\ingroup auxdat
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  ///Using this class you can assign "labels" (nonnegative integer numbers)
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  ///to the edges or nodes of a graph, manipulate and query them through
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  ///operations typically arising in "push-relabel" type algorithms.
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  ///
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  ///Each item is either \em active or not, and you can also choose a
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  ///highest level active item.
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  ///
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  ///\sa LinkedElevator
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  ///
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  ///\param Graph the underlying graph type
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  ///\param Item Type of the items the data is assigned to (Graph::Node,
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  ///Graph::Edge, Graph::UEdge)
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  template<class Graph, class Item>
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  class Elevator 
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  {
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  public:
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    typedef Item Key;
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    typedef int Value;
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  private:
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    typedef typename std::vector<Item>::iterator Vit;
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    typedef typename ItemSetTraits<Graph,Item>::template Map<Vit>::Type VitMap;
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    typedef typename ItemSetTraits<Graph,Item>::template Map<int>::Type IntMap;
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    const Graph &_g;
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    int _max_level;
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    int _item_num;
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    VitMap _where;
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    IntMap _level;
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    std::vector<Item> _items;
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    std::vector<Vit> _first;
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    std::vector<Vit> _last_active;
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    int _highest_active;
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    void copy(Item i, Vit p)
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    {
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      _where[*p=i]=p;
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    }
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    void copy(Vit s, Vit p)
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    {
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      if(s!=p) 
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	{
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	  Item i=*s;
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	  *p=i;
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	  _where[i]=p;
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	}
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    }
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    void swap(Vit i, Vit j)
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    {
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      Item ti=*i;
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      Vit ct = _where[ti];
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      _where[ti]=_where[*i=*j];
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      _where[*j]=ct;
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      *j=ti;
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    }
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  public:
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    ///Constructor with given maximum level.
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    ///Constructor with given maximum level.
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    ///
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    ///\param g The underlying graph
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    ///\param max_level Set the range of the possible labels to
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    ///[0...\c max_level]
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    Elevator(const Graph &g,int max_level) :
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      _g(g),
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      _max_level(max_level),
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      _item_num(_max_level),
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      _where(g),
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      _level(g,0),
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      _items(_max_level),
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      _first(_max_level+2),
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      _last_active(_max_level+2),
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      _highest_active(-1) {}
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    ///Constructor.
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    ///Constructor.
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    ///
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    ///\param g The underlying graph
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    ///The range of the possible labels is [0...\c max_level],
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    ///where \c max_level is equal to the number of labeled items in the graph.
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    Elevator(const Graph &g) :
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      _g(g),
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      _max_level(countItems<Graph, Item>(g)),
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      _item_num(_max_level),
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      _where(g),
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      _level(g,0),
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      _items(_max_level),
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      _first(_max_level+2),
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      _last_active(_max_level+2),
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      _highest_active(-1)
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    {
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    }
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    ///Activate item \c i.
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    ///Activate item \c i.
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    ///\pre Item \c i shouldn't be active before.
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    void activate(Item i)
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    {
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      const int l=_level[i];
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      swap(_where[i],++_last_active[l]);
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      if(l>_highest_active) _highest_active=l;
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    }
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    ///Deactivate item \c i.
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    ///Deactivate item \c i.
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    ///\pre Item \c i must be active before.
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    void deactivate(Item i)  
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    {
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      swap(_where[i],_last_active[_level[i]]--);
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      while(_highest_active>=0 &&
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	    _last_active[_highest_active]<_first[_highest_active])
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	_highest_active--;
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    }
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    ///Query whether item \c i is active
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    bool active(Item i) const { return _where[i]<=_last_active[_level[i]]; }
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    ///Return the level of item \c i.
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    int operator[](Item i) const { return _level[i]; }
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    ///Return the number of items on level \c l.
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    int onLevel(int l) const
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    {
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      return _first[l+1]-_first[l];
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    }
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    ///Return true if the level is empty.
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    bool emptyLevel(int l) const
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    {
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      return _first[l+1]-_first[l]==0;
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    }
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    ///Return the number of items above level \c l.
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    int aboveLevel(int l) const
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    {
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      return _first[_max_level+1]-_first[l+1];
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    }
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    ///Return the number of active items on level \c l.
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    int activesOnLevel(int l) const
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    {
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      return _last_active[l]-_first[l]+1;
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    }
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    ///Return true if there is not active item on level \c l.
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    bool activeFree(int l) const
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    {
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      return _last_active[l]<_first[l];
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    }
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    ///Return the maximum allowed level.
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    int maxLevel() const 
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    {
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      return _max_level;
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    }    
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    ///\name Highest Active Item
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    ///Functions for working with the highest level
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    ///active item.
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    ///@{
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    ///Return a highest level active item.
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    ///Return a highest level active item.
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    ///
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    ///\return the highest level active item or INVALID if there is no active
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    ///item.
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    Item highestActive() const 
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    {
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      return _highest_active>=0?*_last_active[_highest_active]:INVALID;
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    }
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    ///Return a highest active level.
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    ///Return a highest active level.
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    ///
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    ///\return the level of the highest active item or -1 if there is no active
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    ///item.
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    int highestActiveLevel() const 
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    {
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      return _highest_active;
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    }
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    ///Lift the highest active item by one.
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    ///Lift the item returned by highestActive() by one.
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    ///
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    void liftHighestActive() 
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    {
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      ++_level[*_last_active[_highest_active]];
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      swap(_last_active[_highest_active]--,_last_active[_highest_active+1]);
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      --_first[++_highest_active];
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    }
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    ///Lift the highest active item.
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    ///Lift the item returned by highestActive() to level \c new_level.
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    ///
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    ///\warning \c new_level must be strictly higher
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    ///than the current level.
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    ///
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    void liftHighestActive(int new_level) 
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    {
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      const Item li = *_last_active[_highest_active];
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      copy(--_first[_highest_active+1],_last_active[_highest_active]--);
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      for(int l=_highest_active+1;l<new_level;l++)
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	{
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	  copy(--_first[l+1],_first[l]);
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	  --_last_active[l];
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	}
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      copy(li,_first[new_level]);
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      _level[li]=new_level;
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      _highest_active=new_level;
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    }
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    ///Lift the highest active item.
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    ///Lift the item returned by highestActive() to the top level and
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    ///deactivates it.
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    ///
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    ///\warning \c new_level must be strictly higher
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    ///than the current level.
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    ///
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    void liftHighestActiveToTop() 
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    {
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      const Item li = *_last_active[_highest_active];
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      copy(--_first[_highest_active+1],_last_active[_highest_active]--);
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      for(int l=_highest_active+1;l<_max_level;l++)
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	{
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	  copy(--_first[l+1],_first[l]);
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	  --_last_active[l];
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	}
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      copy(li,_first[_max_level]);
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      --_last_active[_max_level];
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      _level[li]=_max_level;
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      while(_highest_active>=0 &&
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	    _last_active[_highest_active]<_first[_highest_active])
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	_highest_active--;
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    }
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    ///@}
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    ///\name Active Item on Certain Level 
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    ///Functions for working with the active items.
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    ///@{
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    ///Returns an active item on level \c l.
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    ///Returns an active item on level \c l.
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    ///
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    ///Returns an active item on level \c l or \ref INVALID if there is no such
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    ///an item. (\c l must be from the range [0...\c max_level].
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    Item activeOn(int l) const
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    { 
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      return _last_active[l]>=_first[l]?*_last_active[l]:INVALID;
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    }
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    ///Lifts the active item returned by \c activeOn() member function.
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    ///Lifts the active item returned by \c activeOn() member function
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    ///by one.
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    Item liftActiveOn(int level)
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    { 
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      ++_level[*_last_active[level]];
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      swap(_last_active[level]--, --_first[level+1]);
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      if (level+1>_highest_active) ++_highest_active;
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    }
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    ///Lifts the active item returned by \c activeOn() member function.
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    ///Lifts the active item returned by \c activeOn() member function
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    ///to the given level.
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    void liftActiveOn(int level, int new_level)
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    { 
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      const Item ai = *_last_active[level];
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      copy(--_first[level+1], _last_active[level]--);
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      for(int l=level+1;l<new_level;l++)
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	{
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	  copy(_last_active[l],_first[l]);
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	  copy(--_first[l+1], _last_active[l]--);
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	}
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      copy(ai,_first[new_level]);
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      _level[ai]=new_level;
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      if (new_level>_highest_active) _highest_active=new_level;
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    }
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    ///Lifts the active item returned by \c activeOn() member function.
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    ///Lifts the active item returned by \c activeOn() member function
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    ///to the top level.
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    void liftActiveToTop(int level)
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    {
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      const Item ai = *_last_active[level];
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      copy(--_first[level+1],_last_active[level]--);
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      for(int l=level+1;l<_max_level;l++)
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	{
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	  copy(_last_active[l],_first[l]);
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	  copy(--_first[l+1], _last_active[l]--);
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	}
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      copy(ai,_first[_max_level]);
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      --_last_active[_max_level];
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      _level[ai]=_max_level;
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      if (_highest_active==level) {
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	while(_highest_active>=0 && 
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	      _last_active[_highest_active]<_first[_highest_active]) 
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	  _highest_active--;
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      }
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    }
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    ///@}
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    ///Lift an active item to a higher level.
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    ///Lift an active item to a higher level.
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    ///\param i The item to be lifted. It must be active.
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    ///\param new_level The new level of \c i. It must be strictly higher
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    ///than the current level.
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    ///
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    void lift(Item i, int new_level) 
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    {
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      const int lo = _level[i];
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      const Vit w = _where[i];
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      copy(_last_active[lo],w);
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      copy(--_first[lo+1],_last_active[lo]--);
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      for(int l=lo+1;l<new_level;l++)
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	{
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	  copy(_last_active[l],_first[l]);
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	  copy(--_first[l+1],_last_active[l]--);
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	}
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      copy(i,_first[new_level]);
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      _level[i]=new_level;
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      if(new_level>_highest_active) _highest_active=new_level;
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    }
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    ///Mark the node as it did not reach the max level
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    ///Mark the node as it did not reach the max level. It sets the
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    ///level to the under the max level value. The node will be never
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    ///more activated because the push operation from the maximum
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    ///level is forbidden in the push-relabel algorithms. The node
deba@2520
   389
    ///should be lifted previously to the top level.
deba@2518
   390
    void markToBottom(Item i) {
deba@2520
   391
      _level[i] = _max_level - 1;
deba@2518
   392
    }
alpar@2348
   393
    
alpar@2348
   394
    ///Lift all nodes on and above a level to the top (and deactivate them).
alpar@2348
   395
deba@2512
   396
    ///This function lifts all nodes on and above level \c l to \c
deba@2512
   397
    ///maxLevel(), and also deactivates them.
alpar@2348
   398
    void liftToTop(int l) 
alpar@2348
   399
    {
alpar@2348
   400
      const Vit f=_first[l];
alpar@2348
   401
      const Vit tl=_first[_max_level];
alpar@2348
   402
      for(Vit i=f;i!=tl;++i)
alpar@2348
   403
	_level[*i]=_max_level;
alpar@2348
   404
      for(int i=l;i<=_max_level;i++)
alpar@2348
   405
	{
alpar@2348
   406
	  _first[i]=f;
alpar@2348
   407
	  _last_active[i]=f-1;
alpar@2348
   408
	}
alpar@2348
   409
      for(_highest_active=l-1;
alpar@2348
   410
	  _highest_active>=0 &&
alpar@2348
   411
	    _last_active[_highest_active]<_first[_highest_active];
alpar@2348
   412
	  _highest_active--) ;
alpar@2348
   413
    }
alpar@2348
   414
    
alpar@2346
   415
  private:
alpar@2346
   416
    int _init_lev;
alpar@2346
   417
    Vit _init_num;
alpar@2346
   418
alpar@2346
   419
  public:
alpar@2346
   420
alpar@2346
   421
    ///\name Initialization
alpar@2346
   422
    ///Using this function you can initialize the levels of the item.
alpar@2346
   423
    ///\n
alpar@2346
   424
    ///This initializatios is started with calling \c initStart().
alpar@2346
   425
    ///Then the
alpar@2346
   426
    ///items should be listed levels by levels statring with the lowest one
alpar@2346
   427
    ///(with level 0). This is done by using \c initAddItem()
alpar@2346
   428
    ///and \c initNewLevel(). Finally \c initFinish() must be called.
alpar@2348
   429
    ///The items not listed will be put on the highest level.
alpar@2346
   430
    ///@{
alpar@2346
   431
alpar@2348
   432
    ///Start the initialization process.
alpar@2346
   433
alpar@2346
   434
    void initStart() 
alpar@2346
   435
    {
alpar@2346
   436
      _init_lev=0;
alpar@2346
   437
      _init_num=_items.begin();
alpar@2346
   438
      _first[0]=_items.begin();
alpar@2346
   439
      _last_active[0]=_items.begin()-1;
alpar@2346
   440
      Vit n=_items.begin();
alpar@2346
   441
      for(typename ItemSetTraits<Graph,Item>::ItemIt i(_g);i!=INVALID;++i)
alpar@2346
   442
	{
alpar@2346
   443
	  *n=i;
alpar@2346
   444
	  _where[i]=n;
alpar@2346
   445
	  _level[i]=_max_level;
alpar@2346
   446
	  ++n;
alpar@2346
   447
	}
alpar@2346
   448
    }
alpar@2346
   449
alpar@2346
   450
    ///Add an item to the current level.
alpar@2346
   451
alpar@2346
   452
    void initAddItem(Item i)
alpar@2346
   453
    { 
alpar@2346
   454
     swap(_where[i],_init_num);
alpar@2346
   455
      _level[i]=_init_lev;
alpar@2346
   456
      ++_init_num;
alpar@2346
   457
    }
alpar@2346
   458
alpar@2346
   459
    ///Start a new level.
alpar@2346
   460
alpar@2346
   461
    ///Start a new level.
alpar@2346
   462
    ///It shouldn't be used before the items on level 0 are listed.
alpar@2346
   463
    void initNewLevel() 
alpar@2346
   464
    {
alpar@2346
   465
      _init_lev++;
alpar@2346
   466
      _first[_init_lev]=_init_num;
alpar@2346
   467
      _last_active[_init_lev]=_init_num-1;
alpar@2346
   468
    }
alpar@2346
   469
alpar@2348
   470
    ///Finalize the initialization process.
alpar@2346
   471
alpar@2346
   472
    void initFinish()
alpar@2346
   473
    {
alpar@2346
   474
      for(_init_lev++;_init_lev<=_max_level;_init_lev++)
alpar@2346
   475
	{
alpar@2346
   476
	  _first[_init_lev]=_init_num;
alpar@2346
   477
	  _last_active[_init_lev]=_init_num-1;
alpar@2346
   478
	}
alpar@2346
   479
      _first[_max_level+1]=_items.begin()+_item_num;
alpar@2346
   480
      _last_active[_max_level+1]=_items.begin()+_item_num-1;
deba@2512
   481
      _highest_active = -1;
alpar@2346
   482
    }
alpar@2346
   483
alpar@2346
   484
    ///@}
alpar@2346
   485
alpar@2346
   486
  };
alpar@2346
   487
deba@2512
   488
  ///Class for handling "labels" in push-relabel type algorithms.
deba@2512
   489
  
deba@2512
   490
  ///A class for handling "labels" in push-relabel type algorithms.
deba@2512
   491
  ///
deba@2512
   492
  ///\ingroup auxdat
deba@2512
   493
  ///Using this class you can assign "labels" (nonnegative integer numbers)
deba@2512
   494
  ///to the edges or nodes of a graph, manipulate and query them through
deba@2512
   495
  ///operations typically arising in "push-relabel" type algorithms.
deba@2512
   496
  ///
deba@2512
   497
  ///Each item is either \em active or not, and you can also choose a
deba@2512
   498
  ///highest level active item.
deba@2512
   499
  ///
deba@2512
   500
  ///\sa Elevator
deba@2512
   501
  ///
deba@2512
   502
  ///\param Graph the underlying graph type
deba@2512
   503
  ///\param Item Type of the items the data is assigned to (Graph::Node,
deba@2512
   504
  ///Graph::Edge, Graph::UEdge)
deba@2512
   505
  template <class Graph, class Item>
deba@2512
   506
  class LinkedElevator {
deba@2518
   507
  public:
deba@2512
   508
deba@2512
   509
    typedef Item Key;
deba@2512
   510
    typedef int Value;
deba@2512
   511
deba@2518
   512
  private:
deba@2518
   513
deba@2512
   514
    typedef typename ItemSetTraits<Graph,Item>::
deba@2512
   515
    template Map<Item>::Type ItemMap;
deba@2512
   516
    typedef typename ItemSetTraits<Graph,Item>::
deba@2512
   517
    template Map<int>::Type IntMap;
deba@2512
   518
    typedef typename ItemSetTraits<Graph,Item>::
deba@2512
   519
    template Map<bool>::Type BoolMap;
deba@2512
   520
deba@2512
   521
    const Graph &_graph;
deba@2512
   522
    int _max_level;
deba@2512
   523
    int _item_num;
deba@2512
   524
    std::vector<Item> _first, _last;
deba@2512
   525
    ItemMap _prev, _next;    
deba@2512
   526
    int _highest_active;
deba@2512
   527
    IntMap _level;
deba@2512
   528
    BoolMap _active;
deba@2512
   529
    
deba@2512
   530
  public:
deba@2512
   531
    ///Constructor with given maximum level.
deba@2512
   532
deba@2512
   533
    ///Constructor with given maximum level.
deba@2512
   534
    ///
deba@2512
   535
    ///\param g The underlying graph
deba@2512
   536
    ///\param max_level Set the range of the possible labels to
deba@2512
   537
    ///[0...\c max_level]
deba@2512
   538
    LinkedElevator(const Graph& graph, int max_level) 
deba@2512
   539
      : _graph(graph), _max_level(max_level), _item_num(_max_level), 
deba@2512
   540
	_first(_max_level + 1), _last(_max_level + 1),
deba@2512
   541
	_prev(graph), _next(graph),      
deba@2512
   542
	_highest_active(-1), _level(graph), _active(graph) {}
deba@2512
   543
deba@2512
   544
    ///Constructor.
deba@2512
   545
deba@2512
   546
    ///Constructor.
deba@2512
   547
    ///
deba@2512
   548
    ///\param g The underlying graph
deba@2512
   549
    ///The range of the possible labels is [0...\c max_level],
deba@2512
   550
    ///where \c max_level is equal to the number of labeled items in the graph.
deba@2512
   551
    LinkedElevator(const Graph& graph) 
deba@2512
   552
      : _graph(graph), _max_level(countItems<Graph, Item>(graph)), 
deba@2512
   553
	_item_num(_max_level), 
deba@2512
   554
	_first(_max_level + 1), _last(_max_level + 1),
deba@2512
   555
	_prev(graph, INVALID), _next(graph, INVALID),      
deba@2512
   556
	_highest_active(-1), _level(graph), _active(graph) {}
deba@2512
   557
  
deba@2512
   558
deba@2512
   559
    ///Activate item \c i.
deba@2512
   560
deba@2512
   561
    ///Activate item \c i.
deba@2512
   562
    ///\pre Item \c i shouldn't be active before.
deba@2512
   563
    void activate(Item i) {
deba@2512
   564
      _active.set(i, true);
deba@2512
   565
deba@2512
   566
      int level = _level[i];
deba@2512
   567
      if (level > _highest_active) {
deba@2512
   568
	_highest_active = level;
deba@2512
   569
      }
deba@2512
   570
deba@2512
   571
      if (_prev[i] == INVALID || _active[_prev[i]]) return;	    
deba@2512
   572
      //unlace
deba@2512
   573
      _next.set(_prev[i], _next[i]);
deba@2512
   574
      if (_next[i] != INVALID) {
deba@2512
   575
	_prev.set(_next[i], _prev[i]);
deba@2512
   576
      } else {
deba@2512
   577
	_last[level] = _prev[i];
deba@2512
   578
      }
deba@2512
   579
      //lace
deba@2512
   580
      _next.set(i, _first[level]);
deba@2512
   581
      _prev.set(_first[level], i);
deba@2512
   582
      _prev.set(i, INVALID);
deba@2512
   583
      _first[level] = i;
deba@2512
   584
deba@2512
   585
    }
deba@2512
   586
  
deba@2512
   587
    ///Deactivate item \c i.
deba@2512
   588
deba@2512
   589
    ///Deactivate item \c i.
deba@2512
   590
    ///\pre Item \c i must be active before.
deba@2512
   591
    void deactivate(Item i) {
deba@2512
   592
      _active.set(i, false);
deba@2512
   593
      int level = _level[i];
deba@2512
   594
deba@2512
   595
      if (_next[i] == INVALID || !_active[_next[i]])
deba@2512
   596
	goto find_highest_level;
deba@2512
   597
deba@2512
   598
      //unlace
deba@2512
   599
      _prev.set(_next[i], _prev[i]);
deba@2512
   600
      if (_prev[i] != INVALID) {
deba@2512
   601
	_next.set(_prev[i], _next[i]);
deba@2512
   602
      } else {
deba@2512
   603
	_first[_level[i]] = _next[i];
deba@2512
   604
      }
deba@2512
   605
      //lace
deba@2512
   606
      _prev.set(i, _last[level]);
deba@2512
   607
      _next.set(_last[level], i);
deba@2512
   608
      _next.set(i, INVALID);
deba@2512
   609
      _last[level] = i;
deba@2512
   610
      
deba@2512
   611
    find_highest_level:
deba@2512
   612
      if (level == _highest_active) {
deba@2512
   613
	while (_highest_active >= 0 && activeFree(_highest_active)) 
deba@2512
   614
	  --_highest_active;
deba@2512
   615
      }
deba@2512
   616
    }
deba@2512
   617
deba@2512
   618
    ///Query whether item \c i is active
deba@2512
   619
    bool active(Item i) const { return _active[i]; }
deba@2512
   620
    
deba@2512
   621
    ///Return the level of item \c i.
deba@2512
   622
    int operator[](Item i) const { return _level[i]; }
deba@2512
   623
    
deba@2512
   624
    ///Return the number of items on level \c l.
deba@2512
   625
    int onLevel(int l) const {
deba@2512
   626
      int num = 0;
deba@2512
   627
      Item n = _first[l];
deba@2512
   628
      while (n != INVALID) {
deba@2512
   629
	++num;
deba@2512
   630
	n = _next[n];
deba@2512
   631
      }
deba@2512
   632
      return num;
deba@2512
   633
    }
deba@2512
   634
deba@2512
   635
    ///Return true if the level is empty.
deba@2512
   636
    bool emptyLevel(int l) const {
deba@2512
   637
      return _first[l] == INVALID;
deba@2512
   638
    }
deba@2512
   639
deba@2512
   640
    ///Return the number of items above level \c l.
deba@2512
   641
    int aboveLevel(int l) const {
deba@2512
   642
      int num = 0;
deba@2512
   643
      for (int level = l + 1; level < _max_level; ++level)
deba@2512
   644
	num += onLevel(level);
deba@2512
   645
      return num;
deba@2512
   646
    }
deba@2512
   647
deba@2512
   648
    ///Return the number of active items on level \c l.
deba@2512
   649
    int activesOnLevel(int l) const {
deba@2512
   650
      int num = 0;
deba@2512
   651
      Item n = _first[l];
deba@2512
   652
      while (n != INVALID && _active[n]) {
deba@2512
   653
	++num;
deba@2512
   654
	n = _next[n];
deba@2512
   655
      }
deba@2512
   656
      return num;
deba@2512
   657
    }
deba@2512
   658
deba@2512
   659
    ///Return true if there is not active item on level \c l.
deba@2512
   660
    bool activeFree(int l) const {
deba@2512
   661
      return _first[l] == INVALID || !_active[_first[l]];
deba@2512
   662
    }
deba@2512
   663
deba@2512
   664
    ///Return the maximum allowed level.
deba@2512
   665
    int maxLevel() const {
deba@2512
   666
      return _max_level;
deba@2512
   667
    }    
deba@2512
   668
deba@2512
   669
    ///\name Highest Active Item
deba@2512
   670
    ///Functions for working with the highest level
deba@2512
   671
    ///active item.
deba@2512
   672
deba@2512
   673
    ///@{
deba@2512
   674
deba@2512
   675
    ///Return a highest level active item.
deba@2512
   676
  
deba@2512
   677
    ///Return a highest level active item.
deba@2512
   678
    ///
deba@2512
   679
    ///\return the highest level active item or INVALID if there is no
deba@2512
   680
    ///active item.
deba@2512
   681
    Item highestActive() const {
deba@2512
   682
      return _highest_active >= 0 ? _first[_highest_active] : INVALID;
deba@2512
   683
    }
deba@2512
   684
deba@2512
   685
    ///Return a highest active level.
deba@2512
   686
deba@2512
   687
    ///Return a highest active level.
deba@2512
   688
    ///
deba@2512
   689
    ///\return the level of the highest active item or -1 if there is
deba@2512
   690
    ///no active item.
deba@2512
   691
    int highestActiveLevel() const {
deba@2512
   692
      return _highest_active;
deba@2512
   693
    }
deba@2512
   694
deba@2512
   695
    ///Lift the highest active item by one.
deba@2512
   696
deba@2512
   697
    ///Lift the item returned by highestActive() by one.
deba@2512
   698
    ///
deba@2512
   699
    void liftHighestActive() {
deba@2512
   700
      Item i = _first[_highest_active];
deba@2512
   701
      if (_next[i] != INVALID) {
deba@2512
   702
	_prev.set(_next[i], INVALID);
deba@2512
   703
	_first[_highest_active] = _next[i]; 
deba@2512
   704
      } else {
deba@2512
   705
	_first[_highest_active] = INVALID;
deba@2512
   706
	_last[_highest_active] = INVALID;
deba@2512
   707
      }
deba@2512
   708
      _level.set(i, ++_highest_active);
deba@2512
   709
      if (_first[_highest_active] == INVALID) {
deba@2512
   710
	_first[_highest_active] = i;
deba@2512
   711
	_last[_highest_active] = i;
deba@2512
   712
	_prev.set(i, INVALID);
deba@2512
   713
	_next.set(i, INVALID);
deba@2512
   714
      } else {
deba@2512
   715
	_prev.set(_first[_highest_active], i);
deba@2512
   716
	_next.set(i, _first[_highest_active]);
deba@2512
   717
	_first[_highest_active] = i;
deba@2512
   718
      }
deba@2512
   719
    }
deba@2512
   720
deba@2512
   721
    ///Lift the highest active item.
deba@2512
   722
deba@2512
   723
    ///Lift the item returned by highestActive() to level \c new_level.
deba@2512
   724
    ///
deba@2512
   725
    ///\warning \c new_level must be strictly higher
deba@2512
   726
    ///than the current level.
deba@2512
   727
    ///
deba@2512
   728
    void liftHighestActive(int new_level) {
deba@2512
   729
      Item i = _first[_highest_active];
deba@2512
   730
      if (_next[i] != INVALID) {
deba@2512
   731
	_prev.set(_next[i], INVALID);
deba@2512
   732
	_first[_highest_active] = _next[i]; 
deba@2512
   733
      } else {
deba@2512
   734
	_first[_highest_active] = INVALID;
deba@2512
   735
	_last[_highest_active] = INVALID;
deba@2512
   736
      }
deba@2512
   737
      _level.set(i, _highest_active = new_level);
deba@2512
   738
      if (_first[_highest_active] == INVALID) {
deba@2512
   739
	_first[_highest_active] = _last[_highest_active] = i;
deba@2512
   740
	_prev.set(i, INVALID);
deba@2512
   741
	_next.set(i, INVALID);
deba@2512
   742
      } else {
deba@2512
   743
	_prev.set(_first[_highest_active], i);
deba@2512
   744
	_next.set(i, _first[_highest_active]);
deba@2512
   745
	_first[_highest_active] = i;
deba@2512
   746
      }
deba@2512
   747
    }
deba@2512
   748
deba@2512
   749
    ///Lift the highest active to top.
deba@2512
   750
deba@2512
   751
    ///Lift the item returned by highestActive() to the top level and
deba@2512
   752
    ///deactivates the node.
deba@2512
   753
    ///
deba@2512
   754
    void liftHighestActiveToTop() {
deba@2512
   755
      Item i = _first[_highest_active];
deba@2512
   756
      _level.set(i, _max_level);
deba@2512
   757
      if (_next[i] != INVALID) {
deba@2512
   758
	_prev.set(_next[i], INVALID);
deba@2512
   759
	_first[_highest_active] = _next[i]; 
deba@2512
   760
      } else {
deba@2512
   761
	_first[_highest_active] = INVALID;
deba@2512
   762
	_last[_highest_active] = INVALID;
deba@2512
   763
      }
deba@2512
   764
      while (_highest_active >= 0 && activeFree(_highest_active)) 
deba@2512
   765
	--_highest_active;
deba@2512
   766
    }
deba@2512
   767
    
deba@2512
   768
    ///@}
deba@2512
   769
deba@2512
   770
    ///\name Active Item on Certain Level 
deba@2512
   771
    ///Functions for working with the active items.
deba@2512
   772
deba@2512
   773
    ///@{
deba@2512
   774
deba@2512
   775
    ///Returns an active item on level \c l.
deba@2512
   776
    
deba@2512
   777
    ///Returns an active item on level \c l.
deba@2512
   778
    ///
deba@2512
   779
    ///Returns an active item on level \c l or \ref INVALID if there is no such
deba@2512
   780
    ///an item. (\c l must be from the range [0...\c max_level].
deba@2512
   781
    Item activeOn(int l) const
deba@2512
   782
    { 
deba@2512
   783
      return _active[_first[l]] ? _first[l] : INVALID;
deba@2512
   784
    }
deba@2512
   785
deba@2512
   786
    ///Lifts the active item returned by \c activeOn() member function.
deba@2512
   787
    
deba@2512
   788
    ///Lifts the active item returned by \c activeOn() member function
deba@2512
   789
    ///by one.
deba@2512
   790
    Item liftActiveOn(int l)
deba@2512
   791
    { 
deba@2512
   792
      Item i = _first[l];
deba@2512
   793
      if (_next[i] != INVALID) {
deba@2512
   794
	_prev.set(_next[i], INVALID);
deba@2512
   795
	_first[l] = _next[i]; 
deba@2512
   796
      } else {
deba@2512
   797
	_first[l] = INVALID;
deba@2512
   798
	_last[l] = INVALID;
deba@2512
   799
      }
deba@2512
   800
      _level.set(i, ++l);
deba@2512
   801
      if (_first[l] == INVALID) {
deba@2512
   802
	_first[l] = _last[l] = i;
deba@2512
   803
	_prev.set(i, INVALID);
deba@2512
   804
	_next.set(i, INVALID);
deba@2512
   805
      } else {
deba@2512
   806
	_prev.set(_first[l], i);
deba@2512
   807
	_next.set(i, _first[l]);
deba@2512
   808
	_first[l] = i;
deba@2512
   809
      }
deba@2512
   810
      if (_highest_active < l) {
deba@2512
   811
	_highest_active = l;
deba@2512
   812
      }
deba@2512
   813
    }
deba@2512
   814
deba@2512
   815
    /// \brief Lifts the active item returned by \c activeOn() member function.
deba@2512
   816
    ///    
deba@2512
   817
    /// Lifts the active item returned by \c activeOn() member function
deba@2512
   818
    /// to the given level.
deba@2512
   819
    void liftActiveOn(int l, int new_level)
deba@2512
   820
    { 
deba@2512
   821
      Item i = _first[l];
deba@2512
   822
      if (_next[i] != INVALID) {
deba@2512
   823
	_prev.set(_next[i], INVALID);
deba@2512
   824
	_first[l] = _next[i]; 
deba@2512
   825
      } else {
deba@2512
   826
	_first[l] = INVALID;
deba@2512
   827
	_last[l] = INVALID;
deba@2512
   828
      }
deba@2512
   829
      _level.set(i, l = new_level);
deba@2512
   830
      if (_first[l] == INVALID) {
deba@2512
   831
	_first[l] = _last[l] = i;
deba@2512
   832
	_prev.set(i, INVALID);
deba@2512
   833
	_next.set(i, INVALID);
deba@2512
   834
      } else {
deba@2512
   835
	_prev.set(_first[l], i);
deba@2512
   836
	_next.set(i, _first[l]);
deba@2512
   837
	_first[l] = i;
deba@2512
   838
      }
deba@2512
   839
      if (_highest_active < l) {
deba@2512
   840
	_highest_active = l;
deba@2512
   841
      }
deba@2512
   842
    }
deba@2512
   843
deba@2512
   844
    ///Lifts the active item returned by \c activeOn() member function.
deba@2512
   845
    
deba@2512
   846
    ///Lifts the active item returned by \c activeOn() member function
deba@2512
   847
    ///to the top level.
deba@2512
   848
    void liftActiveToTop(int l)
deba@2512
   849
    { 
deba@2512
   850
      Item i = _first[l];
deba@2512
   851
      if (_next[i] != INVALID) {
deba@2512
   852
	_prev.set(_next[i], INVALID);
deba@2512
   853
	_first[l] = _next[i]; 
deba@2512
   854
      } else {
deba@2512
   855
	_first[l] = INVALID;
deba@2512
   856
	_last[l] = INVALID;
deba@2512
   857
      }
deba@2512
   858
      _level.set(i, _max_level);
deba@2512
   859
      if (l == _highest_active) {
deba@2512
   860
	while (_highest_active >= 0 && activeFree(_highest_active)) 
deba@2512
   861
	  --_highest_active;
deba@2512
   862
      }
deba@2512
   863
    }
deba@2512
   864
deba@2512
   865
    ///@}
deba@2512
   866
    
deba@2512
   867
    /// \brief Lift an active item to a higher level.
deba@2512
   868
    ///
deba@2512
   869
    /// Lift an active item to a higher level.
deba@2512
   870
    /// \param i The item to be lifted. It must be active.
deba@2512
   871
    /// \param new_level The new level of \c i. It must be strictly higher
deba@2512
   872
    /// than the current level.
deba@2512
   873
    ///
deba@2512
   874
    void lift(Item i, int new_level) {
deba@2512
   875
      if (_next[i] != INVALID) {
deba@2512
   876
	_prev.set(_next[i], _prev[i]);
deba@2512
   877
      } else {
deba@2512
   878
	_last[new_level] = _prev[i];
deba@2512
   879
      }
deba@2512
   880
      if (_prev[i] != INVALID) {
deba@2512
   881
	_next.set(_prev[i], _next[i]);
deba@2512
   882
      } else {
deba@2512
   883
	_first[new_level] = _next[i];
deba@2512
   884
      }
deba@2512
   885
      _level.set(i, new_level);
deba@2512
   886
      if (_first[new_level] == INVALID) {
deba@2512
   887
	_first[new_level] = _last[new_level] = i;
deba@2512
   888
	_prev.set(i, INVALID);
deba@2512
   889
	_next.set(i, INVALID);
deba@2512
   890
      } else {
deba@2512
   891
	_prev.set(_first[new_level], i);
deba@2512
   892
	_next.set(i, _first[new_level]);
deba@2512
   893
	_first[new_level] = i;
deba@2512
   894
      }
deba@2512
   895
      if (_highest_active < new_level) {
deba@2512
   896
	_highest_active = new_level;
deba@2512
   897
      }
deba@2512
   898
    }
deba@2512
   899
    
deba@2518
   900
    ///Mark the node as it did not reach the max level
deba@2518
   901
    
deba@2518
   902
    ///Mark the node as it did not reach the max level. It sets the
deba@2520
   903
    ///level to the under the max level value. The node will be never
deba@2520
   904
    ///more activated because the push operation from the maximum
deba@2520
   905
    ///level is forbidden in the push-relabel algorithms. The node
deba@2520
   906
    ///should be lifted previously to the top level.
deba@2518
   907
    void markToBottom(Item i) {
deba@2521
   908
      _level.set(i, _max_level - 1);
deba@2518
   909
    }
deba@2518
   910
deba@2512
   911
    ///Lift all nodes on and above a level to the top (and deactivate them).
deba@2512
   912
deba@2512
   913
    ///This function lifts all nodes on and above level \c l to \c
deba@2512
   914
    ///maxLevel(), and also deactivates them. 
deba@2512
   915
    void liftToTop(int l)  {
deba@2512
   916
      for (int i = l + 1; _first[i] != INVALID; ++i) {
deba@2512
   917
	Item n = _first[i];
deba@2512
   918
	while (n != INVALID) {
deba@2512
   919
	  _level.set(n, _max_level);
deba@2512
   920
	  n = _next[n];
deba@2512
   921
	}
deba@2512
   922
	_first[i] = INVALID;
deba@2512
   923
	_last[i] = INVALID;
deba@2512
   924
      }
deba@2512
   925
      if (_highest_active > l - 1) {
deba@2512
   926
	_highest_active = l - 1;
deba@2512
   927
	while (_highest_active >= 0 && activeFree(_highest_active)) 
deba@2512
   928
	  --_highest_active;
deba@2512
   929
      }
deba@2512
   930
    }
deba@2512
   931
    
deba@2512
   932
  private:
deba@2512
   933
deba@2512
   934
    int _init_level;
deba@2512
   935
deba@2512
   936
  public:
deba@2512
   937
deba@2512
   938
    ///\name Initialization
deba@2512
   939
    ///Using this function you can initialize the levels of the item.
deba@2512
   940
    ///\n
deba@2512
   941
    ///This initializatios is started with calling \c initStart().
deba@2512
   942
    ///Then the
deba@2512
   943
    ///items should be listed levels by levels statring with the lowest one
deba@2512
   944
    ///(with level 0). This is done by using \c initAddItem()
deba@2512
   945
    ///and \c initNewLevel(). Finally \c initFinish() must be called.
deba@2512
   946
    ///The items not listed will be put on the highest level.
deba@2512
   947
    ///@{
deba@2512
   948
deba@2512
   949
    ///Start the initialization process.
deba@2512
   950
deba@2512
   951
    void initStart() {
deba@2512
   952
      
deba@2512
   953
      for (int i = 0; i <= _max_level; ++i) {
deba@2512
   954
	_first[i] = _last[i] = INVALID;
deba@2512
   955
      }
deba@2512
   956
      _init_level = 0;
deba@2512
   957
      for(typename ItemSetTraits<Graph,Item>::ItemIt i(_graph); 
deba@2512
   958
	  i != INVALID; ++i) {
deba@2512
   959
	_level.set(i, _max_level);
deba@2524
   960
	_active.set(i, false);
deba@2512
   961
      }
deba@2512
   962
    }
deba@2512
   963
deba@2512
   964
    ///Add an item to the current level.
deba@2512
   965
deba@2512
   966
    void initAddItem(Item i) {
deba@2512
   967
      _level.set(i, _init_level);
deba@2512
   968
      if (_last[_init_level] == INVALID) {
deba@2512
   969
	_first[_init_level] = i;
deba@2512
   970
	_last[_init_level] = i;
deba@2512
   971
	_prev.set(i, INVALID);
deba@2512
   972
	_next.set(i, INVALID);
deba@2512
   973
      } else {
deba@2512
   974
	_prev.set(i, _last[_init_level]);
deba@2512
   975
	_next.set(i, INVALID);
deba@2512
   976
	_next.set(_last[_init_level], i);
deba@2512
   977
	_last[_init_level] = i;
deba@2512
   978
      }
deba@2512
   979
    }
deba@2512
   980
deba@2512
   981
    ///Start a new level.
deba@2512
   982
deba@2512
   983
    ///Start a new level.
deba@2512
   984
    ///It shouldn't be used before the items on level 0 are listed.
deba@2512
   985
    void initNewLevel() {
deba@2512
   986
      ++_init_level;
deba@2512
   987
    }
deba@2512
   988
deba@2512
   989
    ///Finalize the initialization process.
deba@2512
   990
deba@2512
   991
    void initFinish() {
deba@2512
   992
      _highest_active = -1;
deba@2512
   993
    }
deba@2512
   994
deba@2512
   995
    ///@}
deba@2512
   996
deba@2512
   997
  };
deba@2512
   998
deba@2512
   999
alpar@2346
  1000
} //END OF NAMESPACE LEMON
alpar@2346
  1001
alpar@2346
  1002
#endif
alpar@2346
  1003