lemon/linear_heap.h
author deba
Wed, 01 Mar 2006 10:25:30 +0000
changeset 1991 d7442141d9ef
parent 1906 7fa90b66ca9e
permissions -rw-r--r--
The graph adadptors can be alteration observed.
In most cases it uses the adapted graph alteration notifiers.
Only special case is now the UndirGraphAdaptor, where
we have to proxy the signals from the graph.

The SubBidirGraphAdaptor is removed, because it doest not
gives more feature than the EdgeSubGraphAdaptor<UndirGraphAdaptor<Graph>>.

The ResGraphAdaptor is based on this composition.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_LINEAR_HEAP_H
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#define LEMON_LINEAR_HEAP_H
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///\ingroup auxdat
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///\file
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///\brief Binary Heap implementation.
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#include <vector>
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#include <utility>
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#include <functional>
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namespace lemon {
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  /// \ingroup auxdat
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  /// \brief A Linear Heap implementation.
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  ///
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  /// This class implements the \e linear \e heap data structure. A \e heap
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  /// is a data structure for storing items with specified values called \e
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  /// priorities in such a way that finding the item with minimum priority is
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  /// efficient. The linear heap is very simple implementation, it can store
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  /// only integer priorities and it stores for each priority in the [0..C]
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  /// range a list of items. So it should be used only when the priorities
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  /// are small. It is not intended to use as dijkstra heap.
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  ///
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  /// \param _Item Type of the items to be stored.  
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  /// \param _ItemIntMap A read and writable Item int map, used internally
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  /// to handle the cross references.
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  /// \param minimize If the given parameter is true then the heap gives back
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  /// the lowest priority. 
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  template <typename _Item, typename _ItemIntMap, bool minimize = true >
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  class LinearHeap {
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  public:
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    typedef _Item Item;
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    typedef int Prio;
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    typedef std::pair<Item, Prio> Pair;
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    typedef _ItemIntMap ItemIntMap;
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    /// \brief Type to represent the items states.
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    ///
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    /// Each Item element have a state associated to it. It may be "in heap",
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    /// "pre heap" or "post heap". The latter two are indifferent from the
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    /// heap's point of view, but may be useful to the user.
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    ///
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    /// The ItemIntMap \e should be initialized in such way that it maps
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    /// PRE_HEAP (-1) to any element to be put in the heap...
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    enum state_enum {
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      IN_HEAP = 0,
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      PRE_HEAP = -1,
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      POST_HEAP = -2
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    };
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  public:
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    /// \brief The constructor.
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    ///
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    /// The constructor.
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    /// \param _index should be given to the constructor, since it is used
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    /// internally to handle the cross references. The value of the map
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    /// should be PRE_HEAP (-1) for each element.
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    explicit LinearHeap(ItemIntMap &_index) : index(_index), minimal(0) {}
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    /// The number of items stored in the heap.
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    ///
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    /// \brief Returns the number of items stored in the heap.
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    int size() const { return data.size(); }
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    /// \brief Checks if the heap stores no items.
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    ///
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    /// Returns \c true if and only if the heap stores no items.
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    bool empty() const { return data.empty(); }
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    /// \brief Make empty this heap.
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    /// 
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    /// Make empty this heap.
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    void clear() { 
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      for (int i = 0; i < (int)data.size(); ++i) {
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	index[data[i].item] = -2;
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      }
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      data.clear(); first.clear(); minimal = 0;
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    }
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  private:
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    void relocate_last(int idx) {
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      if (idx + 1 < (int)data.size()) {
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	data[idx] = data.back();
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	if (data[idx].prev != -1) {
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	  data[data[idx].prev].next = idx;
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	} else {
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	  first[data[idx].value] = idx;
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	}
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	if (data[idx].next != -1) {
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	  data[data[idx].next].prev = idx;
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	}
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	index[data[idx].item] = idx;
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      }
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      data.pop_back();
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    }
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    void unlace(int idx) {
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      if (data[idx].prev != -1) {
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	data[data[idx].prev].next = data[idx].next;
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      } else {
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	first[data[idx].value] = data[idx].next;
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      }
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      if (data[idx].next != -1) {
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	data[data[idx].next].prev = data[idx].prev;
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      }
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    }
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    void lace(int idx) {
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      if ((int)first.size() <= data[idx].value) {
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	first.resize(data[idx].value + 1, -1);
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      }
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      data[idx].next = first[data[idx].value];
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      if (data[idx].next != -1) {
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	data[data[idx].next].prev = idx;
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      }
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      first[data[idx].value] = idx;
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      data[idx].prev = -1;
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    }
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  public:
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    /// \brief Insert a pair of item and priority into the heap.
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    ///
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    /// Adds \c p.first to the heap with priority \c p.second.
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    /// \param p The pair to insert.
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    void push(const Pair& p) {
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      push(p.first, p.second);
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    }
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    /// \brief Insert an item into the heap with the given priority.
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    ///    
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    /// Adds \c i to the heap with priority \c p. 
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    /// \param i The item to insert.
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    /// \param p The priority of the item.
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    void push(const Item &i, const Prio &p) { 
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      int idx = data.size();
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      index[i] = idx;
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      data.push_back(LinearItem(i, p));
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      lace(idx);
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      if (p < minimal) {
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	minimal = p;
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      }
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    }
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    /// \brief Returns the item with minimum priority.
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    ///
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    /// This method returns the item with minimum priority.
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    /// \pre The heap must be nonempty.  
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    Item top() const {
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      while (first[minimal] == -1) {
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	++minimal;
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      }
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      return data[first[minimal]].item;
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    }
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    /// \brief Returns the minimum priority.
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    ///
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    /// It returns the minimum priority.
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    /// \pre The heap must be nonempty.
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    Prio prio() const {
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      while (first[minimal] == -1) {
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	++minimal;
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      }
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      return minimal;
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    }
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    /// \brief Deletes the item with minimum priority.
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    ///
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    /// This method deletes the item with minimum priority from the heap.  
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    /// \pre The heap must be non-empty.  
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    void pop() {
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      while (first[minimal] == -1) {
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	++minimal;
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      }
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      int idx = first[minimal];
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      index[data[idx].item] = -2;
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      unlace(idx);
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      relocate_last(idx);
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    }
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    /// \brief Deletes \c i from the heap.
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    ///
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    /// This method deletes item \c i from the heap, if \c i was
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    /// already stored in the heap.
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    /// \param i The item to erase. 
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    void erase(const Item &i) {
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      int idx = index[i];
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      index[data[idx].item] = -2;
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      unlace(idx);
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      relocate_last(idx);
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    }
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    /// \brief Returns the priority of \c i.
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    ///
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    /// This function returns the priority of item \c i.  
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    /// \pre \c i must be in the heap.
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    /// \param i The item.
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    Prio operator[](const Item &i) const {
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      int idx = index[i];
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      return data[idx].value;
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    }
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    /// \brief \c i gets to the heap with priority \c p independently 
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    /// if \c i was already there.
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    ///
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    /// This method calls \ref push(\c i, \c p) if \c i is not stored
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    /// in the heap and sets the priority of \c i to \c p otherwise.
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    /// \param i The item.
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    /// \param p The priority.
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    void set(const Item &i, const Prio &p) {
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      int idx = index[i];
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      if (idx < 0) {
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	push(i,p);
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      } else if (p > data[idx].value) {
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	increase(i, p);
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      } else {
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	decrease(i, p);
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      }
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    }
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    /// \brief Decreases the priority of \c i to \c p.
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    /// This method decreases the priority of item \c i to \c p.
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    /// \pre \c i must be stored in the heap with priority at least \c
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    /// p relative to \c Compare.
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    /// \param i The item.
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    /// \param p The priority.
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    void decrease(const Item &i, const Prio &p) {
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      int idx = index[i];
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      unlace(idx);
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      data[idx].value = p;
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      if (p < minimal) {
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	minimal = p;
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      }
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      lace(idx);
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    }
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    /// \brief Increases the priority of \c i to \c p.
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    ///
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    /// This method sets the priority of item \c i to \c p. 
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    /// \pre \c i must be stored in the heap with priority at most \c
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    /// p relative to \c Compare.
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    /// \param i The item.
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    /// \param p The priority.
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    void increase(const Item &i, const Prio &p) {
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      int idx = index[i];
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      unlace(idx);
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      data[idx].value = p;
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      lace(idx);
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    }
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    /// \brief Returns if \c item is in, has already been in, or has 
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    /// never been in the heap.
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    ///
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    /// This method returns PRE_HEAP if \c item has never been in the
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    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
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    /// otherwise. In the latter case it is possible that \c item will
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    /// get back to the heap again.
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    /// \param i The item.
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    state_enum state(const Item &i) const {
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      int idx = index[i];
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      if (idx >= 0) idx = 0;
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      return state_enum(idx);
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    }
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    /// \brief Sets the state of the \c item in the heap.
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    ///
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    /// Sets the state of the \c item in the heap. It can be used to
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    /// manually clear the heap when it is important to achive the
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    /// better time complexity.
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    /// \param i The item.
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    /// \param st The state. It should not be \c IN_HEAP. 
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    void state(const Item& i, state_enum st) {
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      switch (st) {
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      case POST_HEAP:
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      case PRE_HEAP:
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        if (state(i) == IN_HEAP) {
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          erase(i);
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        }
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        index[i] = st;
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        break;
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      case IN_HEAP:
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        break;
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      }
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    }
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  private:
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    struct LinearItem {
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      LinearItem(const Item& _item, int _value) 
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	: item(_item), value(_value) {}
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      Item item;
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      int value;
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      int prev, next;
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    };
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    ItemIntMap& index;
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    std::vector<int> first;
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    std::vector<LinearItem> data;
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    mutable int minimal;
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  }; // class LinearHeap
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  template <typename _Item, typename _ItemIntMap>
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  class LinearHeap<_Item, _ItemIntMap, false> {
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  public:
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    typedef _Item Item;
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    typedef int Prio;
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    typedef std::pair<Item, Prio> Pair;
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    typedef _ItemIntMap ItemIntMap;
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    enum state_enum {
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      IN_HEAP = 0,
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      PRE_HEAP = -1,
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      POST_HEAP = -2
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    };
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  public:
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    explicit LinearHeap(ItemIntMap &_index) : index(_index), maximal(-1) {}
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    int size() const { return data.size(); }
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    bool empty() const { return data.empty(); }
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    void clear() { 
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      for (int i = 0; i < (int)data.size(); ++i) {
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	index[data[i].item] = -2;
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      }
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      data.clear(); first.clear(); maximal = -1; 
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    }
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  private:
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    void relocate_last(int idx) {
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      if (idx + 1 != (int)data.size()) {
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	data[idx] = data.back();
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	if (data[idx].prev != -1) {
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	  data[data[idx].prev].next = idx;
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	} else {
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	  first[data[idx].value] = idx;
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	}
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	if (data[idx].next != -1) {
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	  data[data[idx].next].prev = idx;
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	}
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	index[data[idx].item] = idx;
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      }
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      data.pop_back();
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    }
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    void unlace(int idx) {
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      if (data[idx].prev != -1) {
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	data[data[idx].prev].next = data[idx].next;
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      } else {
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	first[data[idx].value] = data[idx].next;
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      }
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      if (data[idx].next != -1) {
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	data[data[idx].next].prev = data[idx].prev;
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      }
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    }
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    void lace(int idx) {
deba@1724
   388
      if ((int)first.size() <= data[idx].value) {
deba@1724
   389
	first.resize(data[idx].value + 1, -1);
deba@1724
   390
      }
deba@1724
   391
      data[idx].next = first[data[idx].value];
deba@1724
   392
      if (data[idx].next != -1) {
deba@1724
   393
	data[data[idx].next].prev = idx;
deba@1724
   394
      }
deba@1724
   395
      first[data[idx].value] = idx;
deba@1724
   396
      data[idx].prev = -1;
deba@1724
   397
    }
deba@1724
   398
deba@1724
   399
  public:
deba@1724
   400
deba@1724
   401
    void push(const Pair& p) {
deba@1724
   402
      push(p.first, p.second);
deba@1724
   403
    }
deba@1724
   404
deba@1724
   405
    void push(const Item &i, const Prio &p) { 
deba@1724
   406
      int idx = data.size();
deba@1724
   407
      index[i] = idx;
deba@1724
   408
      data.push_back(LinearItem(i, p));
deba@1724
   409
      lace(idx);
deba@1724
   410
      if (data[idx].value > maximal) {
deba@1724
   411
	maximal = data[idx].value;
deba@1724
   412
      }
deba@1724
   413
    }
deba@1724
   414
deba@1724
   415
    Item top() const {
deba@1724
   416
      while (first[maximal] == -1) {
deba@1724
   417
	--maximal;
deba@1724
   418
      }
deba@1724
   419
      return data[first[maximal]].item;
deba@1724
   420
    }
deba@1724
   421
deba@1724
   422
    Prio prio() const {
deba@1724
   423
      while (first[maximal] == -1) {
deba@1724
   424
	--maximal;
deba@1724
   425
      }
deba@1724
   426
      return maximal;
deba@1724
   427
    }
deba@1724
   428
deba@1724
   429
    void pop() {
deba@1724
   430
      while (first[maximal] == -1) {
deba@1724
   431
	--maximal;
deba@1724
   432
      }
deba@1724
   433
      int idx = first[maximal];
deba@1724
   434
      index[data[idx].item] = -2;
deba@1724
   435
      unlace(idx);
deba@1724
   436
      relocate_last(idx);
deba@1724
   437
    }
deba@1724
   438
deba@1724
   439
    void erase(const Item &i) {
deba@1724
   440
      int idx = index[i];
deba@1724
   441
      index[data[idx].item] = -2;
deba@1724
   442
      unlace(idx);
deba@1724
   443
      relocate_last(idx);
deba@1724
   444
    }
deba@1724
   445
deba@1724
   446
    Prio operator[](const Item &i) const {
deba@1724
   447
      int idx = index[i];
deba@1724
   448
      return data[idx].value;
deba@1724
   449
    }
deba@1724
   450
deba@1724
   451
    void set(const Item &i, const Prio &p) {
deba@1724
   452
      int idx = index[i];
deba@1724
   453
      if (idx < 0) {
deba@1724
   454
	push(i,p);
deba@1724
   455
      } else if (p > data[idx].value) {
deba@1724
   456
	decrease(i, p);
deba@1724
   457
      } else {
deba@1724
   458
	increase(i, p);
deba@1724
   459
      }
deba@1724
   460
    }
deba@1724
   461
deba@1724
   462
    void decrease(const Item &i, const Prio &p) {
deba@1724
   463
      int idx = index[i];
deba@1724
   464
      unlace(idx);
deba@1724
   465
      data[idx].value = p;
deba@1724
   466
      if (p > maximal) {
deba@1724
   467
	maximal = p;
deba@1724
   468
      }
deba@1724
   469
      lace(idx);
deba@1724
   470
    }
deba@1724
   471
    
deba@1724
   472
    void increase(const Item &i, const Prio &p) {
deba@1724
   473
      int idx = index[i];
deba@1724
   474
      unlace(idx);
deba@1724
   475
      data[idx].value = p;
deba@1724
   476
      lace(idx);
deba@1724
   477
    }
deba@1724
   478
deba@1724
   479
    state_enum state(const Item &i) const {
deba@1724
   480
      int idx = index[i];
deba@1724
   481
      if (idx >= 0) idx = 0;
deba@1724
   482
      return state_enum(idx);
deba@1724
   483
    }
deba@1724
   484
deba@1902
   485
    void state(const Item& i, state_enum st) {
deba@1902
   486
      switch (st) {
deba@1902
   487
      case POST_HEAP:
deba@1902
   488
      case PRE_HEAP:
deba@1902
   489
        if (state(i) == IN_HEAP) {
deba@1902
   490
          erase(i);
deba@1902
   491
        }
deba@1902
   492
        index[i] = st;
deba@1902
   493
        break;
deba@1906
   494
      case IN_HEAP:
deba@1906
   495
        break;
deba@1902
   496
      }
deba@1902
   497
    }
deba@1902
   498
deba@1724
   499
  private:
deba@1724
   500
deba@1724
   501
    struct LinearItem {
deba@1724
   502
      LinearItem(const Item& _item, int _value) 
deba@1724
   503
	: item(_item), value(_value) {}
deba@1724
   504
deba@1724
   505
      Item item;
deba@1724
   506
      int value;
deba@1724
   507
deba@1724
   508
      int prev, next;
deba@1724
   509
    };
deba@1724
   510
deba@1724
   511
    ItemIntMap& index;
deba@1724
   512
    std::vector<int> first;
deba@1724
   513
    std::vector<LinearItem> data;
deba@1724
   514
    mutable int maximal;
deba@1724
   515
deba@1724
   516
  }; // class LinearHeap
deba@1724
   517
deba@1724
   518
}
deba@1724
   519
  
deba@1724
   520
#endif