src/work/bfsdemo.cc
author alpar
Thu, 23 Sep 2004 15:09:55 +0000
changeset 907 df8472ab5d4a
parent 6 b63d1bc367f7
permissions -rw-r--r--
I forgot to apply
for i in `ls *.h`; do rpl template.h $i $i; done
in src/hugo/attic
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#include <iostream>
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#include <graph.h>
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#include <bfs.h>
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using namespace NEGRO;
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using namespace std;
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class IGraph 
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{
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public:
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  //  struct NodeType {bfs_node_data<TestGraph> bfs;};
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  struct NodeType {bool isVis;};
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  vector<NodeType> nodes;
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  class NodeIterator 
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  {
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  public:
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    IGraph *G;
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    int n;
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    NodeIterator &operator ++() { n++; return *this;}
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    NodeType &operator *() const { return G->nodes[n];}
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    NodeType *operator ->() const { return &(G->nodes[n]);}
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    bool isValid() const {return n<=5000;}
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    int Index() {return n;} //csak a kiirashoz kell
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    NodeIterator() {}
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    NodeIterator(IGraph &Gr) {G=&Gr;n=1;} //Bfs class prefer this.
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  };
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  void GetFirst(NodeIterator &i) {i.G=this;i.n=1;}
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  class OutEdgeIterator 
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  {    
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  public:
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    IGraph *G;
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    int f,t;
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    int gcd() { int a=f;int b=t;int c;while((c=a%b)) {a=b;b=c;} ; return b;}
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    OutEdgeIterator &operator ++() {while(++t<=5000&&gcd()==1);return *this;}
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    bool isValid() const {return t<=5000;}
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    NodeIterator From() const {NodeIterator i; i.G=G;i.n=f;return i;}
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    NodeIterator To() const {NodeIterator i; i.G=G;i.n=t;return i;}
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    NodeIterator Anode() const {return From();}
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    NodeIterator Bnode() const {return To();}
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    OutEdgeIterator() {}
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    OutEdgeIterator(IGraph &Gr,NodeIterator &n)  //Bfs class prefer this.
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    {G=&Gr;f=n.n;t=0;operator++();}
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  };
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  typedef OutEdgeIterator EdgeIterator;
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  void GetFirst(OutEdgeIterator &i,const NodeIterator &n)
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  {i.G=this;i.f=n.n;i.t=0;++i;}
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  IGraph() : nodes(5001) {}
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};
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class IMaps_t
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{
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public:
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//     class_element_map<IGraph::NodeIterator,
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//   		    IGraph::NodeType,
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//   		    bool,
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//   		    &IGraph::NodeType::isVis> visited;
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  struct _visited_map_t {
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    typedef bool value_type;
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    void Put(const IGraph::NodeIterator &n,const value_type &t) { n->isVis=t; }
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    value_type Get(const IGraph::NodeIterator &n) const { return n->isVis; }
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    void SetG(IGraph &G) {}
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  } visited;
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  struct _tree_map_t {
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    typedef IGraph::EdgeIterator value_type;
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    void Put(const IGraph::NodeIterator &n,const value_type &t)
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    { cout << t.From().Index() << "->" << t.To().Index() << '\n'; }
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    void SetG(IGraph &G) {}
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  } tree;
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  do_nothing_map dist;   //node->int (W)
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  do_nothing_map priority; //node->int (W)
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};
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// New style bfs traits
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class BFS_T 
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{
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public:
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  typedef IGraph Graph;
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  typedef IGraph::OutEdgeIterator SearchEdgeIterator;
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  struct visited_map_t {
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    typedef bool value_type;
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    void Put(const IGraph::NodeIterator &n,const value_type &t) { n->isVis=t; }
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    value_type Get(const IGraph::NodeIterator &n) const { return n->isVis; }
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    void SetG(IGraph &G) {}
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  };
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  struct tree_map_t {
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    typedef IGraph::EdgeIterator value_type;
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    void Put(const IGraph::NodeIterator &n,const value_type &t)
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    { cout << t.From().Index() << "->" << t.To().Index() << '\n'; }
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    void SetG(IGraph &G) {}
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  };
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  typedef do_nothing_map dist_map_t;   //node->int (W)
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  typedef do_nothing_map priority_map_t; //node->int (W)
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};
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int main()
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{
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  IGraph IG;
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//   //Function-syte calling
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//   IMaps_t IMaps;
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//   IGraph::NodeIterator in;
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//   IG.GetFirst(in);
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//   ++in;
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//   bfs_fn(IG,in,IMaps);  
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  //Class-style calling:
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  IGraph::NodeIterator in;
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  IG.GetFirst(in);
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  ++in;
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  Bfs<BFS_T> bfs;
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  bfs.SetG(IG);
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  bfs.Init(in);
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  bfs.Run();
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}