doc/flf-graph.texi
author klao
Tue, 27 Jan 2004 19:16:38 +0000
changeset 37 e0e41f9e2be5
parent 18 7c88989ea45b
child 70 851ca9a60e90
permissions -rw-r--r--
Generikus binaris kupac implementacio.
Alap demo file mukodesenek bemutatasahoz.
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@node The Full Feature Graph Class
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@section The Full Feature Graph Class
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@cindex Full Feature Graph Class
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This section describes what an imaginary full feature graph class knows.
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The set of features provided by a real graph implementation is typically
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a subset of the features below.
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On the other hand, each graph algorithm requires the underlying graph
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structure to provide a certain (typically small) set of features in order
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to be able to run.
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@subsection Declaration
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@deftp {Class} {class Graph}
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@code{Graph} is the imaginary @emph{full feature graph class}.
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@code{G} denotes the instance of this class in the exaples below.
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@c Each node and edge has a user defined data sturcure
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@c @var{N} and @var{E} statically attached to it.
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@end deftp
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@subsection Types
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@deftp {Type} Graph::NodeType
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@deftpx {Type} Graph::EdgeType
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The type of the data stored statically for each node and edge.
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@end deftp
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@anchor{Graph-NodeIterator}
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@deftp {Type} Graph::NodePoint
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@deftpx {Type} Graph::NodeIterator
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These types points a node uniquely. The difference between the
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@code{NodePoint} and the @code{NodeIterator} is that @code{NodePoint}
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requires the graph structure itself for most of the operations.
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For examples using iterators you can go through all nodes as follows.
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@quotation
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@verbatim
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Graph G;
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int nodenum=0;
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for(Graph::NodeIterator n(G);n.Valid();++n) ++nodenum;
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@end verbatim
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@end quotation
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Using @code{NodePoint} the last line looks like this.
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@quotation
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@verbatim
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for(MyGraph::NodePoint n(G);n.Valid();n=G.Next(n)) ++nodenum;
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@end verbatim
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@end quotation
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or
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@quotation
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@verbatim
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MyGraph::NodePoint n;
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for(G.GetFirst(n);G.Valid(n);G.GoNext(n)) ++nodenum;
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@end verbatim
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@end quotation
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@end deftp
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@deftp {Type} Graph::EdgePoint
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@deftpx {Type} Graph::InEdgePoint
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@deftpx {Type} Graph::OutEdgePoint
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@deftpx {Type} Graph::BiEdgePoint
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@deftpx {Type} Graph::SymEdgePoint
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Each of these types points an edge uniquely. The difference between the
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@code{EdgePoint} and the
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@c @mref{Graph-NodeIterator,@code{EdgeIterator}}
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@mref{Graph-NodeIterator , EdgeIterator}
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series is that
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@code{EdgePoint} requires the graph structure itself for most of the
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operations.
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@end deftp
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@anchor{Graph-EdgeIterator}
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@deftp {Type} Graph::EdgeIterator
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@deftpx {Type} Graph::InEdgeIterator
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@deftpx {Type} Graph::OutEdgeIterator
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@deftpx {Type} Graph::BiEdgeIterator
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@deftpx {Type} Graph::SymEdgeIterator
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@deftpx {Type} Graph::AllEdgeIterator
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Each of these types points an edge uniquely. The difference between the
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@code{EdgePoint} and the @code{EdgeIterator} series is that
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@code{EdgePoint} requires the graph structure itself for most of the
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operations. 
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For the @code{EdgeIterator} types you can use operator @code{++}
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(both the prefix and the posfix one) to obtain the next edge.
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@end deftp
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@deftp {Type} Graph::NodeMap
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@deftpx {Type} Graph::EdgeMap
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There are the default property maps for the edges and the nodes.
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@end deftp
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@subsection Member Functions
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@subsubsection Constructors
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@deftypefun { } Graph::Graph ()
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The default constructor.
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@end deftypefun
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@c @deftypefun { } Graph::Graph (Graph@tie{}&)
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@deftypefun { } Graph::Graph (Graph &)
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The copy constructor. Not yet implemented.
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@end deftypefun
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@subsubsection Graph Maintenence Operations
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@deftypefun NodeIterator Graph::AddNode ()
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Adds a new node to the graph and returns a @code{NodeIterator} pointing to it.
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@end deftypefun
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@deftypefun EdgeIterator Graph::AddEdge (@w{const @mref{Graph-NodeIterator,NodeIterator} @var{from}}, @w{const @mref{Graph-NodeIterator,NodeIterator} @var{to}})
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Adds a new edge with tail @var{from} and head @var{to} to the graph
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and returns an @code{EdgeIterator} pointing to it.
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@end deftypefun
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@deftypefun void Graph::Delete (@w{const @mref{Graph-NodeIterator,NodeIterator} @var{n}})
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Deletes the node @var{n}. It also deletes the adjacent edges.
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@end deftypefun
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@deftypefun void Graph::Delete (@w{const @mref{Graph-EdgeIterator,EdgeIterator} @var{e}})
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Deletes the edge @var{n}.
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@end deftypefun
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@deftypefun void Graph::Clean ()
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Deletes all edges and nodes from the graph.
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@end deftypefun
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@deftypefun int Graph::NodeNum ()
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Returns the number of the nodes in the graph.
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@end deftypefun
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@subsubsection NodePoint Operations
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@deftypefun NodePoint Graph::GetFirst (NodePoint &@var{n})
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@deftypefunx NodePoint Graph::Next (const NodePoint @var{n})
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@deftypefunx {NodePoint &} Graph::GoNext (NodePoint &@var{n})
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The nodes in the graph forms a list. @code{GetFirst(n)} sets @var{n} to
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be the first node. @code{Next(n)} gives back the subsequent
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node. @code{Next(n)} is equivalent to @code{n=Next(n)}, though it
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might be faster.  ??? What should be the return value ???
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@end deftypefun
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@deftypefun bool Graph::Valid (NodePoint &@var{e})
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@deftypefunx bool NodePoint::Valid ()
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These functions check if and NodePoint is valid or not.
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??? Which one should be implemented ???
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@end deftypefun
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@subsubsection EdgePoint Operations
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@deftypefun AllEdgePoint Graph::GetFirst (const AllEdgePoint & @var{e})
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@deftypefunx AllEdgePoint Graph::Next (const AllEdgePoint @var{n})
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@deftypefunx {AllEdgePoint &} Graph::GoNext (AllEdgePoint &@var{n})
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With these functions you can go though all the edges of the graph.
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??? What should be the return value ???
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@end deftypefun
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@deftypefun InEdgePoint Graph::GetFirst (const InEdgePoint & @var{e}, const NodePoint @var{n})
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@deftypefunx OutEdgePoint Graph::GetFirst (const OutEdgePoint & @var{e}, const NodePoint @var{n})
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@deftypefunx SymEdgePoint Graph::GetFirst (const SymEdgePoint & @var{e}, const NodePoint @var{n})
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The edges leaving from, arriving at or adjacent with a node forms a
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list.  These functions give back the first elements of these
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lists. The exact behavior depends on the type of @var{e}.
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If @var{e} is an @code{InEdgePoint} or an @code{OutEdgePoint} then
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@code{GetFirst} sets @var{e} to be the first incoming or outgoing edge
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of the node @var{n}, respectively.
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If @var{e} is a @code{SymEdgePoint} then
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@code{GetFirst} sets @var{e} to be the first incoming if there exists one
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otherwise the first outgoing edge.
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If there are no such edges, @var{e} will be invalid.
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@end deftypefun
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@deftypefun InEdgePoint Graph::Next (const InEdgePoint @var{e})
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@deftypefunx OutEdgePoint Graph::Next (const OutEdgePoint @var{e})
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@deftypefunx SymEdgePoint Graph::Next (const SymEdgePoint @var{e})
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These functions give back the edge that follows @var{e}
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@end deftypefun
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@deftypefun {InEdgePoint &} Graph::GoNext (InEdgePoint &@var{e})
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@deftypefunx {OutEdgePoint &} Graph::GoNext (OutEdgePoint &@var{e})
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@deftypefunx {SymEdgePoint &} Graph::GoNext (SymEdgePoint &@var{e})
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@code{G.GoNext(e)} is equivalent to @code{e=G.Next(e)}, though it
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might be faster.
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??? What should be the return value ???
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@end deftypefun
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@deftypefun bool Graph::Valid (EdgePoint &@var{e})
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@deftypefunx bool EdgePoint::Valid ()
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These functions check if and EdgePoint is valid or not.
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??? Which one should be implemented ???
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@end deftypefun
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@deftypefun NodePoint Graph::From (const EdgePoint @var{e})
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@deftypefunx NodePoint Graph::To (const EdgePoint @var{e})
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@deftypefunx NodePoint Graph::ANode (const InEdgePoint @var{e})
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@deftypefunx NodePoint Graph::ANode (const OutEdgePoint @var{e})
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@deftypefunx NodePoint Graph::ANode (const SymEdgePoint @var{e})
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@deftypefunx NodePoint Graph::BNode (const InEdgePoint @var{e})
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@deftypefunx NodePoint Graph::BNode (const OutEdgePoint @var{e})
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@deftypefunx NodePoint Graph::BNode (const SymEdgePoint @var{e})
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There queries give back the two endpoints of the edge @var{e}.  For a
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directed edge @var{e}, @code{From(e)} and @code{To(e)} is its tail and
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its head, respectively. For an undirected @var{e}, they are two
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endpoints, but you should not rely on which end is which.
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@code{ANode(e)} is the node which @var{e} is bounded to, i.e. it is
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equal to @code{From(e)} if @var{e} is an @code{OutEdgePoint} and
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@code{To(e)} if @var{e} is an @code{InEdgePoint}. If @var{e} is a
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@code{SymEdgePoint} and it or its first preceding edge was created by
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@code{GetFirst(e,n)}, then @code{ANode(e)} is equal to @var{n}.
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@code{BNode(e)} is the other end of the edge.
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???It it implemented in an other way now. (Member function <-> Graph global)???
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@end deftypefun
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@c @deftypevar int from
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@c  the tail of the created edge.
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@c @end deftypevar