lemon/path.h
author alpar
Tue, 20 Feb 2007 15:53:33 +0000
changeset 2375 e30a0fdad0d7
parent 2336 215a6f3e33c9
child 2386 81b47fc5c444
permissions -rw-r--r--
A preflow based general network circulation algorithm and a simple demo
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup paths
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///\file
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///\brief Classes for representing paths in graphs.
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///
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#ifndef LEMON_PATH_H
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#define LEMON_PATH_H
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#include <vector>
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#include <algorithm>
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#include <lemon/path_utils.h>
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#include <lemon/error.h>
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#include <lemon/bits/invalid.h>
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namespace lemon {
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  /// \addtogroup paths
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  /// @{
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  /// \brief A structure for representing directed paths in a graph.
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  ///
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  /// A structure for representing directed path in a graph.
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  /// \param Graph The graph type in which the path is.
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  ///
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  /// In a sense, the path can be treated as a list of edges. The
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  /// lemon path type stores just this list. As a consequence it
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  /// cannot enumerate the nodes in the path and the zero length paths
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  /// cannot store the source.
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  ///
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  /// This implementation is a back and front insertable and erasable
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  /// path type. It can be indexed in O(1) time. The front and back
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  /// insertion and erasure is amortized O(1) time. The
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  /// impelementation is based on two opposite organized vectors.
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  template <typename _Graph>
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  class Path {
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  public:
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    typedef _Graph Graph;
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    typedef typename Graph::Edge Edge;
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    /// \brief Default constructor
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    ///
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    /// Default constructor
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    Path() {}
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    /// \brief Template copy constructor
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    ///
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    /// This path can be initialized with any other path type. It just
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    /// makes a copy of the given path.
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    template <typename CPath>
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    Path(const CPath& cpath) {
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      copyPath(*this, cpath);
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    }
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    /// \brief Template copy assignment
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    ///
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    /// This path can be initialized with any other path type. It just
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    /// makes a copy of the given path.
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    template <typename CPath>
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    Path& operator=(const CPath& cpath) {
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      copyPath(*this, cpath);
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      return *this;
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    }
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    /// \brief Lemon style iterator for path edges
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    ///
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    /// This class is used to iterate on the edges of the paths.
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    class EdgeIt {
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      friend class Path;
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    public:
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      /// \brief Default constructor
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      EdgeIt() {}
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      /// \brief Invalid constructor
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      EdgeIt(Invalid) : path(0), idx(-1) {}
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      /// \brief Initializate the constructor to the first edge of path
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      EdgeIt(const Path &_path) 
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        : path(&_path), idx(_path.empty() ? -1 : 0) {}
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    private:
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      EdgeIt(const Path &_path, int _idx) 
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        : idx(_idx), path(&_path) {}
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    public:
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      /// \brief Conversion to Edge
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      operator const Edge&() const {
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        return path->nth(idx);
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      }
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      /// \brief Next edge
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      EdgeIt& operator++() { 
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        ++idx;
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        if (idx >= path->length()) idx = -1; 
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        return *this; 
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      }
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      /// \brief Comparison operator
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      /// \brief Comparison operator
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      /// \brief Comparison operator
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      const Path *path;
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      int idx;
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    };
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    /// \brief Length of the path.
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    int length() const { return head.size() + tail.size(); }
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    /// \brief Returns whether the path is empty.
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    bool empty() const { return head.empty() && tail.empty(); }
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    /// \brief Resets the path to an empty path.
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    void clear() { head.clear(); tail.clear(); }
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    /// \brief Gives back the nth edge.
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    ///
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    /// \pre n is in the [0..length() - 1] range
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    const Edge& nth(int n) const {
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      return n < (int)head.size() ? *(head.rbegin() + n) :
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        *(tail.begin() + (n - head.size()));
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    }
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    /// \brief Initializes edge iterator to point to the nth edge
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    ///
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    /// \pre n is in the [0..length() - 1] range
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    EdgeIt nthIt(int n) const {
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      return EdgeIt(*this, n);
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    }
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    /// \brief Gives back the first edge of the path
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    const Edge& front() const {
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      return head.empty() ? tail.front() : head.back();
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    }
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    /// \brief Add a new edge before the current path
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    void addFront(const Edge& edge) {
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      head.push_back(edge);
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    }
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    /// \brief Erase the first edge of the path
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    void eraseFront() {
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      if (!head.empty()) {
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        head.pop_back();
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      } else {
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        head.clear();
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        int halfsize = tail.size() / 2;
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        head.resize(halfsize);
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        std::copy(tail.begin() + 1, tail.begin() + halfsize + 1,
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                  head.rbegin());
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        std::copy(tail.begin() + halfsize + 1, tail.end(), tail.begin());
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        tail.resize(tail.size() - halfsize - 1);
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      }
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    }
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    /// \brief Gives back the last edge of the path
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    const Edge& back() const {
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      return tail.empty() ? head.front() : tail.back();
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    }
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    /// \brief Add a new edge behind the current path
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    void addBack(const Edge& edge) {
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      tail.push_back(edge);
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    }
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    /// \brief Erase the last edge of the path
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    void eraseBack() {
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      if (!tail.empty()) {
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        tail.pop_back();
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      } else {
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        int halfsize = head.size() / 2;
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        tail.resize(halfsize);
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        std::copy(head.begin() + 1, head.begin() + halfsize + 1,
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                  tail.rbegin());
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        std::copy(head.begin() + halfsize + 1, head.end(), head.begin());
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        head.resize(head.size() - halfsize - 1);
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      }
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    }
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    typedef True BuildTag;
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    template <typename CPath>
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    void build(const CPath& path) {
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      int len = path.length();
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      tail.reserve(len);
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      for (typename CPath::EdgeIt it(path); it != INVALID; ++it) {
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        tail.push_back(it);
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      }
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    }
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    template <typename CPath>
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    void buildRev(const CPath& path) {
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      int len = path.length();
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      head.reserve(len);
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      for (typename CPath::RevEdgeIt it(path); it != INVALID; ++it) {
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        head.push_back(it);
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      }
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    }
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  protected:
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    typedef std::vector<Edge> Container;
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    Container head, tail;
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  };
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  /// \brief A structure for representing directed paths in a graph.
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  ///
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  /// A structure for representing directed path in a graph.
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  /// \param Graph The graph type in which the path is.
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  ///
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  /// In a sense, the path can be treated as a list of edges. The
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  /// lemon path type stores just this list. As a consequence it
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  /// cannot enumerate the nodes in the path and the zero length paths
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  /// cannot store the source.
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  ///
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  /// This implementation is a just back insertable and erasable path
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  /// type. It can be indexed in O(1) time. The back insertion and
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  /// erasure is amortized O(1) time. This implementation is faster
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  /// then the \c Path type because it use just one vector for the
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  /// edges.
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  template <typename _Graph>
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  class SimplePath {
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  public:
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    typedef _Graph Graph;
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    typedef typename Graph::Edge Edge;
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    /// \brief Default constructor
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    ///
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    /// Default constructor
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    SimplePath() {}
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    /// \brief Template copy constructor
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    ///
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    /// This path can be initialized with any other path type. It just
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    /// makes a copy of the given path.
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    template <typename CPath>
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    SimplePath(const CPath& cpath) {
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      copyPath(*this, cpath);
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    }
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    /// \brief Template copy assignment
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    ///
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    /// This path can be initialized with any other path type. It just
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    /// makes a copy of the given path.
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    template <typename CPath>
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    SimplePath& operator=(const CPath& cpath) {
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      copyPath(*this, cpath);
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      return *this;
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    }
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    /// \brief Iterator class to iterate on the edges of the paths
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    ///
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    /// This class is used to iterate on the edges of the paths
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    ///
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    /// Of course it converts to Graph::Edge
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    class EdgeIt {
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      friend class SimplePath;
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    public:
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      /// Default constructor
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      EdgeIt() {}
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      /// Invalid constructor
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      EdgeIt(Invalid) : path(0), idx(-1) {}
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      /// \brief Initializate the constructor to the first edge of path
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      EdgeIt(const SimplePath &_path) 
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        : path(&_path), idx(_path.empty() ? -1 : 0) {}
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    private:
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      /// Constructor with starting point
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      EdgeIt(const SimplePath &_path, int _idx) 
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        : idx(_idx), path(&_path) {}
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    public:
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      ///Conversion to Graph::Edge
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      operator const Edge&() const {
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        return path->nth(idx);
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      }
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      /// Next edge
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      EdgeIt& operator++() { 
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        ++idx;
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        if (idx >= path->length()) idx = -1; 
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        return *this; 
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      }
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      /// Comparison operator
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      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
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      /// Comparison operator
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      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
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      /// Comparison operator
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      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
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    private:
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      const SimplePath *path;
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      int idx;
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    };
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    /// \brief Length of the path.
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    int length() const { return data.size(); }
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    /// \brief Returns whether the path is empty.
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    bool empty() const { return data.empty(); }
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    /// \brief Resets the path to an empty path.
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    void clear() { data.clear(); }
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    /// \brief Gives back the nth edge.
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    ///
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    /// \pre n is in the [0..length() - 1] range
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    const Edge& nth(int n) const {
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      return data[n];
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    }
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    /// \brief  Initializes edge iterator to point to the nth edge.
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    EdgeIt nthIt(int n) const {
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      return EdgeIt(*this, n);
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    }
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    /// \brief Gives back the last edge of the path.
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    const Edge& back() const {
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      return data.back();
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    }
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    /// \brief Add a new edge behind the current path.
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    void addBack(const Edge& edge) {
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      data.push_back(edge);
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    }
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    /// \brief Erase the last edge of the path
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    void eraseBack() {
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      data.pop_back();
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    }
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    typedef True BuildTag;
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    template <typename CPath>
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    void build(const CPath& path) {
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      int len = path.length();
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      data.resize(len);
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      int index = 0;
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      for (typename CPath::EdgeIt it(path); it != INVALID; ++it) {
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        data[index] = it;;
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        ++index;
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      }
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    }
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    template <typename CPath>
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    void buildRev(const CPath& path) {
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      int len = path.length();
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      data.resize(len);
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      int index = len;
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      for (typename CPath::RevEdgeIt it(path); it != INVALID; ++it) {
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        --index;
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        data[index] = it;;
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      }
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    }
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  protected:
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    typedef std::vector<Edge> Container;
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    Container data;
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  };
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  /// \brief A structure for representing directed paths in a graph.
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  ///
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  /// A structure for representing directed path in a graph.
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  /// \param Graph The graph type in which the path is.
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  ///
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  /// In a sense, the path can be treated as a list of edges. The
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  /// lemon path type stores just this list. As a consequence it
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  /// cannot enumerate the nodes in the path and the zero length paths
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  /// cannot store the source.
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  ///
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  /// This implementation is a back and front insertable and erasable
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  /// path type. It can be indexed in O(k) time, where k is the rank
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  /// of the edge in the path. The length can be computed in O(n)
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  /// time. The front and back insertion and erasure is O(1) time
deba@2335
   404
  /// and it can be splited and spliced in O(1) time.
deba@2335
   405
  template <typename _Graph>
deba@2335
   406
  class ListPath {
deba@2335
   407
  public:
deba@2335
   408
deba@2335
   409
    typedef _Graph Graph;
deba@2335
   410
    typedef typename Graph::Edge Edge;
deba@2335
   411
deba@2335
   412
  protected:
deba@2335
   413
deba@2335
   414
    // the std::list<> is incompatible 
deba@2335
   415
    // hard to create invalid iterator
deba@2335
   416
    struct Node {
deba@2335
   417
      Edge edge;
deba@2335
   418
      Node *next, *prev;
deba@2335
   419
    };
deba@2335
   420
deba@2335
   421
    Node *first, *last;
deba@2335
   422
deba@2335
   423
    std::allocator<Node> alloc;
deba@2335
   424
deba@2335
   425
  public:
deba@2335
   426
 
deba@2335
   427
    /// \brief Default constructor
deba@2335
   428
    ///
deba@2335
   429
    /// Default constructor
deba@2335
   430
    ListPath() : first(0), last(0) {}
deba@2335
   431
deba@2335
   432
    /// \brief Template copy constructor
deba@2335
   433
    ///
deba@2335
   434
    /// This path can be initialized with any other path type. It just
deba@2335
   435
    /// makes a copy of the given path.
deba@2335
   436
    template <typename CPath>
deba@2335
   437
    ListPath(const CPath& cpath) : first(0), last(0) {
deba@2335
   438
      copyPath(*this, cpath);
deba@2335
   439
    }
deba@2335
   440
deba@2335
   441
    /// \brief Destructor of the path
deba@2335
   442
    ///
deba@2335
   443
    /// Destructor of the path
deba@2335
   444
    ~ListPath() {
deba@2335
   445
      clear();
deba@2335
   446
    }
deba@2335
   447
deba@2335
   448
    /// \brief Template copy assignment
deba@2335
   449
    ///
deba@2335
   450
    /// This path can be initialized with any other path type. It just
deba@2335
   451
    /// makes a copy of the given path.
deba@2335
   452
    template <typename CPath>
deba@2335
   453
    ListPath& operator=(const CPath& cpath) {
deba@2335
   454
      copyPath(*this, cpath);
deba@2335
   455
      return *this;
deba@2335
   456
    }
deba@2335
   457
deba@2335
   458
    /// \brief Iterator class to iterate on the edges of the paths
deba@2335
   459
    ///
deba@2335
   460
    /// This class is used to iterate on the edges of the paths
deba@2335
   461
    ///
deba@2335
   462
    /// Of course it converts to Graph::Edge
deba@2335
   463
    class EdgeIt {
deba@2335
   464
      friend class ListPath;
deba@2335
   465
    public:
deba@2335
   466
      /// Default constructor
deba@2335
   467
      EdgeIt() {}
deba@2335
   468
      /// Invalid constructor
deba@2335
   469
      EdgeIt(Invalid) : path(0), node(0) {}
deba@2335
   470
      /// \brief Initializate the constructor to the first edge of path
deba@2335
   471
      EdgeIt(const ListPath &_path) 
deba@2335
   472
        : path(&_path), node(_path.first) {}
deba@2335
   473
deba@2335
   474
    protected:
deba@2335
   475
deba@2335
   476
      EdgeIt(const ListPath &_path, Node *_node) 
deba@2335
   477
        : path(&_path), node(_node) {}
deba@2335
   478
deba@2335
   479
deba@2335
   480
    public:
deba@2335
   481
deba@2335
   482
      ///Conversion to Graph::Edge
deba@2335
   483
      operator const Edge&() const {
deba@2335
   484
        return node->edge;
deba@2335
   485
      }
deba@2335
   486
deba@2335
   487
      /// Next edge
deba@2335
   488
      EdgeIt& operator++() { 
deba@2335
   489
        node = node->next;
deba@2335
   490
        return *this; 
deba@2335
   491
      }
deba@2335
   492
hegyi@819
   493
      /// Comparison operator
deba@2335
   494
      bool operator==(const EdgeIt& e) const { return node==e.node; }
deba@2335
   495
      /// Comparison operator
deba@2335
   496
      bool operator!=(const EdgeIt& e) const { return node!=e.node; }
deba@2335
   497
      /// Comparison operator
deba@2335
   498
      bool operator<(const EdgeIt& e) const { return node<e.node; }
deba@2247
   499
deba@2335
   500
    private:
deba@2335
   501
      const ListPath *path;
deba@2335
   502
      Node *node;
deba@2335
   503
    };
deba@2335
   504
deba@2335
   505
    /// \brief Gives back the nth edge.
deba@2335
   506
    ///
deba@2335
   507
    /// Gives back the nth edge in O(n) time.
deba@2335
   508
    /// \pre n is in the [0..length() - 1] range
deba@2335
   509
    const Edge& nth(int n) const {
deba@2335
   510
      Node *node = first;
deba@2335
   511
      for (int i = 0; i < n; ++i) {
deba@2335
   512
        node = node->next;
deba@2335
   513
      }
deba@2335
   514
      return node->edge;
deba@2335
   515
    }
deba@2335
   516
deba@2335
   517
    /// \brief Initializes edge iterator to point to the nth edge.
deba@2335
   518
    EdgeIt nthIt(int n) const {
deba@2335
   519
      Node *node = first;
deba@2335
   520
      for (int i = 0; i < n; ++i) {
deba@2335
   521
        node = node->next;
deba@2335
   522
      }
deba@2335
   523
      return EdgeIt(*this, node);
deba@2335
   524
    }
deba@2335
   525
deba@2335
   526
    /// \brief Length of the path.
deba@2335
   527
    int length() const {
deba@2335
   528
      int len = 0;
deba@2335
   529
      Node *node = first;
deba@2335
   530
      while (node != 0) {
deba@2335
   531
        node = node->next;
deba@2335
   532
        ++len;
deba@2335
   533
      }
deba@2335
   534
      return len;
deba@2335
   535
    }
deba@2335
   536
deba@2335
   537
    /// \brief Returns whether the path is empty.
deba@2335
   538
    bool empty() const { return first == 0; }
deba@2335
   539
deba@2335
   540
    /// \brief Resets the path to an empty path.
deba@2335
   541
    void clear() {
deba@2335
   542
      while (first != 0) {
deba@2335
   543
        last = first->next;
deba@2335
   544
        alloc.destroy(first);
deba@2335
   545
        alloc.deallocate(first, 1);
deba@2335
   546
        first = last;
deba@2335
   547
      }
deba@2335
   548
    }
deba@2335
   549
deba@2335
   550
    /// \brief Gives back the first edge of the path
deba@2335
   551
    const Edge& front() const {
deba@2335
   552
      return first->edge;
deba@2335
   553
    }
deba@2335
   554
deba@2335
   555
    /// \brief Add a new edge before the current path
deba@2335
   556
    void addFront(const Edge& edge) {
deba@2335
   557
      Node *node = alloc.allocate(1);
deba@2335
   558
      alloc.construct(node, Node());
deba@2335
   559
      node->prev = 0;
deba@2335
   560
      node->next = first;
deba@2335
   561
      node->edge = edge;
deba@2335
   562
      if (first) {
deba@2335
   563
        first->prev = node;
deba@2335
   564
        first = node;
deba@2335
   565
      } else {
deba@2335
   566
        first = last = node;
deba@2335
   567
      }
deba@2335
   568
    }
deba@2335
   569
deba@2335
   570
    /// \brief Erase the first edge of the path
deba@2335
   571
    void eraseFront() {
deba@2335
   572
      Node *node = first;
deba@2335
   573
      first = first->next;
deba@2335
   574
      if (first) {
deba@2335
   575
        first->prev = 0;
deba@2335
   576
      } else {
deba@2335
   577
        last = 0;
deba@2335
   578
      }
deba@2335
   579
      alloc.destroy(node);
deba@2335
   580
      alloc.deallocate(node, 1);
deba@2335
   581
    }
deba@2335
   582
deba@2335
   583
    /// \brief Gives back the last edge of the path.
deba@2335
   584
    const Edge& back() const {
deba@2335
   585
      return last->edge;
deba@2335
   586
    }
deba@2335
   587
deba@2335
   588
    /// \brief Add a new edge behind the current path.
deba@2335
   589
    void addBack(const Edge& edge) {
deba@2335
   590
      Node *node = alloc.allocate(1);
deba@2335
   591
      alloc.construct(node, Node());
deba@2335
   592
      node->next = 0;
deba@2335
   593
      node->prev = last;
deba@2335
   594
      node->edge = edge;
deba@2335
   595
      if (last) {
deba@2335
   596
        last->next = node;
deba@2335
   597
        last = node;
deba@2335
   598
      } else {
deba@2335
   599
        last = first = node;
deba@2335
   600
      }
deba@2335
   601
    }
deba@2335
   602
deba@2335
   603
    /// \brief Erase the last edge of the path
deba@2335
   604
    void eraseBack() {
deba@2335
   605
      Node *node = last;
deba@2335
   606
      last = last->prev;
deba@2335
   607
      if (last) {
deba@2335
   608
        last->next = 0;
deba@2335
   609
      } else {
deba@2335
   610
        first = 0;
deba@2335
   611
      }
deba@2335
   612
      alloc.destroy(node);
deba@2335
   613
      alloc.deallocate(node, 1);
deba@2335
   614
    }
deba@2335
   615
deba@2335
   616
    /// \brief Splicing the given path to the current path.
deba@2335
   617
    ///
deba@2335
   618
    /// It splices the \c tpath to the back of the current path and \c
deba@2335
   619
    /// tpath becomes empty. The time complexity of this function is
deba@2335
   620
    /// O(1).
deba@2335
   621
    void spliceBack(ListPath& tpath) {
deba@2335
   622
      if (first) {
deba@2335
   623
        if (tpath.first) {
deba@2335
   624
          last->next = tpath.first;
deba@2335
   625
          tpath.first->prev = last;
deba@2335
   626
          last = tpath.last;
deba@2335
   627
        }
deba@2335
   628
      } else {
deba@2335
   629
        first = tpath.first;
deba@2335
   630
        last = tpath.last;
deba@2335
   631
      }
deba@2335
   632
      tpath.first = tpath.last = 0;
deba@2335
   633
    }
deba@2335
   634
deba@2335
   635
    /// \brief Splicing the given path to the current path.
deba@2335
   636
    ///
deba@2335
   637
    /// It splices the \c tpath before the current path and \c tpath
deba@2335
   638
    /// becomes empty. The time complexity of this function
deba@2335
   639
    /// is O(1).
deba@2335
   640
    void spliceFront(ListPath& tpath) {
deba@2335
   641
      if (first) {
deba@2335
   642
        if (tpath.first) {
deba@2335
   643
          first->prev = tpath.last;
deba@2335
   644
          tpath.last->next = first;
deba@2335
   645
          first = tpath.first;
deba@2335
   646
        }
deba@2335
   647
      } else {
deba@2335
   648
        first = tpath.first;
deba@2335
   649
        last = tpath.last;
deba@2335
   650
      }
deba@2335
   651
      tpath.first = tpath.last = 0;
deba@2335
   652
    }
deba@2335
   653
deba@2335
   654
    /// \brief Splicing the given path into the current path.
deba@2335
   655
    ///
deba@2335
   656
    /// It splices the \c tpath into the current path before the
deba@2335
   657
    /// position of \c it iterator and \c tpath becomes empty. The
deba@2335
   658
    /// time complexity of this function is O(1). If the \c it is \c
deba@2335
   659
    /// INVALID then it will splice behind the current path.
deba@2335
   660
    void splice(EdgeIt it, ListPath& tpath) {
deba@2335
   661
      if (it.node) {
deba@2335
   662
        if (tpath.first) {
deba@2335
   663
          tpath.first->prev = it.node->prev;
deba@2335
   664
          if (it.node->prev) {
deba@2335
   665
            it.node->prev->next = tpath.first;
deba@2335
   666
          } else {
deba@2335
   667
            first = tpath.first;
deba@2335
   668
          }
deba@2335
   669
          it.node->prev = tpath.last;
deba@2335
   670
          tpath.last->next = it.node;
deba@2335
   671
        }
deba@2335
   672
      } else {
deba@2335
   673
        if (first) {
deba@2335
   674
          if (tpath.first) {
deba@2335
   675
            last->next = tpath.first;
deba@2335
   676
            tpath.first->prev = last;
deba@2335
   677
            last = tpath.last;
deba@2335
   678
          }
deba@2335
   679
        } else {
deba@2335
   680
          first = tpath.first;
deba@2335
   681
          last = tpath.last;
deba@2335
   682
        }
deba@2335
   683
      }
deba@2335
   684
      tpath.first = tpath.last = 0;
deba@2335
   685
    }
deba@2335
   686
deba@2335
   687
    /// \brief Spliting the current path.
deba@2335
   688
    ///
deba@2335
   689
    /// It splits the current path into two parts. The part before \c
deba@2335
   690
    /// it iterator will remain in the current path and the part from
deba@2335
   691
    /// the it will put into the \c tpath. If the \c tpath had edges
deba@2335
   692
    /// before the operation they will be removed first.  The time
deba@2335
   693
    /// complexity of this function is O(1) plus the clearing of \c
deba@2335
   694
    /// tpath. If the \c it is \c INVALID then it just clears \c
deba@2335
   695
    /// tpath.
deba@2335
   696
    void split(EdgeIt it, ListPath& tpath) {
deba@2335
   697
      tpath.clear();
deba@2335
   698
      if (it.node) {
deba@2335
   699
        tpath.first = it.node;
deba@2335
   700
        tpath.last = last;
deba@2335
   701
        if (it.node->prev) {
deba@2335
   702
          last = it.node->prev;
deba@2335
   703
          last->next = 0;
deba@2335
   704
        } else {
deba@2335
   705
          first = last = 0;
deba@2335
   706
        }
deba@2335
   707
        it.node->prev = 0;
deba@2335
   708
      }
deba@2335
   709
    }
deba@2335
   710
deba@2335
   711
deba@2335
   712
    typedef True BuildTag;
deba@2335
   713
deba@2335
   714
    template <typename CPath>
deba@2335
   715
    void build(const CPath& path) {
deba@2335
   716
      for (typename CPath::EdgeIt it(path); it != INVALID; ++it) {
deba@2335
   717
        addBack(it);
deba@2335
   718
      }
deba@2335
   719
    }
deba@2335
   720
deba@2335
   721
    template <typename CPath>
deba@2335
   722
    void buildRev(const CPath& path) {
deba@2357
   723
      for (typename CPath::RevEdgeIt it(path); it != INVALID; ++it) {
deba@2335
   724
        addFront(it);
deba@2335
   725
      }
deba@2335
   726
    }
deba@2335
   727
deba@2335
   728
  };
deba@2335
   729
deba@2335
   730
  /// \brief A structure for representing directed paths in a graph.
deba@2335
   731
  ///
deba@2335
   732
  /// A structure for representing directed path in a graph.
deba@2335
   733
  /// \param Graph The graph type in which the path is.
deba@2335
   734
  ///
deba@2335
   735
  /// In a sense, the path can be treated as a list of edges. The
deba@2335
   736
  /// lemon path type stores just this list. As a consequence it
deba@2335
   737
  /// cannot enumerate the nodes in the path and the zero length paths
deba@2335
   738
  /// cannot store the source.
deba@2335
   739
  ///
deba@2335
   740
  /// This implementation is completly static, so it cannot be
deba@2335
   741
  /// modified exclude the assign an other path. It is intented to be
athos@2336
   742
  /// used when you want to store a large number of paths because it is
deba@2335
   743
  /// the most memory efficient path type in the lemon.
deba@2335
   744
  template <typename _Graph>
deba@2335
   745
  class StaticPath {
deba@2335
   746
  public:
deba@2335
   747
deba@2335
   748
    typedef _Graph Graph;
deba@2335
   749
    typedef typename Graph::Edge Edge;
deba@2335
   750
deba@2335
   751
    /// \brief Default constructor
deba@2335
   752
    ///
deba@2335
   753
    /// Default constructor
deba@2335
   754
    StaticPath() : len(0), edges(0) {}
deba@2335
   755
    
deba@2335
   756
    /// \brief Template copy constructor
deba@2335
   757
    ///
deba@2335
   758
    /// This path can be initialized with any other path type. It just
deba@2335
   759
    /// makes a copy of the given path.
deba@2335
   760
    template <typename CPath>
deba@2335
   761
    StaticPath(const CPath& cpath) : edges(0) {
deba@2335
   762
      copyPath(*this, cpath);
deba@2335
   763
    }
deba@2335
   764
deba@2335
   765
    /// \brief Destructor of the path
deba@2335
   766
    ///
deba@2335
   767
    /// Destructor of the path
deba@2335
   768
    ~StaticPath() {
deba@2335
   769
      if (edges) delete[] edges;
deba@2335
   770
    }
deba@2335
   771
deba@2335
   772
    /// \brief Template copy assignment
deba@2335
   773
    ///
deba@2335
   774
    /// This path can be initialized with any other path type. It just
deba@2335
   775
    /// makes a copy of the given path.
deba@2335
   776
    template <typename CPath>
deba@2335
   777
    StaticPath& operator=(const CPath& cpath) {
deba@2335
   778
      copyPath(*this, cpath);
deba@2335
   779
      return *this;
deba@2335
   780
    }
deba@2335
   781
deba@2335
   782
    /// \brief Iterator class to iterate on the edges of the paths
deba@2335
   783
    ///
deba@2335
   784
    /// This class is used to iterate on the edges of the paths
deba@2335
   785
    ///
deba@2335
   786
    /// Of course it converts to Graph::Edge
deba@2335
   787
    class EdgeIt {
deba@2335
   788
      friend class StaticPath;
deba@2335
   789
    public:
deba@2335
   790
      /// Default constructor
deba@2335
   791
      EdgeIt() {}
deba@2335
   792
      /// Invalid constructor
deba@2335
   793
      EdgeIt(Invalid) : path(0), idx(-1) {}
deba@2335
   794
      /// Initializate the constructor to the first edge of path
deba@2335
   795
      EdgeIt(const StaticPath &_path) 
deba@2335
   796
        : path(&_path), idx(_path.empty() ? -1 : 0) {}
hegyi@819
   797
hegyi@819
   798
    private:
deba@2247
   799
deba@2335
   800
      /// Constructor with starting point
deba@2335
   801
      EdgeIt(const StaticPath &_path, int _idx) 
deba@2335
   802
        : idx(_idx), path(&_path) {}
deba@2335
   803
deba@2335
   804
    public:
deba@2335
   805
deba@2335
   806
      ///Conversion to Graph::Edge
deba@2335
   807
      operator const Edge&() const {
deba@2335
   808
        return path->nth(idx);
deba@2335
   809
      }
deba@2335
   810
deba@2335
   811
      /// Next edge
deba@2335
   812
      EdgeIt& operator++() { 
deba@2335
   813
        ++idx;
deba@2335
   814
        if (idx >= path->length()) idx = -1; 
deba@2335
   815
        return *this; 
deba@2335
   816
      }
deba@2335
   817
deba@2335
   818
      /// Comparison operator
deba@2335
   819
      bool operator==(const EdgeIt& e) const { return idx==e.idx; }
deba@2335
   820
      /// Comparison operator
deba@2335
   821
      bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
deba@2335
   822
      /// Comparison operator
deba@2335
   823
      bool operator<(const EdgeIt& e) const { return idx<e.idx; }
deba@2335
   824
deba@2335
   825
    private:
deba@2335
   826
      const StaticPath *path;
deba@2335
   827
      int idx;
hegyi@819
   828
    };
hegyi@819
   829
deba@2335
   830
    /// \brief Gives back the nth edge.
deba@2335
   831
    ///
deba@2335
   832
    /// \pre n is in the [0..length() - 1] range
deba@2335
   833
    const Edge& nth(int n) const {
deba@2335
   834
      return edges[n];
deba@2335
   835
    }
hegyi@819
   836
deba@2335
   837
    /// \brief Initializes edge iterator to point to the nth edge.
deba@2335
   838
    EdgeIt nthIt(int n) const {
deba@2335
   839
      return EdgeIt(*this, n);
deba@2335
   840
    }
hegyi@819
   841
deba@2335
   842
    /// \brief Gives back the length of the path.
deba@2335
   843
    int length() const { return len; }
hegyi@819
   844
deba@2335
   845
    /// \brief Returns true when the path is empty.
deba@2335
   846
    int empty() const { return len == 0; }
hegyi@819
   847
deba@2335
   848
    /// \break Erase all edge in the graph.
deba@2335
   849
    void clear() {
deba@2335
   850
      len = 0;
deba@2335
   851
      if (edges) delete[] edges;
deba@2335
   852
      edges = 0;
deba@2335
   853
    }
hegyi@819
   854
deba@2335
   855
    /// \brief Gives back the first edge of the path.
deba@2335
   856
    const Edge& front() const {
deba@2335
   857
      return edges[0];
deba@2335
   858
    }
hegyi@819
   859
deba@2335
   860
    /// \brief Gives back the last edge of the path.
deba@2335
   861
    const Edge& back() const {
deba@2335
   862
      return edges[len - 1];
deba@2335
   863
    }
deba@2335
   864
deba@2335
   865
deba@2335
   866
    typedef True BuildTag;
deba@2335
   867
deba@2335
   868
    template <typename CPath>
deba@2335
   869
    void build(const CPath& path) {
deba@2335
   870
      len = path.length();
deba@2335
   871
      edges = new Edge[len];
deba@2335
   872
      int index = 0;
deba@2335
   873
      for (typename CPath::EdgeIt it(path); it != INVALID; ++it) {
deba@2335
   874
        edges[index] = it;
deba@2335
   875
        ++index;
deba@2247
   876
      }
deba@2335
   877
    }
hegyi@819
   878
deba@2335
   879
    template <typename CPath>
deba@2335
   880
    void buildRev(const CPath& path) {
deba@2335
   881
      len = path.length();
deba@2335
   882
      edges = new Edge[len];
deba@2335
   883
      int index = len;
deba@2357
   884
      for (typename CPath::RevEdgeIt it(path); it != INVALID; ++it) {
deba@2335
   885
        --index;
deba@2335
   886
        edges[index] = it;
deba@2247
   887
      }
deba@2335
   888
    }
hegyi@837
   889
deba@2335
   890
  private:
deba@2335
   891
    int len;
deba@2335
   892
    Edge* edges;
hegyi@819
   893
  };
hegyi@819
   894
hegyi@819
   895
  ///@}
hegyi@819
   896
alpar@921
   897
} // namespace lemon
hegyi@819
   898
alpar@921
   899
#endif // LEMON_PATH_H