src/work/johanna/unionfind.h
author alpar
Mon, 26 Apr 2004 09:06:13 +0000
changeset 407 e34e1bc610cf
parent 349 42c660f58702
child 462 0ab31578af67
permissions -rw-r--r--
The doc modules clearly needs some restructuring...
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// -*- c++ -*- //
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#ifndef HUGO_UNION_FIND_H
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#define HUGO_UNION_FIND_H
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#include <vector>
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#include <list>
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#include <utility>
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#include <algorithm>
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#include <invalid.h>
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namespace hugo {
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  template <typename T, typename TIntMap>
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  class UnionFind {
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  public:
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    typedef T ElementType;
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    typedef std::pair<int,int> PairType;
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  private:
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    std::vector<PairType> data;
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    TIntMap& map;
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  public:
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    UnionFind(TIntMap& m) : map(m) {}
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    int find(T a)
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    {
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      int comp0 = map[a];
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      if (comp0 < 0) {
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	return insert(a);
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      }
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      int comp = comp0;
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      int next;
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      while ( (next = data[comp].first) != comp) {
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	comp = next;
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      }
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      while ( (next = data[comp0].first) != comp) {
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	data[comp0].first = comp;
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	comp0 = next;
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      }
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      return comp;
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    }
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    int insert(T a)
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    {
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      int n = data.size();
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      data.push_back(std::make_pair(n, 1));
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      map.set(a,n);
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      return n;
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    }
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    bool join(T a, T b)
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    {
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      int ca = find(a);
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      int cb = find(b);
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      if ( ca == cb ) 
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	return false;
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      if ( data[ca].second > data[cb].second ) {
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	data[cb].first = ca;
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	data[ca].second += data[cb].second;
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      }
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      else {
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	data[ca].first = cb;
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	data[cb].second += data[ca].second;
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      }
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      return true;
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    }
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    int size(T a)
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    {
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      int ca = find(a);
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      return data[ca].second;
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    }
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  };
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  /*******************************************************/
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  template <typename T>
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  struct UnionFindEnumItem {
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    typedef std::list<UnionFindEnumItem> ItemList;
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    typedef std::list<ItemList> ClassList;
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    typedef typename ItemList::iterator IIter;
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    typedef typename ClassList::iterator CIter;
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    T me;
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    IIter parent;
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    int size;
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    CIter my_class;
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    UnionFindEnumItem() {}
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    UnionFindEnumItem(const T &_me, CIter _my_class): 
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      me(_me), size(1), my_class(_my_class) {}
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  };
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  template <typename T, template <typename Item> class Map>
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  class UnionFindEnum {
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    typedef std::list<UnionFindEnumItem<T> > ItemList;
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    typedef std::list<ItemList> ClassList;
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    typedef typename ItemList::iterator IIter;
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    typedef typename ItemList::const_iterator IcIter;
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    typedef typename ClassList::iterator CIter;
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    typedef typename ClassList::const_iterator CcIter;
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  public:
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    typedef T ElementType;
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    typedef UnionFindEnumItem<T> ItemType;
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    typedef Map< IIter > MapType;
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  private:
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    MapType& m;
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    ClassList classes;
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    //    IIter where(const T &a) { return m[a]; }
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    //    IIter parent(IIter a) { return a->parent; }
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    //    P sibling(P a) { return &m[a->sibling]; }
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    IIter _find(IIter a) const {
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      IIter comp = a;
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      IIter next;
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      while( (next = comp->parent) != comp ) {
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	comp = next;
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      }
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      IIter comp1 = a;
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      while( (next = comp1->parent) != comp ) {
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	comp1->parent = comp->parent;
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	comp1 = next;
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      }
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      return comp;
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    }
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  public:
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    UnionFindEnum(MapType& _m) : m(_m) {}
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    void insert(const T &a)
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    {
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      classes.push_back(ItemList());
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      CIter aclass = classes.end();
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      --aclass;
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      ItemList &alist = *aclass;
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      alist.push_back(ItemType(a, aclass));
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      IIter ai = alist.begin();
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      ai->parent = ai;
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      m.set(a, ai);
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    }
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    T find(const T &a) const {
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      return _find(m[a])->me;
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    }
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    bool join(T a, T b) {
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      IIter ca = _find(m[a]);
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      IIter cb = _find(m[b]);
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      if ( ca == cb ) {
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	return false;
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      }
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      if ( ca->size > cb->size ) {
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	cb->parent = ca->parent;
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	ca->size += cb->size;
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	ItemList &alist = *ca->my_class;
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	alist.splice(alist.end(),*cb->my_class);
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	classes.erase(cb->my_class);
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	cb->my_class = 0;
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      }
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      else {
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	ca->parent = cb->parent;
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	cb->size += ca->size;
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	ItemList &blist = *cb->my_class;
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	blist.splice(blist.end(),*ca->my_class);
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	classes.erase(ca->my_class);
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	ca->my_class = 0;
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      }
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      return true;
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    }
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    int size(const T &a) const {
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      return _find(m[a])->size;
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    }
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    void split(const T &a) {
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      IIter ca = _find(m[a]);
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      if ( ca->size == 1 )
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	return;
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      CIter aclass = ca->my_class;
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      for(IIter curr = ca; ++curr != aclass->end(); curr=ca) {
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	classes.push_back(ItemList());
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	CIter nl = --classes.end();
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	nl->splice(nl->end(), *aclass, curr);
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	curr->size=1;
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	curr->parent=curr;
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	curr->my_class = nl;
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      }
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      ca->size=1;
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      return;
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    }
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    void erase(const T &a) {
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      IIter ma = m[a];
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      if (ma == 0) return;
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      IIter la = _find(ma);
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      if (la == ma) {
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	if (ma -> size == 1){
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	  classes.erase(ma->my_class);
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	  m.set(a,0);
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	  return;
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	}
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	++la;
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	la->size = ma->size - 1; 
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	la->my_class = ma->my_class;	
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      }
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      for (IIter i = la; i != la->my_class->end(); ++i) {
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	i->parent = la;
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      }
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      la->my_class->erase(ma);
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      m.set(a,0);
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    }
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    void eraseClass(const T &a) {
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      IIter ma = m[a];
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      if (ma == 0) return;
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#     ifdef DEBUG
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      CIter c = _find(ma)->my_class;
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      for (IIter i=c->begin(); i!=c->end(); ++i)
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	m.set(i->me, 0);
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#     endif
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      classes.erase(_find(ma)->my_class);
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    }
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    class ClassIt {
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      friend class UnionFindEnum;
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      CcIter i;
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    public:
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      ClassIt(Invalid): i(0) {}
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      ClassIt() {}
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      operator const T& () const { 
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	ItemList const &ll = *i;
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	return (ll.begin())->me; }
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      bool operator == (ClassIt it) const {
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	return (i == it.i);
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      }
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      bool operator != (ClassIt it) const {
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	return (i != it.i);
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      }
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      bool operator < (ClassIt it) const {
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	return (i < it.i);
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      }
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      bool valid() const { return i != 0; }
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    private:
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      void first(const ClassList &l) { i = l.begin(); validate(l); }
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      void next(const ClassList &l) {
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	++i; 
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	validate(l);
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      }
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      void validate(const ClassList &l) {
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	if ( i == l.end() ) 
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	  i = 0;
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      }
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    };
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    ClassIt& first(ClassIt& it) const {
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      it.first(classes);
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      return it;
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    }
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    bool valid(ClassIt const &it) const {
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      return it.valid(); 
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    }
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    ClassIt& next(ClassIt& it) const {
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      it.next(classes);
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      return it;
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    }
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    class ItemIt {
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      friend class UnionFindEnum;
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      IcIter i;
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      const ItemList *l;
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    public:
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      ItemIt(Invalid): i(0) {}
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      ItemIt() {}
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      operator const T& () const { return i->me; }
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      bool operator == (ItemIt it) const {
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	return (i == it.i);
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      }
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      bool operator != (ItemIt it) const {
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	return (i != it.i);
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      }
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      bool operator < (ItemIt it) const {
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	return (i < it.i);
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      }
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      bool valid() const { return i != 0; }
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    private:
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      void first(const ItemList &il) { l=&il; i = l->begin(); validate(); }
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      void next() {
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	++i; 
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	validate();
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      }
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      void validate() {
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	if ( i == l->end() ) 
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	  i = 0;
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      }
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    };
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    ItemIt& first(ItemIt& it, const T& a) const {
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      it.first( * _find(m[a])->my_class );
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      return it;
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    }
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    bool valid(ItemIt const &it) const {
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      return it.valid(); 
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    }
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    ItemIt& next(ItemIt& it) const {
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      it.next();
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      return it;
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    }
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  };
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} //namespace hugo
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#endif //HUGO_UNION_FIND_H