gui/mapstorage.h
author hegyi
Fri, 24 Jun 2005 18:16:12 +0000
changeset 1512 e54392395480
parent 1442 1e3c69aa035b
child 1523 144ab0e4b09c
permissions -rw-r--r--
NodeMap values are now visualizable. Todo: default map-values
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// -*- C++ -*- //
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#ifndef MAPSTORAGE_H
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#define MAPSTORAGE_H
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#include <all_include.h>
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///Class MapStorage is responsible for storing
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///NodeMaps and EdgeMaps that can be shown later
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///on GUI. Therefore maps can be added to it,
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///and datas over the added maps can be queried.
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///The maps will be stored in an std::map,
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///referenced with their names. Unfortunately at
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///the moment it works only with double type maps
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///
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///\todo too many things are public!!
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class MapStorage
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{
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public:
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  Graph g;
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  ///Stores double type NodeMaps
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  std::map< std::string,Graph::NodeMap<double> * > nodemap_storage;
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  ///Stores double type EdgeMaps
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  std::map< std::string,Graph::EdgeMap<double> * > edgemap_storage;
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  //Stores the default values for the different visualization node attributes
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  std::vector<Graph::NodeMap<double> > default_nodemaps;
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  //Stores the default values for the different visualization edge attributes
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  std::vector<Graph::EdgeMap<double> > default_edgemaps;
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public:
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  ///Constructor of MapStorage. Expects the Graph of
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  ///which maps will be stored in it.
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  ///Its all activity is initializing default values
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  ///for different visualization attributes
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  ///
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  ///\param graph is the graph for which the maps are stored in this object.
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  MapStorage(Graph &);
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  ///Adds given map to storage. A name and the map itself has to be provided.
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  ///\param name is the name of map
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  ///\nodemap is the pointer of the given nodemap
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  ///\todo map should be given by reference!
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  int addNodeMap(const std::string &,Graph::NodeMap<double> *);
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  ///Adds given map to storage. A name and the map itself has to be provided.
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  ///\param name is the name of map
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  ///\edgemap is the pointer of the given edgemap
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  ///\todo map should be given by reference!
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  int addEdgeMap(const std::string &,Graph::EdgeMap<double> *);
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  ///Returns how much nodemaps is stored in \ref MapStorage
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  int numOfNodeMaps() {return nodemap_storage.size();};
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  ///Returns how much edgemaps is stored in \ref MapStorage
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  int numOfEdgeMaps() {return edgemap_storage.size();};
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  ///Returns the maximum value of the given NodeMap. NodeMap has to be given by its name.
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  ///\param name is the name of map of which maximum is searched
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  double maxOfNodeMap(const std::string &);
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  ///Returns the maximum value of the given EdgeMap. EdgeMap has to be given by its name.
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  ///\param name is the name of map of which maximum is searched
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  double maxOfEdgeMap(const std::string &);
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  ///Returns the minimum value of the given NodeMap. NodeMap has to be given by its name.
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  ///\param name is the name of map of which minimum is searched
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  double minOfNodeMap(const std::string &);
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  ///Returns the minimum value of the given EdgeMap. EdgeMap has to be given by its name.
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  ///\param name is the name of map of which minimum is searched
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  double minOfEdgeMap(const std::string &);
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  ///To be able to iterate through each maps this function returns an iterator pointing to the first nodemap in the storage.
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  std::map< std::string,Graph::NodeMap<double> * >::iterator beginOfNodeMaps(){return nodemap_storage.begin();};
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  ///To be able to iterate through each maps this function returns an iterator pointing to the first edgemap in the storage.
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  std::map< std::string,Graph::EdgeMap<double> * >::iterator beginOfEdgeMaps(){return edgemap_storage.begin();};
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  ///This function sets a default base value for the newly created node
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  void init_maps_for_node(NodeIt);
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  ///This function sets a default base value for the newly created node
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  void init_maps_for_edge(Graph::Edge);
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};
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#endif //MAPSTORAGE_H