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// -*- c++ -*-
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#ifndef HUGO_SKELETON_GRAPH_H
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#define HUGO_SKELETON_GRAPH_H
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///\file
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///\brief Declaration of GraphSkeleton.
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#include <hugo/invalid.h>
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#include <hugo/skeletons/maps.h>
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/// The namespace of HugoLib
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namespace hugo {
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namespace skeleton {
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// @defgroup empty_graph The GraphSkeleton class
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// @{
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/// An empty static graph class.
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/// This class provides all the common features of a graph structure,
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/// however completely without implementations and real data structures
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/// behind the interface.
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/// All graph algorithms should compile with this class, but it will not
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/// run properly, of course.
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///
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/// It can be used for checking the interface compatibility,
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/// or it can serve as a skeleton of a new graph structure.
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///
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/// Also, you will find here the full documentation of a certain graph
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/// feature, the documentation of a real graph imlementation
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/// like @ref ListGraph or
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/// @ref SmartGraph will just refer to this structure.
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class StaticGraphSkeleton
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{
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public:
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/// Defalult constructor.
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StaticGraphSkeleton() {}
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///Copy consructor.
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///\todo It is not clear, what we expect from a copy constructor.
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///E.g. How to assign the nodes/edges to each other? What about maps?
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StaticGraphSkeleton(const StaticGraphSkeleton &G) {}
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/// The base type of the node iterators.
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/// This is the base type of each node iterators,
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/// thus each kind of node iterator will convert to this.
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class Node {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Node() {} //FIXME
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/// Invalid constructor \& conversion.
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/// This constructor initializes the iterator to be invalid.
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/// \sa Invalid for more details.
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Node(Invalid) {}
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//Node(const Node &) {}
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Node) const { return true; }
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/// \sa \ref operator==(Node n)
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///
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bool operator!=(Node) const { return true; }
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bool operator<(Node) const { return true; }
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};
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/// This iterator goes through each node.
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/// This iterator goes through each node.
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/// Its usage is quite simple, for example you can count the number
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/// of nodes in graph \c G of type \c Graph like this:
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/// \code
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///int count=0;
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///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
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/// \endcode
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class NodeIt : public Node {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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NodeIt() {} //FIXME
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/// Invalid constructor \& conversion.
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/// Initialize the iterator to be invalid
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/// \sa Invalid for more details.
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NodeIt(Invalid) {}
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/// Sets the iterator to the first node of \c G.
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NodeIt(const StaticGraphSkeleton &) {}
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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NodeIt(const NodeIt &n) : Node(n) {}
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};
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/// The base type of the edge iterators.
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class Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Edge() {} //FIXME
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/// Initialize the iterator to be invalid
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Edge(Invalid) {}
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Edge) const { return true; }
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bool operator!=(Edge) const { return true; }
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bool operator<(Edge) const { return true; }
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};
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/// This iterator goes trough the outgoing edges of a node.
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/// This iterator goes trough the \e outgoing edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c G of type \c Graph as follows.
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/// \code
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///int count=0;
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///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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/// \endcode
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class OutEdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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OutEdgeIt() {}
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/// Initialize the iterator to be invalid
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OutEdgeIt(Invalid) {}
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/// This constructor sets the iterator to first outgoing edge.
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/// This constructor set the iterator to the first outgoing edge of
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/// node
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///@param n the node
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///@param G the graph
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OutEdgeIt(const StaticGraphSkeleton &, Node) {}
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};
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/// This iterator goes trough the incoming edges of a node.
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/// This iterator goes trough the \e incoming edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c G of type \c Graph as follows.
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/// \code
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///int count=0;
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///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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/// \endcode
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class InEdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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InEdgeIt() {}
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/// Initialize the iterator to be invalid
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InEdgeIt(Invalid) {}
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InEdgeIt(const StaticGraphSkeleton &, Node) {}
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};
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// class SymEdgeIt : public Edge {};
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/// This iterator goes through each edge.
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/// This iterator goes through each edge of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of edges in a graph \c G of type \c Graph as follows:
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/// \code
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///int count=0;
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///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
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/// \endcode
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class EdgeIt : public Edge {
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public:
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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EdgeIt() {}
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/// Initialize the iterator to be invalid
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EdgeIt(Invalid) {}
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EdgeIt(const StaticGraphSkeleton &) {}
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};
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/// First node of the graph.
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/// \retval i the first node.
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/// \return the first node.
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///
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NodeIt &first(NodeIt &i) const { return i;}
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/// The first incoming edge.
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InEdgeIt &first(InEdgeIt &i, Node) const { return i;}
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/// The first outgoing edge.
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OutEdgeIt &first(OutEdgeIt &i, Node) const { return i;}
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// SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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/// The first edge of the Graph.
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EdgeIt &first(EdgeIt &i) const { return i;}
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// Node getNext(Node) const {}
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// InEdgeIt getNext(InEdgeIt) const {}
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// OutEdgeIt getNext(OutEdgeIt) const {}
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// //SymEdgeIt getNext(SymEdgeIt) const {}
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// EdgeIt getNext(EdgeIt) const {}
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/// Go to the next node.
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NodeIt &next(NodeIt &i) const { return i;}
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/// Go to the next incoming edge.
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InEdgeIt &next(InEdgeIt &i) const { return i;}
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/// Go to the next outgoing edge.
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OutEdgeIt &next(OutEdgeIt &i) const { return i;}
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//SymEdgeIt &next(SymEdgeIt &) const {}
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/// Go to the next edge.
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EdgeIt &next(EdgeIt &i) const { return i;}
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///Gives back the head node of an edge.
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Node head(Edge) const { return INVALID; }
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///Gives back the tail node of an edge.
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Node tail(Edge) const { return INVALID; }
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// Node aNode(InEdgeIt) const {}
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// Node aNode(OutEdgeIt) const {}
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// Node aNode(SymEdgeIt) const {}
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// Node bNode(InEdgeIt) const {}
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// Node bNode(OutEdgeIt) const {}
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// Node bNode(SymEdgeIt) const {}
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/// Checks if a node iterator is valid
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///\todo Maybe, it would be better if iterator converted to
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///bool directly, as Jacint prefers.
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bool valid(const Node&) const { return true;}
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/// Checks if an edge iterator is valid
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///\todo Maybe, it would be better if iterator converted to
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///bool directly, as Jacint prefers.
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bool valid(const Edge&) const { return true;}
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///Gives back the \e id of a node.
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///\warning Not all graph structures provide this feature.
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///
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int id(const Node&) const { return 0;}
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///Gives back the \e id of an edge.
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///\warning Not all graph structures provide this feature.
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///
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int id(const Edge&) const { return 0;}
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/// Resets the graph.
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/// This function deletes all edges and nodes of the graph.
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/// It also frees the memory allocated to store them.
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void clear() {}
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int nodeNum() const { return 0;}
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int edgeNum() const { return 0;}
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///Reference map of the nodes to type \c T.
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///Reference map of the nodes to type \c T.
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/// \sa ReferenceSkeleton
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/// \warning Making maps that can handle bool type (NodeMap<bool>)
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/// needs extra attention!
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template<class T> class NodeMap
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: public ReferenceMap< Node, T >
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{
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public:
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class ReferenceMap<Node,T>;
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NodeMap(const StaticGraphSkeleton &) {}
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NodeMap(const StaticGraphSkeleton &, T) {}
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///Copy constructor
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template<typename TT> NodeMap(const NodeMap<TT> &) {}
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///Assignment operator
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template<typename TT> NodeMap &operator=(const NodeMap<TT> &)
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{return *this;}
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};
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///Reference map of the edges to type \c T.
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///Reference map of the edges to type \c T.
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/// \sa ReferenceSkeleton
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/// \warning Making maps that can handle bool type (EdgeMap<bool>)
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/// needs extra attention!
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template<class T> class EdgeMap
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: public ReferenceMap<Edge,T>
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{
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public:
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typedef T ValueType;
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typedef Edge KeyType;
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EdgeMap(const StaticGraphSkeleton &) {}
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EdgeMap(const StaticGraphSkeleton &, T ) {}
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///Copy constructor
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template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
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///Assignment operator
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template<typename TT> EdgeMap &operator=(const EdgeMap<TT> &)
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{return *this;}
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};
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};
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/// An empty graph class.
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alpar@186
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/// This class provides everything that \c StaticGraphSkeleton
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/// with additional functionality which enables to build a
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/// graph from scratch.
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class GraphSkeleton : public StaticGraphSkeleton
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{
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alpar@163
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public:
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alpar@732
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/// Defalult constructor.
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alpar@732
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GraphSkeleton() {}
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alpar@732
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///Copy consructor.
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alpar@186
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alpar@732
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///\todo It is not clear, what we expect from a copy constructor.
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alpar@732
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///E.g. How to assign the nodes/edges to each other? What about maps?
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alpar@732
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325 |
GraphSkeleton(const GraphSkeleton &G) {}
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alpar@186
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alpar@732
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///Add a new node to the graph.
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alpar@732
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/// \return the new node.
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///
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|
331 |
Node addNode() { return INVALID;}
|
alpar@732
|
332 |
///Add a new edge to the graph.
|
alpar@732
|
333 |
|
alpar@732
|
334 |
///Add a new edge to the graph with tail node \c tail
|
alpar@732
|
335 |
///and head node \c head.
|
alpar@732
|
336 |
///\return the new edge.
|
alpar@732
|
337 |
Edge addEdge(Node, Node) { return INVALID;}
|
alpar@732
|
338 |
|
alpar@732
|
339 |
/// Resets the graph.
|
alpar@732
|
340 |
|
alpar@732
|
341 |
/// This function deletes all edges and nodes of the graph.
|
alpar@732
|
342 |
/// It also frees the memory allocated to store them.
|
alpar@732
|
343 |
/// \todo It might belong to \c EraseableGraphSkeleton.
|
alpar@732
|
344 |
void clear() {}
|
alpar@163
|
345 |
};
|
alpar@163
|
346 |
|
alpar@732
|
347 |
/// An empty eraseable graph class.
|
alpar@52
|
348 |
|
alpar@732
|
349 |
/// This class is an extension of \c GraphSkeleton. It also makes it
|
alpar@732
|
350 |
/// possible to erase edges or nodes.
|
alpar@732
|
351 |
class EraseableGraphSkeleton : public GraphSkeleton
|
alpar@163
|
352 |
{
|
alpar@163
|
353 |
public:
|
alpar@732
|
354 |
/// Deletes a node.
|
alpar@732
|
355 |
void erase(Node n) {}
|
alpar@732
|
356 |
/// Deletes an edge.
|
alpar@732
|
357 |
void erase(Edge e) {}
|
alpar@163
|
358 |
|
alpar@732
|
359 |
/// Defalult constructor.
|
alpar@732
|
360 |
EraseableGraphSkeleton() {}
|
alpar@732
|
361 |
///Copy consructor.
|
alpar@732
|
362 |
EraseableGraphSkeleton(const GraphSkeleton &G) {}
|
alpar@163
|
363 |
};
|
alpar@163
|
364 |
|
alpar@732
|
365 |
// @}
|
alpar@732
|
366 |
} //namespace skeleton
|
alpar@242
|
367 |
|
marci@174
|
368 |
} //namespace hugo
|
alpar@52
|
369 |
|
alpar@145
|
370 |
|
alpar@145
|
371 |
|
alpar@182
|
372 |
// class EmptyBipGraph : public Graph Skeleton
|
alpar@147
|
373 |
// {
|
alpar@163
|
374 |
// class ANode {};
|
alpar@163
|
375 |
// class BNode {};
|
alpar@145
|
376 |
|
alpar@163
|
377 |
// ANode &next(ANode &) {}
|
alpar@163
|
378 |
// BNode &next(BNode &) {}
|
alpar@145
|
379 |
|
alpar@163
|
380 |
// ANode &getFirst(ANode &) const {}
|
alpar@163
|
381 |
// BNode &getFirst(BNode &) const {}
|
alpar@145
|
382 |
|
alpar@147
|
383 |
// enum NodeClass { A = 0, B = 1 };
|
alpar@163
|
384 |
// NodeClass getClass(Node n) {}
|
alpar@147
|
385 |
|
alpar@147
|
386 |
// }
|
marci@174
|
387 |
|
alpar@503
|
388 |
#endif // HUGO_SKELETON_GRAPH_H
|