doc/getting_started.dox
author kpeter
Mon, 18 Feb 2008 03:32:06 +0000
changeset 2575 e866e288cba6
parent 2449 1d685ac667ec
permissions -rw-r--r--
Major improvements in NetworkSimplex.

Main changes:
- Use -potenital[] instead of potential[] to conform to the usual
terminology.
- Use function parameter instead of #define commands to select pivot rule.
- Use much faster implementation for the candidate list pivot rule.
It is about 5-20 times faster now.
- Add a new pivot rule called "Limited Search" that is a modified
version of "Block Search". It is about 25 percent faster on rather
sparse graphs.
- By default "Limited Search" is used for sparse graphs and
"Block Search" is used otherwise. This combined method is the most
efficient on every input class.
- Change the name of private members to start with "_".
- Change the name of function parameters not to start with "_".
- Remove unnecessary documentation for private members.
- Many doc improvements.
alpar@2391
     1
/* -*- C++ -*-
alpar@2391
     2
 *
alpar@2391
     3
 * This file is a part of LEMON, a generic C++ optimization library
alpar@2391
     4
 *
alpar@2553
     5
 * Copyright (C) 2003-2008
alpar@2391
     6
 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
alpar@2391
     7
 * (Egervary Research Group on Combinatorial Optimization, EGRES).
alpar@2391
     8
 *
alpar@2391
     9
 * Permission to use, modify and distribute this software is granted
alpar@2391
    10
 * provided that this copyright notice appears in all copies. For
alpar@2391
    11
 * precise terms see the accompanying LICENSE file.
alpar@2391
    12
 *
alpar@2391
    13
 * This software is provided "AS IS" with no warranty of any kind,
alpar@2391
    14
 * express or implied, and with no claim as to its suitability for any
alpar@2391
    15
 * purpose.
alpar@2391
    16
 *
alpar@2391
    17
 */
alpar@2391
    18
alpar@2195
    19
/**
alpar@2195
    20
\page getting_started Getting Started
alpar@2195
    21
athos@2288
    22
At the beginning we strongly suggest that you open your favorite text
athos@2288
    23
editor and enter the code simultaneously as you read it. Compiling the
athos@2288
    24
demos is also a good exercise.
alpar@2195
    25
athos@2288
    26
As the first example we show you a lemon style "Hello World"
athos@2288
    27
program. Now we explain almost every line, but later we will skip the
athos@2288
    28
basics and focus on new things.
alpar@2195
    29
alpar@2195
    30
\section hello_world Hello World in LEMON
alpar@2195
    31
alpar@2195
    32
In this little program we give you a taste of the LEMON programming.
alpar@2195
    33
alpar@2195
    34
Let's see the code fragment to fragment!
alpar@2195
    35
alpar@2195
    36
\dontinclude hello_world.cc
alpar@2195
    37
\skip include
alpar@2195
    38
\until iostream
alpar@2195
    39
alpar@2195
    40
We want to use a \c lemon::ListGraph so the include goes like this:
alpar@2195
    41
\skip include
alpar@2195
    42
\until list_graph
alpar@2195
    43
alpar@2195
    44
The next few lines are not necessary but useful shortcuts, if you don't
alpar@2195
    45
want to type \c lemon::ListGraph::Node every time.
alpar@2195
    46
\skip using
alpar@2195
    47
\until Edge
alpar@2195
    48
athos@2288
    49
For this demo we need to declare a ListGraph and a special NodeMap to
athos@2288
    50
store the characters associated to the graph's nodes.  
alpar@2195
    51
\skip main
alpar@2195
    52
\until char_map
alpar@2195
    53
alpar@2195
    54
Adding nodes to the graph is very easy.
alpar@2195
    55
\skip new_node
alpar@2195
    56
\until addNode
alpar@2195
    57
athos@2288
    58
When a new node or edge is added to the graph the assigned maps are automatically resized.
athos@2288
    59
So graphs can be built dynamically. The usage of a map is very natural.
alpar@2195
    60
\skip char_map
alpar@2195
    61
\until char_map
alpar@2195
    62
athos@2288
    63
Notice that no reference or additional assignment is needed to work with nodes.
alpar@2195
    64
They won't become illegal or won't lead to throwing any exceptions.
athos@2288
    65
You can declare and handle a node like every other basic type such as \c int.
alpar@2195
    66
\skip Store
alpar@2195
    67
\until char_map
alpar@2195
    68
alpar@2195
    69
As one expects adding an Edge is similar. You need to define the \b source node
alpar@2195
    70
and the \b destination node. The nodes must belong to the graph of course. The
athos@2288
    71
Edge has the direction from the source to the destination. In some cases you don't
alpar@2195
    72
want the edges to be directed - then you use an undirected graph. For example
alpar@2195
    73
lemon::ListUGraph.
alpar@2195
    74
\skip addEdge
alpar@2195
    75
\until addEdge
alpar@2195
    76
alpar@2195
    77
In the next few lines we add some more nodes and edges and to the graph we need.
alpar@2195
    78
Those lines are not very interesting so we skip them, but you find the whole
alpar@2408
    79
working program in file hello_world.cc in the demo section.
alpar@2195
    80
alpar@2195
    81
The next statement must be familiar. But what is that INVALID in the \c while
alpar@2195
    82
test statement? In LEMON we usually use the INVALID to check if an object
alpar@2195
    83
contains valid information.
alpar@2195
    84
\skip current_node
alpar@2195
    85
\until {
alpar@2195
    86
alpar@2195
    87
We take the current node and write out the character assigned to it. Is's easy
alpar@2195
    88
with the \c char_map.
alpar@2195
    89
\skip std
alpar@2195
    90
\until std
alpar@2195
    91
alpar@2195
    92
And here comes the trick. OutEdgeIt iterates on outgoing edges of a given node.
alpar@2195
    93
We pass the current node as argument to it, so the \c edge iterator will stand
alpar@2195
    94
on the first outgoing edge of the current node, or will be INVALID if the node
alpar@2195
    95
has no outgoing edges.
alpar@2195
    96
\skip edge
alpar@2195
    97
\until edge
alpar@2195
    98
alpar@2195
    99
The graph we built before is linear, so we know that it ends, when no more outgoing
alpar@2195
   100
edges found. Otherwise the current node must be the node the edge points to.
alpar@2195
   101
Basic information about an edge can be requested from the graph.
alpar@2195
   102
\skip if
alpar@2195
   103
\until }
alpar@2195
   104
alpar@2195
   105
Finish the code, just to be precise.
alpar@2195
   106
\skip return
alpar@2195
   107
\until }
alpar@2195
   108
alpar@2195
   109
alpar@2195
   110
\section compile_hw Compiling Hello World
alpar@2195
   111
To compile this program all you have to do is type in
alpar@2449
   112
\code g++ -ohello_world hello_world.cc \endcode
alpar@2195
   113
and press \c Enter! This is the case if you installed LEMON on your system.
alpar@2195
   114
(For more information see the LEMON installation instructions.)
alpar@2195
   115
alpar@2195
   116
This is because LEMON is template library and most of it's code has to be available
alpar@2195
   117
as source code during compilation.
alpar@2195
   118
 
alpar@2195
   119
Most programs using LEMON will compile as easy as this one unless you want to
alpar@2195
   120
use some performance measuring tools LEMON can provide. Then you need to link
alpar@2195
   121
an additional library against your program.
alpar@2195
   122
*/