lemon/bin_heap.h
author kpeter
Mon, 18 Feb 2008 03:32:06 +0000
changeset 2575 e866e288cba6
parent 2548 a3ba22ebccc6
permissions -rw-r--r--
Major improvements in NetworkSimplex.

Main changes:
- Use -potenital[] instead of potential[] to conform to the usual
terminology.
- Use function parameter instead of #define commands to select pivot rule.
- Use much faster implementation for the candidate list pivot rule.
It is about 5-20 times faster now.
- Add a new pivot rule called "Limited Search" that is a modified
version of "Block Search". It is about 25 percent faster on rather
sparse graphs.
- By default "Limited Search" is used for sparse graphs and
"Block Search" is used otherwise. This combined method is the most
efficient on every input class.
- Change the name of private members to start with "_".
- Change the name of function parameters not to start with "_".
- Remove unnecessary documentation for private members.
- Many doc improvements.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2008
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_BIN_HEAP_H
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#define LEMON_BIN_HEAP_H
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///\ingroup auxdat
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///\file
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///\brief Binary Heap implementation.
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#include <vector>
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#include <utility>
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#include <functional>
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namespace lemon {
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  ///\ingroup auxdat
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  ///
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  ///\brief A Binary Heap implementation.
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  ///
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  ///This class implements the \e binary \e heap data structure. A \e heap
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  ///is a data structure for storing items with specified values called \e
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  ///priorities in such a way that finding the item with minimum priority is
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  ///efficient. \c Compare specifies the ordering of the priorities. In a heap
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  ///one can change the priority of an item, add or erase an item, etc.
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  ///
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  ///\param _Prio Type of the priority of the items.
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  ///\param _ItemIntMap A read and writable Item int map, used internally
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  ///to handle the cross references.
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  ///\param _Compare A class for the ordering of the priorities. The
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  ///default is \c std::less<_Prio>.
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  ///
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  ///\sa FibHeap
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  ///\sa Dijkstra
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  template <typename _Prio, typename _ItemIntMap,
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	    typename _Compare = std::less<_Prio> >
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  class BinHeap {
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  public:
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    ///\e
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    typedef _ItemIntMap ItemIntMap;
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    ///\e
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    typedef _Prio Prio;
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    ///\e
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    typedef typename ItemIntMap::Key Item;
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    ///\e
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    typedef std::pair<Item,Prio> Pair;
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    ///\e
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    typedef _Compare Compare;
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    /// \brief Type to represent the items states.
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    ///
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    /// Each Item element have a state associated to it. It may be "in heap",
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    /// "pre heap" or "post heap". The latter two are indifferent from the
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    /// heap's point of view, but may be useful to the user.
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    ///
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    /// The ItemIntMap \e should be initialized in such way that it maps
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    /// PRE_HEAP (-1) to any element to be put in the heap...
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    enum State {
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      IN_HEAP = 0,
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      PRE_HEAP = -1,
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      POST_HEAP = -2
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    };
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  private:
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    std::vector<Pair> data;
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    Compare comp;
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    ItemIntMap &iim;
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  public:
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    /// \brief The constructor.
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    ///
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    /// The constructor.
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    /// \param _iim should be given to the constructor, since it is used
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    /// internally to handle the cross references. The value of the map
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    /// should be PRE_HEAP (-1) for each element.
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    explicit BinHeap(ItemIntMap &_iim) : iim(_iim) {}
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    /// \brief The constructor.
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    ///
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    /// The constructor.
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    /// \param _iim should be given to the constructor, since it is used
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    /// internally to handle the cross references. The value of the map
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    /// should be PRE_HEAP (-1) for each element.
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    ///
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    /// \param _comp The comparator function object.
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    BinHeap(ItemIntMap &_iim, const Compare &_comp) 
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      : iim(_iim), comp(_comp) {}
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    /// The number of items stored in the heap.
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    ///
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    /// \brief Returns the number of items stored in the heap.
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    int size() const { return data.size(); }
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    /// \brief Checks if the heap stores no items.
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    ///
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    /// Returns \c true if and only if the heap stores no items.
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    bool empty() const { return data.empty(); }
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    /// \brief Make empty this heap.
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    /// 
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    /// Make empty this heap. It does not change the cross reference map.
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    /// If you want to reuse what is not surely empty you should first clear
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    /// the heap and after that you should set the cross reference map for
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    /// each item to \c PRE_HEAP.
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    void clear() { 
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      data.clear(); 
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    }
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  private:
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    static int parent(int i) { return (i-1)/2; }
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    static int second_child(int i) { return 2*i+2; }
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    bool less(const Pair &p1, const Pair &p2) const {
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      return comp(p1.second, p2.second);
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    }
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    int bubble_up(int hole, Pair p) {
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      int par = parent(hole);
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      while( hole>0 && less(p,data[par]) ) {
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	move(data[par],hole);
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	hole = par;
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	par = parent(hole);
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      }
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      move(p, hole);
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      return hole;
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    }
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    int bubble_down(int hole, Pair p, int length) {
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      int child = second_child(hole);
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      while(child < length) {
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	if( less(data[child-1], data[child]) ) {
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	  --child;
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	}
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	if( !less(data[child], p) )
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	  goto ok;
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	move(data[child], hole);
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	hole = child;
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	child = second_child(hole);
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      }
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      child--;
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      if( child<length && less(data[child], p) ) {
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	move(data[child], hole);
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	hole=child;
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      }
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    ok:
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      move(p, hole);
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      return hole;
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    }
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    void move(const Pair &p, int i) {
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      data[i] = p;
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      iim.set(p.first, i);
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    }
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  public:
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    /// \brief Insert a pair of item and priority into the heap.
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    ///
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    /// Adds \c p.first to the heap with priority \c p.second.
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    /// \param p The pair to insert.
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    void push(const Pair &p) {
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      int n = data.size();
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      data.resize(n+1);
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      bubble_up(n, p);
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    }
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    /// \brief Insert an item into the heap with the given heap.
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    ///    
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    /// Adds \c i to the heap with priority \c p. 
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    /// \param i The item to insert.
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    /// \param p The priority of the item.
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    void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
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    /// \brief Returns the item with minimum priority relative to \c Compare.
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    ///
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    /// This method returns the item with minimum priority relative to \c
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    /// Compare.  
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    /// \pre The heap must be nonempty.  
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    Item top() const {
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      return data[0].first;
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    }
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    /// \brief Returns the minimum priority relative to \c Compare.
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    ///
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    /// It returns the minimum priority relative to \c Compare.
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    /// \pre The heap must be nonempty.
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    Prio prio() const {
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      return data[0].second;
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    }
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    /// \brief Deletes the item with minimum priority relative to \c Compare.
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    ///
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    /// This method deletes the item with minimum priority relative to \c
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    /// Compare from the heap.  
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    /// \pre The heap must be non-empty.  
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    void pop() {
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      int n = data.size()-1;
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      iim.set(data[0].first, POST_HEAP);
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      if (n > 0) {
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	bubble_down(0, data[n], n);
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      }
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      data.pop_back();
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    }
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    /// \brief Deletes \c i from the heap.
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    ///
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    /// This method deletes item \c i from the heap.
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    /// \param i The item to erase.
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    /// \pre The item should be in the heap.
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    void erase(const Item &i) {
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      int h = iim[i];
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      int n = data.size()-1;
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      iim.set(data[h].first, POST_HEAP);
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      if( h < n ) {
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	if ( bubble_up(h, data[n]) == h) {
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	  bubble_down(h, data[n], n);
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	}
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      }
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      data.pop_back();
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    }
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    /// \brief Returns the priority of \c i.
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    ///
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    /// This function returns the priority of item \c i.  
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    /// \pre \c i must be in the heap.
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    /// \param i The item.
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    Prio operator[](const Item &i) const {
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      int idx = iim[i];
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      return data[idx].second;
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    }
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    /// \brief \c i gets to the heap with priority \c p independently 
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    /// if \c i was already there.
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    ///
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    /// This method calls \ref push(\c i, \c p) if \c i is not stored
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    /// in the heap and sets the priority of \c i to \c p otherwise.
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    /// \param i The item.
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    /// \param p The priority.
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    void set(const Item &i, const Prio &p) {
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      int idx = iim[i];
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      if( idx < 0 ) {
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	push(i,p);
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      }
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      else if( comp(p, data[idx].second) ) {
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	bubble_up(idx, Pair(i,p));
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      }
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      else {
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	bubble_down(idx, Pair(i,p), data.size());
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      }
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    }
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    /// \brief Decreases the priority of \c i to \c p.
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    ///
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    /// This method decreases the priority of item \c i to \c p.
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    /// \pre \c i must be stored in the heap with priority at least \c
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    /// p relative to \c Compare.
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    /// \param i The item.
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    /// \param p The priority.
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    void decrease(const Item &i, const Prio &p) {
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      int idx = iim[i];
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      bubble_up(idx, Pair(i,p));
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    }
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    /// \brief Increases the priority of \c i to \c p.
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    ///
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    /// This method sets the priority of item \c i to \c p. 
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    /// \pre \c i must be stored in the heap with priority at most \c
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    /// p relative to \c Compare.
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    /// \param i The item.
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    /// \param p The priority.
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    void increase(const Item &i, const Prio &p) {
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      int idx = iim[i];
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      bubble_down(idx, Pair(i,p), data.size());
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    }
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    /// \brief Returns if \c item is in, has already been in, or has 
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    /// never been in the heap.
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    ///
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    /// This method returns PRE_HEAP if \c item has never been in the
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    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
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    /// otherwise. In the latter case it is possible that \c item will
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    /// get back to the heap again.
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    /// \param i The item.
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    State state(const Item &i) const {
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      int s = iim[i];
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      if( s>=0 )
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	s=0;
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      return State(s);
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    }
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    /// \brief Sets the state of the \c item in the heap.
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    ///
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    /// Sets the state of the \c item in the heap. It can be used to
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    /// manually clear the heap when it is important to achive the
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    /// better time complexity.
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    /// \param i The item.
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    /// \param st The state. It should not be \c IN_HEAP. 
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    void state(const Item& i, State st) {
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      switch (st) {
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      case POST_HEAP:
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      case PRE_HEAP:
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        if (state(i) == IN_HEAP) {
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          erase(i);
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        }
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        iim[i] = st;
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        break;
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      case IN_HEAP:
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        break;
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      }
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    }
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    /// \brief Replaces an item in the heap.
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    ///
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    /// The \c i item is replaced with \c j item. The \c i item should
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    /// be in the heap, while the \c j should be out of the heap. The
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    /// \c i item will out of the heap and \c j will be in the heap
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    /// with the same prioriority as prevoiusly the \c i item.
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    void replace(const Item& i, const Item& j) {
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      int idx = iim[i];
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      iim.set(i, iim[j]);
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      iim.set(j, idx);
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      data[idx].first = j;
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    }
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  }; // class BinHeap
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} // namespace lemon
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#endif // LEMON_BIN_HEAP_H